wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/units Great_Troll.cfg Troll.cfg Tr...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Great_Troll.cfg Troll.cfg Tr...
Date: Wed, 13 Jul 2005 11:58:59 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/13 15:58:59

Modified files:
        data/units     : Great_Troll.cfg Troll.cfg Troll_Hero.cfg 
                         Troll_Rocklobber.cfg Troll_Warrior.cfg 
                         Troll_Whelp.cfg 

Log message:
        new troll descriptions, edited from Jetryl's originals

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Troll.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Hero.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Great_Troll.cfg
diff -u wesnoth/data/units/Great_Troll.cfg:1.6 
wesnoth/data/units/Great_Troll.cfg:1.7
--- wesnoth/data/units/Great_Troll.cfg:1.6      Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Great_Troll.cfg  Wed Jul 13 15:58:59 2005
@@ -23,7 +23,9 @@
 advanceto=null
 undead_variation=troll
 cost=38
-unit_description= _ "Great Trolls are strong and brutal humanoid monsters with 
the amazing ability to regenerate themselves, so that they recover from wounds 
on their own, even during battle."
+unit_description= _ "When a troll, gifted with abnormal strength of life, 
matches that with age and wisdom, it becomes something extraordinary, a beast 
remembered for generations. Their feats of strength and cunning are the source 
of most tales about trolls, and to see the stories made flesh does nothing to 
diminish their grandeur.
+
+Special Notes: Trolls possess the regeneration ability, which heals them as 
though they were always stationed in a village."
 get_hit_sound=ugg.wav
 usage=fighter
        [attack]
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.22 wesnoth/data/units/Troll.cfg:1.23
--- wesnoth/data/units/Troll.cfg:1.22   Thu Jun  2 19:26:45 2005
+++ wesnoth/data/units/Troll.cfg        Wed Jul 13 15:58:59 2005
@@ -14,10 +14,9 @@
 advanceto=Troll Warrior
 undead_variation=troll
 cost=32
-unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome 
strength. Their stone-like bodies have grown to a size much taller than a man, 
and their terrifying ability to recover from wounds make them a formidable foe 
even far from the mountainous ground they prefer to fight in. An adult troll is 
smarter, faster, stronger, and though one would dare not say it to their face, 
uglier than any of their children. They wield heavy clubs with brutal 
proficiency, and form a bulwark of strength in any battle they participate in - 
the only weakness they have, if such can be said, is their inability to fight 
at a distance.
+unit_description= _ "Trolls have been a mote to trouble the thoughts of 
humanity and dwarf-kind, who remain baffled at the origins of these creatures, 
and perhaps more importantly, the driving force behind their unnatural vitality 
and strength. A fully-grown troll towers above a man, and, even unarmed, would 
be a great threat in combat. The large clubs typically favored in fighting act 
as extensions of their arms, used for the same purpose of mauling their prey 
into submission.
 
-Usage:
-Trolls fight well on rough, rocky terrain, especially at night. They are 
vulnerable to archers, especially in open terrain, and should always have a 
healthy fear of spellcasters in all terrain. They are quite powerful against 
brittle foes, like skeletons, and quite weak against well armored or naturally 
resilient enemies, such as their woodland counterpart, the wose. Their 
regeneration allows them to cure poison and heal wounds without the aid of a 
nearby village. Their relatively slow speed is a liability, as is their 
weakness during daylight hours."
+Special Notes: Trolls possess the regeneration ability, which heals them as 
though they were always stationed in a village."
 get_hit_sound=ugg.wav
 usage=fighter
        [attack]
Index: wesnoth/data/units/Troll_Hero.cfg
diff -u wesnoth/data/units/Troll_Hero.cfg:1.6 
wesnoth/data/units/Troll_Hero.cfg:1.7
--- wesnoth/data/units/Troll_Hero.cfg:1.6       Mon Apr 18 14:58:45 2005
+++ wesnoth/data/units/Troll_Hero.cfg   Wed Jul 13 15:58:59 2005
@@ -14,7 +14,9 @@
 advanceto=Great Troll
 undead_variation=troll
 cost=30
-unit_description= _ "Troll heroes are strong and brutal humanoid monsters with 
the amazing ability to regenerate themselves, so that they recover from wounds 
on their own, even during battle."
+unit_description= _ "Some trolls are born with an undue share of the strength 
and vitality that characterizes their race. In a society where might makes 
right, those of their ilk revere them as heroes.
+
+Special Notes: Trolls possess the regeneration ability, which heals them as 
though they were always stationed in a village."
 get_hit_sound=ugg.wav
 usage=fighter
        [attack]
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.9 
wesnoth/data/units/Troll_Rocklobber.cfg:1.10
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.9 Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg     Wed Jul 13 15:58:59 2005
@@ -24,10 +24,9 @@
 undead_variation=troll
 cost=32
 usage=fighter
-unit_description= _ "Given the monstrous strength of their race, trolls can 
turn rather mundane implements into weapons of deadly force. Some trolls piece 
together crude slings, little different from what a child would use, save for 
the fact that they hurl boulders instead of pebbles. Though not especially 
accurate, a rock thrown by one of these monsters can cripple a man if it hits 
him. Despite being burdened by their heavy ammunition, and lacking in any sort 
of melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps 
even uglier than the whelp it once was, and a troll's fist serves as well as a 
man's hammer in combat. Furthermore, their ability to strike back at an enemy 
archer makes fighting them a dicey proposition at any range, unless one can 
attack under heavy cover of terrain.
+unit_description= _ "The thought of throwing a boulder in combat has certainly 
occurred to many trolls, and some have taken to them as a weapon of choice. 
Because such stones are not always easy to find, Rocklobbers have taken to 
carrying them in sacks slung over their shoulders. The same leather out of 
which the sack is formed is easily adapted to a crude sling.
 
