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[Wesnoth-cvs-commits] wesnoth/data game.cfg help.cfg units/Ancient_Li...


From: John McNabb
Subject: [Wesnoth-cvs-commits] wesnoth/data game.cfg help.cfg units/Ancient_Li...
Date: Tue, 02 Aug 2005 08:06:25 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     John McNabb <address@hidden>    05/08/02 12:06:24

Modified files:
        data           : game.cfg help.cfg 
        data/units     : Ancient_Lich.cfg Ancient_Wose.cfg Assassin.cfg 
                         Bandit.cfg Battle_Princess.cfg Blood_Bat.cfg 
                         Cavalier.cfg Cave_Spider.cfg Chocobone.cfg 
                         Cockatrice.cfg Cuttle_Fish.cfg Dark_Queen.cfg 
                         Dark_Sorcerer.cfg Dark_Spirit.cfg 
                         Death_Knight.cfg Deathblade.cfg 
                         Direwolf_Rider.cfg Drake_Blademaster.cfg 
                         Drake_Enforcer.cfg Drake_Flameheart.cfg 
                         Drake_Gladiator.cfg Drake_Hurricane.cfg 
                         Drake_Inferno.cfg Drake_Warden.cfg Draug.cfg 
                         Dread_Lich.cfg Duelist.cfg 
                         Dwarvish_Berserker.cfg Dwarvish_Dragonguard.cfg 
                         Dwarvish_Lord.cfg Dwarvish_Runemaster.cfg 
                         Dwarvish_Sentinel.cfg Elder_Mage.cfg 
                         Elvish_Avenger.cfg Elvish_Champion.cfg 
                         Elvish_High_Lord.cfg Elvish_Lady.cfg 
                         Elvish_Marshal.cfg Elvish_Outrider.cfg 
                         Elvish_Sharpshooter.cfg Elvish_Shyde.cfg 
                         Elvish_Sylph.cfg Fire_Dragon.cfg Fireball.cfg 
                         Galleon.cfg Gate.cfg General.cfg 
                         Giant_Mudcrawler.cfg Giant_Scorpion.cfg 
                         Goblin_Impaler.cfg Goblin_Pillager.cfg 
                         Grand_Knight.cfg Grand_Marshal.cfg 
                         Great_Mage.cfg Great_Troll.cfg Gryphon.cfg 
                         Gryphon_Master.cfg Halbardier.cfg 
                         Iron_Mauler.cfg Javelineer.cfg Lancer.cfg 
                         Lich.cfg Lord.cfg Mage_of_Light.cfg 
                         Master_Bowman.cfg Mermaid_Diviner.cfg 
                         Mermaid_Siren.cfg Merman_Entangler.cfg 
                         Merman_Hoplite.cfg Merman_Javelineer.cfg 
                         Merman_Triton.cfg Naga-Myrmidon.cfg 
                         Necrophage.cfg Nightgaunt.cfg Noble_Lord.cfg 
                         Ogre.cfg Orcish_Shaman.cfg Orcish_Slayer.cfg 
                         Orcish_Slurbow.cfg Orcish_Sovereign.cfg 
                         Orcish_Warlord.cfg Outlaw.cfg Outlaw_Queen.cfg 
                         Paladin.cfg Pirate_Galleon.cfg Royal_Guard.cfg 
                         Saurian_Flanker.cfg Saurian_Icecaster.cfg 
                         Saurian_Soothsayer.cfg Saurian_Warrior.cfg 
                         Sea_Hag.cfg Sea_Orc.cfg Sea_Serpent.cfg 
                         Silver_Mage.cfg Skeletal_Dragon.cfg 
                         Sleeping_Gryphon.cfg Soul_Shooter.cfg 
                         Soulless.cfg Spectre.cfg Tentacle.cfg 
                         Transport_Galleon.cfg Trapper.cfg Triton.cfg 
                         Troll_Rocklobber.cfg Troll_Warrior.cfg 
                         Vampire_Lady.cfg Wall_Guard.cfg 
                         Warrior_King.cfg Watch_Tower.cfg Yeti.cfg 

Log message:
        fixed double AMLA, added AMLA help, and moved {amla.cfg} references to 
game.cfg

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.168&tr2=1.169&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.39&tr2=1.40&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cave_Spider.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cuttle_Fish.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Spirit.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Blademaster.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Enforcer.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Hurricane.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warden.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Draug.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dread_Lich.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Duelist.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Berserker.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Dragonguard.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Lord.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Runemaster.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Sentinel.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Mage.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Champion.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_High_Lord.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Lady.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sharpshooter.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Shyde.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sylph.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fire_Dragon.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fireball.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Galleon.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gate.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/General.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Giant_Mudcrawler.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Giant_Scorpion.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Impaler.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Pillager.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Knight.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Marshal.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Mage.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Troll.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gryphon.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gryphon_Master.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Iron_Mauler.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Javelineer.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lancer.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lich.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lord.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Master_Bowman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Siren.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Entangler.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Javelineer.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Triton.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Myrmidon.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necrophage.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Noble_Lord.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ogre.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Shaman.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Slayer.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Slurbow.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Sovereign.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Warlord.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Outlaw.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Outlaw_Queen.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pirate_Galleon.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Flanker.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Icecaster.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Warrior.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Hag.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Orc.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Serpent.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Silver_Mage.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeletal_Dragon.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sleeping_Gryphon.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soul_Shooter.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soulless.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spectre.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Tentacle.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Transport_Galleon.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Trapper.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Triton.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Vampire_Lady.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wall_Guard.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Warrior_King.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Watch_Tower.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Yeti.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text

Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.168 wesnoth/data/game.cfg:1.169
--- wesnoth/data/game.cfg:1.168 Mon Aug  1 10:03:43 2005
+++ wesnoth/data/game.cfg       Tue Aug  2 12:06:24 2005
@@ -20,6 +20,8 @@
 
 {help.cfg}
 
+{amla.cfg}
+
 [advanced_preference]
 field=compress_saves
 name=_"Binary Saves"
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.39 wesnoth/data/help.cfg:1.40
--- wesnoth/data/help.cfg:1.39  Mon Aug  1 13:22:33 2005
+++ wesnoth/data/help.cfg       Tue Aug  2 12:06:24 2005
@@ -186,7 +186,9 @@
 
 Units have a certain amount of experience required to advance (this is 20% 
less for units with the Intelligent trait). Once they achieve this amount, they 
immediately advance to the next level, healing fully in the process. In some 
cases, you will be given a choice of advancement options." + _"
 
-While most units have three levels, not all do. Occasional units (such as 
<ref>dst=unit_Mage text=Magi</ref>) may have four."
+While most units have three levels, not all do. Occasional units (such as 
<ref>dst=unit_Mage text=Magi</ref>) may have four.  Once a unit has reached its 
maximum level, it may have an After Maximum Level Advancement (AMLA) available 
to it.
+The AMLA will modify the unit each time the unit reaches the experience goal, 
but the unit will remain the same level.  The typical AMLA effect is for the 
unit
+to raise the maximum HP by 3 for every 100 XP gained.  Note that only a small 
number of units, for example the Necrophage, will actually heal with AMLA 
effects. Most units just gain the bonus to the Maximum HP."
 [/topic]
 
 [topic]
@@ -247,7 +249,7 @@
 
 Intelligent units require 20% less experience than usual to advance.
 
