wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data help.cfg scenarios/tutorial/utils.cfg


From: Nils Kneuper
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg scenarios/tutorial/utils.cfg
Date: Thu, 25 Aug 2005 08:37:07 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Nils Kneuper <address@hidden>   05/08/25 12:37:07

Modified files:
        data           : help.cfg 
        data/scenarios/tutorial: utils.cfg 

Log message:
        Fixed bad formating for AMLA description and wrong key for end turn in 
the tutorial

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.47&tr2=1.48&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/tutorial/utils.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text

Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.47 wesnoth/data/help.cfg:1.48
--- wesnoth/data/help.cfg:1.47  Tue Aug 23 11:08:30 2005
+++ wesnoth/data/help.cfg       Thu Aug 25 12:37:07 2005
@@ -190,8 +190,7 @@
 Units have a certain amount of experience required to advance (this is 20% 
less for units with the Intelligent trait). Once they achieve this amount, they 
immediately advance to the next level, healing fully in the process. In some 
cases, you will be given a choice of advancement options." + _"
 
 While most units have three levels, not all do. Occasional units (such as 
<ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its 
maximum level, it may have an After Maximum Level Advancement (AMLA) available 
to it.
-The AMLA will modify the unit each time the unit reaches the experience goal, 
but the unit will remain the same level. The typical AMLA effect is for the unit
-to raise the maximum HP by 3 for every 100 XP gained. Note that only a small 
number of units, for example the Necrophage, will actually heal with AMLA 
effects. Most units just gain the bonus to the Maximum HP."
+The AMLA will modify the unit each time the unit reaches the experience goal, 
but the unit will remain the same level. The typical AMLA effect is for the 
unit to raise the maximum HP by 3 for every 100 XP gained. Note that only a 
small number of units, for example the Necrophage, will actually heal with AMLA 
effects. Most units just gain the bonus to the Maximum HP."
 [/topic]
 
 [topic]
Index: wesnoth/data/scenarios/tutorial/utils.cfg
diff -u wesnoth/data/scenarios/tutorial/utils.cfg:1.10 
wesnoth/data/scenarios/tutorial/utils.cfg:1.11
--- wesnoth/data/scenarios/tutorial/utils.cfg:1.10      Wed Apr 13 12:20:12 2005
+++ wesnoth/data/scenarios/tutorial/utils.cfg   Thu Aug 25 12:37:07 2005
@@ -70,7 +70,7 @@
 #enddef
 
 #define TURN_QUESTIONS
-{QUESTION_OPTION (_"How do I end my turn?") (_"One way to end your turn is to 
press 'Alt-E'. Alternatively, you can right-click and select End Turn, or 
select the End Turn button in the lower-right hand corner.")}
+{QUESTION_OPTION (_"How do I end my turn?") (_"One way to end your turn is to 
press 'Alt-Space'. Alternatively, you can right-click and select End Turn, or 
select the End Turn button in the lower-right hand corner.")}
 {QUESTION_OPTION (_"What happens when I end my turn?") (_"When you end your 
turn, it becomes another side's turn and only that side has the right to move, 
until that side ends its turn. After all sides end their turns, the next turn 
begins. This has various effects, including causing all units to regain their 
full movement potential. The number of the current turn is displayed on the 
status bar next to the image of a flag. When this number exceeds the maximum 
number of turns, you lose the game.")}
 #enddef
 




reply via email to

[Prev in Thread] Current Thread [Next in Thread]