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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Capture...


From: Joseph Simmons
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Capture...
Date: Thu, 04 Aug 2005 11:32:34 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Joseph Simmons <address@hidden> 05/08/04 15:32:34

Modified files:
        data/scenarios/Eastern_Invasion: Captured.cfg Crossing.cfg 
                                         Evacuation.cfg Lake_Vrug.cfg 
                                         Ogre_Training.cfg 
                                         The_Drowned_Plains.cfg 
                                         The_Duel.cfg Throne_Room.cfg 
                                         Tribal_Warfare.cfg 
                                         Undead_Crossing.cfg 
                                         Weldyn_Attack.cfg 

Log message:
        Continuing the plot changes for all scenarios

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg.diff?tr1=1.41&tr2=1.42&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.41 
wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.42
--- wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.41   Fri Jul 29 
14:34:01 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg        Thu Aug  4 
15:32:33 2005
@@ -302,7 +302,7 @@
                [/unhide_unit]
                [message]
                description=Dacyn
-               message= _ "So, Gweddry, you escaped too? Good. I think they 
have the rest of our troops captive, we should be able to rescue them."
+               message= _ "So, Gweddry, you escaped too? Good. I think they 
have the rest of our troops captive, along with the peasants following us. We 
should be able to rescue them."
                [/message]
                [message]
                description=Gweddry
@@ -407,11 +407,10 @@
        #THE START EVENT ENDS HERE#
        ###########################
 
-       ##################################
-       #eternal holy water is always fun#
-       ##################################
+       #eternal holy water!
        [item]
-       x,y=34,23
+       x=12
+       y=2
        image=misc/item-holywater.png
        [/item]
 
@@ -419,18 +418,20 @@
        name=moveto
                [filter]
                side=1
-               x,y=34,23
+               x=12
+               y=2
                [/filter]
                [object]
-               id=holywater
-               name= _ "Holy Water"
+               id=holyamulet
+               name= _ "Holy Amulet"
                image=misc/item-holywater.png
                duration=forever
-               description= _ "This water will make all of your weapons holy 
for your whole life!"
+               description= _ "Wearing this amulet will cause every blow you 
deal to be holy!"
                cannot_use_message= _ "I am not suited to using this item! Let 
another take it."
                        [then]
                                [removeitem]
-                               x,y=34,23
+                               x=12
+                               y=2
                                [/removeitem]
                        [/then]
                        [effect]
@@ -446,6 +447,7 @@
                [/object]
        [/event]
 
+       #they start recruiting to chase you at turn 20
        [event]
        name=turn 20
                [recruit]
@@ -454,9 +456,7 @@
                [/recruit]
        [/event]
 
-       #########
-       #victory#
-       #########
+       #victory
        #when you exit the caves, you win
        [event]
        name=moveto
@@ -467,7 +467,7 @@
                [/filter]
                [message]
                description=Gweddry
-               message= _ "Good! We have escaped these accursed caves! Let's 
get out of these mountains as quickly as possible!"
+               message= _ "Good! We have escaped these accursed caves!"
                [/message]
                [endlevel]
                result=victory
Index: wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg:1.17 
wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg:1.18
--- wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg:1.17   Mon Jul 18 
20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg        Thu Aug  4 
15:32:33 2005
@@ -108,43 +108,35 @@
                [/recall]
                [message]
                description=Gweddry
-               id=msg_cmpgn_ei_09_01
                message= _ "We have come to a great river. What should we do? 
Should we attempt to cross it?"
                [/message]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_09_02
                message= _ "We must cross this river. The undead are chasing 
us, and their hordes are much too great for us to defeat. Reinforcements for 
the undead will arrive soon. We must be across the river before that happens."
                [/message]
                [message]
                description=Owaec
-               id=msg_cmpgn_ei_09_03
-               message= _ "Across this river lies the Northland. If we can get 
there, we may be able to get some ogres to help us."
+               message= _ "Across this river lies the Northland. If we can get 
there, we may be able to get some ogres to help us - but the orcs will 
definitely attack us before that happens."
                [/message]
                [message]
                description=Grug
-               id=msg_cmpgn_ei_09_04
                message= _ "Grug say we no help you! We finish must battle orc 
with!"
                [/message]
                [message]
                description=Draka-Kura
-               id=msg_cmpgn_ei_09_05
                message= _ "And in Wesnothish that means?..."
                [/message]
                [message]
                description=Grug
-               id=msg_cmpgn_ei_09_06
                message= _ "Orc foolish! Die you now!"
                [/message]
                [message]
                description=Gweddry
-               id=msg_cmpgn_ei_09_07
-               message= _ "I think the ogres are trying to kill the orcs."
+               message= _ "I think the ogres are trying to kill the orcs. That 
may prove useful."
                [/message]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_09_08
-               message= _ "If we show ourselves as enemies of the orcs, they 
may help us. But I think we should cross the river before trying to convince 
these ogres to help."
+               message= _ "If we show ourselves as enemies of the orcs, they 
may aid us. But I think we should cross the river before trying to convince 
these ogres to help."
                [/message]
        [/event]
 
