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[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Battle_Princess...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Battle_Princess...
Date: Sat, 02 Jul 2005 18:00:26 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/02 22:00:26

Modified files:
        data/units     : Assassin.cfg Battle_Princess.cfg Bowman.cfg 
                         Cockatrice.cfg Deathblade.cfg Deathmaster.cfg 
                         Demilich.cfg Dwarvish_Guardsman.cfg 
                         Dwarvish_Thunderer.cfg Dwarvish_Ulfserker.cfg 
                         Necromancer.cfg Orcish_Leader.cfg 
                         Orcish_Ruler.cfg Orcish_Sovereign.cfg 

Log message:
        grammar tweaks for units -- not a rewrite (plus change usage for 
Thunderer)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathmaster.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Guardsman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Thunderer.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Ulfserker.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Leader.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Ruler.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Sovereign.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.17 
wesnoth/data/units/Assassin.cfg:1.18
--- wesnoth/data/units/Assassin.cfg:1.17        Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Assassin.cfg     Sat Jul  2 22:00:26 2005
@@ -15,7 +15,7 @@
 cost=50
 usage=fighter
 ability=skirmisher
-unit_description= _ "Assassins are masters of the night. Like Rogues, they can 
surround an opponent and backstab him, doing double damage. They can also throw 
poison-tipped knives at their enemies from long range."
+unit_description= _ "Assassins are masters of the night. Like Rogues, they can 
surround and backstab an opponent, doing double damage. They can also throw 
poison-tipped knives at their enemies from long range."
 get_hit_sound=groan.wav
         [death]
                 [frame]
@@ -107,7 +107,7 @@
         cost=50
         usage=fighter
         ability=skirmisher
-        unit_description= _ "Assassins are masters of the night. Like Rogues, 
they can surround an opponent and backstab him, doing double damage. They can 
also throw poison-tipped knives at their enemies from long range."
+        unit_description= _ "Assassins are masters of the night. Like Rogues, 
they can surround and backstab an opponent, doing double damage. They can also 
throw poison-tipped knives at their enemies from long range."
         get_hit_sound=female-hit.wav
                 [attack]
                 name=dagger
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.18 
wesnoth/data/units/Battle_Princess.cfg:1.19
--- wesnoth/data/units/Battle_Princess.cfg:1.18 Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Battle_Princess.cfg      Sat Jul  2 22:00:26 2005
@@ -17,7 +17,7 @@
 cost=110
 ability=leadership,skirmisher
 usage=fighter
-unit_description= _ "A noble at birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. Now battle-hardened and strong of will, she 
can now aid those around her in the art of combat."
+unit_description= _ "A noble by birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. Now battle-hardened and strong of will, she 
can now aid those around her in the art of combat."
 get_hit_sound=female-hit.wav
         [death]
                 [frame]
@@ -67,7 +67,7 @@
 cost=110
 ability=leadership,skirmisher
 usage=fighter
-unit_description= _ "A noble at birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. The units of lower level around the Princess 
will fight better due to her presence. The Princess is a skilled skirmisher, 
and ignores enemy zones of control."
+unit_description= _ "A noble by birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. Now battle-hardened and strong of will, she 
can now aid those around her in the art of combat."
 get_hit_sound=female-hit.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.9 wesnoth/data/units/Bowman.cfg:1.10
--- wesnoth/data/units/Bowman.cfg:1.9   Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Bowman.cfg       Sat Jul  2 22:00:26 2005
@@ -15,7 +15,7 @@
 undead_variation=archer
 cost=15
 usage=archer
-unit_description= _ "Immersed from childhood in the ways of archery, the young 
Bowmen are the most common ranged combatants in Wesnothian armies. They do not 
undergo as rigorous a training as the spearman or heavy infantry, because their 
battle tactic requires more finess than brute strength."
+unit_description= _ "Immersed from childhood in the ways of archery, the young 
Bowmen are the most common ranged combatants in Wesnothian armies. They do not 
undergo as rigorous a training as the spearman or heavy infantry, because their 
battle tactics require more finesse than brute strength."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.11 
wesnoth/data/units/Cockatrice.cfg:1.12
--- wesnoth/data/units/Cockatrice.cfg:1.11      Tue Apr 26 17:20:38 2005
+++ wesnoth/data/units/Cockatrice.cfg   Sat Jul  2 22:00:26 2005
@@ -13,7 +13,7 @@
 advanceto=null
 cost=25
 usage=fighter
-unit_description= _ "At first sight, these mystical snake-like creatures 
appear weak, but looks are deceiving. With just a glance at their enemies, 
Cockatrices can turn them into stone until the source of their power is 
destroyed."
+unit_description= _ "At first sight, these mystical snake-like creatures 
appear weak, but looks are deceiving. With just a glance, Cockatrices can turn 
their enemies into stone. This enchantment lasts until the source of their 
power is destroyed."
 
