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[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei/en_GB.po wesnoth-sotbe/en...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/po wesnoth-ei/en_GB.po wesnoth-sotbe/en...
Date: Mon, 08 Aug 2005 11:46:29 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/08 15:46:29

Modified files:
        po/wesnoth-ei  : en_GB.po 
        po/wesnoth-sotbe: en_GB.po 
        po/wesnoth     : en_GB.po 

Log message:
        update British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-ei/en_GB.po.diff?tr1=1.40&tr2=1.41&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-sotbe/en_GB.po.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.57&tr2=1.58&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth-ei/en_GB.po
diff -u wesnoth/po/wesnoth-ei/en_GB.po:1.40 wesnoth/po/wesnoth-ei/en_GB.po:1.41
--- wesnoth/po/wesnoth-ei/en_GB.po:1.40 Mon Aug  8 12:47:04 2005
+++ wesnoth/po/wesnoth-ei/en_GB.po      Mon Aug  8 15:46:28 2005
@@ -3,9 +3,9 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-08-08 14:30+0200\n"
-"PO-Revision-Date: 2005-07-18 22:01+0200\n"
+"PO-Revision-Date: 2005-08-08 17:16+0200\n"
 "Last-Translator: ott <address@hidden>\n"
-"Language-Team: none\n"
+"Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
@@ -41,6 +41,9 @@
 "officer in the Royal Army, have been sent to the eastern front to protect "
 "the villagers and find out what is happening."
 msgstr ""
+"There are rumours of undead attacks on the eastern border of Wesnoth. You, an 
"
+"officer in the Royal Army, have been sent to the eastern front to protect "
+"the villagers and find out what is happening."
 
 #: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:4
 msgid "Approaching Weldyn"
@@ -245,14 +248,14 @@
 msgstr "Aha! There is a small crack in the cave wall here."
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:305
-#, fuzzy
 msgid ""
 "So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
 "captive, along with the peasants following us. We should be able to rescue "
 "them."
 msgstr ""
 "So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
-"captive, we should be able to rescue them."
+"captive, along with the peasants following us. We should be able to rescue "
+"them."
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:309
 msgid "Where are they? These caves are impossible to navigate!"
@@ -309,14 +312,14 @@
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:380
 #: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:236
 msgid "Holy Amulet"
-msgstr ""
+msgstr "Holy Amulet"
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:429
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:192
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:383
 #: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:239
 msgid "Wearing this amulet will cause every blow you deal to be holy!"
-msgstr ""
+msgstr "Wearing this amulet will cause every blow you deal to be holy!"
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:430
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:193
@@ -326,11 +329,8 @@
 msgstr "I am not suited to using this item! Let another take it."
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:470
-#, fuzzy
 msgid "Good! We have escaped these accursed caves!"
-msgstr ""
-"Good! We have escaped these accursed caves! Let's get out of these mountains "
-"as quickly as possible!"
+msgstr "Good! We have escaped these accursed caves!"
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:4
 msgid "The Crossing"
@@ -371,14 +371,14 @@
 "soon. We must be across the river before that happens."
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:119
-#, fuzzy
 msgid ""
 "Across this river lies the Northland. If we can get there, we may be able to "
 "get some ogres to help us - but the orcs will definitely attack us before "
 "that happens."
 msgstr ""
 "Across this river lies the Northland. If we can get there, we may be able to "
-"get some ogres to help us."
+"get some ogres to help us - but the orcs will definitely attack us before "
+"that happens."
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:123
 msgid "Grug say we no help you! We finish must battle orc with!"
@@ -393,18 +393,16 @@
 msgstr "Orc foolish! Die you now!"
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:135
-#, fuzzy
 msgid "I think the ogres are trying to kill the orcs. That may prove useful."
-msgstr "I think the ogres are trying to kill the orcs."
+msgstr "I think the ogres are trying to kill the orcs. That may prove useful."
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:139
-#, fuzzy
 msgid ""
 "If we show ourselves as enemies of the orcs, they may aid us. But I think we "
 "should cross the river before trying to convince these ogres to help."
 msgstr ""
-"If we show ourselves as enemies of the orcs, they may help us. But I think "
-"we should cross the river before trying to convince these ogres to help."
+"If we show ourselves as enemies of the orcs, they may aid us. But I think we "
+"should cross the river before trying to convince these ogres to help."
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:181
 msgid "Mal-Hakralan"
@@ -460,22 +458,20 @@
 msgstr "Greetings, travellers! Welcome to my realm."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:107
-#, fuzzy
 msgid ""
 "Hello. I am wondering if you can help us fight these undead beasts that are "
 "following us. We wish to go north, to the outpost of ours there."
 msgstr ""
-"Hello. I am wondering if you can help us fight these undead beasts that "
-"attack us."
+"Hello. I am wondering if you can help us fight these undead beasts that are "
+"following us. We wish to go north, to the outpost of ours there."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:111
-#, fuzzy
 msgid ""
 "Certainly. Although we will not leave our forests, we will help you reach "
 "this northern outpost."
 msgstr ""
 "Certainly. Although we will not leave our forests, we will help you reach "
-"the northern outpost. The officer stationed there may aid you."
+"this northern outpost."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:124
 msgid "Intruders!"
@@ -570,13 +566,15 @@
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:118
 msgid "Wait, before we go anywhere - who were those undead?"
-msgstr ""
+msgstr "Wait, before we go anywhere - who were those undead?"
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:122
 msgid ""
 "It doesn't matter. They are much too powerful for us; our only hope is to "
 "get away, far away. Perhaps we should go north, and meet with Owaec."
 msgstr ""
+"It doesn't matter. They are much too powerful for us; our only hope is to "
+"get away, far away. Perhaps we should go north, and meet with Owaec."
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:147
 msgid "TROL TREZZUR HOLE: KEEP OWT"
@@ -603,13 +601,12 @@
 "by them deserves some help, I think."
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:229
-#, fuzzy
 msgid ""
 "There is a great fortune in this chest of treasure! I can count two hundred "
 "pieces of gold."
 msgstr ""
-"There is a great fortune in this chest of treasure! I count two hundred "
-"pieces of gold!"
+"There is a great fortune in this chest of treasure! I can count two hundred "
+"pieces of gold."
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:302
 msgid "We have found you, human! Prepare to die!"
@@ -802,11 +799,14 @@
 "The trail stops soon. Look at this- mountains block our path. But, if I "
 "remember correctly, there is a lake around here, with a bridge across it."
 msgstr ""
+"The trail stops soon. Look at this - mountains block our path. But, if I "
+"remember correctly, there is a lake around here, with a bridge across it."
 
 #: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:112
 msgid ""
 "So?! If the path leads nowhere, what is the point of crossing the bridge?"
 msgstr ""
+"So?! If the path leads nowhere, what is the point of crossing the bridge?"
 
 #: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:116
 msgid ""
@@ -814,12 +814,17 @@
 "mountains, where we may be able to live. It is far enough away from the "
 "Undead that they will never find us."
 msgstr ""
+"The path does lead somewhere! There is a valley near here, past the northern "
+"mountains, where we may be able to live. It is far enough away from the "
+"Undead that they will never find us."
 
 #: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:120
 msgid ""
 "Very well, we will go on, and find this valley. We don't really have any "
 "other choice. Onward!"
 msgstr ""
+"Very well, we will go on, and find this valley. We don't really have any "
+"other choice. Onward!"
 
 #: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:142
 msgid ""
@@ -831,7 +836,7 @@
 
 #: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:146
 msgid "The valley should be just ahead of here. We will find it soon enough!"
-msgstr ""
+msgstr "The valley should be just ahead of here. We will find it soon enough!"
 
