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[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Battle_Princess...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Battle_Princess... |
Date: |
Sat, 02 Jul 2005 18:00:26 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/02 22:00:26
Modified files:
data/units : Assassin.cfg Battle_Princess.cfg Bowman.cfg
Cockatrice.cfg Deathblade.cfg Deathmaster.cfg
Demilich.cfg Dwarvish_Guardsman.cfg
Dwarvish_Thunderer.cfg Dwarvish_Ulfserker.cfg
Necromancer.cfg Orcish_Leader.cfg
Orcish_Ruler.cfg Orcish_Sovereign.cfg
Log message:
grammar tweaks for units -- not a rewrite (plus change usage for
Thunderer)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathmaster.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Guardsman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Thunderer.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Ulfserker.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Leader.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Ruler.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Sovereign.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.17
wesnoth/data/units/Assassin.cfg:1.18
--- wesnoth/data/units/Assassin.cfg:1.17 Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Assassin.cfg Sat Jul 2 22:00:26 2005
@@ -15,7 +15,7 @@
cost=50
usage=fighter
ability=skirmisher
-unit_description= _ "Assassins are masters of the night. Like Rogues, they can
surround an opponent and backstab him, doing double damage. They can also throw
poison-tipped knives at their enemies from long range."
+unit_description= _ "Assassins are masters of the night. Like Rogues, they can
surround and backstab an opponent, doing double damage. They can also throw
poison-tipped knives at their enemies from long range."
get_hit_sound=groan.wav
[death]
[frame]
@@ -107,7 +107,7 @@
cost=50
usage=fighter
ability=skirmisher
- unit_description= _ "Assassins are masters of the night. Like Rogues,
they can surround an opponent and backstab him, doing double damage. They can
also throw poison-tipped knives at their enemies from long range."
+ unit_description= _ "Assassins are masters of the night. Like Rogues,
they can surround and backstab an opponent, doing double damage. They can also
throw poison-tipped knives at their enemies from long range."
get_hit_sound=female-hit.wav
[attack]
name=dagger
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.18
wesnoth/data/units/Battle_Princess.cfg:1.19
--- wesnoth/data/units/Battle_Princess.cfg:1.18 Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Battle_Princess.cfg Sat Jul 2 22:00:26 2005
@@ -17,7 +17,7 @@
cost=110
ability=leadership,skirmisher
usage=fighter
-unit_description= _ "A noble at birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. Now battle-hardened and strong of will, she
can now aid those around her in the art of combat."
+unit_description= _ "A noble by birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. Now battle-hardened and strong of will, she
can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
[death]
[frame]
@@ -67,7 +67,7 @@
cost=110
ability=leadership,skirmisher
usage=fighter
-unit_description= _ "A noble at birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. The units of lower level around the Princess
will fight better due to her presence. The Princess is a skilled skirmisher,
and ignores enemy zones of control."
+unit_description= _ "A noble by birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. Now battle-hardened and strong of will, she
can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.9 wesnoth/data/units/Bowman.cfg:1.10
--- wesnoth/data/units/Bowman.cfg:1.9 Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Bowman.cfg Sat Jul 2 22:00:26 2005
@@ -15,7 +15,7 @@
undead_variation=archer
cost=15
usage=archer
-unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies. They do not
undergo as rigorous a training as the spearman or heavy infantry, because their
battle tactic requires more finess than brute strength."
+unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies. They do not
undergo as rigorous a training as the spearman or heavy infantry, because their
battle tactics require more finesse than brute strength."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.11
wesnoth/data/units/Cockatrice.cfg:1.12
--- wesnoth/data/units/Cockatrice.cfg:1.11 Tue Apr 26 17:20:38 2005
+++ wesnoth/data/units/Cockatrice.cfg Sat Jul 2 22:00:26 2005
@@ -13,7 +13,7 @@
advanceto=null
cost=25
usage=fighter
-unit_description= _ "At first sight, these mystical snake-like creatures
appear weak, but looks are deceiving. With just a glance at their enemies,
Cockatrices can turn them into stone until the source of their power is
destroyed."