-Intelligent units are very useful at the beginning of a campaign as they can 
advance to higher levels more quickly. Later in campaigns Intelligent is not 
quite as useful because units no longer have any use for experience points 
after reaching their maximum level. If you have many 'maximum level' units you 
may wish to recall units with more desirable traits." + _"
+Intelligent units are very useful at the beginning of a campaign as they can 
advance to higher levels more quickly. Later in campaigns Intelligent is not 
quite as useful because the After  Maximum Level Advancement (AMLA) is not as 
significant a change as one gets with a new level. If you have many 'maximum 
level' units you may wish to recall units with more desirable traits." + _"
 
 
 <header>text=Quick</header>
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.23 
wesnoth/data/units/Ancient_Lich.cfg:1.24
--- wesnoth/data/units/Ancient_Lich.cfg:1.23    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
 movement_type=undeadfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=180
 usage=mixed fighter
 unit_description= _ "The final form that magi of the undead can achieve, 
Ancient Liches strike terror into the hearts of those who see them. Not only is 
their touch that of death, but their spells are powerful enough to freeze even 
the bravest where they stand. Should you ever come across one of these, flee 
fast and far, for they move faster than most undead."
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.18 
wesnoth/data/units/Ancient_Wose.cfg:1.19
--- wesnoth/data/units/Ancient_Wose.cfg:1.18    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=treefolk
 movement=3
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=wose
 cost=120
 unit_description= _ "There is a curious story of a farmer who had a great oak 
in his lawn, a tree which had stood when his father first broke the soil on 
that land, and under which his family had many memories. It was thus a shock to 
him, one morning, when he awoke to find it somehow spirited away, with nothing 
but a bare patch of earth where it once stood. The poor farmer was never quite 
the same, afterwards.
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.21 
wesnoth/data/units/Assassin.cfg:1.22
--- wesnoth/data/units/Assassin.cfg:1.21        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Assassin.cfg     Tue Aug  2 12:06:24 2005
@@ -9,13 +9,10 @@
 movement_type=elusivefoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=50
 usage=fighter
 ability=skirmisher
@@ -107,13 +104,10 @@
         movement_type=elusivefoot
         movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
         level=3
         alignment=chaotic
         advanceto=null
+{AMLA_TOUGH 3}
         cost=50
         usage=fighter
         ability=skirmisher
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.13 wesnoth/data/units/Bandit.cfg:1.14
--- wesnoth/data/units/Bandit.cfg:1.13  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Bandit.cfg       Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=33
 usage=fighter
 unit_description= _ "Bandits are a motley collection of men, most of dubious 
background. They are the strong arm of any organized group of criminals, and 
though they may lack in finesse, or intelligence, they excel at their preferred 
task of pummeling victims into submission. Like any sort of outlaw, they're not 
comfortable fighting in broad daylight, being used to working at night."
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.23 
wesnoth/data/units/Battle_Princess.cfg:1.24
--- wesnoth/data/units/Battle_Princess.cfg:1.23 Mon Aug  1 20:05:33 2005
+++ wesnoth/data/units/Battle_Princess.cfg      Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
 movement_type=elusivefoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=110
 ability=leadership,skirmisher
 usage=fighter
@@ -63,11 +62,10 @@
 movement_type=elusivefoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=110
 ability=leadership,skirmisher
 usage=fighter
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.15 
wesnoth/data/units/Blood_Bat.cfg:1.16
--- wesnoth/data/units/Blood_Bat.cfg:1.15       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Blood_Bat.cfg    Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=undeadfly
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=24
 usage=scout
 unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle. Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims." 
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.11 
wesnoth/data/units/Cavalier.cfg:1.12
--- wesnoth/data/units/Cavalier.cfg:1.11        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cavalier.cfg     Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=mounted
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=90
        #extra resistance for these units
Index: wesnoth/data/units/Cave_Spider.cfg
diff -u wesnoth/data/units/Cave_Spider.cfg:1.17 
wesnoth/data/units/Cave_Spider.cfg:1.18
--- wesnoth/data/units/Cave_Spider.cfg:1.17     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cave_Spider.cfg  Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=mountainfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=48
 usage=fighter
 unit_description= _ "Giant Spiders are said to roam the depths of Knalga, 
devouring many victims. They can bite at close range, thereby poisoning their 
enemies, and also can attack with a web at long range, slowing their foes down."
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.12 
wesnoth/data/units/Chocobone.cfg:1.13
--- wesnoth/data/units/Chocobone.cfg:1.12       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Chocobone.cfg    Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=undeadfoot
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=38
 usage=scout
 unit_description= _ "Riding the bones of ostrich-like large birds once used as 
mounts by a lost civilization, the skeletal Chocobones can move faster than 
most cavalry units."
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.14 
wesnoth/data/units/Cockatrice.cfg:1.15
--- wesnoth/data/units/Cockatrice.cfg:1.14      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cockatrice.cfg   Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=25
 usage=fighter
 unit_description= _ "At first sight, these mystical snake-like creatures 
appear weak, but looks are deceiving. With just a glance, Cockatrices can turn 
their enemies into stone. This enchantment lasts until the source of their 
power is destroyed."
Index: wesnoth/data/units/Cuttle_Fish.cfg
diff -u wesnoth/data/units/Cuttle_Fish.cfg:1.21 
wesnoth/data/units/Cuttle_Fish.cfg:1.22
--- wesnoth/data/units/Cuttle_Fish.cfg:1.21     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cuttle_Fish.cfg  Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=deepsea
 movement=8
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=28
 usage=fighter
 unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can 
grab their opponents with strong tentacles, or spit a poisonous black ink from 
a distance. The best way to survive an encounter with these monsters is to 
remain ashore."
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.10 
wesnoth/data/units/Dark_Queen.cfg:1.11
--- wesnoth/data/units/Dark_Queen.cfg:1.10      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dark_Queen.cfg   Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=14
 usage=fighter
 unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth 
for many years. Her knowledge of magic makes her a worthy foe in combat, 
although her power is mostly derived from those she commands."
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.10 
wesnoth/data/units/Dark_Sorcerer.cfg:1.11
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.10   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg        Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=60
 usage=mixed fighter
 unit_description= _ "Dark Sorcerers did not fully embrace the power of the 
undead by becoming undead themselves. Instead, their advanced studies of the 
dark arts have made them stronger, but not nearly as powerful as they would 
have been as Liches. Because they retain their humanity, they do not fear holy 
magic. They wield plague staves carved from the bones of still animated victims 
of the plague."
Index: wesnoth/data/units/Dark_Spirit.cfg
diff -u wesnoth/data/units/Dark_Spirit.cfg:1.11 
wesnoth/data/units/Dark_Spirit.cfg:1.12
--- wesnoth/data/units/Dark_Spirit.cfg:1.11     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dark_Spirit.cfg  Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=undeadfly
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=54
 usage=scout
 unit_description= _ "Dark Spirits are messengers and bearers of tidings from 
the realm of the dead, and a force of dread in this world. Happily, they have 
rarely been seen in Wesnoth."
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.19 
wesnoth/data/units/Death_Knight.cfg:1.20
--- wesnoth/data/units/Death_Knight.cfg:1.19    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Death_Knight.cfg Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=undeadfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=39
 ability=leadership
 usage=fighter
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.7 
wesnoth/data/units/Deathblade.cfg:1.8
--- wesnoth/data/units/Deathblade.cfg:1.7       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Deathblade.cfg   Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=undeadfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=22
 usage=fighter
 unit_description= _ "Deathblades abhor the living and seek to destroy all that 
they once loved. They are deadly fighters, ignoring all danger to themselves, 
and caring only about killing as many beings as possible with their swirling 
blades." 
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.11 
wesnoth/data/units/Direwolf_Rider.cfg:1.12
--- wesnoth/data/units/Direwolf_Rider.cfg:1.11  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg       Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=orcishfoot
 movement=10
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=40
 usage=scout
Index: wesnoth/data/units/Drake_Blademaster.cfg
diff -u wesnoth/data/units/Drake_Blademaster.cfg:1.4 
wesnoth/data/units/Drake_Blademaster.cfg:1.5
--- wesnoth/data/units/Drake_Blademaster.cfg:1.4        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Blademaster.cfg    Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=drakefly
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=75
 usage=fighter
Index: wesnoth/data/units/Drake_Enforcer.cfg
diff -u wesnoth/data/units/Drake_Enforcer.cfg:1.8 
wesnoth/data/units/Drake_Enforcer.cfg:1.9
--- wesnoth/data/units/Drake_Enforcer.cfg:1.8   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Enforcer.cfg       Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=drakefoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=85
 usage=fighter
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.23 
wesnoth/data/units/Drake_Flameheart.cfg:1.24
--- wesnoth/data/units/Drake_Flameheart.cfg:1.23        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg     Tue Aug  2 12:06:24 2005
@@ -10,12 +10,11 @@
 movement_type=drakefly
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 ability=leadership
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=65
 usage=mixed fighter
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.26 
wesnoth/data/units/Drake_Gladiator.cfg:1.27
--- wesnoth/data/units/Drake_Gladiator.cfg:1.26 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg      Tue Aug  2 12:06:24 2005