 #: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:156
 msgid "This doesn't look good..."
@@ -851,7 +856,7 @@
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:73
 msgid "Rava-Krodaz"
-msgstr ""
+msgstr "Rava-Krodaz"
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:88
 #: data/scenarios/Eastern_Invasion/Reject.cfg:81
@@ -869,24 +874,22 @@
 msgstr "We have come all the way to Mal-Ravanal's Capital!"
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:130
-#, fuzzy
 msgid ""
 "Yes, but look! The undead forces are closing in behind us. As I said before, "
 "we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
 "back!"
 msgstr ""
-"Yes, but look! The undead forces are closing in behind us. We cannot kill "
-"Mal-Ravanal. We must turn back!"
+"Yes, but look! The undead forces are closing in behind us. As I said before, "
+"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
+"back!"
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:135
-#, fuzzy
 msgid ""
 "Perhaps. To retreat, we must kill one of these necromancers that follow us. "
 "But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
 msgstr ""
-"True. To retreat, we must kill one of these necromancers that follow us. "
-"Still, I think we have done some good here: these enemies are delayed by our "
-"actions."
+"Perhaps. To retreat, we must kill one of these necromancers that follow us. "
+"But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:141
 msgid "These humans have dared to come this far into my land. Crush them!"
@@ -919,13 +922,12 @@
 "is let free, but whenever you lose a fighter, they kill one of us."
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:177
-#, fuzzy
 msgid ""
 "This sounds dangerous. We will try to free as many of you as possible before "
 "we escape from here."
 msgstr ""
-"This sounds like a dangerous game. We will try to free as many of you as "
-"possible before we escape from here."
+"This sounds dangerous. We will try to free as many of you as possible before "
+"we escape from here."
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:181
 msgid ""
@@ -945,6 +947,8 @@
 "This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
 "is too strong! We must turn back, it was foolish to press the attack."
 msgstr ""
+"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
+"is too strong! We must turn back, it was foolish to press the attack."
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:4
 msgid "Northern Outpost"
@@ -972,14 +976,14 @@
 msgstr "Hail, Gweddry!"
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:133
-#, fuzzy
 msgid ""
 "Hello. We have been forced from our positions by the undead. They follow us "
 "even now. I think we must head north, and try to escape. Will you come with "
 "us?"
 msgstr ""
-"Hello. We have been forced from our positions. Do you think you can help us "
-"regain our outpost?"
+"Hello. We have been forced from our positions by the undead. They follow us "
+"even now. I think we must head north, and try to escape. Will you come with "
+"us?"
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:137
 msgid ""
@@ -1002,12 +1006,18 @@
 "villagers follow us into the northlands, and perhaps establish a new "
 "country. Wesnoth is no longer safe."
 msgstr ""
+"Hoping to protect these villages is foolish; all who stay here will die. "
+"However, if we can drive these bandits out, we will be able to have all the "
+"villagers follow us into the northlands, and perhaps establish a new "
+"country. Wesnoth is no longer safe."
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:145
 msgid ""
 "Well, you appear to know what you're talking about... but, I have no way to "
 "remove these bandits."
 msgstr ""
+"Well, you appear to know what you're talking about... but, I have no way to "
+"remove these bandits."
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:149
 msgid ""
@@ -1020,11 +1030,12 @@
 "won't be able to help you in battle."
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:153
-#, fuzzy
 msgid ""
 "That sounds good; it is time to drive out some bandits. Dacyn, go cast your "
 "spell!"
-msgstr "It is time to drive out some bandits. Dacyn, go cast your spell!"
+msgstr ""
+"That sounds good; it is time to drive out some bandits. Dacyn, go cast your "
+"spell!"
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:157
 msgid ""
@@ -1039,15 +1050,14 @@
 msgstr "Go, go far from here! But me and my kind will chase you, and kill you!"
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:165
-#, fuzzy
 msgid ""
 "It seems the undead have caught up with us! We will have to kill them, too, "
 "if we want these villages to be safe. Well, I will see you when you defeat "
 "the outlaws and undead!"
 msgstr ""
-"It seems undead chase us! We will have to kill them, too, if we want these "
-"villages to be safe. Well, I will see you when you defeat the outlaws and "
-"undead!"
+"It seems the undead have caught up with us! We will have to kill them, too, "
+"if we want these villages to be safe. Well, I will see you when you defeat "
+"the outlaws and undead!"
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:227
 msgid "They're here!"
@@ -1097,6 +1107,8 @@
 "Good job! Now, we should move onward, north. Tell the villagers to pack "
 "their belongings and follow us."
 msgstr ""
+"Good job! Now, we should move onward, north. Tell the villagers to pack "
+"their belongings and follow us."
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:341
 msgid ""
@@ -1111,6 +1123,8 @@
 "Well, both the outlaws and undead are defeated. We have some time to spare "
 "now before more undead arrive."
 msgstr ""
+"Well, both the outlaws and undead are defeated. We have some time to spare "
+"now before more undead arrive."
 
 #: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:4
 msgid "Training the Ogres"
@@ -1268,6 +1282,8 @@
 "Dacyn, so, what are we doing back in Wesnoth? I thought you said we had to "
 "escape from the Undead!"
 msgstr ""
+"Dacyn, so, what are we doing back in Wesnoth? I thought you said we had to "
+"escape from the Undead!"
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:253
 msgid ""
@@ -1276,18 +1292,26 @@
 "which we could go on, but we have no boats. We don't have any escape routes. "
 "So, we might as well try to save Wesnoth, since we have no other choice."
 msgstr ""
+"Well, yes... but the orcs were stronger than I thought. We can't go north, "
+"to the east is where the undead came from, and to the west is the sea - "
+"but we have no boats. We don't have any escape routes. "
+"So, we might as well try to save Wesnoth, since we have no other choice."
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:257
 msgid ""
 "That makes sense. Its what I wanted to do all along, save the homeland. Now, "
 "my people's plains should be in our path soon."
 msgstr ""
+"That makes sense. It's what I wanted to do all along, save the homeland. Now, 
"
+"my people's plains should be in our path soon."
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:261
 msgid ""
 "What the... swamps? Those Undead have destroyed the grasslands of my House, "
 "and they shall pay for it!"
 msgstr ""
+"What the... swamps? Those Undead have destroyed the grasslands of my House, "
+"and they shall pay for it!"
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:265
 msgid ""
@@ -1314,15 +1338,14 @@
 msgstr "What is that?!?"
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:281
-#, fuzzy
 msgid ""
 "I do not know, but it sounded like the dragon Khrakrahs. When it was alive, "
 "it was the most powerful creature ever, living in the Northern Mountains. It "
 "must have went East at one point, and been resurrected by the undead."
 msgstr ""
 "I do not know, but it sounded like the dragon Khrakrahs. When it was alive, "
-"it was the most powerful creature ever, living in the Eastern Mountains. It "
-"must have fled when the Undead came."
+"it was the most powerful creature ever, living in the Northern Mountains. It "
+"must have gone East at one point, and been resurrected by the undead."
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:354
 msgid "Undead, undead are rising out of the ground!"
@@ -1388,7 +1411,7 @@
 
 #: data/scenarios/Eastern_Invasion/The_Duel.cfg:184
 msgid "I... lose?..."
-msgstr ""
+msgstr "I... lose?..."
 
 #: data/scenarios/Eastern_Invasion/The_Duel.cfg:196
 msgid "And more!"
@@ -1416,20 +1439,22 @@
 msgstr "Resist until you receive further instructions from Dacyn"
 
 #: data/scenarios/Eastern_Invasion/The_Outpost.cfg:154
-#, fuzzy
 msgid ""
 "Come, brothers, let us destroy these foolish men that stop us from entering "
 "Wesnoth! Then, we shall raise their bodies, and they will join us in our "
 "quest for revenge."
 msgstr ""
-"Come, brothers, let us destroy these humans that stop us from entering "
-"Wesnoth!"
+"Come, brothers, let us destroy these foolish men that stop us from entering "
+"Wesnoth! Then, we shall raise their bodies, and they will join us in our "
+"quest for revenge."
 
 #: data/scenarios/Eastern_Invasion/The_Outpost.cfg:158
 msgid ""
 "Very well, Dark Archon. We shall destroy these enemies, and then on to the "
 "rest of their kind."
 msgstr ""
+"Very well, Dark Archon. We shall destroy these enemies, and then on to the "
+"rest of their kind."
 
 #: data/scenarios/Eastern_Invasion/The_Outpost.cfg:162
 msgid "No! We must hold this outpost!"
@@ -1478,13 +1503,12 @@
 msgstr "Follow me, men! Through the trapdoor!"
 
 #: data/scenarios/Eastern_Invasion/The_Outpost.cfg:245
-#, fuzzy
 msgid ""
 "Hurry! Before long enemy reinforcements will arrive, and we will all die! Go "
 "to the trapdoor!"
 msgstr ""
-"Hurry! Before long enemy reinforcements will arrive, and we will all die! "
-"Come to the trapdoor!"
+"Hurry! Before long enemy reinforcements will arrive, and we will all die! Go "
+"to the trapdoor!"
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:4
 msgid "The Council"
@@ -1501,7 +1525,6 @@
 "during the reign of Haldric VII..."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:27
-#, fuzzy
 msgid ""
 "The greatest seer in the land, Galdren, foresaw that some day, some day "
 "soon, a great evil would spread over the land. The king, naturally, was "
@@ -1509,11 +1532,13 @@
 "a mage, versed well in combat with the spirits of darkness, to be the king's "
 "advisor."
 msgstr ""
-"The seer told him that the only way to stop the evil was to appoint a mage, "
-"versed well in combat with the spirits of darkness, to be the king's adviser."
+"The greatest seer in the land, Galdren, foresaw that some day, some day "
+"soon, a great evil would spread over the land. The king, naturally, was "
+"worried. The seer told him that the only way to stop the evil was to appoint "
+"a mage, versed well in combat with the spirits of darkness, to be the king's "
+"advisor."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:32
-#, fuzzy
 msgid ""
 "In all the land, there were two magi of light that clearly stood out from "
 "the rest. A mage from the East named Ravan, and myself. The King, wishing to "
@@ -1521,13 +1546,13 @@
 "the seer privately. None know what was said, but when he came out he "
 "announced that the seer was dead, and he had chosen me as his new advisor."
 msgstr ""
-"The King, wishing to choose a good adviser, sent us both before Galdren. "
-"Then he conversed with the seer privately. None know what was said, but when "
-"he came out he announced that the seer was dead, and he had chosen me as his "
-"new adviser."
+"In all the land, there were two magi of light that clearly stood out from "
+"the rest. A mage from the East named Ravan, and myself. The King, wishing to "
+"choose a good advisor, sent us both before Galdren. Then he conversed with "
+"the seer privately. None know what was said, but when he came out he "
+"announced that the seer was dead, and he had chosen me as his new advisor."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:37
-#, fuzzy
 msgid ""
 "Ravan took this quietly enough, we all thought, but now I think that this "
 "was when he began his fall. He went deep into conversation with the spirits "
@@ -1538,7 +1563,8 @@
 "Ravan took this quietly enough, we all thought, but now I think that this "
 "was when he began his fall. He went deep into conversation with the spirits "
 "of darkness, hoping to discover their weaknesses, but it was they who found "
-"his."
+"his. In time, as all of the magi of death eventually do, he took his own "
+"life and reformed himself as a lich, one of the most powerful ones ever seen."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:42
 msgid ""
@@ -1605,23 +1631,26 @@
 "At first we tried to escape them, for we knew they were too powerful; it is "
 "only by horrible luck that we are back in Wesnoth at all."
 msgstr ""
+"At first we tried to escape them, for we knew they were too powerful; it is "
+"only by horrible luck that we are back in Wesnoth at all."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:119
 msgid ""
 "That simply makes you cowards. True warriors would have stayed and fought, "
 "to the death!"
 msgstr ""
+"That simply makes you cowards. True warriors would have stayed and fought, "
+"to the death!"
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:123
-#, fuzzy
 msgid ""
 "It doesn't matter anyway. The point is, we already know we cannot defeat the "
 "hordes of the enemy head-on in battle. So it seems that the only path to "
 "victory is to destroy the head of these necromancers, the lich Mal-Ravanal."
 msgstr ""
-"Anyway, we already know we cannot defeat the hordes of the enemy head-on in "
-"battle. So it seems that the only path to victory is to destroy the head of "
-"these necromancers, the lich Mal-Ravanal."
+"It doesn't matter anyway. The point is, we already know we cannot defeat the "
+"hordes of the enemy head-on in battle. So it seems that the only path to "
+"victory is to destroy the head of these necromancers, the lich Mal-Ravanal."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:127
 msgid "But as yet we have no idea how to do it!"
@@ -1793,7 +1822,6 @@
 msgstr "Look! The road splits here. Which way shall we go?"
 
