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[Wesnoth-cvs-commits] wesnoth/data/units Spectre.cfg Shadow.cfg Wrait...


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Spectre.cfg Shadow.cfg Wrait...
Date: Sun, 07 Aug 2005 22:44:25 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/08/08 02:44:25

Modified files:
        data/units     : Spectre.cfg Shadow.cfg Wraith.cfg 
                         Nightgaunt.cfg Ghost.cfg 

Log message:
        New descriptions for Ghosts.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spectre.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Shadow.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wraith.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ghost.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Ghost.cfg
diff -u wesnoth/data/units/Ghost.cfg:1.18 wesnoth/data/units/Ghost.cfg:1.19
--- wesnoth/data/units/Ghost.cfg:1.18   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Ghost.cfg        Mon Aug  8 02:44:24 2005
@@ -13,7 +13,11 @@
 advanceto=Wraith,Shadow
 cost=20
 usage=scout
-unit_description= _ "Ghosts are the souls of warriors that died in agony 
centuries ago without leaving a corpse behind. Although their non-corporeal 
form allows them great freedom of movement and protection from physical 
attacks, ghosts cannot easily cross running water."
+unit_description= _ "It is one of the greater mercies of creation that a human 
soul is immutable, and cannot be destroyed. However, the many things a 
necromancer can do despite this are entirely horrifying.
+
+Trapped within a shroud of vile enchantments, a spirit likens unto the wind in 
the sails of ship. The contrivance that results from this prison is an 
unfailing servant, which can be bound to whatever task their master sees fit.
+
+Special Notes: Ghosts have very unusual resistances to damage, and move quite 
slowly over open water."
 get_hit_sound=groan.wav
        [attack]
        name=touch
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.16 
wesnoth/data/units/Nightgaunt.cfg:1.17
--- wesnoth/data/units/Nightgaunt.cfg:1.16      Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Nightgaunt.cfg   Mon Aug  8 02:44:24 2005
@@ -14,7 +14,9 @@
 {AMLA_TOUGH 3}
 cost=50
 usage=scout
-unit_description= _ "Nightgaunts haunt the night, keeping their ugly faces 
behind masks in an effort to hide their souls of pure evil. These despicable 
creatures are able to hide at night, leaving no trace of their presence."
+unit_description= _ "The purpose of the masks that these creatures wear is 
unknown, as is the countenance that they obscure. These terrible forms are 
rarely seen by the living, and those who live to speak of them had no leisure 
to study their foe.
+
+Special Notes: while a unit with the same allegiance as the nightgaunt 
distracts an enemy, the nightgaunt may strike at the opponent's back, 
inflicting double damage. Nightgaunts have very unusual resistances to damage, 
and move quite slowly over open water. Nightgaunts are able to hide at night, 
leaving no trace of their presence."
 get_hit_sound=groan.wav
 ability=nightstalk
         [death]
Index: wesnoth/data/units/Shadow.cfg
diff -u wesnoth/data/units/Shadow.cfg:1.17 wesnoth/data/units/Shadow.cfg:1.18
--- wesnoth/data/units/Shadow.cfg:1.17  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Shadow.cfg       Mon Aug  8 02:44:24 2005
@@ -14,7 +14,11 @@
 cost=30
 usage=scout
 ability=nightstalk
-unit_description= _ "Souls blackened by evil, Shadows roam the night attacking 
unsuspecting foes. These incorporeal fiends are able to hide at night, leaving 
no trace of their presence."
+unit_description= _ "When light came into the world and gave form to the 
unknown, fear was forced to retreat into darkness. Since that day, the shadows 
of the world have held terror for humanity, though it knows not why.
+
+That is a question which is easily answered by necromancer.
+
+Special Notes: while a unit with the same allegiance as the shadow distracts 
an enemy, the shadow may strike at the opponent's back, inflicting double 
damage. Shadows have very unusual resistances to damage, and move quite slowly 
over open water. Shadows are able to hide at night, leaving no trace of their 
presence."
 get_hit_sound=groan.wav
        [attack]
        name=claws
Index: wesnoth/data/units/Spectre.cfg
diff -u wesnoth/data/units/Spectre.cfg:1.17 wesnoth/data/units/Spectre.cfg:1.18
--- wesnoth/data/units/Spectre.cfg:1.17 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Spectre.cfg      Mon Aug  8 02:44:24 2005
@@ -19,7 +19,11 @@
 {AMLA_TOUGH 3}
 cost=44
 usage=scout
-unit_description= _ "Spectres, the most powerful ghosts in the undead ranks, 
can use their powers to summon a spectral sword that drains the life out of 
their foes to strengthen themselves. They also have a terrible wail that 
freezes the heart of the weak."
+unit_description= _ "Sometimes called the 'hollow men,' spectres form the 
right arm of their master's power. These abominations are a rightful terror to 
the living, and keep a sleepless vigil over their master's domain.
+
+The creation of these is no mean feat; the real danger in encountering one is 
that it is likely only the harbinger of a much more dangerous force that will 
follow in its wake.
+
+Special Notes: a strike from their blade will drain life from the victim, to 
renew the spectre. Spectres have very unusual resistances to damage, and move 
quite slowly over open water."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Wraith.cfg
diff -u wesnoth/data/units/Wraith.cfg:1.20 wesnoth/data/units/Wraith.cfg:1.21
--- wesnoth/data/units/Wraith.cfg:1.20  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wraith.cfg       Mon Aug  8 02:44:24 2005
@@ -18,7 +18,11 @@
 advanceto=Spectre
 cost=34
 usage=scout
-unit_description= _ "Wraiths are some of the most powerful ghosts in the 
undead ranks. They can summon a spectral sword that drains the life out of 
their foes, thereby strengthening themselves. They also have a terrible wail 
that freezes the heart of the weak."
+unit_description= _ "These tortured forms of what were once warriors are among 
the most terrifying things a necromancer can create, for a sword will cleave 
right through them, as through air itself. What strikes with such fear is the 
thought that these beasts are invincible, a fact which is actually far from the 
truth.
+
+Because of this, a means was made by which the enchantments that drive these 
creatures could renew themselves through the very thing which threatened them.
+
+Special Notes: a strike from their blade will drain life from the victim, to 
renew the wraith. Wraiths have very unusual resistances to damage, and move 
quite slowly over open water."
 get_hit_sound=groan.wav
        [attack]
        name=baneblade




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