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[Enigma-devel] On the subject of mazes...


From: Nat Pryce
Subject: [Enigma-devel] On the subject of mazes...
Date: Mon, 10 Jun 2002 19:35:37 +0100

One slight drawback with the random maze generator I have recently posted is
that Lua does not provide a way to get unknown seeds for the random number
generator, so if you start the game on a maze level it will always be
generated with the same layout.  Could Enigma provide a function that
returns the current time as a Lua integer, with second or millisecond
precision, to act as a random seed?

Cheers,
            Nat.





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