@@ -9,12 +9,11 @@
 movement_type=drakefoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=lawful
 #advanceto=Drake Enforcer
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=45
 usage=fighter
Index: wesnoth/data/units/Drake_Hurricane.cfg
diff -u wesnoth/data/units/Drake_Hurricane.cfg:1.5 
wesnoth/data/units/Drake_Hurricane.cfg:1.6
--- wesnoth/data/units/Drake_Hurricane.cfg:1.5  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Hurricane.cfg      Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=fly
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=65
 usage=scout
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.20 
wesnoth/data/units/Drake_Inferno.cfg:1.21
--- wesnoth/data/units/Drake_Inferno.cfg:1.20   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Inferno.cfg        Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=drakefly
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=65
 usage=archer
Index: wesnoth/data/units/Drake_Warden.cfg
diff -u wesnoth/data/units/Drake_Warden.cfg:1.9 
wesnoth/data/units/Drake_Warden.cfg:1.10
--- wesnoth/data/units/Drake_Warden.cfg:1.9     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Warden.cfg Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=drakefoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3 
 alignment=lawful
 advanceto=null 
+{AMLA_TOUGH 3}
 undead_variation=drake
 cost=85
 usage=fighter 
Index: wesnoth/data/units/Draug.cfg
diff -u wesnoth/data/units/Draug.cfg:1.7 wesnoth/data/units/Draug.cfg:1.8
--- wesnoth/data/units/Draug.cfg:1.7    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Draug.cfg        Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=undeadfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=60
 usage=fighter
 unit_description= _ "Towering remains of what once were legendary warriors, 
the Draug strike fear in the hearts of all who oppose them. They are driven not 
by malice, but are forever bound within the dream of unlife, wandering through 
the greatest battles of their memory, and fighting desperately for release, for 
a peace bought only by strength of arms. The memory of their enemy, and the 
purpose of their struggle have long faded into oblivion."
Index: wesnoth/data/units/Dread_Lich.cfg
diff -u wesnoth/data/units/Dread_Lich.cfg:1.5 
wesnoth/data/units/Dread_Lich.cfg:1.6
--- wesnoth/data/units/Dread_Lich.cfg:1.5       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dread_Lich.cfg   Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=undeadfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=180
 usage=mixed fighter
 unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for 
the dark arts into which he has delved, and has, himself, entered into undeath. 
 At the apex of his power, he has become a lich, a waking embodiment of dread.  
He has, beyond any doubt, passed the point of no return, and his power and 
immortality will have to provide consolation for what he has lost in his quest 
to achieve them."
Index: wesnoth/data/units/Duelist.cfg
diff -u wesnoth/data/units/Duelist.cfg:1.22 wesnoth/data/units/Duelist.cfg:1.23
--- wesnoth/data/units/Duelist.cfg:1.22 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Duelist.cfg      Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=elusivefoot
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=40
 usage=mixed fighter
 ability=skirmisher
Index: wesnoth/data/units/Dwarvish_Berserker.cfg
diff -u wesnoth/data/units/Dwarvish_Berserker.cfg:1.29 
wesnoth/data/units/Dwarvish_Berserker.cfg:1.30
--- wesnoth/data/units/Dwarvish_Berserker.cfg:1.29      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Berserker.cfg   Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=dwarvishfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=30
 usage=fighter
 unit_description= _ "Dwarves are an ancient race of powerful fighters. Their 
Berserkers forget all defense in exchange for massive damage against their 
enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously, 
continuing to push the attack until either they or their enemy lies dead."
Index: wesnoth/data/units/Dwarvish_Dragonguard.cfg
diff -u wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.13 
wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.14
--- wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.13    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Dragonguard.cfg Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=dwarvishfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=52
 usage=archer
 unit_description= _ "It is not clear why the Dragonguards are called what they 
are, a name given by their dwarven brethren. Some speculate that the name comes 
from their weapon of choice, these strange staves that belch fire and death. 
Others have surmised that it is because such weapons would be a threat against 
even a true Dragon, should such a thing be seen again in the known world. 
Whatever the case, it is for these weapons that the guardians of the great 
Dwarven citadels are both renowned and feared; weapons that have broken the 
mightiest of warriors in a single blow."
Index: wesnoth/data/units/Dwarvish_Lord.cfg
diff -u wesnoth/data/units/Dwarvish_Lord.cfg:1.31 
wesnoth/data/units/Dwarvish_Lord.cfg:1.32
--- wesnoth/data/units/Dwarvish_Lord.cfg:1.31   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Lord.cfg        Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
 movement_type=dwarvishfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=100
 usage=fighter
     [resistance]
Index: wesnoth/data/units/Dwarvish_Runemaster.cfg
diff -u wesnoth/data/units/Dwarvish_Runemaster.cfg:1.12 
wesnoth/data/units/Dwarvish_Runemaster.cfg:1.13
--- wesnoth/data/units/Dwarvish_Runemaster.cfg:1.12     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Runemaster.cfg  Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=dwarvishfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=115
 usage=fighter
 unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests 
itself by the inscription of runes in the surface of an object, which by their 
mere presence somehow imbue it with power. Though rarely seen in combat, a 
master of these runes can put them to terrifying use."
Index: wesnoth/data/units/Dwarvish_Sentinel.cfg
diff -u wesnoth/data/units/Dwarvish_Sentinel.cfg:1.9 
wesnoth/data/units/Dwarvish_Sentinel.cfg:1.10
--- wesnoth/data/units/Dwarvish_Sentinel.cfg:1.9        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Sentinel.cfg    Tue Aug  2 12:06:24 2005
@@ -15,12 +15,11 @@
 movement=4
 num_traits=1
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 ability=steadfast
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=37
 usage=fighter
 unit_description= _ "The Sentinel, with his tower shield and great courage, 
refuses to yield under even the strongest of enemy attacks."
Index: wesnoth/data/units/Elder_Mage.cfg
diff -u wesnoth/data/units/Elder_Mage.cfg:1.32 
wesnoth/data/units/Elder_Mage.cfg:1.33
--- wesnoth/data/units/Elder_Mage.cfg:1.32      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elder_Mage.cfg   Tue Aug  2 12:06:24 2005
@@ -12,11 +12,10 @@
     [/resistance]
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=5
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=200
 usage=mixed fighter
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.29 
wesnoth/data/units/Elvish_Avenger.cfg:1.30
--- wesnoth/data/units/Elvish_Avenger.cfg:1.29  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg       Tue Aug  2 12:06:24 2005
@@ -11,13 +11,10 @@
 movement_type=woodland
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=archer
 cost=80
 ability=ambush
@@ -126,13 +123,10 @@
         movement_type=woodland
         movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
         level=3
         alignment=neutral
         advanceto=null
+{AMLA_TOUGH 3}
        undead_variation=archer
         cost=80
         ability=ambush
Index: wesnoth/data/units/Elvish_Champion.cfg
diff -u wesnoth/data/units/Elvish_Champion.cfg:1.17 
wesnoth/data/units/Elvish_Champion.cfg:1.18
--- wesnoth/data/units/Elvish_Champion.cfg:1.17 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Champion.cfg      Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
 movement=5
 {LESS_NIMBLE_ELF}
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=100
 usage=fighter
 unit_description= _ "Elvish Champions are awesome masters of swordsmanship, 
inflicting large amounts of damage in close combat. Master fighters, they are 
also adept with the bow, able to inflict damage on their enemies from both near 
and far."
Index: wesnoth/data/units/Elvish_High_Lord.cfg
diff -u wesnoth/data/units/Elvish_High_Lord.cfg:1.13 
wesnoth/data/units/Elvish_High_Lord.cfg:1.14
--- wesnoth/data/units/Elvish_High_Lord.cfg:1.13        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_High_Lord.cfg     Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=woodland
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=40
 usage=fighter
 unit_description= _ "Elvish High Lords are fearsome in combat, using the sword 
at close range and devastating balls of frost at long range."
Index: wesnoth/data/units/Elvish_Lady.cfg
diff -u wesnoth/data/units/Elvish_Lady.cfg:1.9 
wesnoth/data/units/Elvish_Lady.cfg:1.10
--- wesnoth/data/units/Elvish_Lady.cfg:1.9      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Lady.cfg  Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=fly
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=10
 usage=null
 get_hit_sound=female-hit.wav
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.20 
wesnoth/data/units/Elvish_Marshal.cfg:1.21
--- wesnoth/data/units/Elvish_Marshal.cfg:1.20  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg       Tue Aug  2 12:06:24 2005
@@ -14,11 +14,10 @@
 movement=5
 {LESS_NIMBLE_ELF}
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=80
 usage=fighter
 unit_description= _ "Possessing one of the highest ranks in the Elven 
military, Elvish Marshals can lead any level 1 or 2 units in adjacent hexes, 
causing them to fight with increased skill. Marshals are also themselves 
greatly skilled in fighting, with both the sword and the bow."
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.24 
wesnoth/data/units/Elvish_Outrider.cfg:1.25
--- wesnoth/data/units/Elvish_Outrider.cfg:1.24 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg      Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=woodland
 movement=10
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=36
 undead_variation=mounted
 usage=scout
Index: wesnoth/data/units/Elvish_Sharpshooter.cfg
diff -u wesnoth/data/units/Elvish_Sharpshooter.cfg:1.24 
wesnoth/data/units/Elvish_Sharpshooter.cfg:1.25
--- wesnoth/data/units/Elvish_Sharpshooter.cfg:1.24     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Sharpshooter.cfg  Tue Aug  2 12:06:24 2005
@@ -11,13 +11,10 @@
 movement_type=woodland
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=archer
 cost=90
 usage=archer
@@ -132,13 +129,10 @@
         movement_type=woodland
         movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
         level=3
         alignment=neutral
         advanceto=null
+{AMLA_TOUGH 3}
        undead_variation=archer
         cost=90
         usage=archer
Index: wesnoth/data/units/Elvish_Shyde.cfg
diff -u wesnoth/data/units/Elvish_Shyde.cfg:1.31 
wesnoth/data/units/Elvish_Shyde.cfg:1.32
--- wesnoth/data/units/Elvish_Shyde.cfg:1.31    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Shyde.cfg Tue Aug  2 12:06:24 2005
@@ -12,11 +12,10 @@
 movement_type=woodlandfloat
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=94
 usage=healer
 ability=cures
