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[Wesnoth-cvs-commits] wesnoth/data help.cfg units/Ancient_Lich.cfg un...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data help.cfg units/Ancient_Lich.cfg un... |
Date: |
Wed, 13 Jul 2005 11:07:39 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/13 15:07:39
Modified files:
data : help.cfg
data/units : Ancient_Lich.cfg Arch_Mage.cfg Demilich.cfg
Elder_Mage.cfg Great_Mage.cfg Lich.cfg Mage.cfg
Mage_of_Light.cfg Necromancer.cfg Red_Mage.cfg
Silver_Mage.cfg White_Mage.cfg
data/scenarios/Eastern_Invasion: Throne_Room.cfg
data/scenarios/Heir_To_The_Throne: Blackwater_Port.cfg
Isle_of_Anduin.cfg
Isle_of_the_Damned.cfg
Valley_of_Death.cfg
data/scenarios/The_Dark_Hordes: Crelanus_Book.cfg
Inside_The_Tower.cfg
Mages_And_Elves.cfg
data/scenarios/The_Rise_of_Wesnoth: Clearwater_Port.cfg
Epilogue.cfg Sewer.cfg
Temple_of_the_Deep.cfg
Log message:
mages -> magi globally, new mage descriptions (edits of Jetryl's
originals)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Mage.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Mage.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lich.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Red_Mage.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Silver_Mage.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/White_Mage.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg.diff?tr1=1.47&tr2=1.48&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg.diff?tr1=1.40&tr2=1.41&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.31 wesnoth/data/help.cfg:1.32
--- wesnoth/data/help.cfg:1.31 Mon Jul 11 14:45:39 2005
+++ wesnoth/data/help.cfg Wed Jul 13 15:07:39 2005
@@ -161,7 +161,7 @@
Units have a certain amount of experience required to advance (this is 20%
less for units with the Intelligent trait). Once they achieve this amount, they
immediately advance to the next level, healing fully in the process. In some
cases, you will be given a choice of advancement options." + _"
-Keep in mind that while most units have three levels, not all do, and that
occasional units (such as <ref>dst=unit_Mage text=Mages</ref>) may have four."
+Keep in mind that while most units have three levels, not all do, and that
occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four."
[/topic]
[topic]
Index: wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.15
wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.16
--- wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.15 Fri Jun
10 14:29:25 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg Wed Jul 13
15:07:39 2005
@@ -34,7 +34,7 @@
[/part]
[part]
- story= _ "In all the land, there were two mages of light that
clearly stood out from the rest. A mage from the East named Ravan, and myself."
+ story= _ "In all the land, there were two magi of light that
clearly stood out from the rest. A mage from the East named Ravan, and myself."
# background=
[/part]
@@ -49,7 +49,7 @@
[/part]
[part]
- story= _ "In time, as all of the mages of death eventually do,
he took his own life and reformed himself as a lich, one of the most powerful
ones ever seen."
+ story= _ "In time, as all of the magi of death eventually do,
he took his own life and reformed himself as a lich, one of the most powerful
ones ever seen."
# background=
[/part]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.32
wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.33
--- wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.32 Mon Jul
4 20:53:24 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg Wed Jul
13 15:07:39 2005
@@ -181,7 +181,7 @@
[/message]
[message]
description=Delfador
- message= _ "Yes, we will sail to the Isle of Anduin, my home
Konrad, and the home of many mages."
+ message= _ "Yes, we will sail to the Isle of Anduin, my home
Konrad, and the home of many magi."
[/message]
[message]
description=Sir Kaylan
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.31
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.32
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.31 Mon Jul
4 20:53:24 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg Wed Jul
13 15:07:39 2005
@@ -209,7 +209,7 @@
[/message]
[message]
description=Elrian
- message= _ "My lords, I have been hiding in the village from
the orcs, like many of the other mages here. Perhaps we can work together to
recapture the island!"
+ message= _ "My lords, I have been hiding in the village from
the orcs, like many of the other magi here. Perhaps we can work together to
recapture the island!"
[/message]
[message]
description=Delfador
@@ -217,7 +217,7 @@
[/message]
[message]
speaker=narrator
- message= _ "You can now recruit mages."
+ message= _ "You can now recruit magi."
[/message]
[allow_recruit]
side=1
@@ -251,7 +251,7 @@
[message]
description=Seimus
- message= _ "You have not heard, master Delfador? Asheviere is
trying to control the entire western coast. She hired many Orcs and sent them
here. They were holding me until a ship could arrive to take me to Weldyn where
I am to stand trial for treason for training mages!"