 #: data/scenarios/Eastern_Invasion/Two_Paths.cfg:110
-#, fuzzy
 msgid ""
 "I know this area. I was here on an earlier patrol. Just north of here there "
 "is a river that leads to the northlands, where orcs live. To the west there "
@@ -1802,7 +1830,8 @@
 msgstr ""
 "I know this area. I was here on an earlier patrol. Just north of here there "
 "is a river that leads to the northlands, where orcs live. To the west there "
-"is a path that stays inside the realm of Wesnoth."
+"is a path that stays inside the realm of Wesnoth, for a time. If we travel "
+"along this path, we will not have to fight orcs immediately."
 
 #: data/scenarios/Eastern_Invasion/Two_Paths.cfg:114
 msgid ""
@@ -1810,6 +1839,9 @@
 "the undead have already bypassed us, and cut off any crossing to the west of "
 "here."
 msgstr ""
+"We should probably go north to the orcish lands immediately. I suspect that "
+"the undead have already bypassed us, and cut off any crossing to the west of "
+"here."
 
 #: data/scenarios/Eastern_Invasion/Two_Paths.cfg:118
 msgid ""
@@ -1817,6 +1849,9 @@
 "time to get past us in large enough numbers to make them more dangerous than "
 "the orcs."
 msgstr ""
+"The orcs are more powerful than you suspect. I doubt the undead have had "
+"time to get past us in large enough numbers to make them more dangerous than "
+"the orcs."
 
 #: data/scenarios/Eastern_Invasion/Two_Paths.cfg:122
 msgid ""
@@ -1857,9 +1892,8 @@
 "homeland!"
 
 #: data/scenarios/Eastern_Invasion/Two_Paths.cfg:161
-#, fuzzy
 msgid "I was supposed to kill you all! I have failed."
-msgstr "I was supposed to stop you from re-entering Wesnoth! I have failed."
+msgstr "I was supposed to kill you all! I have failed."
 
 #: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:4
 msgid "The Undead Border Patrol"
@@ -1879,6 +1913,8 @@
 "We have gotten out of that mountain range now, and the path northwards is "
 "clear. Let us go north, now, and try to reach Owaec at the outpost."
 msgstr ""
+"We have gotten out of that mountain range now, and the path northwards is "
+"clear. Let us go north, now, and try to reach Owaec at the outpost."
 
 #: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:97
 msgid ""
@@ -1887,6 +1923,10 @@
 "can attack Wesnoth again. After we escaped, I suspect he went back east to "
 "find us."
 msgstr ""
+"Wait. I am not sure that is the best option. If we go east now, we may be "
+"able to find the lich Mal-Ravanal who attacked us, and destroy him before he "
+"can attack Wesnoth again. After we escaped, I suspect he went back east to "
+"find us."
 
 #: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:101
 msgid ""
@@ -1921,7 +1961,7 @@
 
 #: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:138
 msgid "I wish to destroy the evil before it can spread. East we go!"
-msgstr ""
+msgstr "I wish to destroy the evil before it can spread. East we go!"
 
 #: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:142
 msgid "I will not say if this is a good decision, but I will follow you."
@@ -1976,30 +2016,30 @@
 msgstr "Mal-un-Karad"
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:84
-#, fuzzy
 msgid ""
 "These fens look impassable. I don't think we will be able to continue on "
 "this road; it is time to turn northwards, away from these undead."
 msgstr ""
 "These fens look impassable. I don't think we will be able to continue on "
-"this road."
+"this road; it is time to turn northwards, away from these undead."
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:88
 msgid ""
 "We must cross this river, then. We must make haste, already we have wasted "
 "too much time. Undead have positioned themselves in the middle of the ford."
 msgstr ""
+"We must cross this river, then. We must make haste, already we have wasted "
+"too much time. Undead have positioned themselves in the middle of the ford."
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:92
-#, fuzzy
 msgid ""
 "Across this river lies the Northland. Ogres live there, as do orcs. We "
 "should proceed with caution. The undead are dangerous, but the orcs may be "
 "more dangerous still."
 msgstr ""
 "Across this river lies the Northland. Ogres live there, as do orcs. We "
-"should proceed with caution. The undead behind us are dangerous, but the "
-"orcs may be more dangerous still."
+"should proceed with caution. The undead are dangerous, but the orcs may be "
+"more dangerous still."
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:96
 msgid ""
@@ -2016,13 +2056,12 @@
 "I summon from the depths of the river those beasts which will destroy you!"
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:144
-#, fuzzy
 msgid ""
 "It seems as if in addition to summoning undead this foul sorcerer has "
 "learned to call up monsters from the deep!"
 msgstr ""
 "It seems as if in addition to summoning undead this foul sorcerer has "
-"learned to call up demons!"
+"learned to call up monsters from the deep!"
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:4
 msgid "An Unexpected Appearance"
@@ -2049,6 +2088,8 @@
 "This is bad. We are in the middle of enemy territory, with enemies to the "
 "east and west and mountains to the north and south."
 msgstr ""
+"This is bad. We are in the middle of enemy territory, with enemies to the "
+"east and west and mountains to the north and south."
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:124
 msgid "Hahaha! We have you surrounded!"
@@ -2084,6 +2125,9 @@
 "our path. We have to get out of this range, either to the east or west, then "
 "head north."
 msgstr ""
+"I wanted to head immediately north, but it appears the mountains there block "
+"our path. We have to get out of this range, either to the east or west, then "
+"head north."
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:154
 msgid "No! You have defeated me, and can re-enter Wesnoth!"
@@ -2269,32 +2313,29 @@
 
 #: data/scenarios/Eastern_Invasion/utils/deaths.cfg:9
 msgid "No! I... die..."
-msgstr ""
+msgstr "No! I... die..."
 
 #: data/scenarios/Eastern_Invasion/utils/deaths.cfg:23
 msgid "We are doomed..."
-msgstr ""
+msgstr "We are doomed..."
 
 #: data/scenarios/Eastern_Invasion/utils/deaths.cfg:37
-#, fuzzy
 msgid "I... must... argh."
-msgstr "I... must... advise... Gweddry..."
+msgstr "I... must... argh."
 
 #: data/scenarios/Eastern_Invasion/utils/deaths.cfg:51
 msgid "Wha'? Yah fail'd to give me protecshun..."
 msgstr "Wha'? Yah fail'd to give me protecshun..."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:6
-#, fuzzy
 msgid ""
 "It was the thirtieth year of Konrad II's reign, and there were strange "
 "occurrences on the eastern border of Wesnoth."
 msgstr ""
 "It was the thirtieth year of Konrad II's reign, and there were strange "
-"events happening on the eastern border of Wesnoth."
+"occurrences on the eastern border of Wesnoth."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:10
-#, fuzzy
 msgid ""
 "Cattle and beasts of burden were found dead in the fields, and men went "
 "missing from their houses, with no clues but a thin stream of black blood. "
@@ -2305,19 +2346,20 @@
 "Cattle and beasts of burden were found dead in the fields, and men went "
 "missing from their houses, with no clues but a thin stream of black blood. "
 "At first the settlers suspected raiders, but there was nothing east of them "
-"but a small mountain range and miles of swamp."
+"but a small mountain range and miles of swamp, where no one had been seen "
+"for many years."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:14
-#, fuzzy
 msgid ""
 "The disappearances did not stop, and every day the terror grew greater. "
 "Eventually, the people living in the eastern villages sent a messenger to "
 "the King, asking for help. The messenger rode hard for many days and nights, "
 "and finally reached the city of Weldyn."
 msgstr ""
-"Every day the terror grew greater, until the citizens of the eastern "
-"villages were forced to send a messenger to the King. The messenger rode "
-"hard for many days and nights, and finally reached the city of Weldyn."
+"The disappearances did not stop, and every day the terror grew greater. "
+"Eventually, the people living in the eastern villages sent a messenger to "
+"the King, asking for help. The messenger rode hard for many days and nights, "
+"and finally reached the city of Weldyn."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:19
 msgid ""
@@ -2344,30 +2386,26 @@
 "marsh, and the orcs had left the mountains for the lands in the North."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:29
-#, fuzzy
 msgid ""
 "One of them, the South Guard, had been the site of the previous attacks, and "
 "was still occupied. Konrad II decided to re-man the other outposts also. He "
 "sent two of the most promising young officers to them."
 msgstr ""
-"One of them, the South Guard, had been the site of the previous attacks. "
-"Konrad II decided to re-man the other outposts also. He sent two of the most "
-"promising young officers to them."
+"One of them, the South Guard, had been the site of the previous attacks, and "
+"was still occupied. Konrad II decided to re-man the other outposts also. He "
+"sent two of the most promising young officers to them."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:33
-#, fuzzy
 msgid ""
 "To the northern outpost he sent Owaec, a clan noble. To the middle outpost, "
 "he sent Gweddry, who would be accompanied by Dacyn the mage. It is with them "
 "this story is concerned."
 msgstr ""
-"Deoran, a knight, was already in place in the southern outpost. To the "
-"northern outpost he sent Owaec, a clan noble. To the middle outpost, he sent "
-"Gweddry, who would be accompanied by Dacyn the mage. It is with them this "
-"story is concerned."
+"To the northern outpost he sent Owaec, a clan noble. To the middle outpost, "
+"he sent Gweddry, who would be accompanied by Dacyn the mage. It is with them "
+"this story is concerned."
 