Index: wesnoth/data/units/Elvish_Sylph.cfg
diff -u wesnoth/data/units/Elvish_Sylph.cfg:1.9 
wesnoth/data/units/Elvish_Sylph.cfg:1.10
--- wesnoth/data/units/Elvish_Sylph.cfg:1.9     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Sylph.cfg Tue Aug  2 12:06:24 2005
@@ -12,11 +12,10 @@
 [/resistance]
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 usage=mixed fighter
 unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. 
Having fully developed their faerie side, they transform into creatures of both 
worlds, wielding powerful magic against their enemies."
Index: wesnoth/data/units/Fire_Dragon.cfg
diff -u wesnoth/data/units/Fire_Dragon.cfg:1.12 
wesnoth/data/units/Fire_Dragon.cfg:1.13
--- wesnoth/data/units/Fire_Dragon.cfg:1.12     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Fire_Dragon.cfg  Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=drakefly
 movement=8
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=200
 usage=archer
 unit_description= _ "Long lived and terrifying, the fire dragon is a member of 
the dragon family that happens to breathe fire. It can put its fire breath to 
good use in combat. Additionally, it has a ferocious bite, and can crush 
opponents with its tail. Fire Dragons are cunning and cruel, and often take 
underlings whom they help lead to victory."
Index: wesnoth/data/units/Fireball.cfg
diff -u wesnoth/data/units/Fireball.cfg:1.9 wesnoth/data/units/Fireball.cfg:1.10
--- wesnoth/data/units/Fireball.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Fireball.cfg     Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=fly
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=0
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=1
 usage=fighter
 unit_description= _ "A Fireball. This is not to be used for anything else than 
a 'Move_Unit_Fake'!"
Index: wesnoth/data/units/Galleon.cfg
diff -u wesnoth/data/units/Galleon.cfg:1.8 wesnoth/data/units/Galleon.cfg:1.9
--- wesnoth/data/units/Galleon.cfg:1.8  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Galleon.cfg      Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=fly
 movement=10
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=10
 usage=null
 unit_description = _ "Even people happily living in their home eventually need 
some kind of transport through the seas, even if they only go fishing or to 
trade goods. The galleon is perfect for this purpose: it's fast and resilient, 
but not prepared to fight, and is able to adapt to many different tasks."
Index: wesnoth/data/units/Gate.cfg
diff -u wesnoth/data/units/Gate.cfg:1.9 wesnoth/data/units/Gate.cfg:1.10
--- wesnoth/data/units/Gate.cfg:1.9     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Gate.cfg Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
        [/resistance]
 movement=1
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=0
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=20
 usage=fighter
 unit_description= _ "The door will not open for any who are not allied with 
it."
Index: wesnoth/data/units/General.cfg
diff -u wesnoth/data/units/General.cfg:1.24 wesnoth/data/units/General.cfg:1.25
--- wesnoth/data/units/General.cfg:1.24 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/General.cfg      Tue Aug  2 12:06:24 2005
@@ -16,6 +16,7 @@
 alignment=lawful
 #ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
 advanceto=null
+{AMLA_TOUGH 3}
 #else
 advanceto=Grand Marshal
 #endif
Index: wesnoth/data/units/Giant_Mudcrawler.cfg
diff -u wesnoth/data/units/Giant_Mudcrawler.cfg:1.12 
wesnoth/data/units/Giant_Mudcrawler.cfg:1.13
--- wesnoth/data/units/Giant_Mudcrawler.cfg:1.12        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Giant_Mudcrawler.cfg     Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=scuttlefoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=16
 unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and 
are magical constructs of soil and water. They attack by belching lumps of mud 
at their foes, or by slapping them with their fists."
 get_hit_sound=ugg.wav
Index: wesnoth/data/units/Giant_Scorpion.cfg
diff -u wesnoth/data/units/Giant_Scorpion.cfg:1.11 
wesnoth/data/units/Giant_Scorpion.cfg:1.12
--- wesnoth/data/units/Giant_Scorpion.cfg:1.11  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Giant_Scorpion.cfg       Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=scuttlefoot
 movement=8
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=40
 usage=mixed fighter
 unit_description= _ "Giant Scorpions are deadly creatures that like to hide 
while waiting for their prey. They are merciless and always hungry, so it is 
wise not to approach too close to these oversized arachnids."
Index: wesnoth/data/units/Goblin_Impaler.cfg
diff -u wesnoth/data/units/Goblin_Impaler.cfg:1.8 
wesnoth/data/units/Goblin_Impaler.cfg:1.9
--- wesnoth/data/units/Goblin_Impaler.cfg:1.8   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Goblin_Impaler.cfg       Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=orcishfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=13
 usage=fighter
 unit_description= _ "Goblins tend to try and make up for their general idiocy, 
frailty, and lack of sophisticated weaponry by attempting to overwhelm their 
foes by sheer numbers. Those who have somehow managed to survive the turmoil of 
combat invariably equip themselves with a much larger spear than before, 
enabling them to deal the first strike in melee."
Index: wesnoth/data/units/Goblin_Pillager.cfg
diff -u wesnoth/data/units/Goblin_Pillager.cfg:1.21 
wesnoth/data/units/Goblin_Pillager.cfg:1.22
--- wesnoth/data/units/Goblin_Pillager.cfg:1.21 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Goblin_Pillager.cfg      Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=orcishfoot
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=28
 usage=scout
Index: wesnoth/data/units/Grand_Knight.cfg
diff -u wesnoth/data/units/Grand_Knight.cfg:1.14 
wesnoth/data/units/Grand_Knight.cfg:1.15
--- wesnoth/data/units/Grand_Knight.cfg:1.14    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Grand_Knight.cfg Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=mounted
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=100
 usage=fighter
Index: wesnoth/data/units/Grand_Marshal.cfg
diff -u wesnoth/data/units/Grand_Marshal.cfg:1.9 
wesnoth/data/units/Grand_Marshal.cfg:1.10
--- wesnoth/data/units/Grand_Marshal.cfg:1.9    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Grand_Marshal.cfg        Tue Aug  2 12:06:24 2005
@@ -12,11 +12,10 @@
 movement_type=armoredfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 ability=leadership
 usage=fighter
Index: wesnoth/data/units/Great_Mage.cfg
diff -u wesnoth/data/units/Great_Mage.cfg:1.30 
wesnoth/data/units/Great_Mage.cfg:1.31
--- wesnoth/data/units/Great_Mage.cfg:1.30      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Great_Mage.cfg   Tue Aug  2 12:06:24 2005
@@ -12,13 +12,10 @@
     [/resistance]
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 usage=mixed fighter
 unit_description= _ "Any person who is even considered for the title of Great 
Mage is quite nearly a legend in their own time, and town criers have forcibly 
learnt discretion in applying the title. Merit for the title is carefully 
considered by a council of the leading magi of the age, and the conferment of 
the title is given only by a majority vote. Regardless, anyone who is seriously 
nominated for the honor of being called a Great Mage is, without question, a 
master of their art, and has surpassed almost any of their peers in skill.
@@ -113,13 +110,10 @@
            [/resistance]
        movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
        level=4
        alignment=neutral
        advanceto=null
+{AMLA_TOUGH 3}
        cost=150
        usage=mixed fighter
        unit_description= _ "Any person who is even considered for the title of 
Great Mage is quite nearly a legend in their own time, and town criers have 
forcibly learnt discretion in applying the title. Merit for the title is 
carefully considered by a council of the leading magi of the age, and the 
conferment of the title is given only by a majority vote. Regardless, anyone 
who is seriously nominated for the honor of being called a Great Mage is, 
without question, a master of their art, and has surpassed almost any of their 
peers in skill.
Index: wesnoth/data/units/Great_Troll.cfg
diff -u wesnoth/data/units/Great_Troll.cfg:1.8 
wesnoth/data/units/Great_Troll.cfg:1.9
--- wesnoth/data/units/Great_Troll.cfg:1.8      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Great_Troll.cfg  Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=largefoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=troll
 cost=38
 unit_description= _ "When a troll, gifted with abnormal strength of life, 
matches that with age and wisdom, it becomes something extraordinary, a beast 
remembered for generations. Their feats of strength and cunning are the source 
of most tales about trolls, and to see the stories made flesh does nothing to 
diminish their grandeur.
Index: wesnoth/data/units/Gryphon.cfg
diff -u wesnoth/data/units/Gryphon.cfg:1.15 wesnoth/data/units/Gryphon.cfg:1.16
--- wesnoth/data/units/Gryphon.cfg:1.15 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Gryphon.cfg      Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=fly
 movement=9
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=40
 usage=scout
 unit_description= _ "Half-lion, half-bird, these majestic creatures dominate 
the skies of the world. Since they are wary of other intelligent races, 
Gryphons should not be disturbed without a good reason."
Index: wesnoth/data/units/Gryphon_Master.cfg
diff -u wesnoth/data/units/Gryphon_Master.cfg:1.10 
wesnoth/data/units/Gryphon_Master.cfg:1.11
--- wesnoth/data/units/Gryphon_Master.cfg:1.10  Sun Jul 31 22:07:05 2005
+++ wesnoth/data/units/Gryphon_Master.cfg       Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=fly
 movement=10
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=50
 usage=scout
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.30 
wesnoth/data/units/Halbardier.cfg:1.31
--- wesnoth/data/units/Halbardier.cfg:1.30      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Halbardier.cfg   Tue Aug  2 12:06:24 2005
@@ -12,11 +12,10 @@
     [/resistance]
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=80
 usage=fighter
 unit_description= _ "A halberd is a difficult and very heavy weapon to use, 
but powerful in the hands of an expert. It is also much more flexible than the 
spear from which it descended. As any halberdier can tell you, the weapon 
possesses 4 primary striking points, 2 more than a spear or pike; these are the 
tip, the blade, the spike at the base of the shaft, and the inner point on the 
blade, which can be used in a motion pulling back towards the wielder. All this 
makes for a very versatile weapon in melee, especially against cavalry.
Index: wesnoth/data/units/Iron_Mauler.cfg
diff -u wesnoth/data/units/Iron_Mauler.cfg:1.11 
wesnoth/data/units/Iron_Mauler.cfg:1.12
--- wesnoth/data/units/Iron_Mauler.cfg:1.11     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Iron_Mauler.cfg  Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=armoredfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=100
 unit_description= _ "Iron Maulers are given their name for reasons which are 
all too obvious. The men within these suits of armor can match ogres in 
contests of strength, and are marked as the champions of the castle guards in 
which they serve. They are, however, expensive to maintain, and cannot be sent 
to distant battles without a full convoy of servants to support them.
 