+ message= _ "You have not heard, master Delfador? Asheviere is
trying to control the entire western coast. She hired many Orcs and sent them
here. They were holding me until a ship could arrive to take me to Weldyn where
I am to stand trial for treason for training magi!"
[/message]
[message]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.33
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.34
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.33
Mon Jul 4 20:53:24 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg Wed Jul
13 15:07:39 2005
@@ -274,7 +274,7 @@
[message]
description=Xakae
- message= _ "Surprise! Searching for Mages, and all I get is
these foul humans!"
+ message= _ "Surprise! Searching for magi, and all I get is
these foul humans!"
[/message]
[/event]
#enddef
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.28
wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.29
--- wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.28 Mon Jul
4 20:53:24 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg Wed Jul
13 15:07:39 2005
@@ -261,7 +261,7 @@
[/message]
[message]
description=Delfador
- message= _ "White mages? Come to help us? But
what are they doing here?"
+ message= _ "White magi? Come to help us? But
what are they doing here?"
[/message]
[message]
description=Konrad
Index: wesnoth/data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg
diff -u wesnoth/data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:1.18
wesnoth/data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:1.19
--- wesnoth/data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:1.18 Wed Jul
13 10:13:40 2005
+++ wesnoth/data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg Wed Jul 13
15:07:39 2005
@@ -100,7 +100,7 @@
[/message]
[message]
speaker=narrator
- message= _ "But the ancient mages had done their job well. The
book had been hidden in a grove over which Elves and Orcs had waged war for
many years, and any to approach would suffer their combined wrath..."
+ message= _ "But the ancient magi had done their job well. The
book had been hidden in a grove over which Elves and Orcs had waged war for
many years, and any to approach would suffer their combined wrath..."
[/message]
[message]
description=Urind
Index: wesnoth/data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg
diff -u wesnoth/data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:1.16
wesnoth/data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:1.17
--- wesnoth/data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:1.16 Wed Jul
13 08:54:45 2005
+++ wesnoth/data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg Wed Jul 13
15:07:39 2005
@@ -397,7 +397,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Look at what the mages were guarding!"
+ message= _ "Look at what the magi were guarding!"
[/message]
[gold]
side=1
@@ -422,7 +422,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Those mages had hidden away more than it seemed!"
+ message= _ "Those magi had hidden away more than it seemed!"
[/message]
[gold]
side=1
Index: wesnoth/data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg
diff -u wesnoth/data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:1.13
wesnoth/data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:1.14
--- wesnoth/data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:1.13 Wed Jul
13 08:54:45 2005
+++ wesnoth/data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg Wed Jul 13
15:07:39 2005
@@ -107,11 +107,11 @@
[message]
speaker=narrator
- message= _ "After sending the Dark Spirit away for his failure,
Gwiti realized that he was in a distant part of Wesnoth, and turned towards the
Tower of Kaleon, where the greatest mages once studied."
+ message= _ "After sending the Dark Spirit away for his failure,
Gwiti realized that he was in a distant part of Wesnoth, and turned towards the
Tower of Kaleon, where the greatest magi once studied."
[/message]
[message]
description=Gwiti Ha'atel
- message= _ "At last, I have reached the road. Unless I am far
off my course, I should find the Tower of Kaleon here, filled with the secrets
of ancient mages. Soon they shall all be mine, and my power will be great
enough to invade Wesnoth."
+ message= _ "At last, I have reached the road. Unless I am far
off my course, I should find the Tower of Kaleon here, filled with the secrets
of ancient magi. Soon they shall all be mine, and my power will be great enough
to invade Wesnoth."
[/message]
[message]
description=Quirind
@@ -119,7 +119,7 @@
[/message]
[message]
description=Quirind
- message= _ "Accursed and dreadful one, know that we mages,
guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee
now and you may survive."
+ message= _ "Accursed and dreadful one, know that we magi,
guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee
now and you may survive."
[/message]
[message]
description=Lessalin
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.47
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.48
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.47 Mon May
30 20:34:02 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg Wed Jul
13 15:07:39 2005
@@ -1015,7 +1015,7 @@
[message]
speaker=Prince Haldric
- message= _ "Yeah, Lich Point! Where we first used our
mages in battle, and turned the tide of war against your people."
+ message= _ "Yeah, Lich Point! Where we first used our
magi in battle, and turned the tide of war against your people."