@@ -194,7 +186,6 @@
                [/unit]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_09_09
                message= _ "The undead reinforcements have arrived! We must 
cross the river immediately!"
                [/message]
 #ifdef EASY
@@ -232,12 +223,10 @@
        [then]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_09_10
                message= _ "Good! We have crossed. Now let's see if we can get 
the Ogres to join us. They have been convinced to work for the Crown in the 
past; maybe it can be done again."
                [/message]
                [message]
                description=Grug
-               id=msg_cmpgn_ei_09_11
                message= _ "Grug say join you maybe he."
                [/message]
                [endlevel]
@@ -248,7 +237,6 @@
        [else]
                [message]
                speaker=unit
-               id=msg_cmpgn_ei_09_12
                message= _ "Hurry up. We need to get across before these undead 
slaughter us!"
                [/message]
                [set_variable]
Index: wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.31 
wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.32
--- wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.31 Mon Jul 18 
20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg      Thu Aug  4 
15:32:33 2005
@@ -272,7 +272,7 @@
                        [/option]
                [/message]
        [/event] 
-   
+
        [event]
        name=time over
                [message]
Index: wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:1.20 
wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:1.21
--- wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:1.20  Mon Jul 18 
20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg       Thu Aug  4 
15:32:33 2005
@@ -5,13 +5,12 @@
        map_data="{maps/Eastern_Invasion/Lake_Vrug}"
        turns=18
 
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
-    {DAWN}
-    
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
+       {DAWN}
 
        next_scenario=Captured
 
@@ -106,23 +105,19 @@
                [/recall]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_13_01
-               message= _ "The trail stops soon. Look at this- mountains block 
our path."
+               message= _ "The trail stops soon. Look at this- mountains block 
our path. But, if I remember correctly, there is a lake around here, with a 
bridge across it."
                [/message]
                [message]
                description=Owaec
-               id=msg_cmpgn_ei_13_02
-               message= _ "None of our troops can cross this harsh terrain. We 
must turn back! I told you from the beginning we should never have ventured 
north of the river!"
+               message= _ "So?! If the path leads nowhere, what is the point 
of crossing the bridge?"
                [/message]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_13_03
-               message= _ "No! If I remember correctly, there is a lake around 
here, with a bridge across it. We can get through the mountains that way. And 
remember, if we had stayed south of the river, the undead would have killed us 
by now and raised our corpses to fight against the king. We do not have much of 
a choice, we have to stay north of the river where we cannot be detected by the 
undead, and so we may be able to get around them and attack them where there 
are fewer enemies."
+               message= _ "The path does lead somewhere! There is a valley 
near here, past the northern mountains, where we may be able to live. It is far 
enough away from the Undead that they will never find us."
                [/message]
                [message]
                description=Gweddry
-               id=msg_cmpgn_ei_13_04
-               message= _ "I think Dacyn is right. If we had stayed behind, we 
would have been defeated easily. Onward!"
+               message= _ "Very well, we will go on, and find this valley. We 
don't really have any other choice. Onward!"
                [/message]
        [/event]
 
