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[Wesnoth-cvs-commits] wesnoth/data/units Arch_Mage.cfg Mage_of_Light....


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Arch_Mage.cfg Mage_of_Light....
Date: Sat, 30 Jul 2005 20:31:22 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/07/31 00:31:22

Modified files:
        data/units     : Arch_Mage.cfg Mage_of_Light.cfg Bowman.cfg 
                         Longbowman.cfg Heavy_Infantryman.cfg 

Log message:
        Very minor language fixes to descriptions - probably not worth fuzzying 
translations as a result.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Longbowman.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Heavy_Infantryman.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.33 
wesnoth/data/units/Arch_Mage.cfg:1.34
--- wesnoth/data/units/Arch_Mage.cfg:1.33       Wed Jul 13 15:07:39 2005
+++ wesnoth/data/units/Arch_Mage.cfg    Sun Jul 31 00:31:22 2005
@@ -19,7 +19,7 @@
 usage=mixed fighter
 unit_description= _ "The title of Arch Mage is conferred only after a lifetime 
of study and achievement to match. Arch Magi are often employed in positions of 
education, or as advisors to those wise enough to seek the fruits of their 
wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, 
outside of the occasional task or word of advice, it gives the mage leave to 
pursue their research undisturbed. Certain others shun civilization, spending 
their days as hermits, often to study something which most would tend to frown 
upon.
 
-Though not trained for any sort of combat, if need arises an Arch Mage can 
unleash the full power of the magic arts, something which is not to be taken 
lightly.
+Though not trained for any sort of combat, if need arises an Arch Mage can 
unleash the full power of their art, something which is not to be taken lightly.
 
 Special Notes: the arch mage's fireballs are magical, and always have a high 
chance of hitting an opponent."
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.11 wesnoth/data/units/Bowman.cfg:1.12
--- wesnoth/data/units/Bowman.cfg:1.11  Sun Jul 24 16:08:35 2005
+++ wesnoth/data/units/Bowman.cfg       Sun Jul 31 00:31:22 2005
@@ -15,7 +15,7 @@
 undead_variation=archer
 cost=15
 usage=archer
-unit_description= _ "The use of archery in shooting something other than game 
was seen from its inception, and archers have had indispensable use in warfare 
since time immemorial. Usually of humble origins, hailing from the peasantry or 
the odd woodsman, bowmen have reasonable prowess with both a bow and a short 
sword, and are very common on the battlefield."
+unit_description= _ "The use of archery in shooting something other than game 
was seen from its inception, and archers have been indispensable in warfare 
since time immemorial. Usually of humble origins, hailing from the peasantry or 
the odd woodsman, bowmen have reasonable prowess with both a bow and a short 
sword, and are very common on the battlefield."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Heavy_Infantryman.cfg
diff -u wesnoth/data/units/Heavy_Infantryman.cfg:1.6 
wesnoth/data/units/Heavy_Infantryman.cfg:1.7
--- wesnoth/data/units/Heavy_Infantryman.cfg:1.6        Sun Jul 24 16:19:15 2005
+++ wesnoth/data/units/Heavy_Infantryman.cfg    Sun Jul 31 00:31:22 2005
@@ -12,7 +12,7 @@
 alignment=lawful
 advanceto=Shock Trooper
 cost=19
-unit_description= _ "Heavy infantry are a somewhat anomalous choice for 
outfitting troops. They are very difficult to send afield in war, and are 
useful mostly only in the defense of the city or castle in which they are 
stationed. Clad head to toe in full plate, and armed with large maces, heavy 
infantry excel at their sole purpose of melee combat. A few of them in the 
center of a line will shore up its strength considerably. The downsides to this 
are obvious, both in the weight of the metal, and the great care that must be 
taken of it, but in certain situations, these troops are well worth the 
trade-offs."
+unit_description= _ "Heavy infantry are an unusual choice for outfitting 
troops. They are very difficult to send afield in war, and are typically useful 
only in the defense of the city or castle in which they are stationed. Clad 
head to toe in full plate, and armed with large maces, heavy infantry excel at 
their sole purpose of melee combat. A few of them in the center of a line will 
shore up its strength considerably. The downsides to this are obvious, both in 
the weight of the metal, and the great care that must be taken of it, but in 
certain situations, these troops are well worth the trade-offs."
 get_hit_sound=groan.wav
 usage=fighter
        [attack]
Index: wesnoth/data/units/Longbowman.cfg
diff -u wesnoth/data/units/Longbowman.cfg:1.7 
wesnoth/data/units/Longbowman.cfg:1.8
--- wesnoth/data/units/Longbowman.cfg:1.7       Sun Jul 24 16:08:35 2005
+++ wesnoth/data/units/Longbowman.cfg   Sun Jul 31 00:31:22 2005
@@ -16,7 +16,7 @@
 undead_variation=archer
 cost=32
 usage=archer
-unit_description= _ "Longbows are forbidden to beginning archers simply by 
merit of physical law. It takes great strength to draw one, and the added range 
and power are useless unless one has good aim with the weapon, a gift that 
beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, 
and most bowmen look to the day they can progress to using one."
+unit_description= _ "Longbows are forbidden to beginning archers simply by 
merit of physical law. It takes great strength to draw one, and the added range 
and power are useless unless one has good aim with the weapon, a gift that 
beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, 
and most bowmen look forward to the day they can begin using one."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.27 
wesnoth/data/units/Mage_of_Light.cfg:1.28
--- wesnoth/data/units/Mage_of_Light.cfg:1.27   Wed Jul 13 15:07:39 2005
+++ wesnoth/data/units/Mage_of_Light.cfg        Sun Jul 31 00:31:22 2005
@@ -33,7 +33,7 @@
 advanceto=null
 cost=120
 usage=fighter
-unit_description= _ "After years of experience, the most devout of white magi 
have access to vast spiritual powers. By strict devotion to the path of the 
light, they can call upon its aid to chase away the shadows of the night.
+unit_description= _ "After years of experience, the most devout of white magi 
are bestowed with vast spiritual powers. By strict devotion to the path of the 
light, they can call upon its aid to chase away the shadows of the night.
 
 Following a strict code of piety and honor, these men and women work 
tirelessly to bring life and order to the troubled world in which they live.
 




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