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[Wesnoth-cvs-commits] wesnoth src/language.cpp ./changelog
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth src/language.cpp ./changelog |
Date: |
Mon, 18 Jul 2005 15:22:16 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/18 19:22:16
Modified files:
src : language.cpp
. : changelog
Log message:
fix LANGUAGE environment variable blocking translations working
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/language.cpp.diff?tr1=1.97&tr2=1.98&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.794&tr2=1.795&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.794 wesnoth/changelog:1.795
--- wesnoth/changelog:1.794 Mon Jul 18 18:59:08 2005
+++ wesnoth/changelog Mon Jul 18 19:22:16 2005
@@ -11,6 +11,7 @@
* fixed some typos (#13714,#13715,#13716,#13717,#13718)
* added terrain descriptions to in-game help
* fixed blank terrain entries in unit help
+ * explicitly ignore environment variable LANGUAGE (forum thread 6614)
* unit balancing and modifications:
* max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
added to max HP, with no auto-heal; Necrophage has healing AMLA
Index: wesnoth/src/language.cpp
diff -u wesnoth/src/language.cpp:1.97 wesnoth/src/language.cpp:1.98
--- wesnoth/src/language.cpp:1.97 Sat Jul 2 21:37:19 2005
+++ wesnoth/src/language.cpp Mon Jul 18 19:22:16 2005
@@ -1,4 +1,4 @@
-/* $Id: language.cpp,v 1.97 2005/07/02 21:37:19 ott Exp $ */
+/* $Id: language.cpp,v 1.98 2005/07/18 19:22:16 ott Exp $ */
/* vim:set encoding=utf-8: */
/*
Copyright (C) 2003 by David White <address@hidden>
@@ -124,6 +124,15 @@
static void wesnoth_setlocale(int category, std::string const &slocale)
{
char const *locale = slocale.c_str();
+ // FIXME: ideally we should check LANGUAGE and on first invocation
+ // use that value, so someone with es would get the game in Spanish
+ // instead of en_US the first time round
+ // LANGUAGE overrides other settings, so for now just get rid of it
+ // does Windows have unsetenv? if so, can make this unconditional
+#ifndef _WIN32
+ unsetenv ("LANGUAGE"); // void so no return value to check
+#endif
+
#ifdef __BEOS__
if(setenv ("LANG", locale, 1) == -1)
std::cerr << "setenv LANG failed: " << strerror(errno);
@@ -167,6 +176,8 @@
if (res == NULL)
std::cerr << "WARNING: setlocale() failed for "
<< locale << ".\n";
+ else
+ std::cerr << "set locale to " << locale << "\n";
}
bool set_language(const language_def& locale)
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