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[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Lich.cfg Ancient_Wos...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Ancient_Lich.cfg Ancient_Wos...
Date: Mon, 08 Aug 2005 04:53:51 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/08 08:53:51

Modified files:
        data/units     : Ancient_Lich.cfg Ancient_Wose.cfg Arch_Mage.cfg 
                         Assassin.cfg Bandit.cfg Battle_Princess.cfg 
                         Blood_Bat.cfg Bone_Shooter.cfg Bowman.cfg 
                         Cavalier.cfg Cavalryman.cfg Cave_Spider.cfg 
                         Chocobone.cfg Cockatrice.cfg Commander.cfg 
                         Cuttle_Fish.cfg Dark_Adept.cfg Dark_Queen.cfg 
                         Dark_Sorcerer.cfg Dark_Spirit.cfg 
                         Death_Knight.cfg Deathmaster.cfg Demilich.cfg 
                         Direwolf_Rider.cfg Dragoon.cfg Drake_Burner.cfg 
                         Drake_Clasher.cfg Drake_Fighter.cfg 
                         Drake_Fire.cfg Drake_Flare.cfg Draug.cfg 
                         Dread_Lich.cfg Duelist.cfg 
                         Dwarvish_Guardsman.cfg Dwarvish_Lord.cfg 
                         Dwarvish_Sentinel.cfg Dwarvish_Stalwart.cfg 
                         Dwarvish_Steelclad.cfg Elder_Mage.cfg 
                         Elvish_Archer.cfg Elvish_Avenger.cfg 
                         Elvish_Enchantress.cfg Elvish_Marksman.cfg 
                         Elvish_Marshal.cfg Elvish_Outrider.cfg 
                         Elvish_Ranger.cfg Elvish_Rider.cfg 
                         Elvish_Scout.cfg Elvish_Sharpshooter.cfg 
                         Footpad.cfg Ghoul.cfg Great_Mage.cfg 
                         Halbardier.cfg Iron_Mauler.cfg 
                         Mage_of_Light.cfg Merman_Fighter.cfg 
                         Merman_Hoplite.cfg Merman_Triton.cfg 
                         Nightgaunt.cfg Paladin.cfg 

Log message:
        whitespace, and remove double spaces at sentence ends

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bone_Shooter.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cave_Spider.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Commander.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cuttle_Fish.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Spirit.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathmaster.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fire.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flare.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Draug.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dread_Lich.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Duelist.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Guardsman.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Lord.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Sentinel.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Stalwart.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Steelclad.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Mage.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Archer.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Enchantress.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marksman.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Ranger.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Scout.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sharpshooter.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Footpad.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ghoul.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Mage.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Iron_Mauler.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Fighter.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Triton.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.25 
wesnoth/data/units/Ancient_Lich.cfg:1.26
--- wesnoth/data/units/Ancient_Lich.cfg:1.25    Mon Aug  8 03:41:10 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Mon Aug  8 08:53:51 2005
@@ -17,28 +17,28 @@
 {AMLA_TOUGH 3}
 cost=180
 usage=mixed fighter
-unit_description= _ "A being of this order is a herald of the age long past.  
Anyone who encounters an Ancient Lich likely has far worse things to worry 
about than death.
+unit_description= _ "A being of this order is a herald of the age long past. 
Anyone who encounters an Ancient Lich likely has far worse things to worry 
about than death.
 
 Special Notes: The ranged attacks of a lich are magical, and always have a 
high chance of hitting an opponent. The touch of a lich drains the victim's 
life to renew the lich."
 get_hit_sound=groan.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-ancient-lich-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-ancient-lich-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-ancient-lich-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-ancient-lich-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-ancient-lich-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-ancient-lich-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=touch
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.19 
wesnoth/data/units/Ancient_Wose.cfg:1.20
--- wesnoth/data/units/Ancient_Wose.cfg:1.19    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Mon Aug  8 08:53:51 2005
@@ -21,23 +21,23 @@
 
 Special Notes: Woses regenerate by using natural resources around them, 
without needing to huddle in villages to obtain sustenance and aid."
 usage=fighter
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="wose-ancient-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="wose-ancient-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="wose-ancient-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="wose-ancient-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="wose-ancient-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="wose-ancient-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=crush
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.35 
wesnoth/data/units/Arch_Mage.cfg:1.36
--- wesnoth/data/units/Arch_Mage.cfg:1.35       Thu Aug  4 08:08:16 2005
+++ wesnoth/data/units/Arch_Mage.cfg    Mon Aug  8 08:53:51 2005
@@ -7,9 +7,9 @@
 image_defensive="arch-mage-defend.png"
 hitpoints=57
 movement_type=smallfoot
-    [resistance]
-    fire=80
-    [/resistance]
+       [resistance]
+       fire=80
+       [/resistance]
 movement=5
 experience=220
 level=3
@@ -117,9 +117,9 @@
        image_defensive="arch-mage+female-defend.png"
        hitpoints=57
        movement_type=smallfoot
-           [resistance]
-           fire=80
-           [/resistance]
+               [resistance]
+               fire=80
+               [/resistance]
        movement=5
        experience=220
        level=3
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.23 
wesnoth/data/units/Assassin.cfg:1.24
--- wesnoth/data/units/Assassin.cfg:1.23        Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Assassin.cfg     Mon Aug  8 08:53:51 2005
@@ -20,18 +20,18 @@
 
 Special Notes: while a unit with the same allegiance as the assassin distracts 
an enemy, the assassin may backstab, inflicting double damage, by creeping 
around behind that enemy. Their throwing knives are also poisoned, which will 
continually sap away an enemy's strength."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="assassin-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="assassin-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="assassin-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="assassin-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=dagger
@@ -71,21 +71,21 @@
        special=poison
        damage=5
        number=3
-           [frame]
-           begin=-150
-            end=0
-           image="assassin-throwknife1.png"
-           [/frame]
-           [frame]
-           begin=0
-           end=150
-           image="assassin-throwknife2.png"
-           [/frame]
-           [missile_frame]
+               [frame]
                begin=-150
                end=0
-               image="projectiles/dagger-n.png"
-               image_diagonal="projectiles/dagger-ne.png"
+               image="assassin-throwknife1.png"
+               [/frame]
+               [frame]
+               begin=0
+               end=150
+               image="assassin-throwknife2.png"
+               [/frame]
+               [missile_frame]
+                       begin=-150
+                       end=0
+                       image="projectiles/dagger-n.png"
+                       image_diagonal="projectiles/dagger-ne.png"
                [/missile_frame]
                [sound]
                time=-100
@@ -93,86 +93,86 @@
                [/sound]
        [/attack]
 
-        [female]
-        id=Assassin
-        name= _ "female^Assassin"
-        race=human
-        gender=female
-        image="assassin+female.png"
-        image_defensive="assassin+female-defend.png"
-        hitpoints=42
-        movement_type=elusivefoot
-        movement=6
+       [female]
+       id=Assassin
+       name= _ "female^Assassin"
+       race=human
+       gender=female
+       image="assassin+female.png"
+       image_defensive="assassin+female-defend.png"
+       hitpoints=42
+       movement_type=elusivefoot
+       movement=6
 experience=100
-        level=3
-        alignment=chaotic
-        advanceto=null
+       level=3
+       alignment=chaotic
+       advanceto=null
 {AMLA_TOUGH 3}
-        cost=50
-        usage=fighter
-        ability=skirmisher
-        unit_description= _ "The greatest of thieves are sometimes tasked to 
take far more than their victim's belongings. Masters of knife-fighting and 
uncannily light on their feet, these menacing figures employ any means to 
silently dispatch their victims, be it poisoned knives thrown from afar, or a 
dagger planted in the back. Deadly at night, these assassins are somewhat 
uncomfortable fighting under the open sun.
+       cost=50
+       usage=fighter
+       ability=skirmisher
+       unit_description= _ "The greatest of thieves are sometimes tasked to 
take far more than their victim's belongings. Masters of knife-fighting and 
uncannily light on their feet, these menacing figures employ any means to 
silently dispatch their victims, be it poisoned knives thrown from afar, or a 
dagger planted in the back. Deadly at night, these assassins are somewhat 
uncomfortable fighting under the open sun.
 
 Special Notes: while a unit with the same allegiance as the assassin distracts 
an enemy, the assassin may backstab, inflicting double damage, by creeping 
around behind that enemy. Their throwing knives are also poisoned, which will 
continually sap away an enemy's strength."
-        get_hit_sound=female-hit.wav
-                [attack]
-                name=dagger
-                type=blade
-                range=short
-                damage=8
-                number=3
-                special=backstab
-                        [animation]
-                                [frame]
-                                begin=-100
-                                end=100
-                                image="assassin+female-attack.png"
-                                [/frame]
-                                [sound]
-                                time=-250
-                                sound=dagger-swish.wav
-                                [/sound]
-                        [/animation]
-                        [animation]
-                                [frame]
-                                begin=-100
-                                end=100
-                                image="assassin+female-attack2.png"
-                                [/frame]
-                                [sound]
-                                time=-250
-                                sound=dagger-swish.wav
-                                [/sound]
-                        [/animation]
-                [/attack]
+       get_hit_sound=female-hit.wav
+               [attack]
+               name=dagger
+               type=blade
+               range=short
+               damage=8
+               number=3
+               special=backstab
+                       [animation]
+                               [frame]
+                               begin=-100
+                               end=100
+                               image="assassin+female-attack.png"
+                               [/frame]
+                               [sound]
+                               time=-250
+                               sound=dagger-swish.wav
+                               [/sound]
+                       [/animation]
+                       [animation]
+                               [frame]
+                               begin=-100
+                               end=100
+                               image="assassin+female-attack2.png"
+                               [/frame]
+                               [sound]
+                               time=-250
+                               sound=dagger-swish.wav
+                               [/sound]
+                       [/animation]
+               [/attack]
 