@@ -144,23 +139,25 @@
                [/filter]
                [message]
                description=Gweddry
-               id=msg_cmpgn_ei_13_05
                message= _ "Good! We have made it to the end of the road. We 
can now get out of these mountains."
                [/message]
+               [message]
+               description=Dacyn
+               message= _ "The valley should be just ahead of here. We will 
find it soon enough!"
+               [/message]
                {TROLL}
                {TROLL}
                {TROLL}
                {TROLL}
                {TROLL}
                {TROLL}
-               [delay]
-               time=100
-               [/delay]
                [message]
-               description=Dacyn
-               id=msg_cmpgn_ei_13_06
+               description=Gweddry
                message= _ "This doesn't look good..."
                [/message]
+               [delay]
+               time=100
+               [/delay]
                [endlevel]
                result=victory
                bonus=yes
Index: wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg:1.16 
wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg:1.17
--- wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg:1.16      Mon Jul 
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg   Thu Aug  4 
15:32:33 2005
@@ -100,17 +100,14 @@
 #endif
                [message]
                description=Gweddry
-               id=msg_cmpgn_ei_11_01
                message= _ "Look, we have found a pack of Ogres. We should try 
to capture some to train."
                [/message]
                [message]
                description=Dacyn
-               id=msg_cmpgn_ei_11_02
                message= _ "Alright. We need to keep at least two of these 
Ogres on the grass where they can't escape until our troops get here to capture 
them. Then they will have to lead us to their tribe."
                [/message]
                [message]
                description=Owaec
-               id=msg_cmpgn_ei_11_03
                message= _ "We should try to surround them. Gweddry, you stay 
where you are. Dacyn, you go north-east. I'll go north-west."
                [/message]
                [teleport]
@@ -144,7 +141,6 @@
                [/filter]
                [message]
                description=Gweddry
-               id=msg_cmpgn_ei_11_04
                message= _ "We have let one escape. Let's hope they all don't!"
                [/message]
                [kill]
@@ -170,7 +166,6 @@
                        [then]
                                [message]
                                description=Dacyn
-                               id=msg_cmpgn_ei_11_05
                                message= _ "Our troops have caught up! Now, we 
will be able to recruit Ogres, since these will be able to convince their tribe 
to join us."
                                [/message]
                                [allow_recruit]
@@ -180,7 +175,6 @@
                        [else]
                                [message]
                                description=Gweddry
-                               id=msg_cmpgn_ei_11_06
                                message= _ "We didn't capture enough of the 
ogres here. We will have to go on without them."
                                [/message]
                        [/else]
Index: wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:1.25 
wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:1.26
--- wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:1.25 Mon Jul 
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg      Thu Aug 
 4 15:32:33 2005
@@ -245,8 +245,20 @@
                description=Engineer
                [/recall]
                [message]
+               description=Gweddry
+               message= _ "Dacyn, so, what are we doing back in Wesnoth? I 
thought you said we had to escape from the Undead!"
+               [/message]
+               [message]
+               description=Dacyn
+               message= _ "Well, yes... but the orcs were stronger than I 
thought. We can't go north, to the east is where the undead came from, and to 
the west is the sea - which we could go on, but we have no boats. We don't have 
any escape routes. So, we might as well try to save Wesnoth, since we have no 
other choice."
+               [/message]
+               [message]
                description=Owaec
-               message= _ "What the... swamps? These were fertile plains when 
I was here last!"
+               message= _ "That makes sense. Its what I wanted to do all 
along, save the homeland. Now, my people's plains should be in our path soon."
+               [/message]
+               [message]
+               description=Owaec
+               message= _ "What the... swamps? Those Undead have destroyed the 
grasslands of my House, and they shall pay for it!"
                [/message]
                [message]
                description=Dacyn
@@ -266,7 +278,7 @@
                [/message]
                [message]
                description=Dacyn
-               message= _ "I do not know, but it sounded like the dragon 
Khrakrahs. When it was alive, it was the most powerful creature ever, living in 
the Eastern Mountains. It must have fled when the Undead came."
+               message= _ "I do not know, but it sounded like the dragon 
Khrakrahs. When it was alive, it was the most powerful creature ever, living in 
the Northern Mountains. It must have went East at one point, and been 
resurrected by the undead."
                [/message]
        [/event]
 