+unit_description= _ "At first sight, these mystical snake-like creatures
appear weak, but looks are deceiving. With just a glance, Cockatrices can turn
their enemies into stone. This enchantment lasts until the source of their
power is destroyed."
get_hit_sound=hiss.wav
[death]
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.4
wesnoth/data/units/Deathblade.cfg:1.5
--- wesnoth/data/units/Deathblade.cfg:1.4 Sun Jun 26 13:41:48 2005
+++ wesnoth/data/units/Deathblade.cfg Sat Jul 2 22:00:26 2005
@@ -13,7 +13,7 @@
advanceto=null
cost=22
usage=fighter
-unit_description= _ "Deathblades abhor the living and seek to destroy all that
they once loved. They are deadly fighters, ignoring all danger to themselves,
and caring only about killing as many other as possible with their swirling
blades."
+unit_description= _ "Deathblades abhor the living and seek to destroy all that
they once loved. They are deadly fighters, ignoring all danger to themselves,
and caring only about killing as many beings as possible with their swirling
blades."
get_hit_sound=skeleton-hit.wav
[resistance]
holy=200
Index: wesnoth/data/units/Deathmaster.cfg
diff -u wesnoth/data/units/Deathmaster.cfg:1.13
wesnoth/data/units/Deathmaster.cfg:1.14
--- wesnoth/data/units/Deathmaster.cfg:1.13 Wed Apr 27 22:04:50 2005
+++ wesnoth/data/units/Deathmaster.cfg Sat Jul 2 22:00:26 2005
@@ -13,7 +13,7 @@
advanceto=Demilich
cost=25
usage=mixed fighter
-unit_description= _ "Gwiti's wanderings on a dark path have given him power
normally not granted to mortals, but with a terrible cost: The undead that he
gave his soul to are gradually claiming his mortal shell too, and with time, he
will be a true undead and a terror to all that lives."
+unit_description= _ "Gwiti's wanderings on a dark path have given him power
normally not granted to mortals, but with a terrible cost: the undead that he
gave his soul to are gradually claiming his mortal shell too, and with time, he
will be a true undead and a terror to all that lives."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.13
wesnoth/data/units/Demilich.cfg:1.14
--- wesnoth/data/units/Demilich.cfg:1.13 Tue Jun 21 06:43:08 2005
+++ wesnoth/data/units/Demilich.cfg Sat Jul 2 22:00:26 2005
@@ -13,7 +13,7 @@
advanceto=Dread Lich
cost=30
usage=fighter
-unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these mages have begun to pay a heavy price: Demiliches are losing
their bodies, becoming undead themselves. With time, they may become fully
undead, and feared by all alike."
+unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these mages have begun to pay a heavy price. Demiliches have started
losing their bodies, becoming undead themselves. With time, they may become
fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Dwarvish_Guardsman.cfg
diff -u wesnoth/data/units/Dwarvish_Guardsman.cfg:1.15
wesnoth/data/units/Dwarvish_Guardsman.cfg:1.16
--- wesnoth/data/units/Dwarvish_Guardsman.cfg:1.15 Sun Jun 19 13:36:03 2005
+++ wesnoth/data/units/Dwarvish_Guardsman.cfg Sat Jul 2 22:00:26 2005
@@ -19,7 +19,7 @@
advanceto=Dwarvish Stalwart
cost=19
usage=fighter
-unit_description= _ "The most resilient dwarves sometimes join the Dwarvish
army as Guardsman. Slow and without a strong attack, they guard the Army's
flank, soaking up a lot of damage, and hurling their heavy spears into the
enemy."
+unit_description= _ "The most resilient dwarves sometimes join the Dwarvish
army as Guardsmen. Slow and without a strong attack, they guard the Army's
flank, soaking up a lot of damage, and hurling heavy spears for defense."
get_hit_sound=groan.wav
[resistance]
Index: wesnoth/data/units/Dwarvish_Thunderer.cfg
diff -u wesnoth/data/units/Dwarvish_Thunderer.cfg:1.18
wesnoth/data/units/Dwarvish_Thunderer.cfg:1.19
--- wesnoth/data/units/Dwarvish_Thunderer.cfg:1.18 Wed Jun 8 23:22:30 2005
+++ wesnoth/data/units/Dwarvish_Thunderer.cfg Sat Jul 2 22:00:26 2005
@@ -12,7 +12,7 @@
alignment=neutral
advanceto=Dwarvish Thunderguard
cost=17
-usage=fighter
+usage=mixed fighter
unit_description= _ "Dwarvish Thunderers provide much needed ranged support to
the mighty, yet slow, close-range fighters of the Dwarvish armies. Their
mysterious weapons are slower, cruder and noisier than the elegant and swift
elvish bows, but their impact is unmatched."
