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[Wesnoth-cvs-commits] wesnoth ./changelog src/display.cpp src/game_ev...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth ./changelog src/display.cpp src/game_ev...
Date: Sat, 06 Aug 2005 11:58:32 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/06 15:58:32

Modified files:
        .              : changelog 
        src            : display.cpp game_events.cpp 

Log message:
        attempt to fix 11079, [redraw] being a no-op

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.826&tr2=1.827&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/display.cpp.diff?tr1=1.323&tr2=1.324&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game_events.cpp.diff?tr1=1.151&tr2=1.152&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.826 wesnoth/changelog:1.827
--- wesnoth/changelog:1.826     Sat Aug  6 14:20:00 2005
+++ wesnoth/changelog   Sat Aug  6 15:58:32 2005
@@ -35,6 +35,7 @@
    * choosing vacant slot then joining all computer game is no longer allowed
    * cancelling faction selection now goes back to scenario setup (#9376)
    * ending game now returns to lobby (#13348)
+   * more robust network code: ghost connections should no longer linger 
forever
  * new units: added Drake Enforcer
  * unit balancing and modifications
    * increased Elvish Scout ranged attack damage from 5-2 to 6-2
@@ -56,6 +57,7 @@
  * keep send and receive connection statistics separate for each socket
  * more responsive networking code, less subject to network errors
  * fixed campaign upload with no passphrase not storing generated passphrase
+ * tag [redraw] now forces redraw and is no longer a no-op (#11079)
  * various bug fixes and code cleanups
 
 Version 0.9.4:
Index: wesnoth/src/display.cpp
diff -u wesnoth/src/display.cpp:1.323 wesnoth/src/display.cpp:1.324
--- wesnoth/src/display.cpp:1.323       Sat Jul  2 21:37:18 2005
+++ wesnoth/src/display.cpp     Sat Aug  6 15:58:32 2005
@@ -1,4 +1,4 @@
-/* $Id: display.cpp,v 1.323 2005/07/02 21:37:18 ott Exp $ */
+/* $Id: display.cpp,v 1.324 2005/08/06 15:58:32 ott Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -757,7 +757,7 @@
                lastDraw_ = SDL_GetTicks();
 
                if(wait_time >= 0 || drawSkips_ >= max_skips || force) {
-                       if(changed) {
+                       if(changed || force) {
                                update_display();
                        }
                } else {
Index: wesnoth/src/game_events.cpp
diff -u wesnoth/src/game_events.cpp:1.151 wesnoth/src/game_events.cpp:1.152
--- wesnoth/src/game_events.cpp:1.151   Sat Jul  2 21:37:18 2005
+++ wesnoth/src/game_events.cpp Sat Aug  6 15:58:32 2005
@@ -1,4 +1,4 @@
-/* $Id: game_events.cpp,v 1.151 2005/07/02 21:37:18 ott Exp $ */
+/* $Id: game_events.cpp,v 1.152 2005/08/06 15:58:32 ott Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -1446,7 +1446,7 @@
 
        else if(cmd == "redraw") {
                screen->invalidate_all();
-               screen->draw(true);
+               screen->draw(true,true);
        }
 
        LOG_NG << "done handling command...\n";




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