 #: data/scenarios/Eastern_Invasion/utils/intro.cfg:37
-#, fuzzy
 msgid ""
 "All went well once the King's forces arrived. There were no attacks for "
 "several weeks, and Gweddry's men started to grow uncautious. Then, at dawn "
@@ -2378,178 +2416,3 @@
 "several weeks, and Gweddry's men started to grow incautious. Then, at dawn "
 "one day, Gweddry and his men were roused by the startled cries of the night "
 "watchmen..."
-
-#~ msgid ""
-#~ "Lead the loyal armies of Wesnoth in battle against the undead hordes from "
-#~ "the East."
-#~ msgstr ""
-#~ "Lead the loyal armies of Wesnoth in battle against the undead hordes from "
-#~ "the East."
-
-#~ msgid "Holy Water"
-#~ msgstr "Holy Water"
-
-#~ msgid "This water will make all of your weapons holy for your whole life!"
-#~ msgstr ""
-#~ "This water will make your weapons holy for the entire span of your life!"
-
-#~ msgid "The trail stops soon. Look at this- mountains block our path."
-#~ msgstr "The trail stops soon. Look at this- mountains block our path."
-
-#~ msgid ""
-#~ "None of our troops can cross this harsh terrain. We must turn back! I "
-#~ "told you from the beginning we should never have ventured north of the "
-#~ "river!"
-#~ msgstr ""
-#~ "None of our troops can cross this harsh terrain. We must turn back! I "
-#~ "told you from the beginning we should never have ventured north of the "
-#~ "river!"
-
-#~ msgid ""
-#~ "No! If I remember correctly, there is a lake around here, with a bridge "
-#~ "across it. We can get through the mountains that way. And remember, if we "
-#~ "had stayed south of the river, the undead would have killed us by now and "
-#~ "raised our corpses to fight against the king. We do not have much of a "
-#~ "choice, we have to stay north of the river where we cannot be detected by "
-#~ "the undead, and so we may be able to get around them and attack them "
-#~ "where there are fewer enemies."
-#~ msgstr ""
-#~ "No! If I remember correctly, there is a lake around here, with a bridge "
-#~ "across it. We can get through the mountains that way. And remember, if we "
-#~ "had stayed south of the river, the undead would have killed us by now and "
-#~ "raised our corpses to fight against the king. We do not have much of a "
-#~ "choice, we have to stay north of the river where we cannot be detected by "
-#~ "the undead, and so we may be able to get around them and attack them "
-#~ "where there are fewer enemies."
-
-#~ msgid ""
-#~ "I think Dacyn is right. If we had stayed behind, we would have been "
-#~ "defeated easily. Onward!"
-#~ msgstr ""
-#~ "I think Dacyn is right. If we had stayed behind, we would have been "
-#~ "defeated easily. Onward!"
-
-#~ msgid "Ravanal-Guard"
-#~ msgstr "Ravanal-Guard"
-
-#~ msgid ""
-#~ "Good job! Now, we should move onward, north. The undead scout has warned "
-#~ "us; we must get far away from these lands. I think we should go north, "
-#~ "and try to reach Weldyn by a different route."
-#~ msgstr ""
-#~ "Good job! Now, we should move onward, north. The undead scout has warned "
-#~ "us; we must get far away from these lands. I think we should go north, "
-#~ "and try to reach Weldyn by a different route."
-
-#~ msgid "What the... swamps? These were fertile plains when I was here last!"
-#~ msgstr "What the... swamps? These were fertile plains when I was here last!"
-
-#~ msgid "I can't believe I lost the duel..."
-#~ msgstr "I can't believe I lost the duel..."
-
-#~ msgid ""
-#~ "What? He lost? Now we'll start to loooose alllll ourrrrr "
-#~ "poweerrrrrr......."
-#~ msgstr ""
-#~ "What? He lost? Now we'll start to loooose alllll ourrrrr "
-#~ "poweerrrrrr......."
-
-#~ msgid "Since we have no will of our own, we must agree with you."
-#~ msgstr "Since we have no will of our own, we must agree with you."
-
-#~ msgid ""
-#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
-#~ "soon, a great evil would spread over the land. The king, naturally, was "
-#~ "worried."
-#~ msgstr ""
-#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
-#~ "soon, a great evil would spread over the land. The king, naturally, was "
-#~ "worried."
-
-#~ msgid ""
-#~ "In all the land, there were two magi of light that clearly stood out from "
-#~ "the rest. A mage from the East named Ravan, and myself."
-#~ msgstr ""
-#~ "In all the land, there were two magi of light that clearly stood out from "
-#~ "the rest. A mage from the East named Ravan, and myself."
-
-#~ msgid ""
-#~ "In time, as all of the magi of death eventually do, he took his own life "
-#~ "and reformed himself as a lich, one of the most powerful ones ever seen."
-#~ msgstr ""
-#~ "In time, as all of the magi of death eventually do, he took his own life "
-#~ "and reformed himself as a lich, one of the most powerful ones ever seen."
-
-#~ msgid "But still, it's not like you have a better plan!"
-#~ msgstr "But still, it's not like you have a better plan!"
-
-#~ msgid "That is why we're at this council..."
-#~ msgstr "That is why we're at this council..."
-
-#~ msgid ""
-#~ "We should probably go north to the orcish lands and try to circle around "
-#~ "and avoid the undead armies. Their hordes are too large for us to defeat, "
-#~ "and staying inside Wesnoth would mean certain death."
-#~ msgstr ""
-#~ "We should probably go north to the orcish lands and try to circle around, "
-#~ "avoiding the undead armies. Their hordes are too large for us to defeat, "
-#~ "and staying inside Wesnoth would mean certain death."
-
-#~ msgid ""
-#~ "No, I think we should go straight through and try to get to the king as "
-#~ "quickly as possible. The undead hordes can't be that large, and there are "
-#~ "orcs in the northlands."
-#~ msgstr ""
-#~ "No, I think we should go straight through and try to get to the king as "
-#~ "quickly as possible. The undead hordes can't be that large, and there are "
-#~ "orcs in the northlands."
-
-#~ msgid ""
-#~ "We have reached the borders of the undead land. Surely you do not mean to "
-#~ "go forward - we will all die if we do! We should turn North and help "
-#~ "Owaec, captain of the Northern Outpost, hold off the undead."
-#~ msgstr ""
-#~ "We have reached the borders of the undead land. Surely you do not mean to "
-#~ "go forward - we will all die if we do! We should turn North and help "
-#~ "Owaec, captain of the Northern Outpost, hold off the undead."
-
-#~ msgid ""
-#~ "I am not yet sure. Whether we go forward or backward, we will have to "
-#~ "fight. The necromancer Mal-Skraat has chased us."
-#~ msgstr ""
-#~ "I am not yet sure. Whether we go forward or backward, we will have to "
-#~ "fight. The necromancer Mal-Skraat has chased us."
-
-#~ msgid "We do not want to waste time here fighting Mal-Skraat. Onward!"
-#~ msgstr "We do not want to waste time here fighting Mal-Skraat. Onward!"
-
-#~ msgid ""
-#~ "We must cross this river. We cannot try to find a way around this swamp, "
-#~ "we will waste too much time. Already Weldyn might be in ruins!"
-#~ msgstr ""
-#~ "We must cross this river. We cannot try to find a way around this swamp, "
-#~ "we will waste too much time. Already Weldyn might be in ruins!"
-
-#~ msgid "This is bad. We are in the middle of enemy territory!"
-#~ msgstr "This is bad. We are in the middle of enemy territory!"
-
-#~ msgid ""
-#~ "If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if "
-#~ "we kill Mal-Kallat, we will be able to penetrate further into Undead "
-#~ "lands. I don't know how far we will get, though."
-#~ msgstr ""
-#~ "If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if "
-#~ "we kill Mal-Kallat, we will be able to penetrate further into Undead "
-#~ "lands. I don't know how far we will get, though."
-
-#~ msgid "No! I have failed in my mission to save Wesnoth from destruction..."
-#~ msgstr "No! I have failed in my mission to save Wesnoth from destruction..."
-
-#~ msgid "Wesnoth is doomed... without me, Gweddry has no hope."
-#~ msgstr "Wesnoth is doomed... without me, Gweddry has no hope."
-
-#~ msgid "Mal-Karanad"
-#~ msgstr "Mal-Karanad"
-
-#~ msgid "Mal-Kranalai"
-#~ msgstr "Mal-Kranalai"
Index: wesnoth/po/wesnoth-sotbe/en_GB.po
diff -u wesnoth/po/wesnoth-sotbe/en_GB.po:1.35 
wesnoth/po/wesnoth-sotbe/en_GB.po:1.36
--- wesnoth/po/wesnoth-sotbe/en_GB.po:1.35      Mon Aug  8 12:47:06 2005
+++ wesnoth/po/wesnoth-sotbe/en_GB.po   Mon Aug  8 15:46:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-08-08 14:30+0200\n"
-"PO-Revision-Date: 2005-07-29 22:29+0200\n"
+"PO-Revision-Date: 2005-08-08 17:17+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -44,6 +44,8 @@
 "Let orcish leader Kapou'e join up with the runaway Tribes council and free "
 "his enslaved people."
 msgstr ""
+"Let orcish leader Kapou'e join up with the runaway Tribes council and free "
+"his enslaved people."
 