[/message]
[message]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.20
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.21
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.20 Mon May
30 20:34:02 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg Wed Jul 13
15:07:39 2005
@@ -290,7 +290,7 @@
[message]
description=Minister Edmond
image="portraits/The_Rise_of_Wesnoth/edmond.png"
- message= _ "We have lost much in the
last months, but we should not lose all of our knowledge. I will go forth
amongst the people and spread wisdom, and see about establishing a new order of
Mages in this new land."
+ message= _ "We have lost much in the
last months, but we should not lose all of our knowledge. I will go forth
amongst the people and spread wisdom, and see about establishing a new order of
Magi in this new land."
[/message]
[message]
description=Sir Ruddry
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.35
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.36
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.35 Sun Mar 27
23:06:16 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg Wed Jul 13
15:07:39 2005
@@ -177,7 +177,7 @@
[message]
description=Tinry the Red
image="portraits/The_Rise_of_Wesnoth/archmage.png"
- message= _ "That a King banished a pair of twin Mages
and their devoted followers down here after the Wesfolk war!"
+ message= _ "That a King banished a pair of twin Magi
and their devoted followers down here after the Wesfolk war!"
[/message]
[message]
description=Daellyn the Red
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.40
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.41
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.40
Mon Mar 28 21:35:57 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg Wed Jul
13 15:07:39 2005
@@ -160,7 +160,7 @@
[message]
description=Lich-Lord Lenvan
image="portraits/The_Rise_of_Wesnoth/lich.png"
- message= _ "Free! I'm free at last! I knew those puny
mages couldn't seal me in here forever! Rise my soldiers of Darkness, the world
will be ours once more!"
+ message= _ "Free! I'm free at last! I knew those puny
magi couldn't seal me in here forever! Rise my soldiers of Darkness, the world
will be ours once more!"
[/message]
[message]
description=Burin the Lost
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.21
wesnoth/data/units/Ancient_Lich.cfg:1.22
--- wesnoth/data/units/Ancient_Lich.cfg:1.21 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Wed Jul 13 15:07:39 2005
@@ -25,7 +25,7 @@
advanceto=null
cost=180
usage=mixed fighter
-unit_description= _ "The final form that mages of the undead can achieve,
Ancient Liches strike terror into the hearts of those who see them. Not only is
their touch that of death, but their spells are powerful enough to freeze even
the bravest where they stand. Should you ever come across one of these, flee
fast and far, for they move faster than most undead."
+unit_description= _ "The final form that magi of the undead can achieve,
Ancient Liches strike terror into the hearts of those who see them. Not only is
their touch that of death, but their spells are powerful enough to freeze even
the bravest where they stand. Should you ever come across one of these, flee
fast and far, for they move faster than most undead."
get_hit_sound=groan.wav
[death]
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.32
wesnoth/data/units/Arch_Mage.cfg:1.33
--- wesnoth/data/units/Arch_Mage.cfg:1.32 Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Arch_Mage.cfg Wed Jul 13 15:07:39 2005
@@ -17,20 +17,24 @@
advanceto=Great Mage
cost=100
usage=mixed fighter
-unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls
of fire at their enemies."
+unit_description= _ "The title of Arch Mage is conferred only after a lifetime
of study and achievement to match. Arch Magi are often employed in positions of
education, or as advisors to those wise enough to seek the fruits of their
wisdom. Many tend to wealthy patrons, a profitable enterprise for both as,
outside of the occasional task or word of advice, it gives the mage leave to
pursue their research undisturbed. Certain others shun civilization, spending
their days as hermits, often to study something which most would tend to frown
upon.
+
+Though not trained for any sort of combat, if need arises an Arch Mage can
unleash the full power of the magic arts, something which is not to be taken
lightly.
+
+Special Notes: the arch mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="arch-mage-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="arch-mage-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="arch-mage-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="arch-mage-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=staff
@@ -123,21 +127,25 @@
advanceto=Great Mage
cost=100
usage=mixed fighter
- unit_description= _ "Leaders among the mages, the Arch Mages hurl huge
balls of fire at their enemies."
+ unit_description= _ "The title of Arch Mage is conferred only after a
lifetime of study and achievement to match. Arch Magi are often employed in
positions of education, or as advisors to those wise enough to seek the fruits
of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both
as, outside of the occasional task or word of advice, it gives the mage leave
to pursue their research undisturbed. Certain others shun civilization,
spending their days as hermits, often to study something which most would tend
to frown upon.
+
+Though not trained for any sort of combat, if need arises an Arch Mage can
unleash the full power of the magic arts, something which is not to be taken
lightly.
