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[Wesnoth-cvs-commits] wesnoth/src multiplayer_lobby.cpp


From: Jon Daniel
Subject: [Wesnoth-cvs-commits] wesnoth/src multiplayer_lobby.cpp
Date: Mon, 01 Aug 2005 19:19:31 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Jon Daniel <address@hidden>     05/08/01 23:19:31

Modified files:
        src            : multiplayer_lobby.cpp 

Log message:
        * hide buttons instead of disabling and hiding them because the 
disabled buttons were visible

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_lobby.cpp.diff?tr1=1.81&tr2=1.82&r1=text&r2=text

Patches:
Index: wesnoth/src/multiplayer_lobby.cpp
diff -u wesnoth/src/multiplayer_lobby.cpp:1.81 
wesnoth/src/multiplayer_lobby.cpp:1.82
--- wesnoth/src/multiplayer_lobby.cpp:1.81      Mon Aug  1 21:33:19 2005
+++ wesnoth/src/multiplayer_lobby.cpp   Mon Aug  1 23:19:31 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_lobby.cpp,v 1.81 2005/08/01 21:33:19 j_daniel Exp $ */
+/* $Id: multiplayer_lobby.cpp,v 1.82 2005/08/01 23:19:31 j_daniel Exp $ */
 /*
    Copyright (C)
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -221,13 +221,11 @@
        if(games_menu_.selection() >= 0 && games_menu_.selection() < 
int(game_vacant_slots_.size())) {
                wassert(game_vacant_slots_.size() == game_observers_.size());
 
-               observe_game_.enable(true);
-               join_game_.enable(true);
                join_game_.hide(!game_vacant_slots_[games_menu_.selection()]);
                observe_game_.hide(!game_observers_[games_menu_.selection()]);
        } else {
-               observe_game_.enable(false);
-               join_game_.enable(false);
+               join_game_.hide();
+               observe_game_.hide();
        }
 
 }
@@ -243,6 +241,9 @@
                        current_game_ = selection;
                join_game_.hide(!game_vacant_slots_[selection]);
                observe_game_.hide(!game_observers_[selection]);
+       } else {
+               join_game_.hide();
+               observe_game_.hide();
        }
 
        const bool games_available = game_vacant_slots_.empty() == false;




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