-                [attack]
-                name=knife
-                type=blade
-                range=long
-                special=poison
-                damage=5
-                number=3
-                    [frame]
-                    begin=-150
-                    end=0
-                    image="assassin+female-throwknife1.png"
-                    [/frame]
-                    [frame]
-                    begin=0
-                    end=150
-                    image="assassin+female-throwknife2.png"
-                    [/frame]
-                    [missile_frame]
-                        begin=-150
-                        end=0
-                        image="projectiles/dagger-n.png"
-                        image_diagonal="projectiles/dagger-ne.png"
-                        [/missile_frame]
-                        [sound]
-                        time=-100
-                        sound=knife.wav
-                        [/sound]
-                [/attack]
-        [/female]
+               [attack]
+               name=knife
+               type=blade
+               range=long
+               special=poison
+               damage=5
+               number=3
+                       [frame]
+                       begin=-150
+                       end=0
+                       image="assassin+female-throwknife1.png"
+                       [/frame]
+                       [frame]
+                       begin=0
+                       end=150
+                       image="assassin+female-throwknife2.png"
+                       [/frame]
+                       [missile_frame]
+                               begin=-150
+                               end=0
+                               image="projectiles/dagger-n.png"
+                               image_diagonal="projectiles/dagger-ne.png"
+                       [/missile_frame]
+                       [sound]
+                       time=-100
+                       sound=knife.wav
+                       [/sound]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.14 wesnoth/data/units/Bandit.cfg:1.15
--- wesnoth/data/units/Bandit.cfg:1.14  Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Bandit.cfg       Mon Aug  8 08:53:51 2005
@@ -17,18 +17,18 @@
 usage=fighter
 unit_description= _ "Bandits are a motley collection of men, most of dubious 
background. They are the strong arm of any organized group of criminals, and 
though they may lack in finesse, or intelligence, they excel at their preferred 
task of pummeling victims into submission. Like any sort of outlaw, they're not 
comfortable fighting in broad daylight, being used to working at night."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="neutral-bandit-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="neutral-bandit-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="neutral-bandit-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="neutral-bandit-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=mace
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.24 
wesnoth/data/units/Battle_Princess.cfg:1.25
--- wesnoth/data/units/Battle_Princess.cfg:1.24 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Battle_Princess.cfg      Mon Aug  8 08:53:51 2005
@@ -20,18 +20,18 @@
 usage=fighter
 unit_description= _ "A noble by birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. Now battle-hardened and strong of will, she 
can now aid those around her in the art of combat."
 get_hit_sound=female-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-battleprincess-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-battleprincess-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-battleprincess-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-battleprincess-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=sword
        type=blade
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.17 
wesnoth/data/units/Blood_Bat.cfg:1.18
--- wesnoth/data/units/Blood_Bat.cfg:1.17       Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Blood_Bat.cfg    Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=scout
 unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle. Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-bloodbat-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-bloodbat-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-bloodbat-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-bloodbat-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fangs
Index: wesnoth/data/units/Bone_Shooter.cfg
diff -u wesnoth/data/units/Bone_Shooter.cfg:1.23 
wesnoth/data/units/Bone_Shooter.cfg:1.24
--- wesnoth/data/units/Bone_Shooter.cfg:1.23    Sun Aug  7 09:18:41 2005
+++ wesnoth/data/units/Bone_Shooter.cfg Mon Aug  8 08:53:51 2005
@@ -15,18 +15,18 @@
 unit_description= _ "Of a necromancer's creations, some take more strongly to 
the false life given them. Potency of life is given equipment to match; 
archers, in particular are often outfitted with a truly vile arsenal. Their 
quivers are filled with shafts made not of wood, but of the bones of their 
victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these 
abominations are a terror to all who live."
 usage=archer
 get_hit_sound=skeleton-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-boneshooter-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-boneshooter-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-boneshooter-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-boneshooter-die-2.png"
+               [/frame]
+       [/death]
        [resistance]
        blade=60
        pierce=40
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.12 wesnoth/data/units/Bowman.cfg:1.13
--- wesnoth/data/units/Bowman.cfg:1.12  Sun Jul 31 00:31:22 2005
+++ wesnoth/data/units/Bowman.cfg       Mon Aug  8 08:53:51 2005
@@ -17,18 +17,18 @@
 usage=archer
 unit_description= _ "The use of archery in shooting something other than game 
was seen from its inception, and archers have been indispensable in warfare 
since time immemorial. Usually of humble origins, hailing from the peasantry or 
the odd woodsman, bowmen have reasonable prowess with both a bow and a short 
sword, and are very common on the battlefield."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-bowman-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-bowman-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-bowman-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-bowman-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=sword
        type=blade
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.12 
wesnoth/data/units/Cavalier.cfg:1.13
--- wesnoth/data/units/Cavalier.cfg:1.12        Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Cavalier.cfg     Mon Aug  8 08:53:51 2005
@@ -25,24 +25,24 @@
 usage=scout
 unit_description= _ "A triumphant sight on the battlefield, cavaliers are 
masters at the use of both sword and crossbow from horseback. Their facility 
with ranged weapons allows them to strike at many a foe with impunity, and 
their mettle has turned the tide of some of the greatest battles in known 
history."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-cavalier-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-cavalier-die-2.png"
-                [/frame]
-        [/death]
-    [attack]
-    name=sword
-    type=blade
-    range=short
-    damage=10
-    number=4
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-cavalier-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-cavalier-die-2.png"
+               [/frame]
+       [/death]
+       [attack]
+       name=sword
+       type=blade
+       range=short
+       damage=10
+       number=4
                [sound]
                time=-200
                sound=horse-canter.wav
@@ -57,13 +57,13 @@
                end=100
                image="human-cavalier-attack.png"
                [/frame]
-    [/attack]
-    [attack]
-    name=crossbow
-    type=pierce
-    range=long
-    damage=17
-    number=1
+       [/attack]
+       [attack]
+       name=crossbow
+       type=pierce
+       range=long
+       damage=17
+       number=1
                [sound]
                time=-100
                sound=firearrow.wav
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.9 
wesnoth/data/units/Cavalryman.cfg:1.10
--- wesnoth/data/units/Cavalryman.cfg:1.9       Fri Aug  5 06:04:15 2005
+++ wesnoth/data/units/Cavalryman.cfg   Mon Aug  8 08:53:51 2005
@@ -23,22 +23,22 @@
        cold=80
        [/resistance]
 
-unit_description= _ "Cavalrymen are distinguished from horsemen by their 
tactics and equipment.  A cavalryman wears heavier armor, and carries a sword 
and shield, rather than a lance.  Their tactics do not include charging, but 
instead maneuvers like hit and run slashes with their sword, using both horse 
and rider as an effective tool of melee.
+unit_description= _ "Cavalrymen are distinguished from horsemen by their 
tactics and equipment. A cavalryman wears heavier armor, and carries a sword 
and shield, rather than a lance. Their tactics do not include charging, but 
instead maneuvers like hit and run slashes with their sword, using both horse 
and rider as an effective tool of melee.
 
 Cavalrymen are very useful for taking and holding positions on open ground, 
for screening friendly soldiers, and also for scoutwork."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-scout-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-scout-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-scout-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-scout-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=sword
        type=blade
Index: wesnoth/data/units/Cave_Spider.cfg
diff -u wesnoth/data/units/Cave_Spider.cfg:1.18 
wesnoth/data/units/Cave_Spider.cfg:1.19
--- wesnoth/data/units/Cave_Spider.cfg:1.18     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Cave_Spider.cfg  Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=fighter
 unit_description= _ "Giant Spiders are said to roam the depths of Knalga, 
devouring many victims. They can bite at close range, thereby poisoning their 
enemies, and also can attack with a web at long range, slowing their foes down."
 get_hit_sound=hiss.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="cavespider-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="cavespider-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="cavespider-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="cavespider-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fangs
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.13 
wesnoth/data/units/Chocobone.cfg:1.14
--- wesnoth/data/units/Chocobone.cfg:1.13       Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Chocobone.cfg    Mon Aug  8 08:53:51 2005
@@ -17,18 +17,18 @@
 usage=scout
 unit_description= _ "Riding the bones of ostrich-like large birds once used as 
mounts by a lost civilization, the skeletal Chocobones can move faster than 
most cavalry units."
 get_hit_sound=skeleton-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-chocobone-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-chocobone-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-chocobone-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-chocobone-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=spear
        type=pierce
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.16 
wesnoth/data/units/Cockatrice.cfg:1.17
--- wesnoth/data/units/Cockatrice.cfg:1.16      Mon Aug  8 03:26:56 2005
+++ wesnoth/data/units/Cockatrice.cfg   Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=fighter
 unit_description= _ "Sometimes known as 'basilisks,' these mystical creatures 
are said to be able to turn the living to stone. Needless to say, this makes 
them extremely dangerous."
 get_hit_sound=hiss.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="cockatrice-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="cockatrice-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="cockatrice-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="cockatrice-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=gaze
Index: wesnoth/data/units/Commander.cfg
diff -u wesnoth/data/units/Commander.cfg:1.20 
wesnoth/data/units/Commander.cfg:1.21
--- wesnoth/data/units/Commander.cfg:1.20       Tue Apr 26 17:20:38 2005
+++ wesnoth/data/units/Commander.cfg    Mon Aug  8 08:53:51 2005
@@ -19,18 +19,18 @@
 usage=mixed fighter
 unit_description= _ "The rank of Commander is held by those who lead battle 
groups into combat. Possessing leadership skills, they give lower-level units 
in adjacent hexes improved performance in combat. Commanders are best skilled 
with the sword, although they also carry a bow to use when necessary. If the 
Commander is lost, so is the battle."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="konrad-commander-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="konrad-commander-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="konrad-commander-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="konrad-commander-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=sword
        type=blade
Index: wesnoth/data/units/Cuttle_Fish.cfg
diff -u wesnoth/data/units/Cuttle_Fish.cfg:1.22 
wesnoth/data/units/Cuttle_Fish.cfg:1.23
--- wesnoth/data/units/Cuttle_Fish.cfg:1.22     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Cuttle_Fish.cfg  Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=fighter
 unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can 
grab their opponents with strong tentacles, or spit a poisonous black ink from 
a distance. The best way to survive an encounter with these monsters is to 
remain ashore."
 get_hit_sound=squishy-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="cuttlefish-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="cuttlefish-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="cuttlefish-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="cuttlefish-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=tentacle
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.22 
wesnoth/data/units/Dark_Adept.cfg:1.23
--- wesnoth/data/units/Dark_Adept.cfg:1.22      Sun Aug  7 09:46:07 2005
+++ wesnoth/data/units/Dark_Adept.cfg   Mon Aug  8 08:53:51 2005
@@ -6,9 +6,9 @@
 image_defensive="undead-adept-defend.png"
 hitpoints=28
 movement_type=smallfoot
-    [resistance]
-    cold=80
-    [/resistance]
+       [resistance]
+       cold=80
+       [/resistance]
 movement=5
 experience=48
 level=1
@@ -22,18 +22,18 @@
 