+
+Special Notes: the arch mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=female-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="arch-mage+female-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="arch-mage+female-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="arch-mage+female-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="arch-mage+female-die-2.png"
+ [/frame]
+ [/death]
[attack]
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.15
wesnoth/data/units/Demilich.cfg:1.16
--- wesnoth/data/units/Demilich.cfg:1.15 Wed Jul 13 09:37:40 2005
+++ wesnoth/data/units/Demilich.cfg Wed Jul 13 15:07:39 2005
@@ -14,7 +14,7 @@
advanceto=Dread Lich
cost=30
usage=fighter
-unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these mages have begun to pay a heavy price. Demiliches have started
losing their bodies, becoming undead themselves. With time, they may become
fully undead, and feared by all alike."
+unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these magi have begun to pay a heavy price. Demiliches have started
losing their bodies, becoming undead themselves. With time, they may become
fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Elder_Mage.cfg
diff -u wesnoth/data/units/Elder_Mage.cfg:1.30
wesnoth/data/units/Elder_Mage.cfg:1.31
--- wesnoth/data/units/Elder_Mage.cfg:1.30 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Elder_Mage.cfg Wed Jul 13 15:07:39 2005
@@ -27,7 +27,7 @@
cost=200
usage=mixed fighter
get_hit_sound=groan.wav
-unit_description= _ "Once great, Elder Mages have seen their power a little
diminished from wearying years of battle. Nevertheless they remain feared on
the battlefield on account of their powerful lightning bolts."
+unit_description= _ "Once great, Elder Magi have seen their power a little
diminished from wearying years of battle. Nevertheless they remain feared on
the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact
Index: wesnoth/data/units/Great_Mage.cfg
diff -u wesnoth/data/units/Great_Mage.cfg:1.28
wesnoth/data/units/Great_Mage.cfg:1.29
--- wesnoth/data/units/Great_Mage.cfg:1.28 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Great_Mage.cfg Wed Jul 13 15:07:39 2005
@@ -26,7 +26,11 @@
advanceto=null
cost=150
usage=mixed fighter
-unit_description= _ "Great Mages are awesome and fearsome enemies, exceeding
even the Arch Mages in power."
+unit_description= _ "Any person who is even considered for the title of Great
Mage is quite nearly a legend in their own time, and town criers have forcibly
learnt discretion in applying the title. Merit for the title is carefully
considered by a council of the leading magi of the age, and the conferment of
the title is given only by a majority vote. Regardless, anyone who is seriously
nominated for the honor of being called a Great Mage is, without question, a
master of their art, and has surpassed almost any of their peers in skill.
+
+Though they are not warriors, by any means, the application of their art to
combat is something that often causes other soldiers to stand aside in awe.
+
+Special Notes: the great mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
@@ -128,7 +132,11 @@
advanceto=null
cost=150
usage=mixed fighter
- unit_description= _ "Great Mages are awesome and fearsome enemies,
exceeding even the Arch Mages in power."
+ unit_description= _ "Any person who is even considered for the title of
Great Mage is quite nearly a legend in their own time, and town criers have
forcibly learnt discretion in applying the title. Merit for the title is
carefully considered by a council of the leading magi of the age, and the
conferment of the title is given only by a majority vote. Regardless, anyone
who is seriously nominated for the honor of being called a Great Mage is,
without question, a master of their art, and has surpassed almost any of their
peers in skill.
+
+Though they are not warriors, by any means, the application of their art to
combat is something that often causes other soldiers to stand aside in awe.
+
+Special Notes: the great mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Lich.cfg
diff -u wesnoth/data/units/Lich.cfg:1.24 wesnoth/data/units/Lich.cfg:1.25
--- wesnoth/data/units/Lich.cfg:1.24 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Lich.cfg Wed Jul 13 15:07:39 2005
@@ -22,7 +22,7 @@
advanceto=null
cost=62
usage=fighter
-unit_description= _ "Liches are mages that have committed completely to the
path of the dark arts. To gain control over the undead, Liches have forfeited
their own bodies, becoming undead themselves. This grants them the ability to
drain the life from their opponents with a single touch, and to cast powerful
cold spells."
+unit_description= _ "Liches are magi that have committed completely to the
path of the dark arts. To gain control over the undead, Liches have forfeited
their own bodies, becoming undead themselves. This grants them the ability to
drain the life from their opponents with a single touch, and to cast powerful
cold spells."
get_hit_sound=skeleton-hit.wav
[attack]
name=touch
Index: wesnoth/data/units/Mage.cfg
diff -u wesnoth/data/units/Mage.cfg:1.31 wesnoth/data/units/Mage.cfg:1.32
--- wesnoth/data/units/Mage.cfg:1.31 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mage.cfg Wed Jul 13 15:07:39 2005
@@ -14,7 +14,13 @@
advanceto=White Mage,Red Mage
cost=20
usage=mixed fighter
-unit_description= _ "Mages are both weak and powerful. Moving slowly, and with
poor defensive skills, Mages attack with magical missiles that always have a
high chance of hitting their target. For this reason, Mages are an excellent
choice for flushing out enemies hiding in difficult terrain."
