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[Wesnoth-cvs-commits] wesnoth/data/units Great_Troll.cfg Troll.cfg Tr...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Great_Troll.cfg Troll.cfg Tr... |
Date: |
Wed, 13 Jul 2005 11:58:59 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/13 15:58:59
Modified files:
data/units : Great_Troll.cfg Troll.cfg Troll_Hero.cfg
Troll_Rocklobber.cfg Troll_Warrior.cfg
Troll_Whelp.cfg
Log message:
new troll descriptions, edited from Jetryl's originals
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Troll.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Hero.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Great_Troll.cfg
diff -u wesnoth/data/units/Great_Troll.cfg:1.6
wesnoth/data/units/Great_Troll.cfg:1.7
--- wesnoth/data/units/Great_Troll.cfg:1.6 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Great_Troll.cfg Wed Jul 13 15:58:59 2005
@@ -23,7 +23,9 @@
advanceto=null
undead_variation=troll
cost=38
-unit_description= _ "Great Trolls are strong and brutal humanoid monsters with
the amazing ability to regenerate themselves, so that they recover from wounds
on their own, even during battle."
+unit_description= _ "When a troll, gifted with abnormal strength of life,
matches that with age and wisdom, it becomes something extraordinary, a beast
remembered for generations. Their feats of strength and cunning are the source
of most tales about trolls, and to see the stories made flesh does nothing to
diminish their grandeur.
+
+Special Notes: Trolls possess the regeneration ability, which heals them as
though they were always stationed in a village."
get_hit_sound=ugg.wav
usage=fighter
[attack]
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.22 wesnoth/data/units/Troll.cfg:1.23
--- wesnoth/data/units/Troll.cfg:1.22 Thu Jun 2 19:26:45 2005
+++ wesnoth/data/units/Troll.cfg Wed Jul 13 15:58:59 2005
@@ -14,10 +14,9 @@
advanceto=Troll Warrior
undead_variation=troll
cost=32
-unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome
strength. Their stone-like bodies have grown to a size much taller than a man,
and their terrifying ability to recover from wounds make them a formidable foe
even far from the mountainous ground they prefer to fight in. An adult troll is
smarter, faster, stronger, and though one would dare not say it to their face,
uglier than any of their children. They wield heavy clubs with brutal
proficiency, and form a bulwark of strength in any battle they participate in -
the only weakness they have, if such can be said, is their inability to fight
at a distance.
+unit_description= _ "Trolls have been a mote to trouble the thoughts of
humanity and dwarf-kind, who remain baffled at the origins of these creatures,
and perhaps more importantly, the driving force behind their unnatural vitality
and strength. A fully-grown troll towers above a man, and, even unarmed, would
be a great threat in combat. The large clubs typically favored in fighting act
as extensions of their arms, used for the same purpose of mauling their prey
into submission.
-Usage:
-Trolls fight well on rough, rocky terrain, especially at night. They are
vulnerable to archers, especially in open terrain, and should always have a
healthy fear of spellcasters in all terrain. They are quite powerful against
brittle foes, like skeletons, and quite weak against well armored or naturally
resilient enemies, such as their woodland counterpart, the wose. Their
regeneration allows them to cure poison and heal wounds without the aid of a
nearby village. Their relatively slow speed is a liability, as is their
weakness during daylight hours."
+Special Notes: Trolls possess the regeneration ability, which heals them as
though they were always stationed in a village."
get_hit_sound=ugg.wav
usage=fighter
[attack]
Index: wesnoth/data/units/Troll_Hero.cfg
diff -u wesnoth/data/units/Troll_Hero.cfg:1.6
wesnoth/data/units/Troll_Hero.cfg:1.7
--- wesnoth/data/units/Troll_Hero.cfg:1.6 Mon Apr 18 14:58:45 2005
+++ wesnoth/data/units/Troll_Hero.cfg Wed Jul 13 15:58:59 2005
@@ -14,7 +14,9 @@
advanceto=Great Troll
undead_variation=troll
cost=30
-unit_description= _ "Troll heroes are strong and brutal humanoid monsters with
the amazing ability to regenerate themselves, so that they recover from wounds
on their own, even during battle."
+unit_description= _ "Some trolls are born with an undue share of the strength
and vitality that characterizes their race. In a society where might makes
right, those of their ilk revere them as heroes.
+
+Special Notes: Trolls possess the regeneration ability, which heals them as
though they were always stationed in a village."
get_hit_sound=ugg.wav
usage=fighter
[attack]
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.9
wesnoth/data/units/Troll_Rocklobber.cfg:1.10
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.9 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg Wed Jul 13 15:58:59 2005
@@ -24,10 +24,9 @@
undead_variation=troll
cost=32
usage=fighter
-unit_description= _ "Given the monstrous strength of their race, trolls can
turn rather mundane implements into weapons of deadly force. Some trolls piece
together crude slings, little different from what a child would use, save for
the fact that they hurl boulders instead of pebbles. Though not especially
accurate, a rock thrown by one of these monsters can cripple a man if it hits
him. Despite being burdened by their heavy ammunition, and lacking in any sort
of melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps
even uglier than the whelp it once was, and a troll's fist serves as well as a
man's hammer in combat. Furthermore, their ability to strike back at an enemy
archer makes fighting them a dicey proposition at any range, unless one can
attack under heavy cover of terrain.