@@ -301,7 +313,6 @@
                #ifdef HARD
                {RANDOM 1..15}
                #endif
-
                [if]
                        [variable]
                        name=random
Index: wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg:1.17 
wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg:1.18
--- wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg:1.17   Thu May 26 
11:24:30 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg        Thu Aug  4 
15:32:33 2005
@@ -105,28 +105,28 @@
                [/message]
        [/event]
 
-#define DUEL_UNIT TYPE
+#define DUEL_UNIT TYPE X Y
 [unit]
 type={TYPE}
 side=2
-x=28
-y=2
+x={X}
+y={Y}
 [/unit]
 #enddef
 #define DK
-{DUEL_UNIT (Death Knight)}
+{DUEL_UNIT (Death Knight) 19 6}
 #enddef
 #define SS
-{DUEL_UNIT (Soul Shooter)}
+{DUEL_UNIT (Soul Shooter) 19 6}
 #enddef
 #define SP
-{DUEL_UNIT Spectre}
+{DUEL_UNIT Spectre 19 6}
 #enddef
 #define NG
-{DUEL_UNIT Nightgaunt}
+{DUEL_UNIT Nightgaunt 19 6}
 #enddef
 #define NP
-{DUEL_UNIT Necrophage}
+{DUEL_UNIT Necrophage 19 6}
 #enddef
 
 
@@ -140,12 +140,12 @@
 
        [event]
        name=turn 2
-               {DK}
-               {DK}
-               {SS}
-               {SP}
-               {NG}
-               {NP}
+               {DUEL_UNIT (Dark Sorcerer) 28 2}
+               {DUEL_UNIT (Lich) 28 2}
+               {DUEL_UNIT (Dark Sorcerer) 28 2}
+               {DUEL_UNIT (Lich) 28 2}
+               {DUEL_UNIT (Dark Sorcerer) 28 2}
+               {DUEL_UNIT (Lich) 28 2}         
                {GRASS 3 19}
                {GRASS 28 2}
        [/event]
@@ -180,12 +180,8 @@
                [/filter]
                [message]
                description=Mal-Ravanal
-               profile=portraits/Eastern_Invasion/mal-ravanal.png              
-               message= _ "I can't believe I lost the duel..."
-               [/message]
-               [message]
-               description=Undead Announcer
-               message= _ "What? He lost? Now we'll start to loooose alllll 
ourrrrr poweerrrrrr......."
+               profile=portraits/Eastern_Invasion/mal-ravanal.png
+               message= _ "I... lose?..."
                [/message]
                [endlevel]
                result=victory
Index: wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.17 
wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.18
--- wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.17        Mon Jul 
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg     Thu Aug  4 
15:32:33 2005
@@ -24,32 +24,17 @@
                [/part]
                
                [part]
-               story= _ "The greatest seer in the land, Galdren, foresaw that 
some day, some day soon, a great evil would spread over the land. The king, 
naturally, was worried."
+               story= _ "The greatest seer in the land, Galdren, foresaw that 
some day, some day soon, a great evil would spread over the land. The king, 
naturally, was worried. The seer told him that the only way to stop the evil 
was to appoint a mage, versed well in combat with the spirits of darkness, to 
be the king's advisor."
 #              background=
                [/part]
 
