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[Wesnoth-cvs-commits] wesnoth/data/units Arch_Mage.cfg Mage_of_Light....
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Arch_Mage.cfg Mage_of_Light.... |
Date: |
Sat, 30 Jul 2005 20:31:22 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/07/31 00:31:22
Modified files:
data/units : Arch_Mage.cfg Mage_of_Light.cfg Bowman.cfg
Longbowman.cfg Heavy_Infantryman.cfg
Log message:
Very minor language fixes to descriptions - probably not worth fuzzying
translations as a result.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Longbowman.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Heavy_Infantryman.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.33
wesnoth/data/units/Arch_Mage.cfg:1.34
--- wesnoth/data/units/Arch_Mage.cfg:1.33 Wed Jul 13 15:07:39 2005
+++ wesnoth/data/units/Arch_Mage.cfg Sun Jul 31 00:31:22 2005
@@ -19,7 +19,7 @@
usage=mixed fighter
unit_description= _ "The title of Arch Mage is conferred only after a lifetime
of study and achievement to match. Arch Magi are often employed in positions of
education, or as advisors to those wise enough to seek the fruits of their
wisdom. Many tend to wealthy patrons, a profitable enterprise for both as,
outside of the occasional task or word of advice, it gives the mage leave to
pursue their research undisturbed. Certain others shun civilization, spending
their days as hermits, often to study something which most would tend to frown
upon.
-Though not trained for any sort of combat, if need arises an Arch Mage can
unleash the full power of the magic arts, something which is not to be taken
lightly.
+Though not trained for any sort of combat, if need arises an Arch Mage can
unleash the full power of their art, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=groan.wav
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.11 wesnoth/data/units/Bowman.cfg:1.12
--- wesnoth/data/units/Bowman.cfg:1.11 Sun Jul 24 16:08:35 2005
+++ wesnoth/data/units/Bowman.cfg Sun Jul 31 00:31:22 2005
@@ -15,7 +15,7 @@
undead_variation=archer
cost=15
usage=archer
-unit_description= _ "The use of archery in shooting something other than game
was seen from its inception, and archers have had indispensable use in warfare
since time immemorial. Usually of humble origins, hailing from the peasantry or
the odd woodsman, bowmen have reasonable prowess with both a bow and a short
sword, and are very common on the battlefield."
+unit_description= _ "The use of archery in shooting something other than game
was seen from its inception, and archers have been indispensable in warfare
since time immemorial. Usually of humble origins, hailing from the peasantry or
the odd woodsman, bowmen have reasonable prowess with both a bow and a short
sword, and are very common on the battlefield."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Heavy_Infantryman.cfg
diff -u wesnoth/data/units/Heavy_Infantryman.cfg:1.6
wesnoth/data/units/Heavy_Infantryman.cfg:1.7
--- wesnoth/data/units/Heavy_Infantryman.cfg:1.6 Sun Jul 24 16:19:15 2005
+++ wesnoth/data/units/Heavy_Infantryman.cfg Sun Jul 31 00:31:22 2005
@@ -12,7 +12,7 @@
alignment=lawful
advanceto=Shock Trooper
cost=19
-unit_description= _ "Heavy infantry are a somewhat anomalous choice for
outfitting troops. They are very difficult to send afield in war, and are
useful mostly only in the defense of the city or castle in which they are
stationed. Clad head to toe in full plate, and armed with large maces, heavy
infantry excel at their sole purpose of melee combat. A few of them in the
center of a line will shore up its strength considerably. The downsides to this
are obvious, both in the weight of the metal, and the great care that must be
taken of it, but in certain situations, these troops are well worth the
trade-offs."
+unit_description= _ "Heavy infantry are an unusual choice for outfitting
troops. They are very difficult to send afield in war, and are typically useful
only in the defense of the city or castle in which they are stationed. Clad
head to toe in full plate, and armed with large maces, heavy infantry excel at
their sole purpose of melee combat. A few of them in the center of a line will
shore up its strength considerably. The downsides to this are obvious, both in
the weight of the metal, and the great care that must be taken of it, but in
certain situations, these troops are well worth the trade-offs."
get_hit_sound=groan.wav
usage=fighter
[attack]
Index: wesnoth/data/units/Longbowman.cfg
diff -u wesnoth/data/units/Longbowman.cfg:1.7
wesnoth/data/units/Longbowman.cfg:1.8
--- wesnoth/data/units/Longbowman.cfg:1.7 Sun Jul 24 16:08:35 2005
+++ wesnoth/data/units/Longbowman.cfg Sun Jul 31 00:31:22 2005
@@ -16,7 +16,7 @@
undead_variation=archer
cost=32
usage=archer
-unit_description= _ "Longbows are forbidden to beginning archers simply by
merit of physical law. It takes great strength to draw one, and the added range
and power are useless unless one has good aim with the weapon, a gift that
beginners certainly lack. Longbowmen carry their weaponry as a badge of pride,
and most bowmen look to the day they can progress to using one."
+unit_description= _ "Longbows are forbidden to beginning archers simply by
merit of physical law. It takes great strength to draw one, and the added range
and power are useless unless one has good aim with the weapon, a gift that
beginners certainly lack. Longbowmen carry their weaponry as a badge of pride,
and most bowmen look forward to the day they can begin using one."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.27
wesnoth/data/units/Mage_of_Light.cfg:1.28
--- wesnoth/data/units/Mage_of_Light.cfg:1.27 Wed Jul 13 15:07:39 2005
+++ wesnoth/data/units/Mage_of_Light.cfg Sun Jul 31 00:31:22 2005
@@ -33,7 +33,7 @@
advanceto=null
cost=120
usage=fighter
-unit_description= _ "After years of experience, the most devout of white magi
have access to vast spiritual powers. By strict devotion to the path of the
light, they can call upon its aid to chase away the shadows of the night.
+unit_description= _ "After years of experience, the most devout of white magi
are bestowed with vast spiritual powers. By strict devotion to the path of the
light, they can call upon its aid to chase away the shadows of the night.
Following a strict code of piety and honor, these men and women work
tirelessly to bring life and order to the troubled world in which they live.
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