 #: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:4
 msgid "Black Flag"
@@ -354,6 +356,8 @@
 "Reinforcements, at last. We don't have much time, the Orcish hordes are on "
 "their way. To the attack!"
 msgstr ""
+"Reinforcements, at last. We don't have much time, the Orcish hordes are on "
+"their way. To the attack!"
 
 #: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:406
 msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.57 wesnoth/po/wesnoth/en_GB.po:1.58
--- wesnoth/po/wesnoth/en_GB.po:1.57    Mon Aug  8 12:47:08 2005
+++ wesnoth/po/wesnoth/en_GB.po Mon Aug  8 15:46:29 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-08-08 13:32+0200\n"
-"PO-Revision-Date: 2005-08-07 22:49+0200\n"
+"PO-Revision-Date: 2005-08-08 17:38+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -21,7 +21,6 @@
 msgstr "Full Heal"
 
 #: data/fonts.cfg:6
-#, fuzzy
 msgid "DejaVuSans.ttf,FreeSans.ttf,sazanami-gothic.ttf,gkai00mp.ttf"
 msgstr "DejaVuSans.ttf,FreeSans.ttf,sazanami-gothic.ttf,gkai00mp.ttf"
 
@@ -62,9 +61,8 @@
 msgstr "Terrains"
 
 #: data/help.cfg:54 data/help.cfg:60 data/help.cfg:244
-#, fuzzy
 msgid "Overview"
-msgstr "Overwrite?"
+msgstr "Overview"
 
 #: data/help.cfg:55
 msgid ""
@@ -99,7 +97,6 @@
 msgstr "Fundamentals of Gameplay"
 
 #: data/help.cfg:69
-#, fuzzy
 msgid ""
 "These pages outline all you need to know to play Battle for Wesnoth. They "
 "cover how to play and the basic mechanics behind the game. As you play the "
@@ -108,9 +105,10 @@
 "exceptions, please follow the links included."
 msgstr ""
 "These pages outline all you need to know to play Battle for Wesnoth. They "
-"cover how to play and the basic mechanics behind the game. For more detailed "
-"information on special situations and exceptions, please follow the links "
-"included."
+"cover how to play and the basic mechanics behind the game. As you play the "
+"game, new information is added to these pages as you come across new aspects "
+"of the game. For more detailed information on special situations and "
+"exceptions, please follow the links included."
 
 #: data/help.cfg:71
 msgid ""
@@ -428,7 +426,6 @@
 msgstr "Combat"
 
 #: data/help.cfg:135
-#, fuzzy
 msgid ""
 "Combat in Battle for Wesnoth always takes place between units in adjacent "
 "hexes. Click on your unit, and click on the enemy you want to attack: your "
@@ -443,15 +440,14 @@
 "Combat in Battle for Wesnoth always takes place between units in adjacent "
 "hexes. Click on your unit, and click on the enemy you want to attack: your "
 "unit will move towards the enemy unit, and when they are next to each other, "
-"combat will begin. The attacker and defender alternate attacks until each "
-"has used their allotted number of attacks. The attacker chooses one of its "
+"combat will begin. The attacker and defender alternate strikes until each "
+"has used their allotted number of strikes. The attacker chooses one of its "
 "weapons to attack with, and the defender retaliates with one of its attacks "
 "of the same type. There are two types of attacks: melee, which usually "
 "involves weapons such as swords, axes or fangs; and ranged, which usually "
 "involves weapons such as bows, spears and fireballs."
 
 #: data/help.cfg:137
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -459,7 +455,7 @@
 msgstr ""
 "\n"
 "\n"
-"<header>text='Order and number of attacks'</header>"
+"<header>text='Order and number of strikes'</header>"
 
 #: data/help.cfg:139
 #, fuzzy
@@ -675,6 +671,11 @@
 "pane. For the usual day/night cycle, Morning and Afternoon count as day, "
 "First and Second Watch count as night:\n"
 msgstr ""
+"\n"
+"\n"
+"The current time of day can be observed under the minimap in the status "
+"pane. For the usual day/night cycle, Morning and Afternoon count as day, "
+"First and Second Watch count as night:\n"
 
 #: data/help.cfg:175 data/schedules.cfg:5
 msgid "Dawn"
@@ -815,6 +816,12 @@
 "and are fighting on the same side as the healing unit, and only up to 4HP "
 "per unit."
 msgstr ""
+"\n"
+"Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
+"ability will heal up to 8HP of damage per turn, as well as preventing Poison "
+"from causing damage. Only those units will be healed that are adjacent to "
+"and are fighting on the same side as the healing unit, and only up to 4HP "
+"per unit."
 
 #: data/help.cfg:206
 #, fuzzy
@@ -832,7 +839,6 @@
 "total maximum of 18 points healed, or cure a unit of Poison."
 
 #: data/help.cfg:208
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -845,8 +851,10 @@
 "\n"
 "\n"
 "Resting can be combined with other forms of healing, but villages, "
-"regeneration, and healing/curing cannot combine with each other. Also, units "
-"heal fully between scenarios."
+"regeneration, healing and curing cannot combine with each other. A healing "
+"or curing unit whose attention is split between many wounded will be less "
+"effective at healing their individual wounds. Finally, units heal fully "
+"between scenarios."
 
 #: data/help.cfg:213
 msgid "Income and Upkeep"
@@ -947,9 +955,8 @@
 "fun, and good luck!"
 
 #: data/help.cfg:232
-#, fuzzy
 msgid "Contributors"
-msgstr "+Contributors"
+msgstr "Contributors"
 
 #: data/help.cfg:238
 msgid "License"
@@ -976,6 +983,12 @@
 "text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and "
 "<ref>dst=traits_strong text=Strong</ref>."
 msgstr ""
+"\n"
+"\n"
+"The traits that are available to all non-Undead units are "
+"<ref>dst=traits_intelligent text=Intelligent</ref>, <ref>dst=traits_quick "
+"text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and "
+"<ref>dst=traits_strong text=Strong</ref>."
 
 #: data/help.cfg:249
 msgid ""
@@ -985,15 +998,19 @@
 "text=Loyal</ref>, <ref>dst=traits_undead text=Undead</ref>, and "
 "<ref>dst=traits_dextrous text=Dextrous</ref>."
 msgstr ""
+"\n"
+"\n"
+"Other traits that may be assigned to units are <ref>dst=traits_loyal "
+"text=Loyal</ref>, <ref>dst=traits_undead text=Undead</ref>, and "
+"<ref>dst=traits_dextrous text=Dextrous</ref>."
 
 #: data/help.cfg:254
-#, fuzzy
 msgid "Intelligent"
-msgstr "intelligent"
+msgstr "Intelligent"
 
 #: data/help.cfg:255
 msgid "Intelligent units require 20% less experience than usual to advance."
-msgstr ""
+msgstr "Intelligent units require 20% less experience than usual to advance."
 
 #: data/help.cfg:257
 #, fuzzy
@@ -1020,16 +1037,14 @@
 "you may wish to recall units with more desirable traits."
 
 #: data/help.cfg:262
-#, fuzzy
 msgid "Quick"
-msgstr "quick"
+msgstr "Quick"
 
 #: data/help.cfg:263
 msgid "Quick units have 1 extra movement point, but 10% less HP than usual."
-msgstr ""
+msgstr "Quick units have 1 extra movement point, but 10% less HP than usual."
 
 #: data/help.cfg:265
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -1042,29 +1057,22 @@
 msgstr ""
 "\n"
 "\n"
-"\n"
-"<header>text=Quick</header>\n"
-"\n"
-"Quick units have 1 extra movement point, but 10% less HP than usual.\n"
-"\n"
 "Quick is the most noticeable trait, particularly in slower moving units such "
 "as trolls or heavy infantry. Units with the Quick trait often have greatly "
-"increased mobility in rough terrain, so you should consider that when "
+"increased mobility in rough terrain, which can be important to consider when "
 "deploying your forces. Also, Quick units aren't quite as tough as units "
 "without this trait and are subsequently less good at holding contested "
 "positions."
 
 #: data/help.cfg:270
-#, fuzzy
 msgid "Resilient"
-msgstr "resilient"
+msgstr "Resilient"
 
 #: data/help.cfg:271
 msgid "Resilient units have 7 more HP than usual."
-msgstr ""
+msgstr "Resilient units have 7 more HP than usual."
 
 #: data/help.cfg:273
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -1076,30 +1084,25 @@
 msgstr ""
 "\n"
 "\n"
-"\n"
-"<header>text=Resilient</header>\n"
-"\n"
-"Resilient units have 7 more HP than usual.\n"
-"\n"
 "Resilient units can be useful at all stages of a campaign, and this is a "
 "useful trait for all units. Resilient is often most helpful as a trait when "
 "it occurs in a unit that has some combination of low hitpoints, good "
-"defence, or high resistances. Resilient units are especially useful for "
+"defense, or high resistances. Resilient units are especially useful for "
 "holding strategic positions against opponents."
 
 #: data/help.cfg:278
-#, fuzzy
 msgid "Strong"
-msgstr "strong"
+msgstr "Strong"
 
 #: data/help.cfg:279
 msgid ""
 "Strong units do 1 more damage for every successful strike in melee combat, "
 "and have 2 more HP."
 msgstr ""
+"Strong units do 1 more damage for every successful strike in melee combat, "
+"and have 2 more HP."
 
