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[Wesnoth-cvs-commits] wesnoth/po wesnoth-editor/en_GB.po wesnoth-ei/e...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/po wesnoth-editor/en_GB.po wesnoth-ei/e...
Date: Mon, 18 Jul 2005 16:02:29 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/18 20:02:29

Modified files:
        po/wesnoth-editor: en_GB.po 
        po/wesnoth-ei  : en_GB.po 
        po/wesnoth-httt: en_GB.po 
        po/wesnoth-lib : en_GB.po 
        po/wesnoth-tdh : en_GB.po 
        po/wesnoth-trow: en_GB.po 
        po/wesnoth     : en_GB.po 

Log message:
        updated British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-editor/en_GB.po.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-ei/en_GB.po.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-httt/en_GB.po.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-lib/en_GB.po.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-tdh/en_GB.po.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-trow/en_GB.po.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.47&tr2=1.48&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth-editor/en_GB.po
diff -u wesnoth/po/wesnoth-editor/en_GB.po:1.21 
wesnoth/po/wesnoth-editor/en_GB.po:1.22
--- wesnoth/po/wesnoth-editor/en_GB.po:1.21     Sun Jul 17 16:04:36 2005
+++ wesnoth/po/wesnoth-editor/en_GB.po  Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-17 17:50+0200\n"
-"PO-Revision-Date: 2005-05-30 11:15+0200\n"
+"PO-Revision-Date: 2005-07-18 21:59+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -21,49 +21,47 @@
 
 #: src/editor/editor.cpp:153
 msgid "Draw tiles"
-msgstr ""
+msgstr "Draw tiles"
 
 #: src/editor/editor.cpp:155
-#, fuzzy
 msgid "Fill"
-msgstr "File"
+msgstr "Fill"
 
 #: src/editor/editor.cpp:157
 msgid "Set player's starting position"
-msgstr ""
+msgstr "Set player's starting position"
 
 #: src/editor/editor.cpp:159
 msgid "Zoom in"
-msgstr ""
+msgstr "Zoom in"
 
 #: src/editor/editor.cpp:161
 msgid "Zoom out"
-msgstr ""
+msgstr "Zoom out"
 
 #: src/editor/editor.cpp:163
 msgid "Undo"
-msgstr ""
+msgstr "Undo"
 
 #: src/editor/editor.cpp:165
 msgid "Redo"
-msgstr ""
+msgstr "Redo"
 
 #: src/editor/editor.cpp:167
 msgid "Zoom to default view"
-msgstr ""
+msgstr "Zoom to default view"
 
 #: src/editor/editor.cpp:169
 msgid "Toggle grid"
-msgstr ""
+msgstr "Toggle grid"
 
 #: src/editor/editor.cpp:171
-#, fuzzy
 msgid "Resize the map"
-msgstr "Resize Map"
+msgstr "Resize the map"
 
 #: src/editor/editor.cpp:173
 msgid "Flip map"
-msgstr ""
+msgstr "Flip map"
 
 #: src/editor/editor.cpp:364
 msgid "Save the Map As"
@@ -90,6 +88,8 @@
 "Warning: Illegal characters found in the map name. You've to save under a "
 "different name."
 msgstr ""
+"Warning: Illegal characters found in the map name. Please save under a "
+"different name."
 
 #: src/editor/editor.cpp:476 src/editor/editor.cpp:555
 msgid "The file does not contain a valid map."
@@ -125,7 +125,7 @@
 
 #: src/editor/editor.cpp:1133
 msgid "Error: Illegal character in filename."
-msgstr ""
+msgstr "Error: Illegal character in filename."
 
 #: src/editor/editor.cpp:1189
 msgid "Player"
@@ -217,7 +217,7 @@
 
 #: src/editor/editor_main.cpp:231
 msgid "Battle for Wesnoth Map Editor"
-msgstr ""
+msgstr "Battle for Wesnoth Map Editor"
 
 #: src/editor/editor_palettes.cpp:311
 msgid "FG"
Index: wesnoth/po/wesnoth-ei/en_GB.po
diff -u wesnoth/po/wesnoth-ei/en_GB.po:1.35 wesnoth/po/wesnoth-ei/en_GB.po:1.36
--- wesnoth/po/wesnoth-ei/en_GB.po:1.35 Sun Jul 17 16:04:37 2005
+++ wesnoth/po/wesnoth-ei/en_GB.po      Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-17 17:51+0200\n"
-"PO-Revision-Date: 2005-06-16 17:54+0200\n"
+"PO-Revision-Date: 2005-07-18 22:01+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -72,19 +72,16 @@
 msgstr "Gweddry"
 
 #: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:55
-#, fuzzy
 msgid "Mal-un-Darak"
-msgstr "Mal-Darak"
+msgstr "Mal-un-Darak"
 
 #: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:69
-#, fuzzy
 msgid "Mal-un-Zanrad"
-msgstr "Mal-Zanrad"
+msgstr "Mal-un-Zanrad"
 
 #: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:83
-#, fuzzy
 msgid "Mal-un-Xadrux"
-msgstr "Mal-Zanrad"
+msgstr "Mal-un-Xadrux"
 
 #: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:97
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:87
@@ -1464,12 +1461,11 @@
 "versed well in combat with the spirits of darkness, to be the king's adviser."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:37
-#, fuzzy
 msgid ""
 "In all the land, there were two magi of light that clearly stood out from "
 "the rest. A mage from the East named Ravan, and myself."
 msgstr ""
-"In all the land, there were two mages of light that clearly stood out from "
+"In all the land, there were two magi of light that clearly stood out from "
 "the rest. A mage from the East named Ravan, and myself."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:42
@@ -1497,13 +1493,12 @@
 "his."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:52
-#, fuzzy
 msgid ""
 "In time, as all of the magi of death eventually do, he took his own life and "
 "reformed himself as a lich, one of the most powerful ones ever seen."
 msgstr ""
-"In time, as all of the mages of death eventually do, he took his own life "
-"and reformed himself as a lich, one of the most powerful ones ever seen."
+"In time, as all of the magi of death eventually do, he took his own life and "
+"reformed himself as a lich, one of the most powerful ones ever seen."
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:57
 msgid ""
@@ -1939,9 +1934,8 @@
 msgstr "Undead Crossing"
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:42
-#, fuzzy
 msgid "Mal-un-Karad"
-msgstr "Mal-Zanrad"
+msgstr "Mal-un-Karad"
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:84
 msgid ""
@@ -1960,15 +1954,14 @@
 "will waste too much time. Already Weldyn might be in ruins!"
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:92
-#, fuzzy
 msgid ""
 "Across this river lies the Northland. Ogres live there, as do orcs. We "
 "should proceed with caution. The undead behind us are dangerous, but the "
 "orcs may be more dangerous still."
 msgstr ""
 "Across this river lies the Northland. Ogres live there, as do orcs. We "
-"should proceed with caution. I still think we should go straight to the "
-"King, but that is now impossible."
+"should proceed with caution. The undead behind us are dangerous, but the "
+"orcs may be more dangerous still."
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:96
 msgid ""
@@ -1985,13 +1978,12 @@
 "I summon from the depths of the river those beasts which will destroy you!"
 