+unit_description= _ "Humans have often pondered the workings of the world in
which they live. Some endeavor to take this beyond idle musing, to set it as
the primary enterprise of their lives. Magi have spent several years in study,
and have amassed a sum of knowledge which sets them apart. In a world where few
people can read and write, these men and women have committed themselves fully
to the pursuit of knowledge. Their ranks are filled with the children of
hopeful nobility, or those who sought an escape from the intellectual void
begotten by a life of manual labor.
+
+It is an irony that, with all the knowledge they have amassed and their
unassuming monopoly of it, the collective community of magi could likely rule
society, were they ever to try. However, their true love is neither money, nor
power, and those who see the study of magic as a means to such ends often lack
the very conviction that is required for true mastery.
+
+Physically frail, and lacking familiarity with combat, magi do possess certain
arts which are of great utility in battle.
+
+Special Notes: the ranged attack of a mage is magical, and always has a high
chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
@@ -91,7 +97,13 @@
advanceto=White Mage,Red Mage
cost=21
usage=mixed fighter
- unit_description= _ "Mages are both weak and powerful. Moving slowly,
and with poor defensive skills, Mages attack with magical missiles that always
have a high chance of hitting their target. For this reason, Mages are an
excellent choice for flushing out enemies hiding in difficult terrain."
+ unit_description= _ "Humans have often pondered the workings of the
world in which they live. Some endeavor to take this beyond idle musing, to set
it as the primary enterprise of their lives. Magi have spent several years in
study, and have amassed a sum of knowledge which sets them apart. In a world
where few people can read and write, these men and women have committed
themselves fully to the pursuit of knowledge. Their ranks are filled with the
children of hopeful nobility, or those who sought an escape from the
intellectual void begotten by a life of manual labor.
+
+It is an irony that, with all the knowledge they have amassed and their
unassuming monopoly of it, the collective community of magi could likely rule
society, were they ever to try. However, their true love is neither money, nor
power, and those who see the study of magic as a means to such ends often lack
the very conviction that is required for true mastery.
+
+Physically frail, and lacking familiarity with combat, magi do possess certain
arts which are of great utility in battle.
+
+Special Notes: the ranged attack of a mage is magical, and always has a high
chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.26
wesnoth/data/units/Mage_of_Light.cfg:1.27
--- wesnoth/data/units/Mage_of_Light.cfg:1.26 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Mage_of_Light.cfg Wed Jul 13 15:07:39 2005
@@ -33,7 +33,11 @@
advanceto=null
cost=120
usage=fighter
-unit_description= _ "Mages of Light are awesome allies of all lawful
combatants, and fearsome foes to the forces of chaos. These Mages' powers of
illumination are so great that the hexes they occupy and all adjacent hexes
never experience night. As a result, when a unit is adjacent to a Mage of
Light, it will fight as if it were day when it is dusk, and as if it were dusk
when it is night. Like the White Mages, the Mages of Light also cure adjacent
friendly units."
+unit_description= _ "After years of experience, the most devout of white magi
have access to vast spiritual powers. By strict devotion to the path of the
light, they can call upon its aid to chase away the shadows of the night.
+
+Following a strict code of piety and honor, these men and women work
tirelessly to bring life and order to the troubled world in which they live.
+
+Special Notes: the light cast by a mage of light is magical in nature, and
always has a high chance of hitting an opponent. This light does tremendous
damage to the undead, and even does some to living creatures. Magi of Light are
capable of healing units around them, and curing them of poison. They also have
the power of Illumination, which increases the lighting level in the area
adjacent to the mage."
get_hit_sound=groan.wav
[attack]
name=mace
@@ -89,8 +93,8 @@
gender=female
image="white-cleric+female.png"
image_defensive="white-cleric+female-defend.png"
- image_healing="white-cleric+female-magic1.png"
-
image_halo_healing="white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
+ image_healing="white-cleric+female-magic1.png"
+
image_halo_healing="white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
halo=halo/white-cleric-aura.png
ability=illuminates,cures
hitpoints=42
@@ -114,7 +118,11 @@
advanceto=null
cost=120
usage=fighter
- unit_description= _ "Mages of Light are awesome allies of all lawful
combatants, and fearsome foes to the forces of chaos. These Mages' powers of
illumination are so great that the hexes they occupy and all adjacent hexes
never experience night. As a result, when a unit is adjacent to a Mage of
Light, it will fight as if it were day when it is dusk, and as if it were dusk
when it is night. Like the White Mages, the Mages of Light also cure adjacent
friendly units."