+unit_description= _ "The thought of throwing a boulder in combat has certainly
occurred to many trolls, and some have taken to them as a weapon of choice.
Because such stones are not always easy to find, Rocklobbers have taken to
carrying them in sacks slung over their shoulders. The same leather out of
which the sack is formed is easily adapted to a crude sling.
-Usage:
-Troll Rocklobbers fight well on rough, rocky terrain, especially at night.
Unlike most others of their race, a Troll Rocklobber will make many archers
think twice about attacking, and is quite dangerous for an enemy spellcaster to
attack. They are quite powerful against brittle foes, like skeletons, and quite
weak against well armored or naturally resilient enemies, such as their
woodland counterpart, the wose. Their regeneration allows them to cure poison
and heal wounds without the aid of a nearby village. Their relatively slow
speed is a liability, as is their weakness during daylight hours. The greatest
danger to a Troll Rocklobber is a powerful melee unit attacking them in open
terrain during the day, when they are weakest."
+Special Notes: though unwieldy, a stone thrown by one of these monsters is
much more deadly than any arrow, if it manages to hit. Trolls possess the
regeneration ability, which heals them as though they were always stationed in
a village."
get_hit_sound=ugg.wav
[attack]
name=fist
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.18
wesnoth/data/units/Troll_Warrior.cfg:1.19
--- wesnoth/data/units/Troll_Warrior.cfg:1.18 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Troll_Warrior.cfg Wed Jul 13 15:58:59 2005
@@ -24,10 +24,9 @@
undead_variation=troll
cost=36
usage=fighter
-unit_description= _ "A terrifying, monstrous bastion of strength, a Troll
Warrior brings to fore all the tales that have been told of their race's
terrifying power. Wielding massive hammers that could knock a house off its
foundation, and able to absorb a seemingly endless rash of punishment, Troll
Warriors are capable of singlehandedly changing the strategies of an enemy
commander they face. A troll warrior is not something brought down by one man,
but by a whole group of them, fighting desperately against this hideous
strength borne before them. That which causes the most terror about a troll
warrior, is not their appearance, or their power, but the fact that one brought
even within an inch of its life will shortly return to its full strength if it
is not truly sent to death.
+unit_description= _ "Trolls typically neither need nor prefer to use any
proper armament in combat, as large 'sticks and stones' serve them all too
well. However, trolls have been seen on numerous occasions clad in rough-shod
armor and bearing metal hammers. It is speculated that their typical orcish
allies are the source and often crafters of these, as expeditions into several
forcibly-vacated troll holes have shown little evidence of tool use, and
certainly no metalworking of any kind. Given how dangerous a troll is in
combat, the thought of a troll in full armor is entirely unsettling.
-Usage:
-Troll Warriors fight well on rough, rocky terrain, especially at night. Though
vulnerable to archers and spellcasters, especially in open terrain, the raw
power of a Troll Warrior makes it a foe that generally must be brought down by
several enemies. There are few enemies which can engage them in one-on-one
combat without a great danger of being killed on the same turn. Their
regeneration allows them to cure poison, and heal wounds without the aid of a
nearby village. Their relative weakness during daylight hours is a liability,
though a Troll Warrior is still very powerful during the day."
+Special Notes: Trolls possess the regeneration ability, which heals them as
though they were always stationed in a village."
get_hit_sound=ugg.wav
[attack]
name=hammer
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.17
wesnoth/data/units/Troll_Whelp.cfg:1.18
--- wesnoth/data/units/Troll_Whelp.cfg:1.17 Thu Jun 2 06:22:40 2005
+++ wesnoth/data/units/Troll_Whelp.cfg Wed Jul 13 15:58:59 2005
@@ -15,10 +15,9 @@
undead_variation=troll
cost=13
usage=fighter
-unit_description= _ "The word 'whelp,' applied even to fearsome animals like
wolves and lions, brings to mind images of frail, helpless, and even 'cute'
creatures, so young they can hardly stand on their own feet. Given the nature
of Trolls, however, a Troll 'whelp' already possesses the terrifying strength
native to their race. Troll whelps stumble about with bodies bigger than grown
men, and with strength to match. Their uncanny regeneration, and stone-like
skin, make them monstrous opponents, especially on their favored ground in the
mountains and hills from whence they came. The only reassurance one has in
fighting a troll whelp is their slow speed, and the fact that they have not
grown to their full strength... yet.
+unit_description= _ "Describing a troll as a whelp is something of an
oxymoron, given that their bodies are already much hardier than that of a grown
man. They are clumsy and not yet capable of walking properly, forced instead to
shamble about on all fours, but any inhibition this causes them is more than
made up for by the raw strength of their race.
-Usage:
-Troll Whelps fight well on rough, rocky terrain, especially at night. They are
vulnerable to archers, especially in open terrain, and should always have a
healthy fear of spellcasters in all terrain. They are quite powerful against
brittle foes, like skeletons, and quite weak against well armored or naturally
resilient enemies, such as their woodland counterpart, the wose. Their
regeneration allows them to cure poison and heal wounds without the aid of a
nearby village. Their relatively slow speed is a liability, as is their
weakness during daylight hours."
+Special Notes: Trolls possess the regeneration ability, which heals them as
though they were always stationed in a village."
get_hit_sound=ugg.wav
[attack]
name=fist
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