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[Wesnoth-cvs-commits] wesnoth/data/units Elvish_Marksman.cfg Elvish_R...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Elvish_Marksman.cfg Elvish_R... |
Date: |
Sun, 07 Aug 2005 18:27:56 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/07 22:27:56
Modified files:
data/units : Elvish_Marksman.cfg Elvish_Ranger.cfg
Log message:
minor language fixes
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marksman.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Ranger.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Elvish_Marksman.cfg
diff -u wesnoth/data/units/Elvish_Marksman.cfg:1.25
wesnoth/data/units/Elvish_Marksman.cfg:1.26
--- wesnoth/data/units/Elvish_Marksman.cfg:1.25 Sun Aug 7 22:02:56 2005
+++ wesnoth/data/units/Elvish_Marksman.cfg Sun Aug 7 22:27:56 2005
@@ -17,7 +17,7 @@
undead_variation=archer
cost=60
usage=archer
-unit_description= _ "One of the things which contributes to their skill with
the bow is the unusually clear vision of elves. An elf who drills himself on
archery can hit targets that a man couldn't even see, even at night, and can
nock a second arrow almost as soon as the first is let fly.
+unit_description= _ "One of the things which contributes to their skill with
the bow is the unusually clear vision of elves. An elf practiced at archery can
hit targets that a man couldn't even see, even at night, and can nock a second
arrow almost as soon as the first is let fly.
This prodigious skill does come with one cost, that being a lack of practice
with the sword.
@@ -137,7 +137,7 @@
undead_variation=archer
cost=60
usage=archer
- unit_description= _ "One of the things which contributes to their
skill with the bow is the unusually clear vision of elves. An elf who drills
himself on archery can hit targets that a man couldn't even see, even at night,
and can nock a second arrow almost as soon as the first is let fly.
+ unit_description= _ "One of the things which contributes to their
skill with the bow is the unusually clear vision of elves. An elf practiced at
archery can hit targets that a man couldn't even see, even at night, and can
nock a second arrow almost as soon as the first is let fly.
This prodigious skill does come with one cost, that being a lack of practice
with the sword.
Index: wesnoth/data/units/Elvish_Ranger.cfg
diff -u wesnoth/data/units/Elvish_Ranger.cfg:1.29
wesnoth/data/units/Elvish_Ranger.cfg:1.30
--- wesnoth/data/units/Elvish_Ranger.cfg:1.29 Sun Aug 7 22:02:56 2005
+++ wesnoth/data/units/Elvish_Ranger.cfg Sun Aug 7 22:27:56 2005
@@ -20,7 +20,7 @@
ability=ambush
unit_description= _ "Though a man might spend years in the forest, he will
never shake the feeling that he is a guest in a place he is not truly a part
of. With elves, this is quite reversed. Any elf that studies the lore of the
woods becomes a fitting master of them, and when combined with a considerable
skill at archery and swordsmanship, the result is a powerful tool of war.
-Special Notes: the rangers' skill as woodsmen render them invisible to an
enemy unless they are right next to it, or have revealed themselves by
attacking."
+Special Notes: the rangers' skill as woodsmen render them invisible to an
enemy unless they are immediately adjacent, or have revealed themselves by
attacking."
get_hit_sound=groan.wav
[death]
[frame]
@@ -135,7 +135,7 @@
ability=ambush
unit_description= _ "Though a man might spend years in the forest, he
will never shake the feeling that he is a guest in a place he is not truly a
part of. With elves, this is quite reversed. Any elf that studies the lore of
the woods becomes a fitting master of them, and when combined with a
considerable skill at archery and swordsmanship, the result is a powerful tool
of war.
-Special Notes: the rangers' skill as woodsmen render them invisible to an
enemy unless they are right next to it, or have revealed themselves by
attacking."
+Special Notes: the rangers' skill as woodsmen render them invisible to an
enemy unless they are immediately adjacent, or have revealed themselves by
attacking."
get_hit_sound=female-hit.wav
[death]
[frame]