+ unit_description= _ "After years of experience, the most devout of
white magi have access to vast spiritual powers. By strict devotion to the path
of the light, they can call upon its aid to chase away the shadows of the night.
+
+Following a strict code of piety and honor, these men and women work
tirelessly to bring life and order to the troubled world in which they live.
+
+Special Notes: the light cast by a mage of light is magical in nature, and
always has a high chance of hitting an opponent. This light does tremendous
damage to the undead, and even does some to living creatures. Magi of Light are
capable of healing units around them, and curing them of poison. They also have
the power of Illumination, which increases the lighting level in the area
adjacent to the mage."
get_hit_sound=female-hit.wav
[attack]
name=mace
@@ -139,28 +147,28 @@
special=magical
damage=10
number=4
- [missile_frame]
- begin=-180
- end=0
- image="projectiles/whitemissile-n.png"
- image_diagonal="projectiles/whitemissile-ne.png"
-
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
- [/missile_frame]
- [frame]
- begin=-50
- end=0
- image="white-cleric+female-magic1.png"
- [/frame]
- [frame]
- begin=0
- end=50
- image="white-cleric+female-magic3.png"
- [/frame]
- [frame]
- begin=50
- end=100
- image="white-cleric+female-magic5.png"
- [/frame]
+ [missile_frame]
+ begin=-180
+ end=0
+ image="projectiles/whitemissile-n.png"
+ image_diagonal="projectiles/whitemissile-ne.png"
+
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
+ [/missile_frame]
+ [frame]
+ begin=-50
+ end=0
+ image="white-cleric+female-magic1.png"
+ [/frame]
+ [frame]
+ begin=0
+ end=50
+ image="white-cleric+female-magic3.png"
+ [/frame]
+ [frame]
+ begin=50
+ end=100
+ image="white-cleric+female-magic5.png"
+ [/frame]
[/attack]
[/female]
[/unit]
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.23
wesnoth/data/units/Necromancer.cfg:1.24
--- wesnoth/data/units/Necromancer.cfg:1.23 Sat Jul 2 22:00:26 2005
+++ wesnoth/data/units/Necromancer.cfg Wed Jul 13 15:07:39 2005
@@ -13,7 +13,7 @@
advanceto=Lich,Dark Sorcerer
cost=38
usage=mixed fighter
-unit_description= _ "Necromancers are Mages that have decided to follow the
paths of the dark arts. By tapping into the power of the undead, Necromancers
can cast spells that drain the lifeforce from their foes and add it to their
own."
+unit_description= _ "Necromancers are magi that have decided to follow the
paths of the dark arts. By tapping into the power of the undead, Necromancers
can cast spells that drain the lifeforce from their foes and add it to their
own."
get_hit_sound=groan.wav
[attack]
name=staff
Index: wesnoth/data/units/Red_Mage.cfg
diff -u wesnoth/data/units/Red_Mage.cfg:1.30
wesnoth/data/units/Red_Mage.cfg:1.31
--- wesnoth/data/units/Red_Mage.cfg:1.30 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Red_Mage.cfg Wed Jul 13 15:07:39 2005
@@ -17,7 +17,11 @@
advanceto=Arch Mage,Silver Mage
cost=60
usage=mixed fighter
-unit_description= _ "Red Mages attack with powerful magic fireballs that are
guaranteed a good chance of hitting. Deft of foot, and skilled fighters both
day and night, Red Mages are therefore valuable in almost all situations."
+unit_description= _ "Upon the successful termination of their apprenticeship,
a mage is stripped of the blue robes of an apprentice, and given the red robes
of a master. The significance of this change is often lost on the peasantry,
who mistakenly title Master Magi as "Red Magi". Likewise, the symbolism of the
change in colors is often mistaken to signify the mage's ability to seemingly
conjure fire from nothing but thin air, a trick which, although undeniably
useful, is viewed as a crass application of the knowledge which they have
painstakingly accrued.
+
+Though physically frail, and untrained as warriors, the "Red Magi" have a
number of tricks up their sleeves, including the gouts of fire which may have
cemented their colloquial name.