 Special Notes: The attacks of a dark adept are magical, and always have a high 
chance of hitting an opponent."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-adept-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-adept-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-adept-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-adept-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=chill wave
        type=cold
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.11 
wesnoth/data/units/Dark_Queen.cfg:1.12
--- wesnoth/data/units/Dark_Queen.cfg:1.11      Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dark_Queen.cfg   Mon Aug  8 08:53:51 2005
@@ -18,18 +18,18 @@
 unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth 
for many years. Her knowledge of magic makes her a worthy foe in combat, 
although her power is mostly derived from those she commands."
 
 get_hit_sound=female-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-queen-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-queen-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-queen-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-queen-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=scepter
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.13 
wesnoth/data/units/Dark_Sorcerer.cfg:1.14
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.13   Sun Aug  7 21:37:27 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg        Mon Aug  8 08:53:51 2005
@@ -18,7 +18,7 @@
 
 One can only speculate why such a person would delay, or forgo that path 
entirely. It is surmised that either lichdom falls short of the true 
immortality it is claimed to be, or that there is a terrible and unspoken price 
for becoming one.
 
-Special Notes: the ranged attacks of a dark sorceror are magical, and always 
have a high chance of hitting an opponent.  The staff of a dark sorceror is 
marked with the plague, and any foe struck down by it will rise again in 
unlife."
+Special Notes: the ranged attacks of a dark sorceror are magical, and always 
have a high chance of hitting an opponent. The staff of a dark sorceror is 
marked with the plague, and any foe struck down by it will rise again in 
unlife."
 get_hit_sound=groan.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Dark_Spirit.cfg
diff -u wesnoth/data/units/Dark_Spirit.cfg:1.12 
wesnoth/data/units/Dark_Spirit.cfg:1.13
--- wesnoth/data/units/Dark_Spirit.cfg:1.12     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dark_Spirit.cfg  Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=scout
 unit_description= _ "Dark Spirits are messengers and bearers of tidings from 
the realm of the dead, and a force of dread in this world. Happily, they have 
rarely been seen in Wesnoth."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-darkspirit-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-darkspirit-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-darkspirit-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-darkspirit-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=baneblade
        type=blade
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.20 
wesnoth/data/units/Death_Knight.cfg:1.21
--- wesnoth/data/units/Death_Knight.cfg:1.20    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Death_Knight.cfg Mon Aug  8 08:53:51 2005
@@ -18,18 +18,18 @@
 usage=fighter
 unit_description= _ "Sometimes the mightiest warriors and generals, cursed 
with hate and a sense of betrayal, came back to this world as Death Knights. 
Wielding the same weapons as they did before, they command the Undead in their 
quest for revenge."
 get_hit_sound=skeleton-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-deathknight-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-deathknight-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-deathknight-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-deathknight-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=battle axe
        type=blade
Index: wesnoth/data/units/Deathmaster.cfg
diff -u wesnoth/data/units/Deathmaster.cfg:1.16 
wesnoth/data/units/Deathmaster.cfg:1.17
--- wesnoth/data/units/Deathmaster.cfg:1.16     Sat Jul 16 00:51:42 2005
+++ wesnoth/data/units/Deathmaster.cfg  Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=mixed fighter
 unit_description= _ "Gwiti's wanderings on a dark path have given him power 
normally not granted to mortals, but with a terrible cost: the undead that he 
gave his soul to are gradually claiming his mortal shell too, and with time, he 
will be a true undead and a terror to all that lives."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-deathmaster-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-deathmaster-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-deathmaster-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-deathmaster-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=staff
        type=impact
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.19 
wesnoth/data/units/Demilich.cfg:1.20
--- wesnoth/data/units/Demilich.cfg:1.19        Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Demilich.cfg     Mon Aug  8 08:53:51 2005
@@ -16,18 +16,18 @@
 usage=fighter
 unit_description= _ "After too much time dabbling with forbidden magics and 
dark arts, these magi have begun to pay a heavy price. Demiliches have started 
losing their bodies, becoming undead themselves. With time, they may become 
fully undead, and feared by all alike."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-demilich-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-demilich-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-demilich-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-demilich-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=touch
        type=cold
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.14 
wesnoth/data/units/Direwolf_Rider.cfg:1.15
--- wesnoth/data/units/Direwolf_Rider.cfg:1.14  Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg       Mon Aug  8 08:53:51 2005
@@ -22,23 +22,23 @@
 Special Notes:
 Anyone struck by a direwolf's claws will be poisoned, and victims of this 
poison will continually take damage until they can be cured in town or by a 
healer."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="goblin-direwolver-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="goblin-direwolver-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="goblin-direwolver-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="goblin-direwolver-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="goblin-direwolver-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="goblin-direwolver-die-3.png"
+               [/frame]
+       [/death]
        [attack]
        name=fangs
        type=blade
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.22 wesnoth/data/units/Dragoon.cfg:1.23
--- wesnoth/data/units/Dragoon.cfg:1.22 Thu Apr 28 04:26:45 2005
+++ wesnoth/data/units/Dragoon.cfg      Mon Aug  8 08:53:51 2005
@@ -24,29 +24,29 @@
 usage=scout
 unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are 
trained in the use of the crossbow, and outfitted with much more powerful 
steeds. Well-armored, and skilled in the use of their swords, these soldiers 
can drive forward and hold the ground they take. Their mobility and resilience 
make them of great value on the battlefield."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-dragoon-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-dragoon-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="human-dragoon-die-3.png"
-                [/frame]
-        [/death]
-    [attack]
-    name=sword
-    type=blade
-    range=short
-    damage=7
-    number=4
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-dragoon-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-dragoon-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="human-dragoon-die-3.png"
+               [/frame]
+       [/death]
+       [attack]
+       name=sword
+       type=blade
+       range=short
+       damage=7
+       number=4
                [sound]
                time=-200
                sound=horse-canter.wav
@@ -61,13 +61,13 @@
                end=100
                image="human-dragoon-attack.png"
                [/frame]
-    [/attack]
-    [attack]
-    name=crossbow
-    type=pierce
-    range=long
-    damage=15
-    number=1
+       [/attack]
+       [attack]
+       name=crossbow
+       type=pierce
+       range=long
+       damage=15
+       number=1
                [sound]
                time=-100
                sound=firearrow.wav
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.28 
wesnoth/data/units/Drake_Burner.cfg:1.29
--- wesnoth/data/units/Drake_Burner.cfg:1.28    Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Drake_Burner.cfg Mon Aug  8 08:53:51 2005
@@ -17,18 +17,18 @@
 usage=archer
 unit_description= _ "Drake burners are the few and the proud, who have 
inherited most truly the strengths of their remote ancestors, especially the 
ability to breathe fire. This, coupled with their sheer size and clawed hands 
makes for a dangerous foe in combat."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="drake-burner-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="drake-burner-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="drake-burner-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="drake-burner-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
                name=claws
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.29 
wesnoth/data/units/Drake_Clasher.cfg:1.30
--- wesnoth/data/units/Drake_Clasher.cfg:1.29   Mon Aug  8 08:44:15 2005
+++ wesnoth/data/units/Drake_Clasher.cfg        Mon Aug  8 08:53:51 2005
@@ -20,17 +20,17 @@
 They are, in fact, the Judicators of the Drake Hierarchy, and though their 
armament is now largely ceremonial, it is none the less effective. In their 
encounters with lesser races, they discovered that their natural size and 
strength were themselves powerful weapons, and when combined with the armament 
worn by this caste, the resulting warriors lack some of the typical weaknesses 
of their kind, such as the strong vulnerability to spears and arrows."
 get_hit_sound=groan.wav
        [death]
-                [frame]
-                begin=0
-                end=200
-                image="drake-clasher-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="drake-clasher-die-2.png"
-                [/frame]
-        [/death]
+               [frame]
+               begin=0
+               end=200
+               image="drake-clasher-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="drake-clasher-die-2.png"
+               [/frame]
+       [/death]
        [attack]
                name=sword
                type=blade
Index: wesnoth/data/units/Drake_Fighter.cfg
diff -u wesnoth/data/units/Drake_Fighter.cfg:1.23 
wesnoth/data/units/Drake_Fighter.cfg:1.24
--- wesnoth/data/units/Drake_Fighter.cfg:1.23   Fri Apr 29 19:44:39 2005
+++ wesnoth/data/units/Drake_Fighter.cfg        Mon Aug  8 08:53:51 2005
@@ -17,18 +17,18 @@
 usage=fighter
 unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, 
and possess the fire breathing skills of their ancestors. The most skilled 
Fighters go on to join the ranks of the elite Drake Warriors."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="drake-fighter-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="drake-fighter-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="drake-fighter-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="drake-fighter-die-2.png"
+               [/frame]
+       [/death]
 [attack]
        name=scimitar
        type=blade
Index: wesnoth/data/units/Drake_Fire.cfg
diff -u wesnoth/data/units/Drake_Fire.cfg:1.24 
wesnoth/data/units/Drake_Fire.cfg:1.25
--- wesnoth/data/units/Drake_Fire.cfg:1.24      Mon Aug  8 07:58:09 2005
+++ wesnoth/data/units/Drake_Fire.cfg   Mon Aug  8 08:53:51 2005
@@ -20,18 +20,18 @@
 [resistance]
        fire=40
 [/resistance]
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="drake-fire-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="drake-fire-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="drake-fire-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="drake-fire-die-2.png"
+               [/frame]
+       [/death]
 [attack]
        name=claws
        type=blade
Index: wesnoth/data/units/Drake_Flare.cfg
diff -u wesnoth/data/units/Drake_Flare.cfg:1.21 
wesnoth/data/units/Drake_Flare.cfg:1.22
--- wesnoth/data/units/Drake_Flare.cfg:1.21     Mon Aug  8 07:58:09 2005
+++ wesnoth/data/units/Drake_Flare.cfg  Mon Aug  8 08:53:51 2005
@@ -17,7 +17,7 @@
 undead_variation=drake
 cost=37
 usage=mixed fighter
-unit_description= _ "Drakes are an old race, wise enough to hearken to their 
own natural leaders.  Those who are called 'flares' by their enemies are the 
drakes who aspire to be such leaders, both in war and in peace.
+unit_description= _ "Drakes are an old race, wise enough to hearken to their 
own natural leaders. Those who are called 'flares' by their enemies are the 
drakes who aspire to be such leaders, both in war and in peace.
 