get_hit_sound=groan.wav
Index: wesnoth/data/units/Dwarvish_Ulfserker.cfg
diff -u wesnoth/data/units/Dwarvish_Ulfserker.cfg:1.12
wesnoth/data/units/Dwarvish_Ulfserker.cfg:1.13
--- wesnoth/data/units/Dwarvish_Ulfserker.cfg:1.12 Sun Jun 26 10:04:54 2005
+++ wesnoth/data/units/Dwarvish_Ulfserker.cfg Sat Jul 2 22:00:26 2005
@@ -13,7 +13,7 @@
advanceto=Dwarvish Berserker
cost=19
usage=fighter
-unit_description= _ "Dwarves are an ancient race of powerful fighters.
Ulfserkers are the most ferocious of these in battle: they attack without
stopping fighting until either their enemy or they are dead, no matter how many
wounds they receive."
+unit_description= _ "Dwarves are an ancient race of powerful fighters.
Ulfserkers are the most ferocious of these in battle: they persist until either
their enemy is dead or they themselves perish, no matter how many wounds they
receive."
get_hit_sound=groan.wav
[defense]
hills=60
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.22
wesnoth/data/units/Necromancer.cfg:1.23
--- wesnoth/data/units/Necromancer.cfg:1.22 Fri Jul 1 23:30:22 2005
+++ wesnoth/data/units/Necromancer.cfg Sat Jul 2 22:00:26 2005
@@ -13,7 +13,7 @@
advanceto=Lich,Dark Sorcerer
cost=38
usage=mixed fighter
-unit_description= _ "Necromancer are Mages that have decided to follow the
paths of the dark arts. By tapping into the power of the undead, Necromancers
can cast spells that drain the lifeforce from their foes and add it to their
own."
+unit_description= _ "Necromancers are Mages that have decided to follow the
paths of the dark arts. By tapping into the power of the undead, Necromancers
can cast spells that drain the lifeforce from their foes and add it to their
own."
get_hit_sound=groan.wav
[attack]
name=staff
Index: wesnoth/data/units/Orcish_Leader.cfg
diff -u wesnoth/data/units/Orcish_Leader.cfg:1.5
wesnoth/data/units/Orcish_Leader.cfg:1.6
--- wesnoth/data/units/Orcish_Leader.cfg:1.5 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Orcish_Leader.cfg Sat Jul 2 22:00:26 2005
@@ -15,7 +15,7 @@
advanceto=Orcish Ruler
cost=120
usage=mixed fighter
-unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
battle: if the Leader is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Orcish_Ruler.cfg
diff -u wesnoth/data/units/Orcish_Ruler.cfg:1.13
wesnoth/data/units/Orcish_Ruler.cfg:1.14
--- wesnoth/data/units/Orcish_Ruler.cfg:1.13 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Orcish_Ruler.cfg Sat Jul 2 22:00:26 2005
@@ -15,7 +15,7 @@
advanceto=Orcish Sovereign
cost=120
usage=mixed fighter
-unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Orcish_Sovereign.cfg
diff -u wesnoth/data/units/Orcish_Sovereign.cfg:1.6
wesnoth/data/units/Orcish_Sovereign.cfg:1.7
--- wesnoth/data/units/Orcish_Sovereign.cfg:1.6 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Orcish_Sovereign.cfg Sat Jul 2 22:00:26 2005
@@ -15,7 +15,7 @@
advanceto=null
cost=120
usage=mixed fighter
-unit_description= _ "Orcish Sovereign are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They
make the important decisions and lead their people into battle. They carry a
bow out of necessity, but are much more skilled with the sword; all in all,
they are powerful fighters. Their natural leadership skills make them very
precious in battle: if the Sovereign is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
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