-Usage:
-Troll Rocklobbers fight well on rough, rocky terrain, especially at night. 
Unlike most others of their race, a Troll Rocklobber will make many archers 
think twice about attacking, and is quite dangerous for an enemy spellcaster to 
attack. They are quite powerful against brittle foes, like skeletons, and quite 
weak against well armored or naturally resilient enemies, such as their 
woodland counterpart, the wose. Their regeneration allows them to cure poison 
and heal wounds without the aid of a nearby village. Their relatively slow 
speed is a liability, as is their weakness during daylight hours. The greatest 
danger to a Troll Rocklobber is a powerful melee unit attacking them in open 
terrain during the day, when they are weakest."
+Special Notes: though unwieldy, a stone thrown by one of these monsters is 
much more deadly than any arrow, if it manages to hit. Trolls possess the 
regeneration ability, which heals them as though they were always stationed in 
a village."
 get_hit_sound=ugg.wav
        [attack]
                name=fist
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.18 
wesnoth/data/units/Troll_Warrior.cfg:1.19
--- wesnoth/data/units/Troll_Warrior.cfg:1.18   Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Troll_Warrior.cfg        Wed Jul 13 15:58:59 2005
@@ -24,10 +24,9 @@
 undead_variation=troll
 cost=36
 usage=fighter
-unit_description= _ "A terrifying, monstrous bastion of strength, a Troll 
Warrior brings to fore all the tales that have been told of their race's 
terrifying power. Wielding massive hammers that could knock a house off its 
foundation, and able to absorb a seemingly endless rash of punishment, Troll 
Warriors are capable of singlehandedly changing the strategies of an enemy 
commander they face. A troll warrior is not something brought down by one man, 
but by a whole group of them, fighting desperately against this hideous 
strength borne before them. That which causes the most terror about a troll 
warrior, is not their appearance, or their power, but the fact that one brought 
even within an inch of its life will shortly return to its full strength if it 
is not truly sent to death.
+unit_description= _ "Trolls typically neither need nor prefer to use any 
proper armament in combat, as large 'sticks and stones' serve them all too 
well. However, trolls have been seen on numerous occasions clad in rough-shod 
armor and bearing metal hammers. It is speculated that their typical orcish 
allies are the source and often crafters of these, as expeditions into several 
forcibly-vacated troll holes have shown little evidence of tool use, and 
certainly no metalworking of any kind. Given how dangerous a troll is in 
combat, the thought of a troll in full armor is entirely unsettling.
 
-Usage:
-Troll Warriors fight well on rough, rocky terrain, especially at night. Though 
vulnerable to archers and spellcasters, especially in open terrain, the raw 
power of a Troll Warrior makes it a foe that generally must be brought down by 
several enemies. There are few enemies which can engage them in one-on-one 
combat without a great danger of being killed on the same turn. Their 
regeneration allows them to cure poison, and heal wounds without the aid of a 
nearby village. Their relative weakness during daylight hours is a liability, 
though a Troll Warrior is still very powerful during the day."
+Special Notes: Trolls possess the regeneration ability, which heals them as 
though they were always stationed in a village."
 get_hit_sound=ugg.wav
        [attack]
        name=hammer
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.17 
wesnoth/data/units/Troll_Whelp.cfg:1.18
--- wesnoth/data/units/Troll_Whelp.cfg:1.17     Thu Jun  2 06:22:40 2005
+++ wesnoth/data/units/Troll_Whelp.cfg  Wed Jul 13 15:58:59 2005
@@ -15,10 +15,9 @@
 undead_variation=troll
 cost=13
 usage=fighter
-unit_description= _ "The word 'whelp,' applied even to fearsome animals like 
wolves and lions, brings to mind images of frail, helpless, and even 'cute' 
creatures, so young they can hardly stand on their own feet. Given the nature 
of Trolls, however, a Troll 'whelp' already possesses the terrifying strength 
native to their race. Troll whelps stumble about with bodies bigger than grown 
men, and with strength to match. Their uncanny regeneration, and stone-like 
skin, make them monstrous opponents, especially on their favored ground in the 
mountains and hills from whence they came. The only reassurance one has in 
fighting a troll whelp is their slow speed, and the fact that they have not 
grown to their full strength... yet.
+unit_description= _ "Describing a troll as a whelp is something of an 
oxymoron, given that their bodies are already much hardier than that of a grown 
man. They are clumsy and not yet capable of walking properly, forced instead to 
shamble about on all fours, but any inhibition this causes them is more than 
made up for by the raw strength of their race.
 
-Usage:
-Troll Whelps fight well on rough, rocky terrain, especially at night. They are 
vulnerable to archers, especially in open terrain, and should always have a 
healthy fear of spellcasters in all terrain. They are quite powerful against 
brittle foes, like skeletons, and quite weak against well armored or naturally 
resilient enemies, such as their woodland counterpart, the wose. Their 
regeneration allows them to cure poison and heal wounds without the aid of a 
nearby village. Their relatively slow speed is a liability, as is their 
weakness during daylight hours."
+Special Notes: Trolls possess the regeneration ability, which heals them as 
though they were always stationed in a village."
 get_hit_sound=ugg.wav
        [attack]
        name=fist




reply via email to

[Prev in Thread] Current Thread [Next in Thread]