 Special Notes: the leadership of a Flare enables friendly units next to it to 
deal more damage in combat, though this only applies to units of lower level."
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Draug.cfg
diff -u wesnoth/data/units/Draug.cfg:1.8 wesnoth/data/units/Draug.cfg:1.9
--- wesnoth/data/units/Draug.cfg:1.8    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Draug.cfg        Mon Aug  8 08:53:51 2005
@@ -21,18 +21,18 @@
        pierce=40
        impact=120
        [/resistance]
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-draug-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-draug-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-draug-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-draug-die-2.png"
+               [/frame]
+       [/death]
        [attack]
        name=axe
        type=blade
Index: wesnoth/data/units/Dread_Lich.cfg
diff -u wesnoth/data/units/Dread_Lich.cfg:1.6 
wesnoth/data/units/Dread_Lich.cfg:1.7
--- wesnoth/data/units/Dread_Lich.cfg:1.6       Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dread_Lich.cfg   Mon Aug  8 08:53:51 2005
@@ -15,7 +15,7 @@
 {AMLA_TOUGH 3}
 cost=180
 usage=mixed fighter
-unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for 
the dark arts into which he has delved, and has, himself, entered into undeath. 
 At the apex of his power, he has become a lich, a waking embodiment of dread.  
He has, beyond any doubt, passed the point of no return, and his power and 
immortality will have to provide consolation for what he has lost in his quest 
to achieve them."
+unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for 
the dark arts into which he has delved, and has, himself, entered into undeath. 
At the apex of his power, he has become a lich, a waking embodiment of dread. 
He has, beyond any doubt, passed the point of no return, and his power and 
immortality will have to provide consolation for what he has lost in his quest 
to achieve them."
 get_hit_sound=groan.wav
        [attack]
        name=touch
Index: wesnoth/data/units/Duelist.cfg
diff -u wesnoth/data/units/Duelist.cfg:1.23 wesnoth/data/units/Duelist.cfg:1.24
--- wesnoth/data/units/Duelist.cfg:1.23 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Duelist.cfg      Mon Aug  8 08:53:51 2005
@@ -21,18 +21,18 @@
 
 Special Notes: their skill at skirmishing allows fencers to dart right past an 
opponent, ignoring zones of control."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="human-duelist-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="human-duelist-die-2.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="human-duelist-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="human-duelist-die-2.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=rapier
Index: wesnoth/data/units/Dwarvish_Guardsman.cfg
diff -u wesnoth/data/units/Dwarvish_Guardsman.cfg:1.16 
wesnoth/data/units/Dwarvish_Guardsman.cfg:1.17
--- wesnoth/data/units/Dwarvish_Guardsman.cfg:1.16      Sat Jul  2 22:00:26 2005
+++ wesnoth/data/units/Dwarvish_Guardsman.cfg   Mon Aug  8 08:53:51 2005
@@ -6,10 +6,10 @@
 image_defensive="dwarf-guard-defend.png"
 hitpoints=35
 movement_type=dwarvishfoot
-    [defense]
-    mountains=40
-    hills=50
-    [/defense]
+       [defense]
+       mountains=40
+       hills=50
+       [/defense]
 movement=4
 num_traits=1
 experience=42
Index: wesnoth/data/units/Dwarvish_Lord.cfg
diff -u wesnoth/data/units/Dwarvish_Lord.cfg:1.33 
wesnoth/data/units/Dwarvish_Lord.cfg:1.34
--- wesnoth/data/units/Dwarvish_Lord.cfg:1.33   Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Dwarvish_Lord.cfg        Mon Aug  8 08:53:51 2005
@@ -17,11 +17,11 @@
 {AMLA_TOUGH 3}
 cost=100
 usage=fighter
-    [resistance]
-    blade=60
-    pierce=70
-    impact=70
-    [/resistance]
+       [resistance]
+       blade=60
+       pierce=70
+       impact=70
+       [/resistance]
 unit_description= _ "Clad in shining armor, these dwarves look like kings from 
under the mountains. They wield axe and hammer with masterful skill, and can 
hit a target with a thrown hand axe at several paces. Though slow on their 
feet, these dwarves are a testament to the prowess of their kin."
 get_hit_sound=groan.wav
        [attack]
Index: wesnoth/data/units/Dwarvish_Sentinel.cfg
diff -u wesnoth/data/units/Dwarvish_Sentinel.cfg:1.10 
wesnoth/data/units/Dwarvish_Sentinel.cfg:1.11
--- wesnoth/data/units/Dwarvish_Sentinel.cfg:1.10       Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Sentinel.cfg    Mon Aug  8 08:53:51 2005
@@ -6,12 +6,12 @@
 image_defensive="dwarf-sentinel-defend.png"
 hitpoints=45
 movement_type=dwarvishfoot
-    [defense]
-    grassland=50
-    mountains=40
-    village=40
-    hills=50
-    [/defense]
+       [defense]
+       grassland=50
+       mountains=40
+       village=40
+       hills=50
+       [/defense]
 movement=4
 num_traits=1
 experience=100
Index: wesnoth/data/units/Dwarvish_Stalwart.cfg
diff -u wesnoth/data/units/Dwarvish_Stalwart.cfg:1.13 
wesnoth/data/units/Dwarvish_Stalwart.cfg:1.14
--- wesnoth/data/units/Dwarvish_Stalwart.cfg:1.13       Sun Jun 19 13:36:05 2005
+++ wesnoth/data/units/Dwarvish_Stalwart.cfg    Mon Aug  8 08:53:51 2005
@@ -6,12 +6,12 @@
 image_defensive="dwarf-stalwart-defend.png"
 hitpoints=39
 movement_type=dwarvishfoot
-    [defense]
-    grassland=60
-    mountains=40
-    village=40
-    hills=50
-    [/defense]
+       [defense]
+       grassland=60
+       mountains=40
+       village=40
+       hills=50
+       [/defense]
 movement=4
 num_traits=1
 experience=65
Index: wesnoth/data/units/Dwarvish_Steelclad.cfg
diff -u wesnoth/data/units/Dwarvish_Steelclad.cfg:1.15 
wesnoth/data/units/Dwarvish_Steelclad.cfg:1.16
--- wesnoth/data/units/Dwarvish_Steelclad.cfg:1.15      Sun Jun  5 09:40:04 2005
+++ wesnoth/data/units/Dwarvish_Steelclad.cfg   Mon Aug  8 08:53:51 2005
@@ -9,11 +9,11 @@
 #endif
 hitpoints=50
 movement_type=dwarvishfoot
-    [resistance]
-    blade=60
-    pierce=70
-    impact=70
-    [/resistance]
+       [resistance]
+       blade=60
+       pierce=70
+       impact=70
+       [/resistance]
 movement=4
 experience=74
 level=2
Index: wesnoth/data/units/Elder_Mage.cfg
diff -u wesnoth/data/units/Elder_Mage.cfg:1.33 
wesnoth/data/units/Elder_Mage.cfg:1.34
--- wesnoth/data/units/Elder_Mage.cfg:1.33      Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Elder_Mage.cfg   Mon Aug  8 08:53:51 2005
@@ -7,9 +7,9 @@
 profile=portraits/Heir_To_The_Throne/delfador.png
 hitpoints=55
 movement_type=smallfoot
-    [resistance]
-    fire=80
-    [/resistance]
+       [resistance]
+       fire=80
+       [/resistance]
 movement=6
 experience=100
 level=5
Index: wesnoth/data/units/Elvish_Archer.cfg
diff -u wesnoth/data/units/Elvish_Archer.cfg:1.26 
wesnoth/data/units/Elvish_Archer.cfg:1.27
--- wesnoth/data/units/Elvish_Archer.cfg:1.26   Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Archer.cfg        Mon Aug  8 08:53:51 2005
@@ -100,27 +100,27 @@
                [/missile_frame]
        [/attack]
 
-        [female]
+       [female]
        id=Elvish Archer
        name= _ "female^Elvish Archer"
-        race=elf
-        gender=female
-        image="elvish-archer+female.png"
+       race=elf
+       gender=female
+       image="elvish-archer+female.png"
        image_long="elvish-archer+female-bow.png"
-        image_defensive="elvish-archer+female-defend.png"
-        image_defensive_long="elvish-archer+female-bow-defend.png"
-        hitpoints=29
-        movement_type=woodland
-        movement=6
-        experience=44
-        level=1
-        alignment=neutral
-        advanceto=Elvish Ranger,Elvish Marksman
+       image_defensive="elvish-archer+female-defend.png"
+       image_defensive_long="elvish-archer+female-bow-defend.png"
+       hitpoints=29
+       movement_type=woodland
+       movement=6
+       experience=44
+       level=1
+       alignment=neutral
+       advanceto=Elvish Ranger,Elvish Marksman
        undead_variation=archer
-        cost=18
-        usage=archer
+       cost=18
+       usage=archer
        unit_description= _ "Elves have always had a reputation for archery, a 
skill that, for many reasons, comes naturally to them. Even the frail of body 
can be deadly with a bow in hand, and in times of war, many will take up this 
weapon. Though their relative inexperience with combat leaves them somewhat 
vulnerable, their natural grace ensures that they can best any of humanity's 
fresh recruits."
-        get_hit_sound=female-hit.wav
+       get_hit_sound=female-hit.wav
        [death]
                [frame]
                begin=0
@@ -143,63 +143,63 @@
                image="elvish-archer_female-die4.png"
                [/frame]
        [/death]
-                [attack]
-                name=sword
-                type=blade
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="elvish-archer+female-attack.png"
-                        [/frame]
+               [attack]
+               name=sword
+               type=blade
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="elvish-archer+female-attack.png"
+                       [/frame]
 