 #: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:144
-#, fuzzy
 msgid ""
 "It seems as if in addition to summoning undead this foul sorcerer has "
 "learned to call up demons!"
 msgstr ""
-"It seems as if in addition to summoning undead this Lich has learned to call "
-"up demons!"
+"It seems as if in addition to summoning undead this foul sorcerer has "
+"learned to call up demons!"
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:4
 msgid "An Unexpected Appearance"
Index: wesnoth/po/wesnoth-httt/en_GB.po
diff -u wesnoth/po/wesnoth-httt/en_GB.po:1.32 
wesnoth/po/wesnoth-httt/en_GB.po:1.33
--- wesnoth/po/wesnoth-httt/en_GB.po:1.32       Wed Jul 13 16:56:08 2005
+++ wesnoth/po/wesnoth-httt/en_GB.po    Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-13 18:41+0200\n"
-"PO-Revision-Date: 2005-06-04 05:43+0200\n"
+"PO-Revision-Date: 2005-07-18 21:58+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -1056,13 +1056,12 @@
 msgstr "And the ship will take us to Anduin?"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:184
-#, fuzzy
 msgid ""
 "Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
 "many magi."
 msgstr ""
 "Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
-"many mages."
+"many magi."
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:188
 msgid ""
@@ -3037,22 +3036,20 @@
 msgstr "I found someone hiding in the village!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:212
-#, fuzzy
 msgid ""
 "My lords, I have been hiding in the village from the orcs, like many of the "
 "other magi here. Perhaps we can work together to recapture the island!"
 msgstr ""
 "My lords, I have been hiding in the village from the orcs, like many of the "
-"other mages here. Perhaps we can work together to recapture the island!"
+"other magi here. Perhaps we can work together to recapture the island!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:216
 msgid "Certainly, let us join together to fight the evil ones."
 msgstr "Certainly, let us join together to fight the evil ones."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:220
-#, fuzzy
 msgid "You can now recruit magi."
-msgstr "You can now recruit mages."
+msgstr "You can now recruit magi."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:235
 msgid "Seimus"
@@ -3067,7 +3064,6 @@
 msgstr "My apprentice! How did the island fall to such as these?"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:254
-#, fuzzy
 msgid ""
 "You have not heard, master Delfador? Asheviere is trying to control the "
 "entire western coast. She hired many Orcs and sent them here. They were "
@@ -3077,7 +3073,7 @@
 "You have not heard, master Delfador? Asheviere is trying to control the "
 "entire western coast. She hired many Orcs and sent them here. They were "
 "holding me until a ship could arrive to take me to Weldyn where I am to "
-"stand trial for treason for training mages!"
+"stand trial for treason for training magi!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:259
 msgid ""
@@ -3227,9 +3223,8 @@
 msgstr "Xakae"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:277
-#, fuzzy
 msgid "Surprise! Searching for magi, and all I get is these foul humans!"
-msgstr "Surprise! Searching for Mages, and all I get is these foul humans!"
+msgstr "Surprise! Searching for magi, and all I get is these foul humans!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:311
 msgid "The temple seems to be empty."
@@ -4741,9 +4736,8 @@
 msgstr "I have come once again to aid you, friends!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:264
-#, fuzzy
 msgid "White magi? Come to help us? But what are they doing here?"
-msgstr "White mages? Come to help us? But what are they doing here?"
+msgstr "White magi? Come to help us? But what are they doing here?"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:268
 msgid ""
Index: wesnoth/po/wesnoth-lib/en_GB.po
diff -u wesnoth/po/wesnoth-lib/en_GB.po:1.25 
wesnoth/po/wesnoth-lib/en_GB.po:1.26
--- wesnoth/po/wesnoth-lib/en_GB.po:1.25        Sun Jul 17 16:04:38 2005
+++ wesnoth/po/wesnoth-lib/en_GB.po     Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-17 17:50+0200\n"
-"PO-Revision-Date: 2005-06-22 12:49+0200\n"
+"PO-Revision-Date: 2005-07-18 21:57+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -179,7 +179,7 @@
 
 #: src/hotkeys.cpp:87
 msgid "Set Player's keep"
-msgstr ""
+msgstr "Set Player's keep"
 
 #: src/hotkeys.cpp:88
 msgid "Flood Fill"
Index: wesnoth/po/wesnoth-tdh/en_GB.po
diff -u wesnoth/po/wesnoth-tdh/en_GB.po:1.22 
wesnoth/po/wesnoth-tdh/en_GB.po:1.23
--- wesnoth/po/wesnoth-tdh/en_GB.po:1.22        Wed Jul 13 16:56:10 2005
+++ wesnoth/po/wesnoth-tdh/en_GB.po     Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-13 18:41+0200\n"
-"PO-Revision-Date: 2005-03-22 17:41+0200\n"
+"PO-Revision-Date: 2005-07-18 18:05+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -405,13 +405,12 @@
 msgstr "I feel that it must be close. Could it be in that swamp?"
 
 #: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:103
-#, fuzzy
 msgid ""
 "But the ancient magi had done their job well. The book had been hidden in a "
 "grove over which Elves and Orcs had waged war for many years, and any to "
 "approach would suffer their combined wrath..."
 msgstr ""
-"But the ancient mages had done their job well. The book had been hidden in a "
+"But the ancient magi had done their job well. The book had been hidden in a "
 "grove over which Elves and Orcs had waged war for many years, and any to "
 "approach would suffer their combined wrath..."
 
@@ -541,14 +540,12 @@
 msgstr "Gack! This chest contains holy water!"
 
 #: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:400
-#, fuzzy
 msgid "Look at what the magi were guarding!"
-msgstr "Look at what the mages were guarding!"
+msgstr "Look at what the magi were guarding!"
 
 #: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:425
-#, fuzzy
 msgid "Those magi had hidden away more than it seemed!"
-msgstr "Those mages had hidden away more than it seemed!"
+msgstr "Those magi had hidden away more than it seemed!"
 