Index: wesnoth/data/units/Javelineer.cfg
diff -u wesnoth/data/units/Javelineer.cfg:1.7 
wesnoth/data/units/Javelineer.cfg:1.8
--- wesnoth/data/units/Javelineer.cfg:1.7       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Javelineer.cfg   Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=32
 usage=fighter
 unit_description= _ "Spearmen almost always equip themselves with a few 
javelins, to harry, if not kill, enemies at range. Some, however, take to them 
rather well, finding that they have a natural talent in their use. Javelineers 
are a valuable asset to an army, being able to supplement their skill in melee 
combat with an ability to handle distant foes. They can hurl javelins into 
enemy ranks from a distance, often without retribution, and still hold their 
ground in melee.
Index: wesnoth/data/units/Lancer.cfg
diff -u wesnoth/data/units/Lancer.cfg:1.11 wesnoth/data/units/Lancer.cfg:1.12
--- wesnoth/data/units/Lancer.cfg:1.11  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Lancer.cfg       Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=mounted
 movement=10
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=40
 usage=fighter
Index: wesnoth/data/units/Lich.cfg
diff -u wesnoth/data/units/Lich.cfg:1.26 wesnoth/data/units/Lich.cfg:1.27
--- wesnoth/data/units/Lich.cfg:1.26    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Lich.cfg Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=undeadfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=62
 usage=fighter
 unit_description= _ "Liches are magi that have committed completely to the 
path of the dark arts. To gain control over the undead, Liches have forfeited 
their own bodies, becoming undead themselves. This grants them the ability to 
drain the life from their opponents with a single touch, and to cast powerful 
cold spells."
Index: wesnoth/data/units/Lord.cfg
diff -u wesnoth/data/units/Lord.cfg:1.24 wesnoth/data/units/Lord.cfg:1.25
--- wesnoth/data/units/Lord.cfg:1.24    Mon Aug  1 20:04:42 2005
+++ wesnoth/data/units/Lord.cfg Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
 movement_type=smallfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 usage=mixed fighter
 unit_description= _ "The noble leaders of many troops, Lords are especially 
strong in melee combat, and also possess skill with the bow. Like Commanders, 
Lords possess leadership skills, and improve the fighting ability of all 
adjacent lower-level units."
@@ -88,11 +87,10 @@
 movement_type=smallfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 usage=mixed fighter
 unit_description= _ "The noble leaders of many troops, Lords are especially 
strong in melee combat, and also possess skill with the bow. Like Commanders, 
Lords possess leadership skills, and improve the fighting ability of all 
adjacent lower-level units."
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.29 
wesnoth/data/units/Mage_of_Light.cfg:1.30
--- wesnoth/data/units/Mage_of_Light.cfg:1.29   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Mage_of_Light.cfg        Tue Aug  2 12:06:24 2005
@@ -19,13 +19,10 @@
     holy=70
     [/resistance]
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=120
 usage=fighter
 unit_description= _ "After years of experience, the most devout of white magi 
are bestowed with vast spiritual powers. By strict devotion to the path of the 
light, they can call upon its aid to chase away the shadows of the night.
@@ -99,13 +96,10 @@
            holy=70
            [/resistance]
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
        level=3
        alignment=lawful
        advanceto=null
+{AMLA_TOUGH 3}
        cost=120
        usage=fighter
        unit_description= _ "After years of experience, the most devout of 
white magi have access to vast spiritual powers. By strict devotion to the path 
of the light, they can call upon its aid to chase away the shadows of the night.
Index: wesnoth/data/units/Master_Bowman.cfg
diff -u wesnoth/data/units/Master_Bowman.cfg:1.15 
wesnoth/data/units/Master_Bowman.cfg:1.16
--- wesnoth/data/units/Master_Bowman.cfg:1.15   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Master_Bowman.cfg        Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=archer
 cost=45
 usage=archer
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.10 
wesnoth/data/units/Mermaid_Diviner.cfg:1.11
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.10 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg      Tue Aug  2 12:06:24 2005
@@ -18,11 +18,10 @@
 [/resistance]
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=120
 usage=healer
Index: wesnoth/data/units/Mermaid_Siren.cfg
diff -u wesnoth/data/units/Mermaid_Siren.cfg:1.12 
wesnoth/data/units/Mermaid_Siren.cfg:1.13
--- wesnoth/data/units/Mermaid_Siren.cfg:1.12   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Mermaid_Siren.cfg        Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=swimmer
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=110
 usage=mixed fighter
Index: wesnoth/data/units/Merman_Entangler.cfg
diff -u wesnoth/data/units/Merman_Entangler.cfg:1.6 
wesnoth/data/units/Merman_Entangler.cfg:1.7
--- wesnoth/data/units/Merman_Entangler.cfg:1.6 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Entangler.cfg     Tue Aug  2 12:06:24 2005
@@ -7,11 +7,10 @@
 movement_type=swimmer
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=80
 usage=mixed fighter
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.10 
wesnoth/data/units/Merman_Hoplite.cfg:1.11
--- wesnoth/data/units/Merman_Hoplite.cfg:1.10  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg       Tue Aug  2 12:06:24 2005
@@ -23,12 +23,11 @@
 [/resistance]
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 ability=steadfast
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=100
 usage=fighter
Index: wesnoth/data/units/Merman_Javelineer.cfg
diff -u wesnoth/data/units/Merman_Javelineer.cfg:1.6 
wesnoth/data/units/Merman_Javelineer.cfg:1.7
--- wesnoth/data/units/Merman_Javelineer.cfg:1.6        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Javelineer.cfg    Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=swimmer
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=85
 usage=mixed fighter
Index: wesnoth/data/units/Merman_Triton.cfg
diff -u wesnoth/data/units/Merman_Triton.cfg:1.7 
wesnoth/data/units/Merman_Triton.cfg:1.8
--- wesnoth/data/units/Merman_Triton.cfg:1.7    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Triton.cfg        Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
     [/defense]
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=100
 usage=fighter
Index: wesnoth/data/units/Naga-Myrmidon.cfg
diff -u wesnoth/data/units/Naga-Myrmidon.cfg:1.7 
wesnoth/data/units/Naga-Myrmidon.cfg:1.8
--- wesnoth/data/units/Naga-Myrmidon.cfg:1.7    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Naga-Myrmidon.cfg        Tue Aug  2 12:06:24 2005
@@ -13,13 +13,10 @@
 [/defense]
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=swimmer
 cost=90
 usage=fighter
@@ -57,13 +54,10 @@
        [/defense]
        movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
        level=3
        alignment=neutral
        advanceto=null
+{AMLA_TOUGH 3}
        cost=90
        usage=fighter
        unit_description= _ "The most practiced of the nagini blademasters are 
initiated into the caste of the Myrmidon, masters of their twin-bladed art. 
They strike as fast as the snakes which they resemble, and dance away from 
attacks with grace. Not only are they potent enemies on any open terrain, but 
their ability to swim allows them a deadly mobility."
Index: wesnoth/data/units/Necrophage.cfg
diff -u wesnoth/data/units/Necrophage.cfg:1.12 
wesnoth/data/units/Necrophage.cfg:1.13
--- wesnoth/data/units/Necrophage.cfg:1.12      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Necrophage.cfg   Tue Aug  2 12:06:24 2005
@@ -8,11 +8,11 @@
 movement_type=undeadfoot
 movement=5
 experience=66
-{amla.cfg}
 {AMLA_NECROHEAL}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=36
 usage=fighter
 unit_description= _ "Driven ravenous by an unholy hunger for dead flesh, 
Necrophages attack their hoped-for food with beast-like ferocity. When they are 