-                        [sound]
-                        time=-250
-                        sound=sword-swish.wav
-                        [/sound]
-                range=short
-                damage=5
-                number=2
-                [/attack]
-                [attack]
-                name=bow
-                type=pierce
-                range=long
-                damage=5
-                number=4
+                       [sound]
+                       time=-250
+                       sound=sword-swish.wav
+                       [/sound]
+               range=short
+               damage=5
+               number=2
+               [/attack]
+               [attack]
+               name=bow
+               type=pierce
+               range=long
+               damage=5
+               number=4
 
-                        [sound]
-                        time=-100
-                        sound=firearrow.wav
-                        [/sound]
+                       [sound]
+                       time=-100
+                       sound=firearrow.wav
+                       [/sound]
 
-                        [sound]
-                        time=0
-                        sound=arrow-hit.wav
-                        sound_miss=arrow-miss.wav
-                        [/sound]
+                       [sound]
+                       time=0
+                       sound=arrow-hit.wav
+                       sound_miss=arrow-miss.wav
+                       [/sound]
 
-                        [frame]
-                        begin=-400
-                        end=-250
-                        image="elvish-archer+female-attack1.png"
-                        [/frame]
-                        [frame]
-                        begin=-250
-                        end=-150
-                        image="elvish-archer+female-attack2.png"
-                        [/frame]
-                        [frame]
-                        begin=-150
-                        end=0
-                        image="elvish-archer+female-attack3.png"
-                        [/frame]
+                       [frame]
+                       begin=-400
+                       end=-250
+                       image="elvish-archer+female-attack1.png"
+                       [/frame]
+                       [frame]
+                       begin=-250
+                       end=-150
+                       image="elvish-archer+female-attack2.png"
+                       [/frame]
+                       [frame]
+                       begin=-150
+                       end=0
+                       image="elvish-archer+female-attack3.png"
+                       [/frame]
 
-                        [missile_frame]
-                        begin=-100
-                        end=0
-                        image="projectiles/missile-n.png"
-                        image_diagonal="projectiles/missile-ne.png"
-                        [/missile_frame]
-                [/attack]
-        [/female]
+                       [missile_frame]
+                       begin=-100
+                       end=0
+                       image="projectiles/missile-n.png"
+                       image_diagonal="projectiles/missile-ne.png"
+                       [/missile_frame]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.33 
wesnoth/data/units/Elvish_Avenger.cfg:1.34
--- wesnoth/data/units/Elvish_Avenger.cfg:1.33  Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg       Mon Aug  8 08:53:51 2005
@@ -114,33 +114,33 @@
                [/missile_frame]
        [/attack]
 
-        [female]
+       [female]
        id=Elvish Avenger
        name= _ "female^Elvish Avenger"
-        race=elf
-        gender=female
-        image="elvish-avenger+female.png"
-        image_long="elvish-avenger+female-bow.png"
-        image_defensive="elvish-avenger+female-defend.png"
-        image_defensive_long="elvish-avenger+female-bow-defend.png"
-        hitpoints=60
-        movement_type=woodland
-        movement=6
+       race=elf
+       gender=female
+       image="elvish-avenger+female.png"
+       image_long="elvish-avenger+female-bow.png"
+       image_defensive="elvish-avenger+female-defend.png"
+       image_defensive_long="elvish-avenger+female-bow-defend.png"
+       hitpoints=60
+       movement_type=woodland
+       movement=6
 experience=100
-        level=3
-        alignment=neutral
-        advanceto=null
+       level=3
+       alignment=neutral
+       advanceto=null
 {AMLA_TOUGH 3}
        undead_variation=archer
-        cost=80
-        ability=ambush
-        usage=mixed fighter
+       cost=80
+       ability=ambush
+       usage=mixed fighter
        unit_description= _ "The curious name of the elvish 'Avengers' comes 
from a tactic often employed by these master rangers. The enemy is allowed to 
break through a feint defense, and when the vulnerable troops behind the front 
line follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke.
 
 This has, at times, been interpreted as a form of vengeance for their brethren 
lost earlier in the battle. Although not so base in design, it is not at all 
inaccurate.
 
 Special Notes: the avengers' skill as woodsmen render them invisible to an 
enemy unless they are immediately adjacent, or have revealed themselves by 
attacking."
-        get_hit_sound=female-strong-hit.wav
+       get_hit_sound=female-strong-hit.wav
        [death]
                [frame]
                begin=0
@@ -163,40 +163,40 @@
                image="elvish-avenger-die4.png"
                [/frame]
        [/death]
-                [attack]
-                name=sword
-                type=blade
-                range=short
-                damage=9
-                number=4
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="elvish-avenger+female-attack.png"
-                        [/frame]
-                        [sound]
-                        time=-250
-                        sound=sword-swish.wav
-                        [/sound]
-                [/attack]
-                [attack]
-                name=bow
-                type=pierce
-                range=long
-                damage=11
-                number=4
-                        [sound]
-                        time=-100
-                        sound=firearrow.wav
-                        [/sound]
+               [attack]
+               name=sword
+               type=blade
+               range=short
+               damage=9
+               number=4
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="elvish-avenger+female-attack.png"
+                       [/frame]
+                       [sound]
+                       time=-250
+                       sound=sword-swish.wav
+                       [/sound]
+               [/attack]
+               [attack]
+               name=bow
+               type=pierce
+               range=long
+               damage=11
+               number=4
+                       [sound]
+                       time=-100
+                       sound=firearrow.wav
+                       [/sound]
 
-                        [sound]
-                        time=0
-                        sound=arrow-hit.wav
-                        sound_miss=arrow-miss.wav
-                        [/sound]
+                       [sound]
+                       time=0
+                       sound=arrow-hit.wav
+                       sound_miss=arrow-miss.wav
+                       [/sound]
 
-                        [frame]
+                       [frame]
                        begin=-525
                        end=-450
                        image="elvish-avenger+female-bow.png"
@@ -222,12 +222,12 @@
                        image="elvish-avenger+female-bow.png"
                        [/frame]
 
-                        [missile_frame]
-                        begin=-100
-                        end=0
-                        image="projectiles/missile-n.png"
-                        image_diagonal="projectiles/missile-ne.png"
-                        [/missile_frame]
-                [/attack]
-        [/female]
+                       [missile_frame]
+                       begin=-100
+                       end=0
+                       image="projectiles/missile-n.png"
+                       image_diagonal="projectiles/missile-ne.png"
+                       [/missile_frame]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Elvish_Enchantress.cfg
diff -u wesnoth/data/units/Elvish_Enchantress.cfg:1.7 
wesnoth/data/units/Elvish_Enchantress.cfg:1.8
--- wesnoth/data/units/Elvish_Enchantress.cfg:1.7       Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Enchantress.cfg   Mon Aug  8 08:53:51 2005
@@ -8,9 +8,9 @@
 image_defensive_long="elvish-enchantress-ranged-defend.png"
 hitpoints=47
 movement_type=woodland
-    [resistance]
-    cold=80
-    [/resistance]
+       [resistance]
+       cold=80
+       [/resistance]
 movement=5
 experience=180
 level=3
Index: wesnoth/data/units/Elvish_Marksman.cfg
diff -u wesnoth/data/units/Elvish_Marksman.cfg:1.27 
wesnoth/data/units/Elvish_Marksman.cfg:1.28
--- wesnoth/data/units/Elvish_Marksman.cfg:1.27 Mon Aug  8 08:07:23 2005
+++ wesnoth/data/units/Elvish_Marksman.cfg      Mon Aug  8 08:53:51 2005
@@ -118,31 +118,31 @@
                [/missile_frame]
        [/attack]
 
-        [female]
+       [female]
        id=Elvish Marksman
        name= _ "female^Elvish Marksman"
-        race=elf
-        gender=female
-        image="elvish-marksman+female.png"
+       race=elf
+       gender=female
+       image="elvish-marksman+female.png"
        image_long="elvish-marksman+female-bow.png"
-        image_defensive="elvish-marksman+female-defend.png"
-        image_defensive_long="elvish-marksman+female-bow-defend.png"
-        hitpoints=37
-        movement_type=woodland
-        movement=6
-        experience=90
-        level=2
-        alignment=neutral
-        advanceto=Elvish Sharpshooter
+       image_defensive="elvish-marksman+female-defend.png"
+       image_defensive_long="elvish-marksman+female-bow-defend.png"
+       hitpoints=37
+       movement_type=woodland
+       movement=6
+       experience=90
+       level=2
+       alignment=neutral
+       advanceto=Elvish Sharpshooter
        undead_variation=archer
-        cost=60
-        usage=archer
-        unit_description= _ "One of the things which contributes to their 
skill with the bow is the unusually clear vision of elves. An elf practiced at 
archery can hit targets that a man couldn't even see, even at night, and can 
nock a second arrow almost as soon as the first is let fly.
+       cost=60
+       usage=archer
+       unit_description= _ "One of the things which contributes to their skill 
with the bow is the unusually clear vision of elves. An elf practiced at 
archery can hit targets that a man couldn't even see, even at night, and can 
nock a second arrow almost as soon as the first is let fly.
 
 This prodigious skill does come with one cost, that being a lack of practice 
with the sword.
 