 #: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:450
 msgid "Two dozen gold. Plundering this tower is fun!"
@@ -613,7 +610,6 @@
 msgstr "Lessalin"
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:110
-#, fuzzy
 msgid ""
 "After sending the Dark Spirit away for his failure, Gwiti realized that he "
 "was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
@@ -621,31 +617,28 @@
 msgstr ""
 "After sending the Dark Spirit away for his failure, Gwiti realized that he "
 "was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
-"where the greatest mages once studied."
+"where the greatest magi once studied."
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:114
-#, fuzzy
 msgid ""
 "At last, I have reached the road. Unless I am far off my course, I should "
 "find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
 "they shall all be mine, and my power will be great enough to invade Wesnoth."
 msgstr ""
 "At last, I have reached the road. Unless I am far off my course, I should "
-"find the Tower of Kaleon here, filled with the secrets of ancient mages. "
-"Soon they shall all be mine, and my power will be great enough to invade "
-"Wesnoth."
+"find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
+"they shall all be mine, and my power will be great enough to invade Wesnoth."
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:118
 msgid "A necromancer approaches! Can this be the same one that we banished?"
 msgstr "A necromancer approaches! Can this be the same one that we banished?"
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:122
-#, fuzzy
 msgid ""
 "Accursed and dreadful one, know that we magi, guardians of the Tower of "
 "Kaleon, shall bar your way with all our spells! Flee now and you may survive."
 msgstr ""
-"Accursed and dreadful one, know that we mages, guardians of the Tower of "
+"Accursed and dreadful one, know that we magi, guardians of the Tower of "
 "Kaleon, shall bar your way with all our spells! Flee now and you may survive."
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:126
Index: wesnoth/po/wesnoth-trow/en_GB.po
diff -u wesnoth/po/wesnoth-trow/en_GB.po:1.32 
wesnoth/po/wesnoth-trow/en_GB.po:1.33
--- wesnoth/po/wesnoth-trow/en_GB.po:1.32       Wed Jul 13 16:56:11 2005
+++ wesnoth/po/wesnoth-trow/en_GB.po    Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-13 18:42+0200\n"
-"PO-Revision-Date: 2005-06-04 05:49+0200\n"
+"PO-Revision-Date: 2005-07-18 21:57+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -1574,12 +1574,11 @@
 "know that Lich you have petrified just outside of Southbay-"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1018
-#, fuzzy
 msgid ""
 "Yeah, Lich Point! Where we first used our magi in battle, and turned the "
 "tide of war against your people."
 msgstr ""
-"Yeah, Lich Point! Where we first used our mages in battle, and turned the "
+"Yes, Lich Point! Where we first used our magi in battle, and turned the "
 "tide of war against your people."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1023
@@ -2229,15 +2228,14 @@
 "that much I am sure."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:293
-#, fuzzy
 msgid ""
 "We have lost much in the last months, but we should not lose all of our "
 "knowledge. I will go forth amongst the people and spread wisdom, and see "
 "about establishing a new order of Magi in this new land."
 msgstr ""
-"We have lost much in the last months, but we should not lose all of our "
-"knowledge. I will go forth amongst the people and spread wisdom, and see "
-"about establishing a new order of Mages in this new land."
+"We have lost much in the last few months, but we should not lose all of our "
+"knowledge. I will go forth among the people and spread wisdom, and see "
+"about establishing a new order of Magi in this new land."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:298
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:303
@@ -2772,7 +2770,7 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
 msgid "Yeah, it looks like you could use all of the help you can get."
-msgstr "Yeah, it looks like you could use all of the help you can get."
+msgstr "Yes, it looks like you could use all of the help you can get."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:426
 msgid ""
@@ -3710,12 +3708,11 @@
 msgstr "This is the far end of that river bed. Legend has it- -"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:180
-#, fuzzy
 msgid ""
 "That a King banished a pair of twin Magi and their devoted followers down "
 "here after the Wesfolk war!"
 msgstr ""
-"That a King banished a pair of twin Mages and their devoted followers down "
+"That a King banished a pair of twin Magi and their devoted followers down "
 "here after the Wesfolk war!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:185
@@ -4087,12 +4084,11 @@
 "the world itself. In the distance Haldric hears a booming voice."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:163
-#, fuzzy
 msgid ""
 "Free! I'm free at last! I knew those puny magi couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
-"Free! I'm free at last! I knew those puny mages couldn't seal me in here "
+"Free! I'm free at last! I knew those puny magi couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:167
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.47 wesnoth/po/wesnoth/en_GB.po:1.48
--- wesnoth/po/wesnoth/en_GB.po:1.47    Sun Jul 17 16:04:38 2005
+++ wesnoth/po/wesnoth/en_GB.po Mon Jul 18 20:02:28 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-17 17:49+0200\n"
-"PO-Revision-Date: 2005-07-04 23:49+0200\n"
+"PO-Revision-Date: 2005-07-18 21:55+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -582,7 +582,6 @@
 "some cases, you will be given a choice of advancement options."
 
 #: data/help.cfg:164
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -592,7 +591,7 @@
 "\n"
 "\n"
 "Keep in mind that while most units have three levels, not all do, and that "
-"occasional units (such as <ref>dst=unit_Mage text=Mages</ref>) may have four."
+"occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four."
 
 #: data/help.cfg:169
 msgid "Healing"
@@ -697,7 +696,6 @@
 "Income and Upkeep."
 
 #: data/help.cfg:187
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -708,9 +706,10 @@
 msgstr ""
 "\n"
 "\n"
-"Income is simple. For every village you control, you gain one gold each "
-"turn. Thus, if you have ten villages, you would normally gain ten gold. Your "
-"Upkeep costs are subtracted from this income, as detailed below."
+"Income is simple. You have a base income of 2 gold per turn. For every "
+"village you control, you gain one additional gold each turn. Thus, if you "
+"have ten villages, you would normally gain 12 gold each turn. Your Upkeep "
+"costs are subtracted from this income, as detailed below."
 
 #: data/help.cfg:189
 msgid ""
@@ -733,7 +732,6 @@
 "you would have to pay two gold each turn in upkeep."
 
 #: data/help.cfg:191
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -743,11 +741,11 @@
 msgstr ""
 "\n"
 "\n"
-"These costs are subtracted from your Income, so in the case of twelve levels "
-"of units and ten villages, your resultant Income would be 8 gold per turn."
+"Upkeep costs are subtracted from your Income, so in the case of twelve "
+"levels of units and ten villages, your resultant Income would be 10 gold per "
+"turn."
 
 #: data/help.cfg:192
-#, fuzzy
 msgid ""
 "\n"
 "There is one important exception to Upkeep: units with the Loyal trait never "
@@ -784,17 +782,16 @@
 msgstr "About"
 
 #: data/help.cfg:210
-#, fuzzy
 msgid ""
 "Most units have two traits. However, Undead units are assigned the single "
 "trait 'Undead', and Woses do not receive any traits. Traits are "
 "modifications that change a unit's attributes slightly. They are usually "
 "randomly assigned to a unit when it is recruited."
 msgstr ""
-"Most units have two traits, with the exception of Undead units which are "
-"assigned the trait 'Undead'. Traits are modifications that change a unit's "
-"attributes slightly. They are usually randomly assigned to a unit when it is "
-"recruited."
+"Most units have two traits. However, Undead units are assigned the single "
+"trait 'Undead', and Woses do not receive any traits. Traits are "
+"modifications that change a unit's attributes slightly. They are usually "
+"randomly assigned to a unit when it is recruited."
 
 #: data/help.cfg:212
 msgid ""
@@ -1034,6 +1031,13 @@
 "\n"
 "Most units have defense of 30 to 40% on grassland."
 msgstr ""
+"Grassland represents open plains, whether cultivated, cut back for grazing, "
+"or wild. Being open ground, Grassland is both very easy to move across, but "
+"is also difficult to defend oneself in. Typically, those units that perform "
+"best on grassland are either cavalry, or very agile units which take "
+"advantage of the open space.\n"
+"\n"
+"Most units have defence of 30 to 40% on grassland."
 