+
+Special Notes: the red mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
@@ -110,7 +114,11 @@
advanceto=Arch Mage,Silver Mage
cost=60
usage=mixed fighter
- unit_description= _ "Red Mages attack with powerful magic fireballs
that are guaranteed a good chance of hitting. Deft of foot, and skilled
fighters both day and night, Red Mages are therefore valuable in almost all
situations."
+ unit_description= _ "Upon the successful termination of their
apprenticeship, a mage is stripped of the blue robes of an apprentice, and
given the red robes of a master. The significance of this change is often lost
on the peasantry, who mistakenly title Master Magi as "Red Magi". Likewise, the
symbolism of the change in colors is often mistaken to signify the mage's
ability to seemingly conjure fire from nothing but thin air, a trick which,
although undeniably useful, is viewed as a crass application of the knowledge
which they have painstakingly accrued.
+
+Though physically frail, and untrained as warriors, the "Red Magi" have a
number of tricks up their sleeves, including the gouts of fire which may have
cemented their colloquial name.
+
+Special Notes: the red mage's fireballs are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Silver_Mage.cfg
diff -u wesnoth/data/units/Silver_Mage.cfg:1.15
wesnoth/data/units/Silver_Mage.cfg:1.16
--- wesnoth/data/units/Silver_Mage.cfg:1.15 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Silver_Mage.cfg Wed Jul 13 15:07:39 2005
@@ -28,7 +28,13 @@
cost=90
usage=mixed fighter
ability=teleport
-unit_description= _ "Silver Mages are the most deft of foot and elusive of all
mages. They can teleport from any friendly village to another, translating
themselves in an instant. They are also highly resistant to most forms of
magical attack."
+unit_description= _ "The many paths that a mage can take in study lead to
strikingly different ends. Silver magi have devoted themselves to a study of
the forces that bind the world together, and have managed, somewhat, to lift
the veil of a world far more vast than most men would ever imagine. Often
viewed as sages, or wandering mystics, silver magi act under an agenda which is
obscure even to their own colleagues. Though helpful to the magisteriums which
often employ them in the field, they remain somewhat aloof.
+
+They have, in fact, their own order amongst the ranks of magi, an order which
withholds certain secrets from their peers. One of these is an apparent ability
to cross great distances, faster than one could possibly travel on foot.
Members of the silver order ardently refuse to discuss the workings of this
with any of their fellow magi, and on those rare occasions when others have
pried into their work, they have always abandoned the endeavor, never to speak
of it again.
+
+Silver magi are often more physically apt than other magi, and their skills
are of undeniable use on the battlefield, if one can manage to coerce the mage
into applying them.
+
+Special Notes: the ranged attack of a silver mage is magical, and always has a
high chance of hitting an opponent. Silver Magi are highly resistant to many
forms of magical damage. They can also teleport between any two villages
instantly, though the player must control both, and the destination village
must be unoccupied."
get_hit_sound=groan.wav
[teleport_anim]
[frame]
@@ -166,7 +172,13 @@
cost=90
usage=mixed fighter
ability=teleport
- unit_description= _ "Silver Mages are the most deft of foot and elusive
of all mages. They can teleport from any friendly village to another,
translating themselves in an instant. They are also highly resistant to most
forms of magical attack."
+ unit_description= _ "The many paths that a mage can take in study lead
to strikingly different ends. Silver magi have devoted themselves to a study of
the forces that bind the world together, and have managed, somewhat, to lift
the veil of a world far more vast than most men would ever imagine. Often
viewed as sages, or wandering mystics, silver magi act under an agenda which is
obscure even to their own colleagues. Though helpful to the magisteriums which
often employ them in the field, they remain somewhat aloof.
+
+They have, in fact, their own order amongst the ranks of magi, an order which
withholds certain secrets from their peers. One of these is an apparent ability
to cross great distances, faster than one could possibly travel on foot.
Members of the silver order ardently refuse to discuss the workings of this
with any of their fellow magi, and on those rare occasions when others have
pried into their work, they have always abandoned the endeavor, never to speak
of it again.
+
+Silver magi are often more physically apt than other magi, and their skills
are of undeniable use on the battlefield, if one can manage to coerce the mage
into applying them.
+
+Special Notes: the ranged attack of a silver mage is magical, and always has a
high chance of hitting an opponent. Silver Magi are highly resistant to many
forms of magical damage. They can also teleport between any two villages
instantly, though the player must control both, and the destination village
must be unoccupied."
get_hit_sound=female-hit.wav
[teleport_anim]
[frame]
Index: wesnoth/data/units/White_Mage.cfg
diff -u wesnoth/data/units/White_Mage.cfg:1.21
wesnoth/data/units/White_Mage.cfg:1.22
--- wesnoth/data/units/White_Mage.cfg:1.21 Mon May 30 20:34:03 2005
+++ wesnoth/data/units/White_Mage.cfg Wed Jul 13 15:07:39 2005
@@ -23,7 +23,11 @@
advanceto=Mage of Light
cost=80
usage=healer
-unit_description= _ "White Mages are weak in combat, but expert in the ways of
healing. Units placed adjacent to a White Mage will heal as though they were
resting in a village. White Mages are potent in battle against the undead,
which suffer high damage from their light beam."