 Special Notes: Their marksmanship gives these elves a high chance of hitting 
their enemy, but only on the attack."
-        get_hit_sound=female-strong-hit.wav
+       get_hit_sound=female-strong-hit.wav
        [death]
                [frame]
                begin=0
@@ -165,29 +165,29 @@
                image="elvish-marksman-die4.png"
                [/frame]
        [/death]
-                [attack]
-                name=sword
-                type=blade
-                range=short
-                damage=6
-                number=2
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="elvish-marksman+female-attack.png"
-                        [/frame]
-                        [sound]
-                        time=-250
-                        sound=sword-swish.wav
-                        [/sound]
-                [/attack]
-                [attack]
-                name=longbow
-                type=pierce
-                special=marksman
-                range=long
-                damage=9
-                number=4
+               [attack]
+               name=sword
+               type=blade
+               range=short
+               damage=6
+               number=2
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="elvish-marksman+female-attack.png"
+                       [/frame]
+                       [sound]
+                       time=-250
+                       sound=sword-swish.wav
+                       [/sound]
+               [/attack]
+               [attack]
+               name=longbow
+               type=pierce
+               special=marksman
+               range=long
+               damage=9
+               number=4
                [frame]
                        begin=-475
                        end=-400
@@ -219,23 +219,23 @@
                        image="elvish-marksman+female-bow.png"
                        [/frame]
 
-                        [sound]
-                        time=-100
-                        sound=firearrow.wav
-                        [/sound]
+                       [sound]
+                       time=-100
+                       sound=firearrow.wav
+                       [/sound]
 
-                        [sound]
-                        time=0
-                        sound=arrow-hit.wav
-                        sound_miss=arrow-miss.wav
-                        [/sound]
+                       [sound]
+                       time=0
+                       sound=arrow-hit.wav
+                       sound_miss=arrow-miss.wav
+                       [/sound]
 
-                        [missile_frame]
-                        begin=-100
-                        end=0
-                        image="projectiles/missile-n.png"
-                        image_diagonal="projectiles/missile-ne.png"
-                        [/missile_frame]
-                [/attack]
-        [/female]
+                       [missile_frame]
+                       begin=-100
+                       end=0
+                       image="projectiles/missile-n.png"
+                       image_diagonal="projectiles/missile-ne.png"
+                       [/missile_frame]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.23 
wesnoth/data/units/Elvish_Marshal.cfg:1.24
--- wesnoth/data/units/Elvish_Marshal.cfg:1.23  Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg       Mon Aug  8 08:53:51 2005
@@ -46,7 +46,7 @@
        range=long
        damage=8
        number=3
-#note for posterity's sake - the previous animation was the bow frame from 
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 
100.  Cheap, but it got the job done, and others might want the timing for 
reference.
+#note for posterity's sake - the previous animation was the bow frame from 
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 
100. Cheap, but it got the job done, and others might want the timing for 
reference.
                [frame]
                begin=-600
                end=-450
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.27 
wesnoth/data/units/Elvish_Outrider.cfg:1.28
--- wesnoth/data/units/Elvish_Outrider.cfg:1.27 Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg      Mon Aug  8 08:53:51 2005
@@ -16,14 +16,14 @@
 cost=36
 undead_variation=mounted
 usage=scout
-    [defense]
-    forest=40
-    [/defense]
+       [defense]
+       forest=40
+       [/defense]
 
-    #they are weak against piercing attacks
-    [resistance]
-    pierce=120
-    [/resistance]
+       #they are weak against piercing attacks
+       [resistance]
+       pierce=120
+       [/resistance]
 unit_description= _ "Elvish Outriders are trained as the royal couriers of the 
elven kingdoms. Despite the peaceful nature of their people, their experience 
makes them quite deadly in combat. No man has ever come close to their skill in 
using a bow on horseback - in fact, most would be hard pressed to equal it 
standing on solid ground.
 
 The speed of these soldiers allows the elves to strike when and where they 
choose when fighting on their home ground, a fact that has saved many of their 
number from death."
Index: wesnoth/data/units/Elvish_Ranger.cfg
diff -u wesnoth/data/units/Elvish_Ranger.cfg:1.31 
wesnoth/data/units/Elvish_Ranger.cfg:1.32
--- wesnoth/data/units/Elvish_Ranger.cfg:1.31   Mon Aug  8 08:07:23 2005
+++ wesnoth/data/units/Elvish_Ranger.cfg        Mon Aug  8 08:53:51 2005
@@ -113,30 +113,30 @@
                [/missile_frame]
        [/attack]
 
-        [female]
+       [female]
        name= _ "female^Elvish Ranger"
        id=Elvish Ranger
-        race=elf
-        gender=female
-        image="elvish-ranger+female.png"
+       race=elf
+       gender=female
+       image="elvish-ranger+female.png"
        image_long="elvish-ranger+female-bow.png"
-        image_defensive="elvish-ranger+female-defend.png"
+       image_defensive="elvish-ranger+female-defend.png"
        image_defensive_long="elvish-ranger+female-bow-defend.png"
-        hitpoints=42
-        movement_type=woodland
-        movement=6
-        experience=80
-        level=2
-        alignment=neutral
-        advanceto=Elvish Avenger
+       hitpoints=42
+       movement_type=woodland
+       movement=6
+       experience=80
+       level=2
+       alignment=neutral
+       advanceto=Elvish Avenger
        undead_variation=archer
-        cost=40
-        usage=mixed fighter
-        ability=ambush
-        unit_description= _ "Though a man might spend years in the forest, he 
will never shake the feeling that he is a guest in a place he is not truly a 
part of. With elves, this is quite reversed. Any elf that studies the lore of 
the woods becomes a fitting master of them, and when combined with a 
considerable skill at archery and swordsmanship, the result is a powerful tool 
of war.
+       cost=40
+       usage=mixed fighter
+       ability=ambush
+       unit_description= _ "Though a man might spend years in the forest, he 
will never shake the feeling that he is a guest in a place he is not truly a 
part of. With elves, this is quite reversed. Any elf that studies the lore of 
the woods becomes a fitting master of them, and when combined with a 
considerable skill at archery and swordsmanship, the result is a powerful tool 
of war.
 
 Special Notes: the rangers' skill as woodsmen render them invisible to an 
enemy unless they are immediately adjacent, or have revealed themselves by 
attacking."
-        get_hit_sound=female-hit.wav
+       get_hit_sound=female-hit.wav
        [death]
                [frame]
                begin=0
@@ -159,72 +159,72 @@
                image="elvish-ranger-die4.png"
                [/frame]
        [/death]
-                [attack]
-                name=sword
-                type=blade
-                range=short
-                damage=7
-                number=3
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="elvish-ranger+female-attack.png"
+               [attack]
+               name=sword
+               type=blade
+               range=short
+               damage=7
+               number=3
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="elvish-ranger+female-attack.png"
 
-                        [/frame]
-                        [sound]
-                        time=-250
-                        sound=sword-swish.wav
-                        [/sound]
-                [/attack]
-                [attack]
-                name=bow
-                type=pierce
-                range=long
-                damage=7
-                number=4
-                        [sound]
-                        time=-100
-                        sound=firearrow.wav
-                        [/sound]
+                       [/frame]
+                       [sound]
+                       time=-250
+                       sound=sword-swish.wav
+                       [/sound]
+               [/attack]
+               [attack]
+               name=bow
+               type=pierce
+               range=long
+               damage=7
+               number=4
+                       [sound]
+                       time=-100
+                       sound=firearrow.wav
+                       [/sound]
 
-                        [sound]
-                        time=0
-                        sound=arrow-hit.wav
-                        sound_miss=arrow-miss.wav
-                        [/sound]
+                       [sound]
+                       time=0
+                       sound=arrow-hit.wav
+                       sound_miss=arrow-miss.wav
+                       [/sound]
 
                        [frame]
                        begin=-525
                        end=-450
                        image="elvish-ranger+female-bow.png"
                        [/frame]
-                        [frame]
-                        begin=-450
-                        end=-300
-                        image="elvish-ranger+female-attack1.png"
-                        [/frame]
-                        [frame]
-                        begin=-300
-                        end=-200
-                        image="elvish-ranger+female-attack2.png"
-                        [/frame]
-                        [frame]
-                        begin=-200
-                        end=0
-                        image="elvish-ranger+female-attack3.png"
-                        [/frame]
+                       [frame]
+                       begin=-450
+                       end=-300
+                       image="elvish-ranger+female-attack1.png"
+                       [/frame]
+                       [frame]
+                       begin=-300
+                       end=-200
+                       image="elvish-ranger+female-attack2.png"
+                       [/frame]
+                       [frame]
+                       begin=-200
+                       end=0
+                       image="elvish-ranger+female-attack3.png"
+                       [/frame]
                        [frame]
                        begin=0
                        end=100
                        image="elvish-ranger+female-bow.png"
                        [/frame]
 
-                        [missile_frame]
-                        begin=-100
-                        end=0
-                        image="projectiles/missile-n.png"
-                        image_diagonal="projectiles/missile-ne.png"
-                        [/missile_frame]
-                [/attack]
-        [/female]
+                       [missile_frame]
+                       begin=-100
+                       end=0
+                       image="projectiles/missile-n.png"
+                       image_diagonal="projectiles/missile-ne.png"
+                       [/missile_frame]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.11 
wesnoth/data/units/Elvish_Rider.cfg:1.12
--- wesnoth/data/units/Elvish_Rider.cfg:1.11    Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Rider.cfg Mon Aug  8 08:53:51 2005
@@ -15,17 +15,17 @@
 cost=28
 undead_variation=mounted
 usage=scout
-   #mostly like a foot Elf, but they
-   #aren't good at defending in villages
-   [defense]
-   village=50
-   forest=40
-   [/defense]
+       #mostly like a foot Elf, but they
+       #aren't good at defending in villages
+       [defense]
+       village=50
+       forest=40
+       [/defense]
 
-    #they are weak against piercing attacks
-    [resistance]
-    pierce=120
-    [/resistance]
+       #they are weak against piercing attacks
+       [resistance]
+       pierce=120
+       [/resistance]
 unit_description= _ "The master horsemen of the elves are able to move through 
forests at a speed which would be suicidal to any man. Though this certainly 
leaves them in awe of the rider, questions have also been raised about the 
stock of the horses, for the feats they perform seem almost supernatural.
 