 #: data/help.cfg:280 data/terrain.cfg:124 data/terrain.cfg:132
 msgid "Road"
@@ -1045,6 +1049,9 @@
 "As far as gameplay is concerned, Roads are identical to "
 "<ref>dst=terrain_grassland text=Grassland</ref>."
 msgstr ""
+"Roads are beaten paths of dirt, formed by many travellers passing over them. "
+"As far as gameplay is concerned, Roads are identical to "
+"<ref>dst=terrain_grassland text=Grassland</ref>."
 
 #: data/help.cfg:286 data/terrain.cfg:321
 msgid "Forest"
@@ -1066,6 +1073,19 @@
 "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
 "Dwarves generally receive only 30% defense in forests."
 msgstr ""
+"Forests represent any woodland with significant undergrowth, enough to "
+"hinder passage. Though they slow nearly everyone down, forests do offer "
+"better defence to most units than open ground. Cavalry, however, have so "
+"much trouble navigating them that any benefit gained by stealth is negated. "
+"Elves are an exception to this general rule for forests. Not only do they "
+"possess full movement in forests, but they also gain a considerable "
+"defensive bonus. Dwarves are another exception to this rule; though they are "
+"able to plough through the forests without much loss of speed, their utter "
+"unfamiliarity with the terrain causes them to receive no defensive bonus.\n"
+"\n"
+"Most units have 50% defence in forests, but cavalry are limited to 40%. "
+"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
+"Dwarves generally receive only 30% defence in forests."
 
 #: data/help.cfg:294 data/terrain.cfg:282
 msgid "Hills"
@@ -1083,6 +1103,15 @@
 "Most units have about 50% defense in hills, whereas cavalry are limited to "
 "40%. Dwarves enjoy 60% defense in hills."
 msgstr ""
+"Hills represent any reasonably rough terrain, with enough dips and rises in "
+"the ground to provide some cover. Hills are difficult for most troops to "
+"navigate. Dwarves, Trolls, and Orcs have enough familiarity with the terrain "
+"that they can pass through it without being slowed down. Cavalry have enough "
+"trouble navigating the terrain that any defensive aid lent by cover is "
+"negated.\n"
+"\n"
+"Most units have about 50% defence in hills, whereas cavalry are limited to "
+"40%. Dwarves enjoy 60% defence in hills."
 
 #: data/help.cfg:302 data/terrain.cfg:306
 msgid "Mountains"
@@ -1100,6 +1129,15 @@
 "\n"
 "Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
 msgstr ""
+"Mountains are steep enough that units often have to climb over obstacles to "
+"move. By this nature, they provide a considerable defensive bonus for most "
+"troops, but they also severely impede any passage through them. Most cavalry "
+"simply cannot enter mountainous terrain; however, elvish cavalry is an "
+"exception to this, as are the goblin wolf riders. Both Dwarves and Trolls "
+"are native to mountainous terrain, and have a very easy time getting "
+"around.\n"
+"\n"
+"Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%."
 
 #: data/help.cfg:310 data/terrain.cfg:51
 msgid "Swamp"
@@ -1116,6 +1154,14 @@
 "Most units make do with 30% defense in swamps. Mermen, Naga, and Saurians "
 "all generally enjoy 60%."
 msgstr ""
+"Swamps represent any sort of wetlands. Swamps slow down nearly everyone, and "
+"inhibit their ability to defend themselves. An exception to this is any race "
+"bodily skilled in navigating water; these receive both full movement and a "
+"defensive bonus.  Those that make their living in the wetlands are also "
+"adept at using this terrain for cover.\n"
+"\n"
+"Most units make do with 30% defence in swamps. Mermen, Naga, and Saurians "
+"all generally enjoy 60%."
 
 #: data/help.cfg:318 data/terrain.cfg:30
 msgid "Shallow Water"
@@ -1133,6 +1179,15 @@
 "Most units make do with 20 to 30% defense in shallow water, whereas both "
 "Naga and Mermen enjoy 60%."
 msgstr ""
+"Shallow water represents any body of water deep enough to come up to roughly "
+"a man's waist. This is enough to slow down nearly anyone and leave them wide "
+"open to attack. Dwarves, given that the water reaches up almost to their "
+"heads, have an extremely hard time of this. The exception is any race whose "
+"bodies naturally lend themselves to swimming, for which they receive a "
+"considerable defensive bonus and full movement.\n"
+"\n"
+"Most units make do with 20 to 30% defence in shallow water, whereas both "
+"Naga and Mermen enjoy 60%."
 
 #: data/help.cfg:326 data/terrain.cfg:21
 msgid "Deep Water"
@@ -1146,11 +1201,15 @@
 "\n"
 "Mermen and Naga both receive 50% defense in deep water, with full movement."
 msgstr ""
+"Deep water represents any body of water deep enough to cover a man's head. "
+"Most units cannot enter deep water: it is the domain of units which can "
+"either fly, or are exceptionally strong swimmers.\n"
+"\n"
+"Mermen and Naga both receive 50% defence in deep water, with full movement."
 
 #: data/help.cfg:334
-#, fuzzy
 msgid "Tundra"
-msgstr "undead"
+msgstr "Tundra"
 
 #: data/help.cfg:337
 msgid ""
@@ -1160,6 +1219,11 @@
 "\n"
 "Most units have 20 to 40% defense in Tundra."
 msgstr ""
+"Tundra is any grassland covered by snow, either permanently, or temporarily. "
+"Most units are slowed down by tundra, and have a harder time defending "
+"themselves.\n"
+"\n"
+"Most units have 20 to 40% defence in Tundra."
 
 #: data/help.cfg:342 data/terrain.cfg:70
 msgid "Ice"
@@ -1171,6 +1235,9 @@
 "identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
 "units, even those who can breathe underwater, cannot swim underneath ice."
 msgstr ""
+"Ice represents any body of frozen water. For gameplay purposes, it is "
+"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
+"units, even those who can breathe underwater, cannot swim underneath ice."
 
 #: data/help.cfg:348 data/terrain.cfg:370 data/terrain.cfg:430
 msgid "Castle"
@@ -1187,6 +1254,14 @@
 "\n"
 "Most units have about 60% defense in a castle."
 msgstr ""
+"Castles are any sort of permanent fortification. Nearly all units receive a "
+"considerable bonus to their defense by being stationed in a castle, and all "
+"units receive full movement in a castle. Stationing units in a castle "
+"represents its defensive capability. Without a unit in each wall hex, an "
+"enemy can simply sneak into the castle unchallenged, gaining the same "
+"defensive bonus as everyone inside.\n"
+"\n"
+"Most units have about 60% defence in a castle."
 
 #: data/help.cfg:356 data/terrain.cfg:106
 msgid "Sand"
@@ -1200,11 +1275,15 @@
 "\n"
 "Most units receive 20 to 40% defense in Sand."
 msgstr ""
+"The instability of sand makes it harder for most units to cross, and leaves "
+"them wide open to attack. In contrast, the wide feet or snakelike bodies of "
+"the lizardly races make sand much easier for them to navigate.\n"
+"\n"
+"Most units receive 20 to 40% defence in Sand."
 