                [part]
-               story= _ "The seer told him that the only way to stop the evil 
was to appoint a mage, versed well in combat with the spirits of darkness, to 
be the king's advisor."
-#              background=
-               [/part]
-
-               [part]
-               story= _ "In all the land, there were two magi of light that 
clearly stood out from the rest. A mage from the East named Ravan, and myself."
-#              background=
-               [/part]
-
-               [part]
-               story= _ "The King, wishing to choose a good advisor, sent us 
both before Galdren. Then he conversed with the seer privately. None know what 
was said, but when he came out he announced that the seer was dead, and he had 
chosen me as his new advisor."
+               story= _ "In all the land, there were two magi of light that 
clearly stood out from the rest. A mage from the East named Ravan, and myself. 
The King, wishing to choose a good advisor, sent us both before Galdren. Then 
he conversed with the seer privately. None know what was said, but when he came 
out he announced that the seer was dead, and he had chosen me as his new 
advisor."
 #              background=
                [/part]
                
                [part]
-               story= _ "Ravan took this quietly enough, we all thought, but 
now I think that this was when he began his fall. He went deep into 
conversation with the spirits of darkness, hoping to discover their weaknesses, 
but it was they who found his."
-#              background=
-               [/part]
-               
-               [part]
-               story= _ "In time, as all of the magi of death eventually do, 
he took his own life and reformed himself as a lich, one of the most powerful 
ones ever seen."
+               story= _ "Ravan took this quietly enough, we all thought, but 
now I think that this was when he began his fall. He went deep into 
conversation with the spirits of darkness, hoping to discover their weaknesses, 
but it was they who found his. In time, as all of the magi of death eventually 
do, he took his own life and reformed himself as a lich, one of the most 
powerful ones ever seen."
 #              background=
                [/part]
 
@@ -122,20 +107,20 @@
                message= _ "We must fight, obviously. Surely the might of 
Wesnoth can triumph over a mere Lich!"
                [/message]
                [message]
-               description=Gweddry
+               description=Owaec
                message= _ "I can tell by your words that you have not seen the 
hordes for yourself. It is like all of the dead warriors from all the ages have 
come back to attack us. There is no end to the columns of marching skeletons, 
the wailing ghosts, the infernal bats, led by the foul necromancers who raised 
them."
                [/message]
-               [message]
-               description=Kaldor
-               message= _ "But still, it's not like you have a better plan!"
+               [messeage]
+               description=Gweddry
+               message= _ "At first we tried to escape them, for we knew they 
were too powerful; it is only by horrible luck that we are back in Wesnoth at 
all."
                [/message]
                [message]
-               description=Owaec
-               message= _ "That is why we're at this council..."
+               description=Kaldor
+               message= _ "That simply makes you cowards. True warriors would 
have stayed and fought, to the death!"
                [/message]
                [message]
                description=Dacyn
-               message= _ "Anyway, we already know we cannot defeat the hordes 
of the enemy head-on in battle. So it seems that the only path to victory is to 
destroy the head of these necromancers, the lich Mal-Ravanal."
+               message= _ "It doesn't matter anyway. The point is, we already 
know we cannot defeat the hordes of the enemy head-on in battle. So it seems 
that the only path to victory is to destroy the head of these necromancers, the 
lich Mal-Ravanal."
                [/message]
                [message]
                description=Kaldor
@@ -169,7 +154,7 @@
                message= _ "Well, that will have to be the end of our council. 
Let us fight!"
                [/message]
                [endlevel]
-               result=continue_no_save
+               result=continue
                [/endlevel]
        [/event]
 [/scenario]
Index: wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:1.21 
wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:1.22
--- wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:1.21     Mon Jul 
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg  Thu Aug  4 
15:32:33 2005
@@ -228,20 +228,20 @@
        name=moveto
                [filter]
                side=1
-               x=20
-               y=12
+               x=12
+               y=2
                [/filter]
                [object]
-               id=holywater
-               name= _ "Holy Water"
+               id=holyamulet
+               name= _ "Holy Amulet"
                image=misc/item-holywater.png
                duration=forever
-               description= _ "This water will make all of your weapons holy 
for your whole life!"
+               description= _ "Wearing this amulet will cause every blow you 
deal to be holy!"
                cannot_use_message= _ "I am not suited to using this item! Let 
another take it."
                        [then]
                                [removeitem]
-                               x=20
-                               y=12
+                               x=12
+                               y=2
                                [/removeitem]
                        [/then]
                        [effect]
Index: wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:1.18 
wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:1.19
--- wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:1.18    Mon Jul 
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg Thu Aug  4 
15:32:33 2005
@@ -81,15 +81,15 @@
                [/recall]
                [message]
                description=Gweddry
-               message= _ "These fens look impassable. I don't think we will 
be able to continue on this road."
+               message= _ "These fens look impassable. I don't think we will 
be able to continue on this road; it is time to turn northwards, away from 
these undead."
                [/message]
                [message]
                description=Dacyn
-               message= _ "We must cross this river. We cannot try to find a 
way around this swamp, we will waste too much time. Already Weldyn might be in 
ruins!"
+               message= _ "We must cross this river, then. We must make haste, 
already we have wasted too much time. Undead have positioned themselves in the 
middle of the ford."
                [/message]
                [message]
                description=Owaec
-               message= _ "Across this river lies the Northland. Ogres live 
there, as do orcs. We should proceed with caution. The undead behind us are 
dangerous, but the orcs may be more dangerous still."
+               message= _ "Across this river lies the Northland. Ogres live 
there, as do orcs. We should proceed with caution. The undead are dangerous, 
but the orcs may be more dangerous still."
                [/message]
                [message]
                description=Mal-un-Karad
@@ -141,7 +141,7 @@
 #endif
                [message]
                description=Dacyn
-               message= _ "It seems as if in addition to summoning undead this 
foul sorcerer has learned to call up demons!"
+               message= _ "It seems as if in addition to summoning undead this 
foul sorcerer has learned to call up monsters from the deep!"
                [/message]
        [/event]
 [/scenario]
Index: wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:1.32 
wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:1.33
--- wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:1.32      Mon Jul 
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg   Thu Aug  4 
15:32:33 2005
@@ -6,25 +6,25 @@
        turns=18
 