sated with the flesh of their victims, they simply shrug off all damage 
sustained as if they had been freshly summoned, to begin their search for flesh 
again.
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.15 
wesnoth/data/units/Nightgaunt.cfg:1.16
--- wesnoth/data/units/Nightgaunt.cfg:1.15      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Nightgaunt.cfg   Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=undeadspirit
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=50
 usage=scout
 unit_description= _ "Nightgaunts haunt the night, keeping their ugly faces 
behind masks in an effort to hide their souls of pure evil. These despicable 
creatures are able to hide at night, leaving no trace of their presence."
Index: wesnoth/data/units/Noble_Lord.cfg
diff -u wesnoth/data/units/Noble_Lord.cfg:1.9 
wesnoth/data/units/Noble_Lord.cfg:1.10
--- wesnoth/data/units/Noble_Lord.cfg:1.9       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Noble_Lord.cfg   Tue Aug  2 12:06:24 2005
@@ -16,11 +16,10 @@
 movement_type=smallfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 usage=mixed fighter
 unit_description= _ "The noble leaders of many troops, Lords are especially 
strong in melee combat, and also possess skill with the bow. Like Commanders, 
Lords possess leadership skills, and improve the fighting ability of all 
adjacent lower-level units."
Index: wesnoth/data/units/Ogre.cfg
diff -u wesnoth/data/units/Ogre.cfg:1.12 wesnoth/data/units/Ogre.cfg:1.13
--- wesnoth/data/units/Ogre.cfg:1.12    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Ogre.cfg Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=largefoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=30
 usage=fighter
 unit_description= _ "Ogres are stupid giant humanoids that usually live alone 
in the wilderness. While they can be easily outrun or outsmarted, their 
strength is not to be underestimated."
Index: wesnoth/data/units/Orcish_Shaman.cfg
diff -u wesnoth/data/units/Orcish_Shaman.cfg:1.11 
wesnoth/data/units/Orcish_Shaman.cfg:1.12
--- wesnoth/data/units/Orcish_Shaman.cfg:1.11   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Shaman.cfg        Tue Aug  2 12:06:24 2005
@@ -8,15 +8,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=21
 usage=mixed fighter
 unit_description= _ "Orcish Shamans are the guardians of orcish magic. 
Respected among orcish tribes, they form the Orcish Council, which makes 
important decisions for the whole Orcish community and arbitrates the many 
conflicts that arise between tribes of this argumentative race. Although 
physically weak (for Orcs), Orcish Shamans are good spell casters and can curse 
their enemies, draining their life."
@@ -73,15 +68,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=21
 usage=mixed fighter
 unit_description= _ "Orcish Shamans are the guardians of orcish magic. 
Respected among orcish tribes, they form the Orcish Council, which makes 
important decisions for the whole Orcish community and arbitrates the many 
conflicts that arise between tribes of this argumentative race. Although 
physically weak (for Orcs), Orcish Shamans are good spell casters and can curse 
their enemies, draining their life. Novice Shamans are still young and 
vigorous, but their spell-casting ability still needs improvement."
@@ -138,15 +128,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=21
 usage=mixed fighter
 unit_description= _ "Orcish Shamans are the guardians of orcish magic. 
Respected among orcish tribes, they form the Orcish Council, which makes 
important decisions for the whole Orcish community and arbitrates the many 
conflicts that arise between tribes of this argumentative race. Although 
physically weak (for Orcs), Orcish Shamans are good spell casters and can curse 
their enemies, draining their life. Old Orcish Shamans are shamans that have 
mastered magic, although their physical strength has declined with age."
Index: wesnoth/data/units/Orcish_Slayer.cfg
diff -u wesnoth/data/units/Orcish_Slayer.cfg:1.20 
wesnoth/data/units/Orcish_Slayer.cfg:1.21
--- wesnoth/data/units/Orcish_Slayer.cfg:1.20   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Slayer.cfg        Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=elusivefoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=25
 usage=fighter
 unit_description= _ "Orcish Slayers are fast and nimble, competent in short- 
and long-ranged combat, and use a poison attack. They make formidable 
opponents." 
Index: wesnoth/data/units/Orcish_Slurbow.cfg
diff -u wesnoth/data/units/Orcish_Slurbow.cfg:1.7 
wesnoth/data/units/Orcish_Slurbow.cfg:1.8
--- wesnoth/data/units/Orcish_Slurbow.cfg:1.7   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Slurbow.cfg       Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=orcishfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=archer
 cost=50
 usage=archer
Index: wesnoth/data/units/Orcish_Sovereign.cfg
diff -u wesnoth/data/units/Orcish_Sovereign.cfg:1.9 
wesnoth/data/units/Orcish_Sovereign.cfg:1.10
--- wesnoth/data/units/Orcish_Sovereign.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Sovereign.cfg     Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=orcishfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=120
 usage=mixed fighter
 unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They 
make the important decisions and lead their people into battle. They carry a 
bow out of necessity, but are much more skilled with the sword; all in all, 
they are powerful fighters. Their natural leadership skills make them very 
precious in battle: if the Sovereign is lost, so is the battle."
Index: wesnoth/data/units/Orcish_Warlord.cfg
diff -u wesnoth/data/units/Orcish_Warlord.cfg:1.20 
wesnoth/data/units/Orcish_Warlord.cfg:1.21
--- wesnoth/data/units/Orcish_Warlord.cfg:1.20  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Warlord.cfg       Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=orcishfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=30
 usage=fighter
 unit_description= _ "Only Orcs with both great cunning and unsurpassed 
strength can become Warlords. Skilled with both the sword and the bow, these 
beast-warriors lead the orcish fighting groups."
Index: wesnoth/data/units/Outlaw.cfg
diff -u wesnoth/data/units/Outlaw.cfg:1.17 wesnoth/data/units/Outlaw.cfg:1.18
--- wesnoth/data/units/Outlaw.cfg:1.17  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Outlaw.cfg       Tue Aug  2 12:06:24 2005
@@ -9,13 +9,10 @@
 movement_type=elusivefoot
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=40
 usage=mixed fighter
 unit_description= _ "After some years of service, former 'footpads' rise up in 
the ranks of their fellow outlaws. Having proven themselves in combat, they are 
given more dangerous tasks, and a greater share of the spoils. Though many 
opponents would mock their choice of weaponry, the outlaws are well aware of 
its deadly capacity, and also of the ready availability of ammunition. Outlaws 
are somewhat ill at ease fighting during the day, preferring the cover of 
nightfall."
@@ -85,13 +82,10 @@
        movement_type=elusivefoot
        movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
        level=2
        alignment=chaotic
        advanceto=null
+{AMLA_TOUGH 3}
        cost=40
        usage=mixed fighter
        unit_description= _ "After some years of service, former 'footpads' 
rise up in the ranks of their fellow outlaws. Having proven themselves in 
combat, they are given more dangerous tasks, and a greater share of the spoils. 
Though many opponents would mock their choice of weaponry, the outlaws are well 
aware of its deadly capacity, and also of the ready availability of ammunition. 
Outlaws are somewhat ill at ease fighting during the day, preferring the cover 
of nightfall."
Index: wesnoth/data/units/Outlaw_Queen.cfg
diff -u wesnoth/data/units/Outlaw_Queen.cfg:1.11 
wesnoth/data/units/Outlaw_Queen.cfg:1.12
--- wesnoth/data/units/Outlaw_Queen.cfg:1.11    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Outlaw_Queen.cfg Tue Aug  2 12:06:24 2005
@@ -13,11 +13,10 @@
 movement_type=elusivefoot
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=150
 ability=skirmisher,leadership
 