 #: data/help.cfg:364 data/terrain.cfg:115
-#, fuzzy
 msgid "Desert"
-msgstr "Desert Hills"
+msgstr "Desert"
 
 #: data/help.cfg:365
 msgid ""
@@ -1212,6 +1291,9 @@
 "beaches, however for gameplay purposes they are identical. See "
 "<ref>dst=terrain_sand text=Sand</ref>."
 msgstr ""
+"Deserts have a somewhat different composition than small sand pits or "
+"beaches, however for gameplay purposes they are identical. See "
+"<ref>dst=terrain_sand text=Sand</ref>."
 
 #: data/help.cfg:370 data/terrain.cfg:353
 msgid "Cave"
@@ -1228,6 +1310,14 @@
 "\n"
 "Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%."
 msgstr ""
+"Cave terrain represents any underground cavern with enough room for a unit "
+"to pass. Most units are wholly unfamiliar with the terrain, and thus are "
+"both slowed down and hindered in defence. Dwarves and Trolls, who make their "
+"homes in caves, both have a relatively easy time navigating this terrain, "
+"especially dwarves, who by dint of their small size can navigate many "
+"obstacles that other races cannot.\n"
+"\n"
+"Most units receive 20 to 40% defence in Caves, whereas dwarves have 50%."
 
 #: data/help.cfg:378 data/terrain.cfg:157
 msgid "Savanna"
@@ -1239,6 +1329,9 @@
 "world. For gameplay purposes, they are identical to "
 "<ref>dst=terrain_grassland text=Grassland</ref>."
 msgstr ""
+"Savannas are plains of tall grass, found in the warmer climates of the "
+"world. For gameplay purposes, they are identical to "
+"<ref>dst=terrain_grassland text=Grassland</ref>."
 
 #: data/help.cfg:384 data/terrain.cfg:39 data/terrain.cfg:60
 #: data/terrain.cfg:165 data/terrain.cfg:174 data/terrain.cfg:185
@@ -1259,6 +1352,15 @@
 "Most units have 50 to 60% defense in villages, whereas cavalry receive only "
 "40%."
 msgstr ""
+"Villages represent any group of buildings, human or otherwise. Almost all "
+"units, even cavalry, have any easy time navigating villages, and most units "
+"gain a defensive bonus from being stationed in a village. Villages allow "
+"units the resources to clean and tend to their wounds, which allows any unit "
+"stationed therein to heal eight hitpoints each turn, or to be cured of "
+"poison.\n"
+"\n"
+"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
+"40%."
 
 #: data/items.cfg:264
 msgid ""
@@ -4023,12 +4125,10 @@
 #: data/units/Vampire_Lady.cfg:15 data/units/Wall_Guard.cfg:29
 #: data/units/Warrior_King.cfg:19 data/units/Watch_Tower.cfg:12
 #: data/units/Yeti.cfg:28
-#, fuzzy
 msgid "tough"
-msgstr "touch"
+msgstr "tough"
 
 #: data/units/Ancient_Lich.cfg:28
-#, fuzzy
 msgid ""
 "The final form that magi of the undead can achieve, Ancient Liches strike "
 "terror into the hearts of those who see them. Not only is their touch that "
@@ -4036,7 +4136,7 @@
 "where they stand. Should you ever come across one of these, flee fast and "
 "far, for they move faster than most undead."
 msgstr ""
-"The final form that mages of the undead can achieve, Ancient Liches strike "
+"The final form that magi of the undead can achieve, Ancient Liches strike "
 "terror into the hearts of those who see them. Not only is their touch that "
 "of death, but their spells are powerful enough to freeze even the bravest "
 "where they stand. Should you ever come across one of these, flee fast and "
@@ -4133,6 +4233,18 @@
 "Special Notes: Woses regenerate by using natural resources around them, "
 "without needing to huddle in villages to obtain sustenance and aid."
 msgstr ""
+"There is a curious story of a farmer who had a great oak in his lawn, a tree "
+"which had stood when his father first broke the soil on that land, and under "
+"which his family had many memories. It was thus a shock to him, one morning, "
+"when he awoke to find it somehow spirited away, with nothing but a bare "
+"patch of earth where it once stood. The poor farmer was never quite the "
+"same, afterwards.\n"
+"\n"
+"Such encounters are all that is known of what are presumably the most "
+"ancient of woses.\n"
+"\n"
+"Special Notes: Woses regenerate by using natural resources around them, "
+"without needing to huddle in villages to obtain sustenance and aid."
 
 #: data/units/Ancient_Wose.cfg:51 data/units/Elder_Wose.cfg:24
 #: data/units/Wose.cfg:24
@@ -4222,6 +4334,21 @@
 "Special Notes: the arch mage's fireballs are magical, and always have a high "
 "chance of hitting an opponent."
 msgstr ""
+"The title of Arch Mage is conferred only after a lifetime of study and "
+"achievement to match. Arch Magi are often employed in positions of "
+"education, or as advisors to those wise enough to seek the fruits of their "
+"wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, "
+"outside of the occasional task or word of advice, it gives the mage leave to "
+"pursue their research undisturbed. Certain others shun civilization, "
+"spending their days as hermits, often to study something which most would "
+"tend to frown upon.\n"
+"\n"
+"Though not trained for any sort of combat, if need arises an Arch Mage can "
+"unleash the full power of the magic arts, something which is not to be taken "
+"lightly.\n"
+"\n"
+"Special Notes: the arch mage's fireballs are magical, and always have a high "
+"chance of hitting an opponent."
 
 #: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:152
 #: data/units/Dark_Sorcerer.cfg:28 data/units/Deathmaster.cfg:32
@@ -4948,15 +5075,14 @@
 msgstr "Demilich"
 
 #: data/units/Demilich.cfg:17
-#, fuzzy
 msgid ""
 "After too much time dabbling with forbidden magics and dark arts, these magi "
 "have begun to pay a heavy price. Demiliches have started losing their "
 "bodies, becoming undead themselves. With time, they may become fully undead, "
 "and feared by all alike."
 msgstr ""
-"After too much time dabbling with forbidden magics and dark arts, these "
-"mages have begun to pay a heavy price. Demiliches have started losing their "
+"After too much time dabbling with forbidden magics and dark arts, these magi "
+"have begun to pay a heavy price. Demiliches have started losing their "
 "bodies, becoming undead themselves. With time, they may become fully undead, "
 "and feared by all alike."
 
@@ -5573,13 +5699,12 @@
 msgstr "Elder Mage"
 
 #: data/units/Elder_Mage.cfg:30
-#, fuzzy
 msgid ""
 "Once great, Elder Magi have seen their power a little diminished from "
 "wearying years of battle. Nevertheless they remain feared on the battlefield "
 "on account of their powerful lightning bolts."
 msgstr ""
-"Once great, Elder Mages have seen their power a little diminished from "
+"Once great, Elder Magi have seen their power a little diminished from "
 "wearying years of battle. Nevertheless they remain feared on the battlefield "
 "on account of their powerful lightning bolts."
 
