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Re: [Enigma-devel] Analysing Enigma-CVS-20030522 v0.71


From: Ralf Westram
Subject: Re: [Enigma-devel] Analysing Enigma-CVS-20030522 v0.71
Date: Fri, 20 Jun 2003 08:03:03 +0200
User-agent: Mutt/1.5.4i

Hi,

> 1.
> there are some differences in the behavior of bombs in the different Oxyd
> games.
> Oxyd
> - "st-wood" CAN'T activate a bomb by pushing over (S#6)
> - an exploded bomb under "st-wood" DIDN'T make "fl-wood"  (S#6)
> Oxyd magnum
> - "st-wood" CAN'T activate a bomb by pushing over (#66)
> - an exploded bomb under "st-wood" DID make "fl-wood"  (S#6)
> Per.Oxyd
> - "st-wood" CAN activate a bomb by pushing over (S#74)
> - an exploded bomb under "st-wood" DID make "fl-wood"  (S#74)
> ENIGMA
> - "st-wood" CAN activate a bomb by pushing over (S#74)
> - an exploded bomb under "st-wood" DIDN'T make "fl-wood"  (S#74)
> I prefer the behavior of Per.Oxyd, because the wood falls in the abyss like
> pushed in.

Thanks for your detailed analysis of that behavior. I will fix this.

Ralf

-- 
Currently enjoying 'David Byrne - Everyone's in Love with You'




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