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.20 wesnoth/data/units/Paladin.cfg:1.21
--- wesnoth/data/units/Paladin.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Paladin.cfg      Tue Aug  2 12:06:24 2005
@@ -13,11 +13,10 @@
     holy=50
     [/resistance]
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=mounted
 cost=100
 usage=fighter
Index: wesnoth/data/units/Pirate_Galleon.cfg
diff -u wesnoth/data/units/Pirate_Galleon.cfg:1.12 
wesnoth/data/units/Pirate_Galleon.cfg:1.13
--- wesnoth/data/units/Pirate_Galleon.cfg:1.12  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Pirate_Galleon.cfg       Tue Aug  2 12:06:24 2005
@@ -6,11 +6,10 @@
 movement_type=float
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=15
 usage=null
 unit_description= _ "Pirate galleons are to transport ships what wolves are to 
sheep. Ships full of goods shouldn't be lonely, far away from any land, better 
to help them to avoid it being sunk from overloading..."
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.20 
wesnoth/data/units/Royal_Guard.cfg:1.21
--- wesnoth/data/units/Royal_Guard.cfg:1.20     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Royal_Guard.cfg  Tue Aug  2 12:06:24 2005
@@ -13,11 +13,10 @@
     [/resistance]
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=80
 usage=fighter
 unit_description= _ "Royal Guards are picked from the best swordsmen in 
Wesnoth. Serving under any of the higher nobility, they function as bodyguards, 
and partly as a badge of office for their employers. A special force of Royal 
Guards is stationed at the capitol, guarding the palace grounds and the royal 
family. Because of their trusted relationship to their superiors, they, rather 
than mercenaries, are often deployed on missions of crucial import. Their 
reliability and mastery of close combat are their best assets, for which they 
are well-renowned."
Index: wesnoth/data/units/Saurian_Flanker.cfg
diff -u wesnoth/data/units/Saurian_Flanker.cfg:1.7 
wesnoth/data/units/Saurian_Flanker.cfg:1.8
--- wesnoth/data/units/Saurian_Flanker.cfg:1.7  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Flanker.cfg      Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=lizard
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=saurian
 cost=45
 usage=scout
Index: wesnoth/data/units/Saurian_Icecaster.cfg
diff -u wesnoth/data/units/Saurian_Icecaster.cfg:1.16 
wesnoth/data/units/Saurian_Icecaster.cfg:1.17
--- wesnoth/data/units/Saurian_Icecaster.cfg:1.16       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Icecaster.cfg    Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=lizard
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=saurian
 cost=29
 usage=archer
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.16 
wesnoth/data/units/Saurian_Soothsayer.cfg:1.17
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.16      Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg   Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=lizard
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=saurian
 cost=29
 usage=healer
Index: wesnoth/data/units/Saurian_Warrior.cfg
diff -u wesnoth/data/units/Saurian_Warrior.cfg:1.16 
wesnoth/data/units/Saurian_Warrior.cfg:1.17
--- wesnoth/data/units/Saurian_Warrior.cfg:1.16 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Warrior.cfg      Tue Aug  2 12:06:24 2005
@@ -11,11 +11,10 @@
 movement_type=lizard
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic 
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=saurian
 cost=28 
 usage=scout
Index: wesnoth/data/units/Sea_Hag.cfg
diff -u wesnoth/data/units/Sea_Hag.cfg:1.22 wesnoth/data/units/Sea_Hag.cfg:1.23
--- wesnoth/data/units/Sea_Hag.cfg:1.22 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sea_Hag.cfg      Tue Aug  2 12:06:24 2005
@@ -12,11 +12,10 @@
 movement_type=swimmer
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=31
 usage=fighter
 unit_description= _ "Sea Hags are older and more experienced Nagas who have 
learned to control the water magic."
Index: wesnoth/data/units/Sea_Orc.cfg
diff -u wesnoth/data/units/Sea_Orc.cfg:1.14 wesnoth/data/units/Sea_Orc.cfg:1.15
--- wesnoth/data/units/Sea_Orc.cfg:1.14 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sea_Orc.cfg      Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=swimmer
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=20
 usage=fighter
 unit_description= _ "While often viewed as inferior to their land loving 
counterparts, Sea Orcs represent a great leap for all goblinoids as they have 
adapted to aquatic environments. With their curved swords they are competent 
fighters, although their lack of a ranged attack and poor defence on land do 
represent strategic weaknesses."
Index: wesnoth/data/units/Sea_Serpent.cfg
diff -u wesnoth/data/units/Sea_Serpent.cfg:1.11 
wesnoth/data/units/Sea_Serpent.cfg:1.12
--- wesnoth/data/units/Sea_Serpent.cfg:1.11     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sea_Serpent.cfg  Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=deepsea
 movement=8
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=80
 usage=fighter
 unit_description= _ "Sea Serpents are gigantic monsters, capable of capsizing 
boats by themselves."
Index: wesnoth/data/units/Silver_Mage.cfg
diff -u wesnoth/data/units/Silver_Mage.cfg:1.18 
wesnoth/data/units/Silver_Mage.cfg:1.19
--- wesnoth/data/units/Silver_Mage.cfg:1.18     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Silver_Mage.cfg  Tue Aug  2 12:06:24 2005
@@ -13,13 +13,10 @@
     [/resistance]
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=90
 usage=mixed fighter
 ability=teleport
@@ -152,13 +149,10 @@
            [/resistance]
        movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
        level=3
        alignment=neutral
        advanceto=null
+{AMLA_TOUGH 3}
        cost=90
        usage=mixed fighter
        ability=teleport
Index: wesnoth/data/units/Skeletal_Dragon.cfg
diff -u wesnoth/data/units/Skeletal_Dragon.cfg:1.7 
wesnoth/data/units/Skeletal_Dragon.cfg:1.8
--- wesnoth/data/units/Skeletal_Dragon.cfg:1.7  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Skeletal_Dragon.cfg      Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=undeadfly
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=180
 usage=fighter
 unit_description= _ "Long ago one of the mightiest living creatures, the 
feared Dragon has become only bones and dark sinew. Long after its death, it 
was raised through the dark powers of necromancy, which it now serves. The 
Skeletal Dragon may look like nothing more than a pile of bones, but few people 
who thought that way lived long enough to change their minds."
Index: wesnoth/data/units/Sleeping_Gryphon.cfg
diff -u wesnoth/data/units/Sleeping_Gryphon.cfg:1.11 
wesnoth/data/units/Sleeping_Gryphon.cfg:1.12
--- wesnoth/data/units/Sleeping_Gryphon.cfg:1.11        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sleeping_Gryphon.cfg     Tue Aug  2 12:06:24 2005
@@ -7,11 +7,10 @@
 movement_type=mounted
 movement=1
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=50
 usage=scout
 unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it 
up!"
Index: wesnoth/data/units/Soul_Shooter.cfg
diff -u wesnoth/data/units/Soul_Shooter.cfg:1.11 
wesnoth/data/units/Soul_Shooter.cfg:1.12
--- wesnoth/data/units/Soul_Shooter.cfg:1.11    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Soul_Shooter.cfg Tue Aug  2 12:06:24 2005
@@ -10,11 +10,10 @@
