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[Wesnoth-cvs-commits] wesnoth/src multiplayer_connect.cpp multiplayer...
From: |
Jon Daniel |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src multiplayer_connect.cpp multiplayer... |
Date: |
Mon, 25 Jul 2005 18:19:57 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Jon Daniel <address@hidden> 05/07/25 22:19:57
Modified files:
src : multiplayer_connect.cpp multiplayer_lobby.cpp
src/server : server.cpp
Log message:
Added support to show game settings at the game list just some text no
images or stuff like that.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.152&tr2=1.153&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_lobby.cpp.diff?tr1=1.76&tr2=1.77&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/server/server.cpp.diff?tr1=1.85&tr2=1.86&r1=text&r2=text
Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.152
wesnoth/src/multiplayer_connect.cpp:1.153
--- wesnoth/src/multiplayer_connect.cpp:1.152 Mon Jul 25 09:56:25 2005
+++ wesnoth/src/multiplayer_connect.cpp Mon Jul 25 22:19:56 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.152 2005/07/25 09:56:25 j_daniel Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.153 2005/07/25 22:19:56 j_daniel Exp $ */
/*
Copyright (C)
Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -932,7 +932,11 @@
level_.add_child("era", *era_cfg);
level_["experience_modifier"] =
lexical_cast<std::string>(params_.xp_modifier);
}
-
+ level_["mp_village_gold"] =
lexical_cast<std::string>(params_.village_gold);
+ level_["mp_use_map_settings"] = params_.use_map_settings ? "yes" : "no";
+ level_["mp_fog"] = params_.fog_game ? "yes" : "no";
+ level_["mp_shroud"] = params_.shroud_game ? "yes" : "no";
+
//this will force connecting clients to be using the same version
number as us.
level_["version"] = game_config::version;
Index: wesnoth/src/multiplayer_lobby.cpp
diff -u wesnoth/src/multiplayer_lobby.cpp:1.76
wesnoth/src/multiplayer_lobby.cpp:1.77
--- wesnoth/src/multiplayer_lobby.cpp:1.76 Sat Jul 2 21:37:19 2005
+++ wesnoth/src/multiplayer_lobby.cpp Mon Jul 25 22:19:56 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_lobby.cpp,v 1.76 2005/07/02 21:37:19 ott Exp $ */
+/* $Id: multiplayer_lobby.cpp,v 1.77 2005/07/25 22:19:56 j_daniel Exp $ */
/*
Copyright (C)
Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -27,7 +27,7 @@
{
std::ostringstream str;
str << HEADING_PREFIX << _("Map") << COLUMN_SEPARATOR << _("Name")
- << COLUMN_SEPARATOR << _("Status");
+ << COLUMN_SEPARATOR << _("Status") << COLUMN_SEPARATOR <<
_("Settings");
return str.str();
}
@@ -198,6 +198,12 @@
str << COLUMN_SEPARATOR << slots << " " <<
ngettext(_("Vacant Slot"), _("Vacant Slots"),
nslots);
}
+ str << COLUMN_SEPARATOR << " " << (**game)["mp_village_gold"]
<< " "
+ << _("Gold") << " " << (**game)["experience_modifier"]
<< "% " << "XP";
+ if((**game)["mp_use_map_settings"] == "yes")
+ str << " " << _("Use map settings");
+ else if((**game)["mp_fog"] == "yes")
+ str << " " << _("Fog");
game_strings.push_back(str.str());
Index: wesnoth/src/server/server.cpp
diff -u wesnoth/src/server/server.cpp:1.85 wesnoth/src/server/server.cpp:1.86
--- wesnoth/src/server/server.cpp:1.85 Thu Jul 21 20:19:15 2005
+++ wesnoth/src/server/server.cpp Mon Jul 25 22:19:57 2005
@@ -1,4 +1,4 @@
-/* $Id: server.cpp,v 1.85 2005/07/21 20:19:15 isaaccp Exp $ */
+/* $Id: server.cpp,v 1.86 2005/07/25 22:19:57 j_daniel Exp $ */
/*
Copyright (C) 2003-5 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -760,7 +760,12 @@
g->level().values["map_data"] =
data["map_data"];
g->level().values["map"] = data["map"];
}
-
+ g->level().values["mp_use_map_settings"] =
data["mp_use_map_settings"];
+ g->level().values["mp_village_gold"] =
data["mp_village_gold"];
+ g->level().values["mp_fog"] = data["mp_fog"];
+ g->level().values["mp_shroud"] = data["mp_shroud"];
+ g->level().values["experience_modifier"] =
data["experience_modifier"];
+
//update our config object which describes the
//open games, and notifies the game of where its
description
//is located at
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