 get_hit_sound=hiss.wav
         [death]
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.4 
wesnoth/data/units/Deathblade.cfg:1.5
--- wesnoth/data/units/Deathblade.cfg:1.4       Sun Jun 26 13:41:48 2005
+++ wesnoth/data/units/Deathblade.cfg   Sat Jul  2 22:00:26 2005
@@ -13,7 +13,7 @@
 advanceto=null
 cost=22
 usage=fighter
-unit_description= _ "Deathblades abhor the living and seek to destroy all that 
they once loved. They are deadly fighters, ignoring all danger to themselves, 
and caring only about killing as many other as possible with their swirling 
blades." 
+unit_description= _ "Deathblades abhor the living and seek to destroy all that 
they once loved. They are deadly fighters, ignoring all danger to themselves, 
and caring only about killing as many beings as possible with their swirling 
blades." 
 get_hit_sound=skeleton-hit.wav
        [resistance]
                holy=200
Index: wesnoth/data/units/Deathmaster.cfg
diff -u wesnoth/data/units/Deathmaster.cfg:1.13 
wesnoth/data/units/Deathmaster.cfg:1.14
--- wesnoth/data/units/Deathmaster.cfg:1.13     Wed Apr 27 22:04:50 2005
+++ wesnoth/data/units/Deathmaster.cfg  Sat Jul  2 22:00:26 2005
@@ -13,7 +13,7 @@
 advanceto=Demilich
 cost=25
 usage=mixed fighter
-unit_description= _ "Gwiti's wanderings on a dark path have given him power 
normally not granted to mortals, but with a terrible cost: The undead that he 
gave his soul to are gradually claiming his mortal shell too, and with time, he 
will be a true undead and a terror to all that lives."
+unit_description= _ "Gwiti's wanderings on a dark path have given him power 
normally not granted to mortals, but with a terrible cost: the undead that he 
gave his soul to are gradually claiming his mortal shell too, and with time, he 
will be a true undead and a terror to all that lives."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.13 
wesnoth/data/units/Demilich.cfg:1.14
--- wesnoth/data/units/Demilich.cfg:1.13        Tue Jun 21 06:43:08 2005
+++ wesnoth/data/units/Demilich.cfg     Sat Jul  2 22:00:26 2005
@@ -13,7 +13,7 @@
 advanceto=Dread Lich
 cost=30
 usage=fighter
-unit_description= _ "After too much time dabbling with forbidden magics and 
dark arts, these mages have begun to pay a heavy price: Demiliches are losing 
their bodies, becoming undead themselves. With time, they may become fully 
undead, and feared by all alike." 
+unit_description= _ "After too much time dabbling with forbidden magics and 
dark arts, these mages have begun to pay a heavy price. Demiliches have started 
losing their bodies, becoming undead themselves. With time, they may become 
fully undead, and feared by all alike." 
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Dwarvish_Guardsman.cfg
diff -u wesnoth/data/units/Dwarvish_Guardsman.cfg:1.15 
wesnoth/data/units/Dwarvish_Guardsman.cfg:1.16
--- wesnoth/data/units/Dwarvish_Guardsman.cfg:1.15      Sun Jun 19 13:36:03 2005
+++ wesnoth/data/units/Dwarvish_Guardsman.cfg   Sat Jul  2 22:00:26 2005
@@ -19,7 +19,7 @@
 advanceto=Dwarvish Stalwart
 cost=19
 usage=fighter
-unit_description= _ "The most resilient dwarves sometimes join the Dwarvish 
army as Guardsman. Slow and without a strong attack, they guard the Army's 
flank, soaking up a lot of damage, and hurling their heavy spears into the 
enemy."
+unit_description= _ "The most resilient dwarves sometimes join the Dwarvish 
army as Guardsmen. Slow and without a strong attack, they guard the Army's 
flank, soaking up a lot of damage, and hurling heavy spears for defense."
 get_hit_sound=groan.wav
 
        [resistance]
Index: wesnoth/data/units/Dwarvish_Thunderer.cfg
diff -u wesnoth/data/units/Dwarvish_Thunderer.cfg:1.18 
wesnoth/data/units/Dwarvish_Thunderer.cfg:1.19
--- wesnoth/data/units/Dwarvish_Thunderer.cfg:1.18      Wed Jun  8 23:22:30 2005
+++ wesnoth/data/units/Dwarvish_Thunderer.cfg   Sat Jul  2 22:00:26 2005
@@ -12,7 +12,7 @@
 alignment=neutral
 advanceto=Dwarvish Thunderguard
 cost=17
-usage=fighter
+usage=mixed fighter
 unit_description= _ "Dwarvish Thunderers provide much needed ranged support to 
the mighty, yet slow, close-range fighters of the Dwarvish armies. Their 
mysterious weapons are slower, cruder and noisier than the elegant and swift 
elvish bows, but their impact is unmatched."
 get_hit_sound=groan.wav
 