 #: data/help.cfg:281
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -1110,21 +1113,14 @@
 msgstr ""
 "\n"
 "\n"
-"\n"
-"<header>text=Strong</header>\n"
-"\n"
-"Strong units do 1 more damage per swing in melee combat, and have 2 more "
-"HP.\n"
-"\n"
 "While useful for any close-combat unit, Strong is most effective for units "
-"that have a high number of swings, such as the Elvish Fighter. Strong units "
+"who have a high number of swings such as the Elvish Fighter. Strong units "
 "can be very useful when a tiny bit of extra damage is all that is needed to "
 "turn a damaging stroke into a killing blow."
 
 #: data/help.cfg:286
-#, fuzzy
 msgid "Loyal"
-msgstr "loyal"
+msgstr "Loyal"
 
 #: data/help.cfg:287
 msgid ""
@@ -1132,9 +1128,11 @@
 "of every turn, which is equal to their level. Loyal units do not incur this "
 "cost."
 msgstr ""
+"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
+"of every turn, which is equal to their level. Loyal units do not incur this "
+"cost."
 
 #: data/help.cfg:289
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -1147,14 +1145,6 @@
 msgstr ""
 "\n"
 "\n"
-"\n"
-"<header>text=Loyal</header>\n"
-"\n"
-"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
-"of every turn, which is equal to their level. Loyal units do not incur this "
-"cost.\n"
-"\n"
-"\n"
 "During campaigns, certain units may opt to join the player's forces of their "
 "own volition. These units are marked with the Loyal trait. Although they may "
 "require payment to be recalled, they never incur any upkeep costs. This can "
@@ -1169,10 +1159,9 @@
 
 #: data/help.cfg:295
 msgid "Undead units are immune to poison."
-msgstr ""
+msgstr "Undead units are immune to poison."
 
 #: data/help.cfg:297
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -1183,27 +1172,20 @@
 msgstr ""
 "\n"
 "\n"
-"\n"
-"<header>text=Undead</header>\n"
-"\n"
-"Undead units are immune to poison.\n"
-"\n"
 "Undead units generally have 'Undead' as their only trait. Since Undead units "
 "are the bodies of the dead, risen to fight again, poison has no effect upon "
 "them. This can make them invaluable in dealing with foes who use poison in "
 "conjunction with their attacks."
 
 #: data/help.cfg:302
-#, fuzzy
 msgid "Dextrous"
-msgstr "dextrous"
+msgstr "Dextrous"
 
 #: data/help.cfg:303
 msgid "Dextrous units do 1 more damage for every successful strike with a bow."
-msgstr ""
+msgstr "Dextrous units do 1 more damage for every successful strike with a 
bow."
 
 #: data/help.cfg:305
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -1214,11 +1196,6 @@
 msgstr ""
 "\n"
 "\n"
-"\n"
-"<header>text=Dextrous</header>\n"
-"\n"
-"Dextrous units do +1 damage for every successful strike with a bow.\n"
-"\n"
 "Dextrous is a trait possessed only by Elves. The Elven people are known for "
 "their uncanny grace, and their great facility with the bow. Some, however, "
 "are gifted with natural talent that exceeds their brethren. These elves "
@@ -1419,7 +1396,6 @@
 msgstr "Snow"
 
 #: data/help.cfg:393
-#, fuzzy
 msgid ""
 "Snow represents any flat area that is frozen, either permanently (like "
 "tundra), or temporarily (like snow-covered grassland). Most units are slowed "
@@ -1427,25 +1403,24 @@
 "\n"
 "Most units have 20 to 40% defense in snow."
 msgstr ""
-"Tundra is any grassland covered by snow, either permanently, or temporarily. "
-"Most units are slowed down by tundra, and have a harder time defending "
-"themselves.\n"
+"Snow represents any flat area that is frozen, either permanently (like "
+"tundra), or temporarily (like snow-covered grassland). Most units are slowed "
+"down by snow, and have a harder time defending themselves.\n"
 "\n"
-"Most units have 20 to 40% defence in Tundra."
+"Most units have 20 to 40% defense in snow."
 
 #: data/help.cfg:398 data/terrain.cfg:265
 msgid "Ice"
 msgstr "Ice"
 
 #: data/help.cfg:401
-#, fuzzy
 msgid ""
 "Ice represents any body of frozen water. For gameplay purposes, it is "
 "identical to <ref>dst=terrain_tundra text=Snow</ref>. Note that swimming "
 "units, even those who can breathe underwater, cannot swim underneath ice."
 msgstr ""
 "Ice represents any body of frozen water. For gameplay purposes, it is "
-"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
+"identical to <ref>dst=terrain_tundra text=Snow</ref>. Note that swimming "
 "units, even those who can breathe underwater, cannot swim underneath ice."
 
 #: data/help.cfg:406 data/terrain.cfg:374 data/terrain.cfg:485
@@ -1642,15 +1617,16 @@
 msgstr ""
 
 #: data/help.cfg:495 data/terrain.cfg:349
-#, fuzzy
 msgid "Cave Wall"
-msgstr "Cave wall"
+msgstr "Cave Wall"
 
 #: data/help.cfg:497
 msgid ""
 "Cave walls are made of solid stone, renowned for its ability to impede even "
 "the most determined traveler."
 msgstr ""
+"Cave walls are made of solid stone, renowned for its ability to impede even "
+"the most determined traveller."
 
 #: data/items.cfg:264
 msgid ""
@@ -2145,7 +2121,7 @@
 
 #: data/scenarios/multiplayer/4p_Bluewater_Province.cfg:3
 msgid "4p - Blue Water Province"
-msgstr ""
+msgstr "4p - Blue Water Province"
 
 #: data/scenarios/multiplayer/4p_Bluewater_Province.cfg:4
 msgid ""
@@ -2154,6 +2130,10 @@
 "snowcapped mountains of this small province, its villagers hardly seem to "
 "take notice. Recommended settings of 2 gold per village."
 msgstr ""
+"It has been said that Bluewater Province has been destroyed and rebuilt some "
+"twenty times. Now, as armies once again converge on the rocky streams and "
+"snowcapped mountains of this small province, its villagers hardly seem to "
+"take notice. Recommended settings of 2 gold per village."
 
 #: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:9
 msgid "4p - Castle Hopping Isle"
@@ -2254,17 +2234,17 @@
 
 #: data/scenarios/multiplayer/6p_Smallolof.cfg:3
 msgid "6p - Smallolof"
-msgstr ""
+msgstr "6p - Smallolof"
 
 #: data/scenarios/multiplayer/6p_Smallolof.cfg:4
-#, fuzzy
 msgid ""
 "Only a true tactician will survive in this deadly and confining battlefield, "
 "where six boxed-in armies come to a head. Recommended settings of 2 gold per "
 "village."
 msgstr ""
-"Danger lurks around every corner in this underground battlefield, a duel map "
-"where force and subterfuge meet. Recommended settings of 2G per village."
+"Only a true tactician will survive in this deadly and confining battlefield, "
+"where six boxed-in armies come to a head. Recommended settings of 2 gold per "
+"village."
 
 #: data/scenarios/multiplayer/7p_battleworld.cfg:7
 msgid "7p - Battle World"
@@ -3508,9 +3488,8 @@
 msgstr "Encampment"
 
 #: data/terrain.cfg:393
-#, fuzzy
 msgid "Dwarven Castle"
-msgstr "Dwarven castle"
+msgstr "Dwarven Castle"
 
 #: data/terrain.cfg:403
 msgid "Keep"
@@ -4351,6 +4330,13 @@
 "high chance of hitting an opponent. The touch of a lich drains the victim's "
 "life to renew the lich."
 msgstr ""
+"A being of this order is a herald of the age long past. Anyone who "
+"encounters an Ancient Lich likely has far worse things to worry about than "
+"death.\n"
+"\n"
+"Special Notes: The ranged attacks of a lich are magical, and always have a "
+"high chance of hitting an opponent. The touch of a lich drains the victim's "
+"life to renew the lich."
 
 #: data/units/Ancient_Lich.cfg:44 data/units/Demilich.cfg:32
 #: data/units/Dread_Lich.cfg:21 data/units/Ghost.cfg:23 data/units/Lich.cfg:24
@@ -5119,6 +5105,9 @@
 "to turn the living to stone. Needless to say, this makes them extremely "
 "dangerous."
 msgstr ""
+"Sometimes known as 'basilisks,' these mystical creatures are said to be able "
+"to turn the living to stone. Needless to say, this makes them extremely "
+"dangerous."
 
 #: data/units/Cockatrice.cfg:33
 msgid "gaze"
@@ -5198,9 +5187,8 @@
 msgstr "chill wave"
 
 #: data/units/Dark_Adept.cfg:63
-#, fuzzy
 msgid "female^Dark Adept"
-msgstr "Dark Queen"
+msgstr "Dark Adept"
 
 #: data/units/Dark_Queen.cfg:3
 msgid "female^Dark Queen"
@@ -5280,17 +5268,16 @@
 msgstr "Death Knight"
 
 #: data/units/Death_Knight.cfg:19
-#, fuzzy
 msgid ""
 "Tales are told of the mightiest warriors and generals, who, cursed with hate "
 "and a sense of betrayal, came back to this world as Death Knights. Wielding "
 "the same weapons as they did before, they command the Undead in their quest "
 "for revenge."
 msgstr ""
-"Sometimes the mightiest warriors and generals, cursed with hate and a sense "
-"of betrayal, come back to this world as Death Knights. Wielding the same "
-"weapons as they did before, they command the Undead in their quest for "
-"revenge."
+"Tales are told of the mightiest warriors and generals, who, cursed with hate "
+"and a sense of betrayal, came back to this world as Death Knights. Wielding "
+"the same weapons as they did before, they command the Undead in their quest "
+"for revenge."
 
