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[Wesnoth-cvs-commits] wesnoth/data terrain.cfg help.cfg


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data terrain.cfg help.cfg
Date: Mon, 01 Aug 2005 05:53:15 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/01 09:53:15

Modified files:
        data           : terrain.cfg help.cfg 

Log message:
        added more terrain descriptions, based on Jetryl's originals

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain.cfg.diff?tr1=1.64&tr2=1.65&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text

Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.36 wesnoth/data/help.cfg:1.37
--- wesnoth/data/help.cfg:1.36  Mon Aug  1 08:40:06 2005
+++ wesnoth/data/help.cfg       Mon Aug  1 09:53:14 2005
@@ -442,4 +442,25 @@
 <img>src=terrain/village-coast-tile.png align=left box=no</img> 
<img>src=terrain/village-tropical-tile.png align=middle box=no</img> 
<img>src=terrain/village-desert-tile.png align=right box=no</img>"
 [/topic]
 
+[topic]
+id=terrain_canyon
+title= _ "Canyon"
+text= "<img>src=images/terrain/canyon.png align=left box=no</img> 
+" + _ "A canyon is a gorge in the ground, leading to depths unknown. Canyons 
are noted for sheer walls which would take days to traverse. As far as gameplay 
is concerned, only units capable of flying over canyons can cross this terrain."
+[/topic]
+
+[topic]
+id=terrain_lava
+title= _ "Lava"
+text= "<img>src=images/terrain/lava.png align=left box=no</img> 
+" + _ "The dangers inherent in trying to walk on lava are fairly obvious. This 
terrain can only be crossed by those units capable of flying a considerable 
distance above it."
+[/topic]
+
+[topic]
+id=terrain_ford
+title= _ "River Ford"
+text= "<img>src=images/terrain/ford.png align=left box=no</img> 
+" + _ "When a river happens to be extremely shallow, passing over it is a 
trivial matter for land based units. Moreover, any creature best adapted to 
swimming has full mobility even at such places in the river. As far as gameplay 
is concerned, a river ford is treated as either grassland or shallow water, 
choosing whichever one offers the best defensive and movement bonuses for the 
unit on it."
+[/topic]
+
 [/help]
Index: wesnoth/data/terrain.cfg
diff -u wesnoth/data/terrain.cfg:1.64 wesnoth/data/terrain.cfg:1.65
--- wesnoth/data/terrain.cfg:1.64       Mon Aug  1 08:40:06 2005
+++ wesnoth/data/terrain.cfg    Mon Aug  1 09:53:14 2005
@@ -468,7 +468,7 @@
 
 [terrain]
 symbol_image=lava
-id=ford
+id=lava
 name= _ "Lava"
 char=l
 aliasof=X




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