Index: wesnoth/data/units/Dwarvish_Ulfserker.cfg
diff -u wesnoth/data/units/Dwarvish_Ulfserker.cfg:1.12 
wesnoth/data/units/Dwarvish_Ulfserker.cfg:1.13
--- wesnoth/data/units/Dwarvish_Ulfserker.cfg:1.12      Sun Jun 26 10:04:54 2005
+++ wesnoth/data/units/Dwarvish_Ulfserker.cfg   Sat Jul  2 22:00:26 2005
@@ -13,7 +13,7 @@
 advanceto=Dwarvish Berserker
 cost=19
 usage=fighter
-unit_description= _ "Dwarves are an ancient race of powerful fighters. 
Ulfserkers are the most ferocious of these in battle: they attack without 
stopping fighting until either their enemy or they are dead, no matter how many 
wounds they receive."
+unit_description= _ "Dwarves are an ancient race of powerful fighters. 
Ulfserkers are the most ferocious of these in battle: they persist until either 
their enemy is dead or they themselves perish, no matter how many wounds they 
receive."
 get_hit_sound=groan.wav
        [defense]
        hills=60
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.22 
wesnoth/data/units/Necromancer.cfg:1.23
--- wesnoth/data/units/Necromancer.cfg:1.22     Fri Jul  1 23:30:22 2005
+++ wesnoth/data/units/Necromancer.cfg  Sat Jul  2 22:00:26 2005
@@ -13,7 +13,7 @@
 advanceto=Lich,Dark Sorcerer
 cost=38
 usage=mixed fighter
-unit_description= _ "Necromancer are Mages that have decided to follow the 
paths of the dark arts. By tapping into the power of the undead, Necromancers 
can cast spells that drain the lifeforce from their foes and add it to their 
own."
+unit_description= _ "Necromancers are Mages that have decided to follow the 
paths of the dark arts. By tapping into the power of the undead, Necromancers 
can cast spells that drain the lifeforce from their foes and add it to their 
own."
 get_hit_sound=groan.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Orcish_Leader.cfg
diff -u wesnoth/data/units/Orcish_Leader.cfg:1.5 
wesnoth/data/units/Orcish_Leader.cfg:1.6
--- wesnoth/data/units/Orcish_Leader.cfg:1.5    Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Orcish_Leader.cfg        Sat Jul  2 22:00:26 2005
@@ -15,7 +15,7 @@
 advanceto=Orcish Ruler
 cost=120
 usage=mixed fighter
-unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make 
the important decisions and lead their people into battle. They carry a bow out 
of necessity, but are much more skilled with the sword; all in all, they are 
powerful fighters. Their natural leadership skills make them very precious in 
the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make 
the important decisions and lead their people into battle. They carry a bow out 
of necessity, but are much more skilled with the sword; all in all, they are 
powerful fighters. Their natural leadership skills make them very precious in 
battle: if the Leader is lost, so is the battle."
 get_hit_sound=orc-hit.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Orcish_Ruler.cfg
diff -u wesnoth/data/units/Orcish_Ruler.cfg:1.13 
wesnoth/data/units/Orcish_Ruler.cfg:1.14
--- wesnoth/data/units/Orcish_Ruler.cfg:1.13    Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Orcish_Ruler.cfg Sat Jul  2 22:00:26 2005
@@ -15,7 +15,7 @@
 advanceto=Orcish Sovereign
 cost=120
 usage=mixed fighter
-unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make 
the important decisions and lead their people into battle. They carry a bow out 
of necessity, but are much more skilled with the sword; all in all, they are 
powerful fighters. Their natural leadership skills make them very precious in 
the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make 
the important decisions and lead their people into battle. They carry a bow out 
of necessity, but are much more skilled with the sword; all in all, they are 
powerful fighters. Their natural leadership skills make them very precious in 
battle: if the Ruler is lost, so is the battle."
 get_hit_sound=orc-hit.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Orcish_Sovereign.cfg
diff -u wesnoth/data/units/Orcish_Sovereign.cfg:1.6 
wesnoth/data/units/Orcish_Sovereign.cfg:1.7
--- wesnoth/data/units/Orcish_Sovereign.cfg:1.6 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Orcish_Sovereign.cfg     Sat Jul  2 22:00:26 2005
@@ -15,7 +15,7 @@
 advanceto=null
 cost=120
 usage=mixed fighter
-unit_description= _ "Orcish Sovereign are the chiefs of their tribe. They make 
the important decisions and lead their people into battle. They carry a bow out 
of necessity, but are much more skilled with the sword; all in all, they are 
powerful fighters. Their natural leadership skills make them very precious in 
the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They 
make the important decisions and lead their people into battle. They carry a 
bow out of necessity, but are much more skilled with the sword; all in all, 
they are powerful fighters. Their natural leadership skills make them very 
precious in battle: if the Sovereign is lost, so is the battle."
 get_hit_sound=orc-hit.wav
        [attack]
        name=sword




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