 #: data/units/Death_Knight.cfg:34 data/units/Dwarvish_Lord.cfg:28
 #: data/units/Dwarvish_Steelclad.cfg:27
@@ -5309,6 +5296,11 @@
 "the skills they once had. Though frail, these monsters are much faster than "
 "the rest of their kind, both on foot and with their blades."
 msgstr ""
+"In life, the abominations known as 'Deathblades' were masters of combat, "
+"soldiers who were both lithe and deadly. Their new masters will often "
+"recognize this, and try to take advantage of it by outfitting them to match "
+"the skills they once had. Though frail, these monsters are much faster than "
+"the rest of their kind, both on foot and with their blades."
 
 #: data/units/Deathmaster.cfg:3
 msgid "Deathmaster"
@@ -5401,6 +5393,8 @@
 "The drakes who master the use of a sword are sworn into a special order. The "
 "mark of this is the black and white warpaint they display in battle."
 msgstr ""
+"The drakes who master the use of a sword are sworn into a special order. The "
+"mark of this is the black and white warpaint they display in battle."
 
 #: data/units/Drake_Blademaster.cfg:46 data/units/Drake_Burner.cfg:53
 #: data/units/Drake_Fighter.cfg:56 data/units/Drake_Fire.cfg:54
@@ -5422,6 +5416,10 @@
 "This, coupled with their sheer size and clawed hands makes for a dangerous "
 "foe in combat."
 msgstr ""
+"Drake Burners are the few and the proud, who have inherited most truly the "
+"strengths of their remote ancestors, especially the ability to breathe fire. "
+"This, coupled with their sheer size and clawed hands makes for a dangerous "
+"foe in combat."
 
 #: data/units/Drake_Clasher.cfg:3
 msgid "Drake Clasher"
@@ -5455,6 +5453,9 @@
 "hours at the forge have provided them with a bristling array of weaponry, "
 "and have clad them head to toe in shining armor."
 msgstr ""
+"The great Drake Enforcers epitomize the raw strength of their kind. Long "
+"hours at the forge have provided them with a bristling array of weaponry, "
+"and have clad them head to toe in shining armor."
 
 #: data/units/Drake_Fighter.cfg:3
 msgid "Drake Fighter"
@@ -5484,6 +5485,9 @@
 "armor, they belch columns of flame at any who oppose them, a testament to "
 "the strength and majesty of their kind."
 msgstr ""
+"The great fire drakes are masters of their internal fire. Clad in shining "
+"armor, they belch columns of flame at any who oppose them, a testament to "
+"the strength and majesty of their kind."
 
 #: data/units/Drake_Flameheart.cfg:3
 msgid "Drake Flameheart"
@@ -5529,6 +5533,12 @@
 "maces which complement their already impressive array. Their intense focus "
 "on their weapons comes at the slight expense of their defensive abilities."
 msgstr ""
+"The Gladiator has taken a completely different path from the Slashers. "
+"Rather than emphasize training, they have chosen to focus on the craft of "
+"their weaponry. They are the smiths of Drake society, and it follows that "
+"they possess the best weaponry - the sharpest blades and spears, and the "
+"maces which complement their already impressive array. Their intense focus "
+"on their weapons comes at the slight expense of their defensive abilities."
 
 #: data/units/Drake_Glider.cfg:3
 msgid "Drake Glider"
@@ -5581,6 +5591,11 @@
 "shining, flame-colored armor is a mark of their proud and powerful caste, "
 "the ideal to which their brethren aspire."
 msgstr ""
+"The flying configurations known as Drake Infernos are the masters of the "
+"fire they breathe, and rival their predecessors the Dragons in their ability "
+"to use it. This natural ability renders them nearly immune to fire. Their "
+"shining, flame-colored armour is a mark of their proud and powerful caste, "
+"the ideal to which their brethren aspire."
 
 #: data/units/Drake_Sky.cfg:3
 msgid "Sky Drake"
@@ -5608,6 +5623,11 @@
 "boar. Their training has also enhanced their stamina and defensive skills, "
 "which is a major advantage over their close cousins the Gladiators."
 msgstr ""
+"Slashers are clashers who have chosen to master the use of a Halberd instead "
+"of carrying a sword and the spear. Their great size allows them to use a "
+"weapon of matching scale, large enough to skewer a horse as a man would a "
+"boar. Their training has also enhanced their stamina and defensive skills, "
+"which is a major advantage over their close cousins the Gladiators."
 
 #: data/units/Drake_Slasher.cfg:25 data/units/Drake_Slasher.cfg:43
 #: data/units/Drake_Warden.cfg:26 data/units/Drake_Warden.cfg:44
@@ -5633,21 +5653,24 @@
 "on this earth would dare stand against them. The Wardens' weapon of choice "
 "is the halberd, which they use to great effect."
 msgstr ""
+"The Warden represents the pinnacle of the clasher caste, being picked from "
+"the most able Slashers. They have forged their might such that few warriors "
+"on this earth would dare stand against them. The Wardens' weapon of choice "
+"is the halberd, which they use to great effect."
 
 #: data/units/Drake_Warrior.cfg:4
 msgid "Drake Warrior"
 msgstr "Drake Warrior"
 
 #: data/units/Drake_Warrior.cfg:19
-#, fuzzy
 msgid ""
 "Drake Warriors wield swords with great skill, and possess the fire breathing "
 "skills of their ancestors. The great strength of their kind allows them to "
 "strike withering blows, and to withstand punishment in equal measure."
 msgstr ""
-"Drake Fighters wield curved scimitars with deadly skill, and possess the "
-"fire breathing skills of their ancestors. The most skilled Fighters go on to "
-"join the ranks of the elite Drake Warriors."
+"Drake Warriors wield swords with great skill, and possess the fire breathing "
+"skills of their ancestors. The great strength of their kind allows them to "
+"strike withering blows, and to withstand punishment in equal measure."
 
 #: data/units/Draug.cfg:3
 msgid "Draug"
@@ -5679,7 +5702,6 @@
 msgstr "Dread Lich"
 
 #: data/units/Dread_Lich.cfg:18
-#, fuzzy
 msgid ""
 "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into "
 "which he has delved, and has, himself, entered into undeath. At the apex of "
@@ -5690,7 +5712,7 @@
 msgstr ""
 "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into "
 "which he has delved, and has, himself, entered into undeath.  At the apex of "
-"his power, he has become a lich, a waking embodiment of dread.  He has, "
+"his power, he has become a lich, a waking embodiment of dread. He has, "
 "beyond any doubt, passed the point of no return, and his power and "
 "immortality will have to provide consolation for what he has lost in his "
 "quest to achieve them."
@@ -6048,6 +6070,12 @@
 "their natural grace ensures that they can best any of humanity's fresh "
 "recruits."
 msgstr ""
+"Elves have always had a reputation for archery, a skill that, for many "
+"reasons, comes naturally to them. Even the frail of body can be deadly with "
+"a bow in hand, and in times of war, many will take up this weapon. Though "
+"their relative inexperience with combat leaves them somewhat vulnerable, "
+"their natural grace ensures that they can best any of humanity's fresh "
+"recruits."
 
 #: data/units/Elvish_Archer.cfg:105
 msgid "female^Elvish Archer"
@@ -6109,6 +6137,12 @@
 "a secondary pursuit, is executed with a skill that most of humanity can only "
 "stare at with wonder."
 msgstr ""
+"Those few elves who deliberately hone themselves into weapons of war become "
+"something which belies the rather docile reputation of their race. "
+"Dedication and skill are matched with purity of form, and the result is a "
+"mastery of swordsmanship to which few can compare. Even archery, treated as "
+"a secondary pursuit, is executed with a skill that most of humanity can only "
+"stare at with wonder."
 
 #: data/units/Elvish_Druid.cfg:3
 msgid "female^Elvish Druid"
@@ -6172,6 +6206,10 @@
 "can grasp the basics of swordsmanship and archery in an uncannily short "
 "time, and put them to effective use on the battlefield."
 msgstr ""
+"Elves are not warlike by nature, but in times of need, their natural grace "
+"and agility serve them well, as does their skilful craftsmanship. An elf "
+"can grasp the basics of swordsmanship and archery in an uncannily short "
+"time, and put them to effective use on the battlefield."
 
 #: data/units/Elvish_Hero.cfg:3
 msgid "Elvish Hero"
@@ -6183,6 +6221,9 @@
 "fighter into a master of combat. Those who are honored as heroes are strong "
 "with both sword and bow, skills that never fade for lack of practice."
 msgstr ""
+"A relatively small amount of experience will turn an elf from a competent "
+"fighter into a master of combat. Those who are honoured as heroes are strong "
+"with both sword and bow, skills that never fade for lack of practice."
 
 #: data/units/Elvish_High_Lord.cfg:3
 msgid "Elvish High Lord"
@@ -6195,6 +6236,10 @@
 "times of peace, a High Lord in the full of his wrath is an awesome sight "
 "indeed."
 msgstr ""
+"The leaders of the elves do not fall sallow and frail with age. Rather, it "
+"is then that they grow to their true potential. Quiet and contemplative in "
+"times of peace, a High Lord in the full of his wrath is an awesome sight "
+"indeed."
 
 #: data/units/Elvish_Lady.cfg:4
 msgid "female^Elvish Lady"
@@ -6207,6 +6252,10 @@
 "unflagging fealty of their people, which is the greatest gift any ruler "
 "could ask for."
 msgstr ""
+"Elves choose their leaders for their power and wisdom; foresight is what has "
+"protected them in times of uncertainty. Their just reign is rewarded by the "
+"unflagging fealty of their people, which is the greatest gift any ruler "
+"could ask for."
 
