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Re: [Xbubble-users] i18n patch


From: Martin Quinson
Subject: Re: [Xbubble-users] i18n patch
Date: Thu, 10 Apr 2003 11:08:52 +0200
User-agent: Mutt/1.5.4i

Thanks for those explanations. I did add them to the source file and commit
it for the next one after me...

On Wed, Apr 09, 2003 at 07:46:17PM +0200, address@hidden wrote:
> Quoting Martin Quinson <address@hidden>:
> 
> > I quickly checked, and the code of this part didn't seem to change. 
> 
> Yes it did ! See below...
> 
> > So,
> > here
> > is the feeling I have:
> > 
> > In this situation:
> > 
> >  .   .   .   .   .   .
> >    .   .   .   .   .
> >  .   .   .   .   X   .
> >    .   .   .       .
> >  .   .   .       .   .
> >    .   A       B   .
> > 
> >            |
> > 
> > it is possible in fb to shoot at X while in xbubble, it will stick on A
> > or B. 
> > 
> 
> OK here is a commented version of target_cell() (xbubble-0.2.4):

[...]

> I hope these explanations are useful, I suggest you use a paper and
> a pencil to figure it out more clearly :-)

> Side note: I had a look at fb source, and I saw that their collision
> detection is not 100% accurate (for instance it can miss a collision
> if you increase the velocity - this is inherent to the fact that
> they detect collision during animation).


You see why I still need you in the area? I tried to read this code for
hours, and never managed to see exactly how the collision detection works.
Kudos !


Thanks again, Mt.

-- 
Je préfère glisser ma peau sous les draps pour le plaisir des sens ...
... que la risquer sous les drapeaux pour le prix de l'essence."
  -- Raymond Devos




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