@@ -5608,6 +5733,20 @@
 "Special Notes: Woses regenerate by using natural resources around them, "
 "without needing to huddle in villages to obtain sustenance and aid."
 msgstr ""
+"Woses have been said to possess many shapes, all of them tree-like in form, "
+"and as they age, to increase in size. Tales tell of woses who resemble trees "
+"in this respect as well, towering over the creatures who walk beneath them. "
+"This is the greater part of why they are so rarely seen - standing in the "
+"slumber which they so often do, a wose of that stature appears to be nothing "
+"more than an oddly-shaped tree. Even a careless elf can sometimes be "
+"fooled.\n"
+"\n"
+"Woses are not warriors by any means, however the strength they possess is "
+"obviously capable of violence, should someone manage to raise the ire of "
+"these creatures.\n"
+"\n"
+"Special Notes: Woses regenerate by using natural resources around them, "
+"without needing to huddle in villages to obtain sustenance and aid."
 
 #: data/units/Elvish_Archer.cfg:3
 msgid "Elvish Archer"
@@ -6296,6 +6435,11 @@
 "head of a charge is a terrifying sight for infantry, and is often enough to "
 "break right through a defensive line."
 msgstr ""
+"Grand Knights have reached the acme of skill with sword and lance. Wearing "
+"full plate, and riding steeds bred more for power than for speed, these "
+"warriors form the core of any serious cavalry force. A grand knight at the "
+"head of a charge is a terrifying sight for infantry, and is often enough to "
+"break right through a defensive line."
 
 #: data/units/Grand_Knight.cfg:29
 msgid ""
@@ -6304,6 +6448,10 @@
 "Special Notes: the Grand Knight's charging lance attack doubles both damage "
 "dealt and received. This does not affect his defensive retaliation."
 msgstr ""
+"\n"
+"\n"
+"Special Notes: the Grand Knight's charging lance attack doubles both damage "
+"dealt and received. This does not affect his defensive retaliation."
 
 #: data/units/Grand_Knight.cfg:49 data/units/Knight.cfg:40
 #: data/units/Lancer.cfg:33 data/units/Paladin.cfg:54
@@ -6349,6 +6497,20 @@
 "Special Notes: the great mage's fireballs are magical, and always have a "
 "high chance of hitting an opponent."
 msgstr ""
+"Any person who is even considered for the title of Great Mage is quite "
+"nearly a legend in their own time, and town criers have forcibly learnt "
+"discretion in applying the title. Merit for the title is carefully "
+"considered by a council of the leading magi of the age, and the conferment "
+"of the title is given only by a majority vote. Regardless, anyone who is "
+"seriously nominated for the honour of being called a Great Mage is, without "
+"question, a master of their art, and has surpassed almost any of their peers "
+"in skill.\n"
+"\n"
+"Though they are not warriors, by any means, the application of their art to "
+"combat is something that often causes other soldiers to stand aside in awe.\n"
+"\n"
+"Special Notes: the great mage's fireballs are magical, and always have a "
+"high chance of hitting an opponent."
 
 #: data/units/Great_Mage.cfg:109
 msgid "female^Great Mage"
@@ -6369,6 +6531,14 @@
 "Special Notes: Trolls possess the regeneration ability, which heals them as "
 "though they were always stationed in a village."
 msgstr ""
+"When a troll, gifted with abnormal strength of life, matches that with age "
+"and wisdom, it becomes something extraordinary, a beast remembered for "
+"generations. Their feats of strength and cunning are the source of most "
+"tales about trolls, and to see the stories made flesh does nothing to "
+"diminish their grandeur.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
 
 #: data/units/Gryphon.cfg:3
 msgid "Gryphon"
@@ -6389,14 +6559,13 @@
 msgstr "Gryphon Master"
 
 #: data/units/Gryphon_Master.cfg:27
-#, fuzzy
 msgid ""
 "Gryphon Masters have long experience flying the Gryphons, which have become "
 "an extension of themselves. This special relationship makes the heart of the "
 "earth-bound tremble, for these mighty pairs may strike from anywhere."
 msgstr ""
 "Gryphon Masters have long experience flying the Gryphons, which have become "
-"an extension of themselves. This special relation makes the heart of the "
+"an extension of themselves. This special relationship makes the heart of the "
 "earth-bound tremble, for these mighty pairs may strike from anywhere."
 
 #: data/units/Gryphon_Rider.cfg:3
@@ -6478,6 +6647,13 @@
 "must take care against both spearmen and archers, for whom their large size "
 "and momentum provide inviting targets."
 msgstr ""
+"Often hailing from the rather untamed regions of Wesnoth, Horsemen are "
+"trained from childhood to ride and to follow a strict code of honour. A "
+"charge made by a horseman is a powerful but reckless tactic, the worth of "
+"which has been proven time and time again on the battlefield. Horsemen excel "
+"against most infantry, especially those who have fallen out of line, but "
+"must take care against both spearmen and archers, for whom their large size "
+"and momentum provide inviting targets."
 
 #: data/units/Horseman.cfg:21
 msgid ""
@@ -6486,6 +6662,10 @@
 "Special Notes: the Horseman's only attack is a charge, which doubles both "
 "damage dealt and received. This does not affect his defensive retaliation."
 msgstr ""
+"\n"
+"\n"
+"Special Notes: the Horseman's only attack is a charge, which doubles both "
+"damage dealt and received. This does not affect his defensive retaliation."
 
 #: data/units/Initiate.cfg:3
 msgid "Initiate"
@@ -6546,6 +6726,12 @@
 "patience, are far safer than a charge. Their lances are still at the ready, "
 "however, and growing experience with these weapons is only to their benefit."
 msgstr ""
+"Horsemen of skill and discipline are promoted to Knights. Veterans of "
+"combat, they have seen the often-fatal results of a failed charge, and have "
+"learnt discretion in its use. Knights, therefore, carry swords in their "
+"armament, and practice tactics which, although requiring of much more "
+"patience, are far safer than a charge. Their lances are still at the ready, "
+"however, and growing experience with these weapons is only to their benefit."
 
 #: data/units/Knight.cfg:21
 msgid ""
@@ -6554,6 +6740,10 @@
 "Special Notes: the Knight's charging lance attack doubles both damage dealt "
 "and received. This does not affect his defensive retaliation."
 msgstr ""
+"\n"
+"\n"
+"Special Notes: the Knight's charging lance attack doubles both damage dealt "
+"and received. This does not affect his defensive retaliation."
 
 #: data/units/Lancer.cfg:3
 msgid "Lancer"
@@ -6568,6 +6758,12 @@
 "infantrymen who've made the mistake of breaking formation, and in piercing "
 "defensive lines. However, they have limited use in defense."
 msgstr ""
+"Lancers are some of the bravest and most feared riders in all of Wesnoth. "
+"Clad in minimal armour, they free themselves to ride swiftly, faster than any 
"
+"of their peers. The daring tactics they employ are a double-edged sword, "
+"often winning either glory, or a swift death. Lancers excel in hunting down "
+"infantrymen who've made the mistake of breaking formation, and in piercing "
+"defensive lines. However, they have limited use in defence."
 