 
-    {DUSK}
-    {DUSK}
-    {DUSK}
-    {FIRST_WATCH}
-    {FIRST_WATCH}
-    {FIRST_WATCH}
-    {FIRST_WATCH}
-    {FIRST_WATCH}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
-    {SECOND_WATCH}
-    {SECOND_WATCH}
-    {SECOND_WATCH}
-    {SECOND_WATCH}
-    {SECOND_WATCH}
-    {DAWN}
-    {DAWN}
-    {DAWN}
-    
+       {DUSK}
+       {DUSK}
+       {DUSK}
+       {FIRST_WATCH}
+       {FIRST_WATCH}
+       {FIRST_WATCH}
+       {FIRST_WATCH}
+       {FIRST_WATCH}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
+       {SECOND_WATCH}
+       {SECOND_WATCH}
+       {SECOND_WATCH}
+       {SECOND_WATCH}
+       {SECOND_WATCH}
+       {DAWN}
+       {DAWN}
+       {DAWN}
+
        next_scenario=Duel
 
        music=frantic.ogg
@@ -100,7 +100,7 @@
        canrecruit=1
        recruit=Spectre,Revenant,Soul Shooter
        team_name=undead
-       {GOLD 300 450 550}
+       {GOLD 400 550 650}
                [ai]
                
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
                {NO_SCOUTS}
@@ -115,7 +115,7 @@
        canrecruit=1
        recruit=Necrophage,Revenant,Soul Shooter,Blood Bat
        team_name=undead
-       {GOLD 300 450 550}
+       {GOLD 400 550 650}
                [ai]
                
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
                {NO_SCOUTS}
@@ -130,7 +130,7 @@
        canrecruit=1
        recruit=Nightgaunt,Revenant,Soul Shooter
        team_name=undead
-       {GOLD 300 450 550}
+       {GOLD 400 550 650}
                [ai]
                
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
                {NO_SCOUTS}




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