 This combination of incredible mobility, and potent combat strength is one of 
the greatest assets the elves possess in warfare."
Index: wesnoth/data/units/Elvish_Scout.cfg
diff -u wesnoth/data/units/Elvish_Scout.cfg:1.20 
wesnoth/data/units/Elvish_Scout.cfg:1.21
--- wesnoth/data/units/Elvish_Scout.cfg:1.20    Sun Aug  7 23:06:31 2005
+++ wesnoth/data/units/Elvish_Scout.cfg Mon Aug  8 08:53:51 2005
@@ -8,17 +8,17 @@
 hitpoints=32
 movement_type=woodland
 
-   #mostly like a foot Elf, but they
-   #are bad at defending in villages
-   [defense]
-   village=60
-   forest=40
-   [/defense]
+       #mostly like a foot Elf, but they
+       #are bad at defending in villages
+       [defense]
+       village=60
+       forest=40
+       [/defense]
 
-   #they are weak against piercing attacks
-   [resistance]
-   pierce=120
-   [/resistance]
+       #they are weak against piercing attacks
+       [resistance]
+       pierce=120
+       [/resistance]
 movement=9
 experience=37
 level=1
@@ -29,33 +29,33 @@
 usage=scout
 unit_description= _ "The horsemen of the wood elves have some skill with bow 
and sword, but their true skill lies in their horsemanship. Even other elves 
are somewhat taken by their uncanny speed in the woods, and their ability to 
dart through the thick of the forest with nary a scratch. They are, perhaps, 
some of the only cavalry in existence that fares better in the woods than on 
open ground."
 get_hit_sound=groan.wav
-    [attack]
-    name=sword
-    type=blade
-    range=short
-    damage=4
-    number=3
-       [frame]
-       begin=-200
-       end=-100
-       image="elvish-scout-moving.png"
-       [/frame]
-        [frame]
-        begin=-100
-        end=100
-        image="elvish-scout-attack.png"
-        [/frame]
-        [sound]
-        time=-200
-        sound=horse-elf-canter.wav
-        [/sound]
-    [/attack]
-    [attack]
-    name=bow
-    type=pierce
-    range=long
-    damage=6
-    number=2
+       [attack]
+       name=sword
+       type=blade
+       range=short
+       damage=4
+       number=3
+               [frame]
+               begin=-200
+               end=-100
+               image="elvish-scout-moving.png"
+               [/frame]
+               [frame]
+               begin=-100
+               end=100
+               image="elvish-scout-attack.png"
+               [/frame]
+               [sound]
+               time=-200
+               sound=horse-elf-canter.wav
+               [/sound]
+       [/attack]
+       [attack]
+       name=bow
+       type=pierce
+       range=long
+       damage=6
+       number=2
                [frame]
                begin=-300
                end=-150
@@ -81,6 +81,6 @@
                image="projectiles/missile-n.png"
                image_diagonal="projectiles/missile-ne.png"
                [/missile_frame]
-    [/attack]
+       [/attack]
 [/unit]
 
Index: wesnoth/data/units/Elvish_Sharpshooter.cfg
diff -u wesnoth/data/units/Elvish_Sharpshooter.cfg:1.28 
wesnoth/data/units/Elvish_Sharpshooter.cfg:1.29
--- wesnoth/data/units/Elvish_Sharpshooter.cfg:1.28     Mon Aug  8 08:07:23 2005
+++ wesnoth/data/units/Elvish_Sharpshooter.cfg  Mon Aug  8 08:53:51 2005
@@ -118,30 +118,30 @@
                [/missile_frame]
        [/attack]
 
-        [female]
+       [female]
        id=Elvish Sharpshooter
        name= _ "female^Elvish Sharpshooter"
-        race=elf
-        gender=female
-        image="elvish-sharpshooter+female.png"
+       race=elf
+       gender=female
+       image="elvish-sharpshooter+female.png"
        image_long="elvish-sharpshooter+female-bow.png"
-        image_defensive="elvish-sharpshooter+female-defend.png"
+       image_defensive="elvish-sharpshooter+female-defend.png"
        image_defensive_long="elvish-sharpshooter+female-bow-defend.png"
-        hitpoints=45
-        movement_type=woodland
-        movement=6
+       hitpoints=45
+       movement_type=woodland
+       movement=6
 experience=100
-        level=3
-        alignment=neutral
-        advanceto=null
+       level=3
+       alignment=neutral
+       advanceto=null
 {AMLA_TOUGH 3}
        undead_variation=archer
-        cost=90
-        usage=archer
-        unit_description= _ "A story once wandered about, of an elf who 
stopped an arrow by shooting it out of the air with one of his own. It is a 
testament to the skill of the elves that such a story could be taken seriously. 
The sharpshooters of the elves have, quite simply, mastered the art of archery.
+       cost=90
+       usage=archer
+       unit_description= _ "A story once wandered about, of an elf who stopped 
an arrow by shooting it out of the air with one of his own. It is a testament 
to the skill of the elves that such a story could be taken seriously. The 
sharpshooters of the elves have, quite simply, mastered the art of archery.
 
 Special Notes: Their marksmanship gives these elves a high chance of hitting 
their enemy, but only on the attack."
-        get_hit_sound=female-strong-hit.wav
+       get_hit_sound=female-strong-hit.wav
        [death]
                [frame]
                begin=0
@@ -164,30 +164,30 @@
                image="elvish-sharpshooter-die4.png"
                [/frame]
        [/death]
-                [attack]
-                name=sword
-                type=blade
-                range=short
-                damage=7
-                number=2
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="elvish-sharpshooter+female-attack.png"
+               [attack]
+               name=sword
+               type=blade
+               range=short
+               damage=7
+               number=2
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="elvish-sharpshooter+female-attack.png"
 
-                        [/frame]
-                        [sound]
-                        time=-250
-                        sound=sword-swish.wav
-                        [/sound]
-                [/attack]
-                [attack]
-                name=longbow
-                type=pierce
-                special=marksman
-                range=long
-                damage=10
-                number=5
+                       [/frame]
+                       [sound]
+                       time=-250
+                       sound=sword-swish.wav
+                       [/sound]
+               [/attack]
+               [attack]
+               name=longbow
+               type=pierce
+               special=marksman
+               range=long
+               damage=10
+               number=5
                        [frame]
                        begin=-445
                        end=-380
@@ -219,23 +219,23 @@
                        image="elvish-sharpshooter+female-bow.png"
                        [/frame]
 
-                        [sound]
-                        time=-100
-                        sound=firearrow.wav
-                        [/sound]
+                       [sound]
+                       time=-100
+                       sound=firearrow.wav
+                       [/sound]
 
-                        [sound]
-                        time=0
-                        sound=arrow-hit.wav
-                        sound_miss=arrow-miss.wav
-                        [/sound]
+                       [sound]
+                       time=0
+                       sound=arrow-hit.wav
+                       sound_miss=arrow-miss.wav
+                       [/sound]
 
-                        [missile_frame]
-                        begin=-100
-                        end=0
-                        image="projectiles/missile-n.png"
-                        image_diagonal="projectiles/missile-ne.png"
-                        [/missile_frame]
-                [/attack]
-        [/female]
+                       [missile_frame]
+                       begin=-100
+                       end=0
+                       image="projectiles/missile-n.png"
+                       image_diagonal="projectiles/missile-ne.png"
+                       [/missile_frame]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Footpad.cfg
diff -u wesnoth/data/units/Footpad.cfg:1.12 wesnoth/data/units/Footpad.cfg:1.13
--- wesnoth/data/units/Footpad.cfg:1.12 Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Footpad.cfg      Mon Aug  8 08:53:51 2005
@@ -64,70 +64,70 @@
                [/missile_frame]
        [/attack]
 
-        [female]
-        id=Footpad
-        name= _ "female^Footpad"
-        race=human
+       [female]
+       id=Footpad
+       name= _ "female^Footpad"
+       race=human
        gender=female
-        image="neutral-footpad+female.png"
-        image_defensive="neutral-footpad+female-defend.png"
-        hitpoints=28
-        movement_type=elusivefoot
-        movement=7
-        experience=42
-        level=1
-        alignment=chaotic
-        advanceto=Outlaw
-        cost=14
-        usage=scout
-        unit_description= _ "These petty criminals are often derisively called 
'footpads' by their superiors, for they are tasked with any job that requires a 
great deal of running around, often being employed as couriers, or scouts. The 
endurance and skill on their feet that comes of this serves them well in 
combat, and despite their pitiable weaponry, they are quite good at harrying 
their enemies, especially under cover of darkness."
-        get_hit_sound=female-hit.wav
-                [attack]
-                name=club
-                type=impact
-                range=short
-                damage=4
-                number=2
+       image="neutral-footpad+female.png"
+       image_defensive="neutral-footpad+female-defend.png"
+       hitpoints=28
+       movement_type=elusivefoot
+       movement=7
+       experience=42
+       level=1
+       alignment=chaotic
+       advanceto=Outlaw
+       cost=14
+       usage=scout
+       unit_description= _ "These petty criminals are often derisively called 
'footpads' by their superiors, for they are tasked with any job that requires a 
great deal of running around, often being employed as couriers, or scouts. The 
endurance and skill on their feet that comes of this serves them well in 
combat, and despite their pitiable weaponry, they are quite good at harrying 
their enemies, especially under cover of darkness."
+       get_hit_sound=female-hit.wav
+               [attack]
+               name=club
+               type=impact
+               range=short
+               damage=4
+               number=2
 
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="neutral-footpad+female-attack.png"
-                        [/frame]
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="neutral-footpad+female-attack.png"
+                       [/frame]
 
-                        [sound]
-                        time=-100
-                        sound=staff.wav
-                        [/sound]
-                [/attack]
-                [attack]
-                name=sling
-                type=impact
-                range=long
-                damage=4
-                number=2
-                        [sound]
-                        time=-100
-                        sound=firearrow.wav
-                        [/sound]
+                       [sound]
+                       time=-100
+                       sound=staff.wav
+                       [/sound]
+               [/attack]
+               [attack]
+               name=sling
+               type=impact
+               range=long
+               damage=4
+               number=2
+                       [sound]
+                       time=-100
+                       sound=firearrow.wav
+                       [/sound]
 
-                        [frame]
-                        begin=-250
-                        end=-50
-                        image="neutral-footpad+female-attack1.png"
-                        [/frame]
-                        [frame]
-                        begin=-50
-                        end=50
-                        image="neutral-footpad+female-attack2.png"
-                        [/frame]
+                       [frame]
+                       begin=-250
+                       end=-50
+                       image="neutral-footpad+female-attack1.png"
+                       [/frame]
+                       [frame]
+                       begin=-50
+                       end=50
+                       image="neutral-footpad+female-attack2.png"
+                       [/frame]
 
-                        [missile_frame]
-                        begin=-100
-                        end=0
-                        image="projectiles/stone.png"
-                        image_diagonal="projectiles/stone.png"
-                        [/missile_frame]
-                [/attack]
-        [/female]
+                       [missile_frame]
+                       begin=-100
+                       end=0
+                       image="projectiles/stone.png"
+                       image_diagonal="projectiles/stone.png"
+                       [/missile_frame]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Ghoul.cfg
diff -u wesnoth/data/units/Ghoul.cfg:1.11 wesnoth/data/units/Ghoul.cfg:1.12
--- wesnoth/data/units/Ghoul.cfg:1.11   Sun Jul 31 00:14:44 2005
+++ wesnoth/data/units/Ghoul.cfg        Mon Aug  8 08:53:51 2005
@@ -13,7 +13,7 @@
 advanceto=Necrophage
 cost=16
 usage=fighter
-unit_description= _ "Only those who have delved into the circles of necromancy 
know what must be done to turn a person into a ghoul, and it is a secret they 
are not telling.  Whatever unspeakable rites they have performed, the result is 
a beast that knows nothing of its days as a human being, a creature that 
shambles about as naked as the day it was born, and gorges itself on the flesh 
of the dead.
+unit_description= _ "Only those who have delved into the circles of necromancy 
know what must be done to turn a person into a ghoul, and it is a secret they 
are not telling. Whatever unspeakable rites they have performed, the result is 
a beast that knows nothing of its days as a human being, a creature that 
shambles about as naked as the day it was born, and gorges itself on the flesh 
of the dead.
 