 #: data/units/Lancer.cfg:30
 msgid ""
@@ -6576,24 +6772,26 @@
 "Special Notes: the Lancer's charging lance attack doubles both damage dealt "
 "and received. This does not affect his defensive retaliation."
 msgstr ""
+"\n"
+"\n"
+"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
+"and received. This does not affect his defensive retaliation."
 
 #: data/units/Lich.cfg:3
 msgid "Lich"
 msgstr "Lich"
 
 #: data/units/Lich.cfg:25
-#, fuzzy
 msgid ""
 "Liches are magi that have committed completely to the path of the dark arts. "
 "To gain control over the undead, Liches have forfeited their own bodies, "
 "becoming undead themselves. This grants them the ability to drain the life "
 "from their opponents with a single touch, and to cast powerful cold spells."
 msgstr ""
-"Liches are mages that have committed completely to the path of the dark "
-"arts. To gain control over the undead, Liches have forfeited their own "
-"bodies, becoming undead themselves. This grants them the ability to drain "
-"the life from their opponents with a single touch, and to cast powerful cold "
-"spells."
+"Liches are magi that have committed completely to the path of the dark arts. "
+"To gain control over the undead, Liches have forfeited their own bodies, "
+"becoming undead themselves. This grants them the ability to drain the life "
+"from their opponents with a single touch, and to cast powerful cold spells."
 
 #: data/units/Lieutenant.cfg:3
 msgid "Lieutenant"
@@ -6664,6 +6862,26 @@
 "Special Notes: the ranged attack of a mage is magical, and always has a high "
 "chance of hitting an opponent."
 msgstr ""
+"Humans have often pondered the workings of the world in which they live. "
+"Some endeavor to take this beyond idle musing, to set it as the primary "
+"enterprise of their lives. Magi have spent several years in study, and have "
+"amassed a sum of knowledge which sets them apart. In a world where few "
+"people can read and write, these men and women have committed themselves "
+"fully to the pursuit of knowledge. Their ranks are filled with the children "
+"of hopeful nobility, or those who sought an escape from the intellectual "
+"void begotten by a life of manual labor.\n"
+"\n"
+"It is an irony that, with all the knowledge they have amassed and their "
+"unassuming monopoly of it, the collective community of magi could likely "
+"rule society, were they ever to try. However, their true love is neither "
+"money, nor power, and those who see the study of magic as a means to such "
+"ends often lack the very conviction that is required for true mastery.\n"
+"\n"
+"Physically frail, and lacking familiarity with combat, magi do possess "
+"certain arts which are of great utility in battle.\n"
+"\n"
+"Special Notes: the ranged attack of a mage is magical, and always has a high "
+"chance of hitting an opponent."
 
 #: data/units/Mage.cfg:47 data/units/Mage.cfg:130
 #: data/units/Silver_Mage.cfg:108 data/units/Silver_Mage.cfg:252
@@ -6700,6 +6918,20 @@
 "also have the power of Illumination, which increases the lighting level in "
 "the area adjacent to the mage."
 msgstr ""
+"After years of experience, the most devout of white magi have access to vast "
+"spiritual powers. By strict devotion to the path of the light, they can call "
+"upon its aid to chase away the shadows of the night.\n"
+"\n"
+"Following a strict code of piety and honour, these men and women work "
+"tirelessly to bring life and order to the troubled world in which they "
+"live.\n"
+"\n"
+"Special Notes: the light cast by a mage of light is magical in nature, and "
+"always has a high chance of hitting an opponent. This light does tremendous "
+"damage to the undead, and even does some to living creatures. Magi of Light "
+"are capable of healing units around them, and curing them of poison. They "
+"also have the power of Illumination, which increases the lighting level in "
+"the area adjacent to the mage."
 
 #: data/units/Mage_of_Light.cfg:59 data/units/Mage_of_Light.cfg:144
 #: data/units/Mermaid_Diviner.cfg:56 data/units/Mermaid_Priestess.cfg:45
@@ -7023,24 +7255,22 @@
 msgstr "Necromancer"
 
 #: data/units/Necromancer.cfg:16
-#, fuzzy
 msgid ""
 "Necromancers are magi that have decided to follow the paths of the dark "
 "arts. By tapping into the power of the undead, Necromancers can cast spells "
 "that drain the lifeforce from their foes and add it to their own."
 msgstr ""
-"Necromancers are Mages that have decided to follow the paths of the dark "
+"Necromancers are magi that have decided to follow the paths of the dark "
 "arts. By tapping into the power of the undead, Necromancers can cast spells "
-"that drain the life force from their foes and add it to their own."
+"that drain the lifeforce from their foes and add it to their own."
 
 #: data/units/Necrophage.cfg:3
 msgid "Necrophage"
 msgstr "Necrophage"
 
 #: data/units/Necrophage.cfg:17
-#, fuzzy
 msgid "satiated"
-msgstr "Initiate"
+msgstr "satiated"
 
 #: data/units/Necrophage.cfg:26
 msgid ""
@@ -7444,6 +7674,11 @@
 "in combat, and their piety grants them other gifts. A Paladin is a bane to "
 "the unworldly, and has trained in ministering to the wounds of his comrades."
 msgstr ""
+"Knights of the highest virtue, Paladins have sworn themselves to monastic "
+"orders, pledging their might to the cause of righteousness. Though not as "
+"imposing on the battlefield as a Grand Knight, a Paladin is a powerful force "
+"in combat, and their piety grants them other gifts. A Paladin is a bane to "
+"the unworldly, and has trained in ministering to the wounds of his comrades."
 
 #: data/units/Paladin.cfg:34
 msgid ""
@@ -7455,6 +7690,13 @@
 "some to living creatures.  Paladins are capable of some healing, though they "
 "can only delay the effects of poison, not cure them entirely."
 msgstr ""
+"\n"
+"\n"
+"Special Notes: the Paladin's charging lance attack doubles both damage dealt "
+"and received. This does not affect his defensive retaliation. The Paladin's "
+"holy attack with his sword deals tremendous damage to the undead, and even "
+"some to living creatures.  Paladins are capable of some healing, though they "
+"can only delay the effects of poison, not cure them entirely."
 