 #: data/units/Elvish_Lady.cfg:21
 msgid "shove"
@@ -6222,6 +6271,9 @@
 "society. Elvish Lords are the wisest and strongest of their people, and are "
 "fearsome in their command of magic."
 msgstr ""
+"The nobility of the elves are possessed of merit to match their standing in "
+"society. Elvish Lords are the wisest and strongest of their people, and are "
+"fearsome in their command of magic."
 
 #: data/units/Elvish_Marksman.cfg:3
 msgid "Elvish Marksman"
@@ -6340,6 +6392,11 @@
 "thick of the forest with nary a scratch. They are, perhaps, some of the only "
 "cavalry in existence that fares better in the woods than on open ground."
 msgstr ""
+"The horsemen of the wood elves have some skill with bow and sword, but their "
+"true skill lies in their horsemanship. Even other elves are somewhat taken "
+"by their uncanny speed in the woods, and their ability to dart through the "
+"thick of the forest with nary a scratch. They are, perhaps, some of the only "
+"cavalry in existence that fares better in the woods than on open ground."
 
 #: data/units/Elvish_Shaman.cfg:3
 msgid "female^Elvish Shaman"
@@ -6703,6 +6760,8 @@
 "A normal scorpion is dangerous enough - one the size of a man needs little "
 "explanation."
 msgstr ""
+"A normal scorpion is dangerous enough - one the size of a man needs little "
+"explanation."
 
 #: data/units/Giant_Scorpion.cfg:20
 msgid "sting"
@@ -6782,6 +6841,14 @@
 "failure of the orcish bloodline, though no one knows enough of their history "
 "to state anything conclusive."
 msgstr ""
+"In any litter of orcs, several are born much smaller and weaker than the "
+"rest. These runts are called 'Goblins' and are looked down on by the rest of "
+"their kin. In battle, these are given the most meagre of equipment, and are "
+"used as a shield to give the Warlords time to prepare the real assault.\n"
+"\n"
+"Some speculate that the existence of these creatures is the beginning of a "
+"failure of the orcish bloodline, though no one knows enough of their history "
+"to state anything conclusive."
 
 #: data/units/Grand_Knight.cfg:3
 msgid "Grand Knight"
@@ -6909,14 +6976,13 @@
 msgstr "Gryphon"
 
 #: data/units/Gryphon.cfg:17
-#, fuzzy
 msgid ""
 "These majestic and powerful creatures are masters of the sky. Gryphons are "
 "both dangerous and wary of other intelligent creatures, and thus should not "
 "be disturbed without a good reason."
 msgstr ""
-"Half-lion, half-bird, these majestic creatures dominate the skies of the "
-"world. Since they are wary of other intelligent races, Gryphons should not "
+"These majestic and powerful creatures are masters of the sky. Gryphons are "
+"both dangerous and wary of other intelligent creatures, and thus should not "
 "be disturbed without a good reason."
 
 #: data/units/Gryphon_Master.cfg:3
@@ -7408,7 +7474,7 @@
 
 #: data/units/Master_at_Arms.cfg:3
 msgid "Master at Arms"
-msgstr ""
+msgstr "Master at Arms"
 
 #: data/units/Master_at_Arms.cfg:22
 msgid ""
@@ -7559,9 +7625,8 @@
 msgstr ""
 
 #: data/units/Mermaid_Siren.cfg:27
-#, fuzzy
 msgid "naia touch"
-msgstr "naiad touch"
+msgstr "naia touch"
 
 #: data/units/Merman.cfg:6
 msgid "Merman"
@@ -7629,6 +7694,10 @@
 "of need, many mermen of that occupation will volunteer to swell the ranks of "
 "their military."
 msgstr ""
+"The skills employed by mermen in spear-fishing are easily translated into "
+"warfare, especially against those who are not at home in the water. In times "
+"of need, many mermen of that occupation will volunteer to swell the ranks of "
+"their military."
 
 #: data/units/Merman_Javelineer.cfg:3
 msgid "Merman Javelineer"
@@ -7641,6 +7710,10 @@
 "impact of one is considerably greater. In the water, the mobility of the "
 "mermen more than makes up for this when facing foes who cannot swim."
 msgstr ""
+"Those mermen who master the art of javelinry can become nearly as effective "
+"as an archer - though the heft of their weapons impedes their range, the "
+"impact of one is considerably greater. In the water, the mobility of the "
+"mermen more than makes up for this when facing foes who cannot swim."
 
 #: data/units/Merman_Netcaster.cfg:3
 msgid "Merman Netcaster"
@@ -7674,6 +7747,12 @@
 "effective. They are also useful in melee, even deep under the surface, which "
 "is something that certainly cannot be said of arrows."
 msgstr ""
+"Archery is little favoured by the mermen, for whom javelinry serves the same "
+"function. Though thrown javelins are of little use under the water, they are "
+"extremely useful at the surface, where their weight allows them to plunge "
+"several feet below the water while retaining enough momentum to remain "
+"effective. They are also useful in melee, even deep under the surface, which "
+"is something that certainly cannot be said of arrows."
 
 #: data/units/Merman_Triton.cfg:3
 msgid "Merman Triton"
@@ -7938,15 +8017,15 @@
 msgstr "Ogre"
 
 #: data/units/Ogre.cfg:17
-#, fuzzy
 msgid ""
 "Ogres are giant creatures that usually live alone in the wilderness, "
 "remarkably similar to humans in form, though large and misshapen. While they "
 "can be easily outrun or outsmarted, their strength is not to be "
 "underestimated."
 msgstr ""
-"Ogres are stupid giant humanoids that usually live alone in the wilderness. "
-"While they can be easily outrun or outsmarted, their strength is not to be "
+"Ogres are giant creatures that usually live alone in the wilderness, "
+"remarkably similar to humans in form, though large and misshapen. While they "
+"can be easily outrun or outsmarted, their strength is not to be "
 "underestimated."
 
 #: data/units/Ogre.cfg:20 data/units/Young_Ogre.cfg:41
@@ -8187,15 +8266,14 @@
 msgstr "Orcish Warlord"
 
 #: data/units/Orcish_Warlord.cfg:17
-#, fuzzy
 msgid ""
 "Only orcs with both great cunning and unsurpassed strength can become "
 "Warlords. Masters of the sword, and even possessing some skill with the bow, "
 "these beast-warriors lead their brethren with an iron hand."
 msgstr ""
-"Only Orcs with both great cunning and unsurpassed strength can become "
-"Warlords. Skilled with both the sword and the bow, these beast-warriors lead "
-"the orcish fighting groups."
+"Only orcs with both great cunning and unsurpassed strength can become "
+"Warlords. Masters of the sword, and even possessing some skill with the bow, "
+"these beast-warriors lead their brethren with an iron hand."
 
 #: data/units/Orcish_Warrior.cfg:3
 msgid "Orcish Warrior"
@@ -8841,16 +8919,16 @@
 msgstr "Skeleton"
 
 #: data/units/Skeleton.cfg:16
-#, fuzzy
 msgid ""
 "Skeletons are warriors who have been slain in battle and brought back by "
 "dark magics. Nearly mindless, and unwavering in their purpose, they fear "
 "neither pain, nor death, and their mere presence will often frighten away "
 "any who would challenge their master."
 msgstr ""
-"Skeletons are warriors that have been slain in battle and brought back by "
-"dark magics. Like all undead, they are especially vulnerable to fire and "
-"holy spells, but resistant to bladed weapons."
+"Skeletons are warriors who have been slain in battle and brought back by "
+"dark magics. Nearly mindless, and unwavering in their purpose, they fear "
+"neither pain, nor death, and their mere presence will often frighten away "
+"any who would challenge their master."
 
 #: data/units/Skeleton.cfg:61 data/units/Skeleton_Archer.cfg:3
 msgid "Skeleton Archer"
@@ -9418,30 +9496,28 @@
 msgstr "Yeti"
 
 #: data/units/Yeti.cfg:31
-#, fuzzy
 msgid ""
 "Little is known about Yetis, ape-like creatures said to live in remote and "
 "snow-covered mountains. Few profess to have seen one, and their existence is "
 "doubted by many."
 msgstr ""
-"Yetis are giant humanoid creatures that live in the mountains. Few have ever "
-"survived an encounter with one, and their existence is doubted by many."
+"Little is known about Yetis, ape-like creatures said to live in remote and "
+"snow-covered mountains. Few profess to have seen one, and their existence is "
+"doubted by many."
 
 #: data/units/Young_Ogre.cfg:3
 msgid "Young Ogre"
 msgstr "Young Ogre"
 
 #: data/units/Young_Ogre.cfg:16
-#, fuzzy
 msgid ""
 "When still young, Ogres are sometimes captured and taken into the army to be "
 "trained. They cannot manage weapons skillfully, but that is of little "
 "concern given their strength."
 msgstr ""
-"When still young, Ogres are taken into the army to be trained. They cannot "
-"manage weapons skillfully, so they are given a large blade, in the hope that "
-"they will be smart enough to swing it at their enemies, and not their own "
-"throat."
+"When still young, Ogres are sometimes captured and taken into the army to be "
+"trained. They cannot manage weapons skilfully, but that is of little "
+"concern given their strength."
 
 #: data/units/Youth.cfg:3
 msgid "Youth"
@@ -11736,17 +11812,6 @@
 #~ "Elvish Archers are trained from youth in archery, and so are skilled in "
 #~ "long-range combat. Able to fire many arrows quickly and accurately, these "
 #~ "Archers make up a large portion of the Elvish military."
-
-#~ msgid ""
-#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
-#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
-#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
-#~ "seen in the woods until just after they have attacked."
-#~ msgstr ""
-#~ "Elvish Avengers are extremely skilful and extremely quick, powerful in "
-#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
-#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
-#~ "seen in the woods until just after they have attacked."
 
 #~ msgid ""
 #~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "




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