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[Wesnoth-cvs-commits] wesnoth/data terrain.cfg help.cfg
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data terrain.cfg help.cfg |
Date: |
Mon, 01 Aug 2005 05:53:15 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/01 09:53:15
Modified files:
data : terrain.cfg help.cfg
Log message:
added more terrain descriptions, based on Jetryl's originals
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain.cfg.diff?tr1=1.64&tr2=1.65&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.36 wesnoth/data/help.cfg:1.37
--- wesnoth/data/help.cfg:1.36 Mon Aug 1 08:40:06 2005
+++ wesnoth/data/help.cfg Mon Aug 1 09:53:14 2005
@@ -442,4 +442,25 @@
<img>src=terrain/village-coast-tile.png align=left box=no</img>
<img>src=terrain/village-tropical-tile.png align=middle box=no</img>
<img>src=terrain/village-desert-tile.png align=right box=no</img>"
[/topic]
+[topic]
+id=terrain_canyon
+title= _ "Canyon"
+text= "<img>src=images/terrain/canyon.png align=left box=no</img>
+" + _ "A canyon is a gorge in the ground, leading to depths unknown. Canyons
are noted for sheer walls which would take days to traverse. As far as gameplay
is concerned, only units capable of flying over canyons can cross this terrain."
+[/topic]
+
+[topic]
+id=terrain_lava
+title= _ "Lava"
+text= "<img>src=images/terrain/lava.png align=left box=no</img>
+" + _ "The dangers inherent in trying to walk on lava are fairly obvious. This
terrain can only be crossed by those units capable of flying a considerable
distance above it."
+[/topic]
+
+[topic]
+id=terrain_ford
+title= _ "River Ford"
+text= "<img>src=images/terrain/ford.png align=left box=no</img>
+" + _ "When a river happens to be extremely shallow, passing over it is a
trivial matter for land based units. Moreover, any creature best adapted to
swimming has full mobility even at such places in the river. As far as gameplay
is concerned, a river ford is treated as either grassland or shallow water,
choosing whichever one offers the best defensive and movement bonuses for the
unit on it."
+[/topic]
+
[/help]
Index: wesnoth/data/terrain.cfg
diff -u wesnoth/data/terrain.cfg:1.64 wesnoth/data/terrain.cfg:1.65
--- wesnoth/data/terrain.cfg:1.64 Mon Aug 1 08:40:06 2005
+++ wesnoth/data/terrain.cfg Mon Aug 1 09:53:14 2005
@@ -468,7 +468,7 @@
[terrain]
symbol_image=lava
-id=ford
+id=lava
name= _ "Lava"
char=l
aliasof=X