 #: data/units/Peasant.cfg:3
 msgid "Peasant"
@@ -7554,6 +7796,10 @@
 "significance of this change is often lost on the peasantry, who mistakenly "
 "title Master Magi as "
 msgstr ""
+"Upon the successful termination of their apprenticeship, a mage is stripped "
+"of the blue robes of an apprentice, and given the red robes of a master. The "
+"significance of this change is often lost on the peasantry, who mistakenly "
+"title Master Magi as "
 
 #: data/units/Red_Mage.cfg:100
 msgid "female^Red Mage"
@@ -7854,6 +8100,31 @@
 "villages instantly, though the player must control both, and the destination "
 "village must be unoccupied."
 msgstr ""
+"The many paths that a mage can take in study lead to strikingly different "
+"ends. Silver magi have devoted themselves to a study of the forces that bind "
+"the world together, and have managed, somewhat, to lift the veil of a world "
+"far more vast than most men would ever imagine. Often viewed as sages, or "
+"wandering mystics, silver magi act under an agenda which is obscure even to "
+"their own colleagues. Though helpful to the magisteriums which often employ "
+"them in the field, they remain somewhat aloof.\n"
+"\n"
+"They have, in fact, their own order among the ranks of magi, an order "
+"which withholds certain secrets from their peers. One of these is an "
+"apparent ability to cross great distances, faster than one could possibly "
+"travel on foot. Members of the silver order ardently refuse to discuss the "
+"workings of this with any of their fellow magi, and on those rare occasions "
+"when others have pried into their work, they have always abandoned the "
+"endeavour, never to speak of it again.\n"
+"\n"
+"Silver magi are often more physically adept than other magi, and their skills 
"
+"are of undeniable use on the battlefield, if one can manage to coerce the "
+"mage into applying them.\n"
+"\n"
+"Special Notes: the ranged attack of a silver mage is magical, and always has "
+"a high chance of hitting an opponent. Silver Magi are highly resistant to "
+"many forms of magical damage. They can also teleport between any two "
+"villages instantly, though the player must control both, and the destination "
+"village must be unoccupied."
 
 #: data/units/Silver_Mage.cfg:147
 msgid "female^Silver Mage"
@@ -8092,6 +8363,16 @@
 "Special Notes: Trolls possess the regeneration ability, which heals them as "
 "though they were always stationed in a village."
 msgstr ""
+"Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, "
+"who remain baffled at the origins of these creatures, and perhaps more "
+"importantly, the driving force behind their unnatural vitality and strength. "
+"A fully-grown troll towers above a man, and, even unarmed, would be a great "
+"threat in combat. The large clubs typically favoured in fighting act as "
+"extensions of their arms, used for the same purpose of mauling their prey "
+"into submission.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
 
 #: data/units/Troll_Hero.cfg:3
 msgid "Troll Hero"
@@ -8106,6 +8387,12 @@
 "Special Notes: Trolls possess the regeneration ability, which heals them as "
 "though they were always stationed in a village."
 msgstr ""
+"Some trolls are born with an undue share of the strength and vitality that "
+"characterizes their race. In a society where might makes right, those of "
+"their ilk revere them as heroes.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
 
 #: data/units/Troll_Rocklobber.cfg:3
 msgid "Troll Rocklobber"
@@ -8124,6 +8411,16 @@
 "regeneration ability, which heals them as though they were always stationed "
 "in a village."
 msgstr ""
+"The thought of throwing a boulder in combat has certainly occurred to many "
+"trolls, and some have taken to them as a weapon of choice. Because such "
+"stones are not always easy to find, Rocklobbers have taken to carrying them "
+"in sacks slung over their shoulders. The same leather out of which the sack "
+"is formed is easily adapted to a crude sling.\n"
+"\n"
+"Special Notes: though unwieldy, a stone thrown by one of these monsters is "
+"much more deadly than any arrow, if it manages to hit. Trolls possess the "
+"regeneration ability, which heals them as though they were always stationed "
+"in a village."
 
 #: data/units/Troll_Warrior.cfg:3
 msgid "Troll Warrior"
@@ -8143,6 +8440,17 @@
 "Special Notes: Trolls possess the regeneration ability, which heals them as "
 "though they were always stationed in a village."
 msgstr ""
+"Trolls typically neither need nor prefer to use any proper armament in "
+"combat, as large 'sticks and stones' serve them all too well. However, "
+"trolls have been seen on numerous occasions clad in rough-shod armour and "
+"bearing metal hammers. It is speculated that their typical orcish allies are "
+"the source and often crafters of these, as expeditions into several forcibly-"
+"vacated troll holes have shown little evidence of tool use, and certainly no "
+"metalworking of any kind. Given how dangerous a troll is in combat, the "
+"thought of a troll in full armour is entirely unsettling.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
 
 #: data/units/Troll_Whelp.cfg:3
 msgid "Troll Whelp"
@@ -8159,6 +8467,14 @@
 "Special Notes: Trolls possess the regeneration ability, which heals them as "
 "though they were always stationed in a village."
 msgstr ""
+"Describing a troll as a whelp is something of an oxymoron, given that their "
+"bodies are already much hardier than that of a grown man. They are clumsy "
+"and not yet capable of walking properly, forced instead to shamble about on "
+"all fours, but any inhibition this causes them is more than made up for by "
+"the raw strength of their race.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
 
 #: data/units/Vampire_Bat.cfg:3
 msgid "Vampire Bat"
@@ -8287,6 +8603,21 @@
 "damage to the undead, and can even damage living creatures. White magi are "
 "capable of healing units around them, and curing them of poison."
 msgstr ""
+"Some magi, as they learn about the world around them, and learn the truth of "
+"the suffering and squalor in which humanity too often lives, find that they "
+"cannot bring themselves to be cloistered into a life of study. These men and "
+"women give up the life of a mage, and join monastic orders, dedicating the "
+"skills they have been given to the good of all. After their ordination, "
+"they often travel the world, ministering to sickness and injuries.\n"
+"\n"
+"Though not trained for combat, there is one enemy against which they are a "
+"potent ally. If need arises, they can call on the power of the Light to "
+"banish the unworldly from the mortal plane.\n"
+"\n"
+"Special Notes: the light cast by a white mage is magical in nature, and "
+"always has a high chance of hitting an opponent. This light does tremendous "
+"damage to the undead, and can even damage living creatures. White magi are "
+"capable of healing units around them, and curing them of poison."
 
 #: data/units/White_Mage.cfg:81
 msgid "female^White Mage"
@@ -8328,6 +8659,19 @@
 "Special Notes: Woses regenerate by using natural resources around them, "
 "without needing to huddle in villages to obtain sustenance and aid."
 msgstr ""
+"Rarely seen, even by elves, a Wose is an order of creature about which "
+"little is known. The elves are the source of most of this knowledge; they "
+"know that these beings are not descended from trees, despite the similarity "
+"in form, and they know that a wose is more closely tied to the faerie world "
+"than the elves themselves, though in a different way. The motives and "
+"workings of their kind are unknown, though most posit the obvious idea that "
+"woses are wardens of the natural world.\n"
+"\n"
+"Woses are utterly unwarlike, but possess a great strength. They are, "
+"however, neither used to, nor quick at moving around.\n"
+"\n"
+"Special Notes: Woses regenerate by using natural resources around them, "
+"without needing to huddle in villages to obtain sustenance and aid."
 
 #: data/units/Wraith.cfg:3
 msgid "Wraith"
@@ -9658,9 +10002,8 @@
 msgstr "invalid network handle"
 
 #: src/network.cpp:99
-#, fuzzy
 msgid "Client disconnected"
-msgstr "Remote host disconnected."
+msgstr "Client disconnected"
 
 #: src/network.cpp:417
 msgid "Could not add socket to socket set"
@@ -9671,9 +10014,8 @@
 msgstr "Could not send initial handshake"
 
 #: src/playcampaign.cpp:143
-#, fuzzy
 msgid " replay"
-msgstr "replay"
+msgstr " replay"
 
 #: src/playcampaign.cpp:151
 msgid "Do you want to save a replay of this scenario?"




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