 It is because of such things that necromancy is condemned with an almost 
primal hatred.
 
Index: wesnoth/data/units/Great_Mage.cfg
diff -u wesnoth/data/units/Great_Mage.cfg:1.31 
wesnoth/data/units/Great_Mage.cfg:1.32
--- wesnoth/data/units/Great_Mage.cfg:1.31      Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Great_Mage.cfg   Mon Aug  8 08:53:51 2005
@@ -7,9 +7,9 @@
 image_defensive="great-mage-defend.png"
 hitpoints=65
 movement_type=smallfoot
-    [resistance]
-    fire=70
-    [/resistance]
+       [resistance]
+       fire=70
+       [/resistance]
 movement=5
 experience=100
 level=4
@@ -105,9 +105,9 @@
        image_defensive="great-mage+female-defend.png"
        hitpoints=65
        movement_type=smallfoot
-           [resistance]
-           fire=70
-           [/resistance]
+               [resistance]
+               fire=70
+               [/resistance]
        movement=5
 experience=100
        level=4
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.31 
wesnoth/data/units/Halbardier.cfg:1.32
--- wesnoth/data/units/Halbardier.cfg:1.31      Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Halbardier.cfg   Mon Aug  8 08:53:51 2005
@@ -7,9 +7,9 @@
 profile="portraits/core/Jason_Lutes/human-halberdier.png"
 hitpoints=72
 movement_type=smallfoot
-    [resistance]
-    pierce=60
-    [/resistance]
+       [resistance]
+       pierce=60
+       [/resistance]
 movement=5
 experience=100
 level=3
Index: wesnoth/data/units/Iron_Mauler.cfg
diff -u wesnoth/data/units/Iron_Mauler.cfg:1.12 
wesnoth/data/units/Iron_Mauler.cfg:1.13
--- wesnoth/data/units/Iron_Mauler.cfg:1.12     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Iron_Mauler.cfg  Mon Aug  8 08:53:51 2005
@@ -18,20 +18,20 @@
 Though staggering in melee combat, there are many drawbacks to being outfitted 
in this way; Iron Maulers tire easily, and know all too well that they cannot 
run on the battlefield. Too often have they seen a distant comrade fall, yet 
were powerless to reach the scene in time to help."
 get_hit_sound=groan.wav
 usage=fighter
-    [attack]
-    name=mace
-    type=impact
-    range=short
-    damage=25
-    number=2
-        [frame]
-        begin=-100
-        end=100
-        image="human-siegetrooper-melee.png"
-        [/frame]
-        [sound]
-        time=-100
-        sound=mace.wav
-        [/sound]
-    [/attack]
+       [attack]
+       name=mace
+       type=impact
+       range=short
+       damage=25
+       number=2
+               [frame]
+               begin=-100
+               end=100
+               image="human-siegetrooper-melee.png"
+               [/frame]
+               [sound]
+               time=-100
+               sound=mace.wav
+               [/sound]
+       [/attack]
 [/unit]
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.31 
wesnoth/data/units/Mage_of_Light.cfg:1.32
--- wesnoth/data/units/Mage_of_Light.cfg:1.31   Thu Aug  4 08:08:16 2005
+++ wesnoth/data/units/Mage_of_Light.cfg        Mon Aug  8 08:53:51 2005
@@ -15,9 +15,9 @@
 hitpoints=42
 movement_type=smallfoot
 movement=5
-    [resistance]
-    holy=70
-    [/resistance]
+       [resistance]
+       holy=70
+       [/resistance]
 experience=100
 level=3
 alignment=lawful
@@ -92,9 +92,9 @@
        hitpoints=42
        movement_type=smallfoot
        movement=5
-           [resistance]
-           holy=70
-           [/resistance]
+               [resistance]
+               holy=70
+               [/resistance]
 experience=100
        level=3
        alignment=lawful
Index: wesnoth/data/units/Merman_Fighter.cfg
diff -u wesnoth/data/units/Merman_Fighter.cfg:1.5 
wesnoth/data/units/Merman_Fighter.cfg:1.6
--- wesnoth/data/units/Merman_Fighter.cfg:1.5   Sun Jun 26 10:00:33 2005
+++ wesnoth/data/units/Merman_Fighter.cfg       Mon Aug  8 08:53:51 2005
@@ -6,9 +6,9 @@
 image_defensive="merman-fighter-defend.png"
 hitpoints=36
 movement_type=swimmer
-    [defense]
-    castle=50
-    [/defense]
+       [defense]
+       castle=50
+       [/defense]
 movement=6
 experience=36
 level=1
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.11 
wesnoth/data/units/Merman_Hoplite.cfg:1.12
--- wesnoth/data/units/Merman_Hoplite.cfg:1.11  Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg       Mon Aug  8 08:53:51 2005
@@ -13,7 +13,7 @@
        hills=80
        village=70
 [/defense]
-# The following resistance adjustments are to slightly downpower steadfast, 
yet keep the effect of it only activating during defense.  There is no 
adjustment for holy because attacking living units with holy should not be 
potent.
+# The following resistance adjustments are to slightly downpower steadfast, 
yet keep the effect of it only activating during defense. There is no 
adjustment for holy because attacking living units with holy should not be 
potent.
 [resistance]
        blade=110
        pierce=110
Index: wesnoth/data/units/Merman_Triton.cfg
diff -u wesnoth/data/units/Merman_Triton.cfg:1.8 
wesnoth/data/units/Merman_Triton.cfg:1.9
--- wesnoth/data/units/Merman_Triton.cfg:1.8    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Merman_Triton.cfg        Mon Aug  8 08:53:51 2005
@@ -6,9 +6,9 @@
 image_defensive="merman-triton-defend.png"
 hitpoints=60
 movement_type=swimmer
-    [defense]
-    castle=50
-    [/defense]
+       [defense]
+       castle=50
+       [/defense]
 movement=6
 experience=100
 level=3
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.17 
wesnoth/data/units/Nightgaunt.cfg:1.18
--- wesnoth/data/units/Nightgaunt.cfg:1.17      Mon Aug  8 02:44:24 2005
+++ wesnoth/data/units/Nightgaunt.cfg   Mon Aug  8 08:53:51 2005
@@ -19,33 +19,33 @@
 Special Notes: while a unit with the same allegiance as the nightgaunt 
distracts an enemy, the nightgaunt may strike at the opponent's back, 
inflicting double damage. Nightgaunts have very unusual resistances to damage, 
and move quite slowly over open water. Nightgaunts are able to hide at night, 
leaving no trace of their presence."
 get_hit_sound=groan.wav
 ability=nightstalk
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-nightgaunt-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-nightgaunt-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-nightgaunt-die-3.png"
-                [/frame]
-                [frame]
-                begin=600
-                end=800
-                image="undead-nightgaunt-die-4.png"
-                [/frame]
-                [frame]
-                begin=800
-                end=1000
-                image="undead-nightgaunt-die-5.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-nightgaunt-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-nightgaunt-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-nightgaunt-die-3.png"
+               [/frame]
+               [frame]
+               begin=600
+               end=800
+               image="undead-nightgaunt-die-4.png"
+               [/frame]
+               [frame]
+               begin=800
+               end=1000
+               image="undead-nightgaunt-die-5.png"
+               [/frame]
+       [/death]
        [attack]
        name=claws
        type=blade
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.21 wesnoth/data/units/Paladin.cfg:1.22
--- wesnoth/data/units/Paladin.cfg:1.21 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Paladin.cfg      Mon Aug  8 08:53:51 2005
@@ -9,9 +9,9 @@
 hitpoints=65
 movement_type=mounted
 movement=8
-    [resistance]
-    holy=50
-    [/resistance]
+       [resistance]
+       holy=50
+       [/resistance]
 experience=100
 level=3
 alignment=lawful
@@ -23,7 +23,7 @@
 ability=heals
 unit_description= _ "Knights of the highest virtue, Paladins have sworn 
themselves to monastic orders, pledging their might to the cause of 
righteousness. Though not as imposing on the battlefield as a Grand Knight, a 
Paladin is a powerful force in combat, and their piety grants them other gifts. 
A Paladin is a bane to the unworldly, and has trained in ministering to the 
wounds of his comrades." + _ "
 
-Special Notes: the Paladin's charging lance attack doubles both damage dealt 
and received. This does not affect his defensive retaliation. The Paladin's 
holy attack with his sword deals tremendous damage to the undead, and even some 
to living creatures.  Paladins are capable of some healing, though they can 
only delay the effects of poison, not cure them entirely."
+Special Notes: the Paladin's charging lance attack doubles both damage dealt 
and received. This does not affect his defensive retaliation. The Paladin's 
holy attack with his sword deals tremendous damage to the undead, and even some 
to living creatures. Paladins are capable of some healing, though they can only 
delay the effects of poison, not cure them entirely."
 get_hit_sound=groan.wav
        [attack]
        name=sword




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