+unit_description= _ "Some magi, as they learn about the world around them, and
learn the truth of the suffering and squalor in which humans too often live,
find that they cannot bring themselves to be cloistered into a life of study.
These men and women give up the life of a mage, and join monastic orders,
dedicating the knowledge and power they have been given to the good of all.
After training, they often travel the land, ministering to sickness and
injuries.
+
+Though not trained for combat, there is one enemy against which they are a
potent ally. If need arises, they can call on the power of the Light to banish
the unworldly from the mortal plane.
+
+Special Notes: the light cast by a white mage is magical in nature, and always
has a high chance of hitting an opponent. This light does tremendous damage to
the undead, and can even damage living creatures. White magi are capable of
healing units around them, and curing them of poison."
get_hit_sound=groan.wav
[attack]
name=staff
@@ -79,8 +83,8 @@
gender=female
image="white-mage+female.png"
image_defensive="white-mage+female-defend.png"
- image_healing="white-mage+female-magic1.png"
-
image_halo_healing="white-mage+female-magic1.png:100,white-mage+female-magic2.png:100,white-mage+female-magic3.png:100,white-mage+female-magic4.png:100,white-mage+female-magic5.png:100,white-mage+female-magic6.png:100"
+ image_healing="white-mage+female-magic1.png"
+
image_halo_healing="white-mage+female-magic1.png:100,white-mage+female-magic2.png:100,white-mage+female-magic3.png:100,white-mage+female-magic4.png:100,white-mage+female-magic5.png:100,white-mage+female-magic6.png:100"
ability=cures
hitpoints=32
movement_type=smallfoot
@@ -94,7 +98,11 @@
advanceto=Mage of Light
cost=80
usage=healer
- unit_description= _ "White Mages are weak in combat, but expert in the
ways of healing. Units placed adjacent to a White Mage will heal as though they
were resting in a village. White Mages are potent in battle against the undead,
which suffer high damage from their light beam."
+ unit_description= _ "Some magi, as they learn about the world around
them, and learn the truth of the suffering and squalor in which humans too
often live, find that they cannot bring themselves to be cloistered into a life
of study. These men and women give up the life of a mage, and join monastic
orders, dedicating the knowledge and power they have been given to the good of
all. After training, they often travel the land, ministering to sickness and
injuries.
+
+Though not trained for combat, there is one enemy against which they are a
potent ally. If need arises, they can call on the power of the Light to banish
the unworldly from the mortal plane.
+
+Special Notes: the light cast by a white mage is magical in nature, and always
has a high chance of hitting an opponent. This light does tremendous damage to
the undead, and can even damage living creatures. White magi are capable of
healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
[attack]
name=staff
@@ -113,34 +121,34 @@
[/sound]
[/attack]
[attack]
- name=lightbeam
- type=holy
- range=long
- special=magical
- damage=8
- number=4
- [missile_frame]
- begin=-180
- end=0
- image="projectiles/whitemissile-n.png"
-
image_diagonal="projectiles/whitemissile-ne.png"
-
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
- [/missile_frame]
- [frame]
- begin=-50
- end=0
- image="white-mage+female-magic1.png"
- [/frame]
- [frame]
- begin=0
- end=50
- image="white-mage+female-magic3.png"
- [/frame]
- [frame]
- begin=50
- end=100
- image="white-mage+female-magic5.png"
- [/frame]
+ name=lightbeam
+ type=holy
+ range=long
+ special=magical
+ damage=8
+ number=4
+ [missile_frame]
+ begin=-180
+ end=0
+ image="projectiles/whitemissile-n.png"
+ image_diagonal="projectiles/whitemissile-ne.png"
+
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
+ [/missile_frame]
+ [frame]
+ begin=-50
+ end=0
+ image="white-mage+female-magic1.png"
+ [/frame]
+ [frame]
+ begin=0
+ end=50
+ image="white-mage+female-magic3.png"
+ [/frame]
+ [frame]
+ begin=50
+ end=100
+ image="white-mage+female-magic5.png"
+ [/frame]
[/attack]
[/female]
[/unit]
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