 movement_type=undeadfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=34
 unit_description= _ "The most powerful of the undead archers invariably end up 
being those who were themselves archers in their previous life. They wander the 
fields of battle, guided by the fading memory of their former skill, neither 
knowing, nor caring what their purpose, or foes be. They are driven only by a 
malice borne of the anguish of their empty and incoherent existence."
 usage=archer
Index: wesnoth/data/units/Soulless.cfg
diff -u wesnoth/data/units/Soulless.cfg:1.13 
wesnoth/data/units/Soulless.cfg:1.14
--- wesnoth/data/units/Soulless.cfg:1.13        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Soulless.cfg     Tue Aug  2 12:06:24 2005
@@ -8,23 +8,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
@@ -94,23 +81,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
@@ -183,23 +157,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
@@ -273,23 +234,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
@@ -362,23 +310,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
@@ -451,23 +386,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
@@ -540,23 +462,10 @@
 movement_type=undeadfoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=11
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
Index: wesnoth/data/units/Spectre.cfg
diff -u wesnoth/data/units/Spectre.cfg:1.16 wesnoth/data/units/Spectre.cfg:1.17
--- wesnoth/data/units/Spectre.cfg:1.16 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Spectre.cfg      Tue Aug  2 12:06:24 2005
@@ -13,11 +13,10 @@
        impact=60
 [/resistance]
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=44
 usage=scout
 unit_description= _ "Spectres, the most powerful ghosts in the undead ranks, 
can use their powers to summon a spectral sword that drains the life out of 
their foes to strengthen themselves. They also have a terrible wail that 
freezes the heart of the weak."
Index: wesnoth/data/units/Tentacle.cfg
diff -u wesnoth/data/units/Tentacle.cfg:1.6 wesnoth/data/units/Tentacle.cfg:1.7
--- wesnoth/data/units/Tentacle.cfg:1.6 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Tentacle.cfg     Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=float
 movement=2
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=15
 usage=fighter
 unit_description= _ "Tentacles of the Deep are the appendages of some larger 
monster that lurks below the waves."
Index: wesnoth/data/units/Transport_Galleon.cfg
diff -u wesnoth/data/units/Transport_Galleon.cfg:1.10 
wesnoth/data/units/Transport_Galleon.cfg:1.11
--- wesnoth/data/units/Transport_Galleon.cfg:1.10       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Transport_Galleon.cfg    Tue Aug  2 12:06:24 2005
@@ -6,11 +6,10 @@
 movement_type=float
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=14
 unit_description= _ "Transport Galleons are well-armed ships that carry 
troops. If they reach the shore, they can deposit the troops to attack."
 usage=null
Index: wesnoth/data/units/Trapper.cfg
diff -u wesnoth/data/units/Trapper.cfg:1.12 wesnoth/data/units/Trapper.cfg:1.13
--- wesnoth/data/units/Trapper.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Trapper.cfg      Tue Aug  2 12:06:24 2005
@@ -8,11 +8,10 @@
 movement_type=smallfoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=archer
 cost=26
 usage=archer
Index: wesnoth/data/units/Triton.cfg
diff -u wesnoth/data/units/Triton.cfg:1.11 wesnoth/data/units/Triton.cfg:1.12
--- wesnoth/data/units/Triton.cfg:1.11  Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Triton.cfg       Tue Aug  2 12:06:24 2005
@@ -14,11 +14,10 @@
 movement_type=swimmer
 movement=7
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=28
 usage=fighter
 unit_description= _ "Tritons are masters of the sea. Skilled in use of the 
trident, Tritons easily defeat any enemy foolish enough to wander into their 
preferred environment."
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.11 
wesnoth/data/units/Troll_Rocklobber.cfg:1.12
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.11        Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg     Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=largefoot
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=troll
 cost=32
 usage=fighter
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.20 
wesnoth/data/units/Troll_Warrior.cfg:1.21
--- wesnoth/data/units/Troll_Warrior.cfg:1.20   Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Troll_Warrior.cfg        Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=largefoot
 movement=5
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=troll
 cost=36
 usage=fighter
Index: wesnoth/data/units/Vampire_Lady.cfg
diff -u wesnoth/data/units/Vampire_Lady.cfg:1.11 
wesnoth/data/units/Vampire_Lady.cfg:1.12
--- wesnoth/data/units/Vampire_Lady.cfg:1.11    Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Vampire_Lady.cfg Tue Aug  2 12:06:24 2005
@@ -9,11 +9,10 @@
 movement_type=undeadfly
 movement=8
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=chaotic
 advanceto=null
+{AMLA_TOUGH 3}
 cost=44
 usage=mixed fighter
 unit_description= _ "Cold and beautiful, she maintains her eternal youthful 
appearance drinking the blood of the living."
Index: wesnoth/data/units/Wall_Guard.cfg
diff -u wesnoth/data/units/Wall_Guard.cfg:1.8 
wesnoth/data/units/Wall_Guard.cfg:1.9
--- wesnoth/data/units/Wall_Guard.cfg:1.8       Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Wall_Guard.cfg   Tue Aug  2 12:06:24 2005
@@ -23,11 +23,10 @@
        [/resistance]
 movement=4
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=2
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 undead_variation=archer
 cost=32
 ability=skirmisher,regenerates
Index: wesnoth/data/units/Warrior_King.cfg
diff -u wesnoth/data/units/Warrior_King.cfg:1.7 
wesnoth/data/units/Warrior_King.cfg:1.8
--- wesnoth/data/units/Warrior_King.cfg:1.7     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Warrior_King.cfg Tue Aug  2 12:06:24 2005
@@ -13,11 +13,10 @@
 movement_type=armoredfoot
 movement=6
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=3
 alignment=lawful
 advanceto=null
+{AMLA_TOUGH 3}
 cost=100
 ability=leadership
 usage=fighter
Index: wesnoth/data/units/Watch_Tower.cfg
diff -u wesnoth/data/units/Watch_Tower.cfg:1.11 
wesnoth/data/units/Watch_Tower.cfg:1.12
--- wesnoth/data/units/Watch_Tower.cfg:1.11     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Watch_Tower.cfg  Tue Aug  2 12:06:24 2005
@@ -6,11 +6,10 @@
 movement_type=none
 movement=1
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=1
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=21
 usage=fighter
 unit_description= _ "Watch Towers are good places from which to spot enemies 
and then shoot miscellaneous items at them with ballistas."
Index: wesnoth/data/units/Yeti.cfg
diff -u wesnoth/data/units/Yeti.cfg:1.8 wesnoth/data/units/Yeti.cfg:1.9
--- wesnoth/data/units/Yeti.cfg:1.8     Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Yeti.cfg Tue Aug  2 12:06:24 2005
@@ -22,11 +22,10 @@
        [/resistance]
 
 experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
 level=4
 alignment=neutral
 advanceto=null
+{AMLA_TOUGH 3}
 cost=30
 usage=fighter
 unit_description= _ "Yetis are giant humanoid creatures that live in the 
mountains. Few have ever survived an encounter with one, and their existence is 
doubted by many."




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