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[Wesnoth-cvs-commits] wesnoth data/units/Dark_Sorcerer.cfg data/units...


From: Francisco Muñoz
Subject: [Wesnoth-cvs-commits] wesnoth data/units/Dark_Sorcerer.cfg data/units...
Date: Fri, 01 Jul 2005 19:30:23 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Francisco Muñoz <address@hidden>        05/07/01 23:30:23

Modified files:
        data/units     : Dark_Sorcerer.cfg Necromancer.cfg 
Added files:
        images         : undead-sorcerer-defend.png 
        images/attacks : plaguestaff.png 
Removed files:
        images         : undead-sorcerer-defence.png 

Log message:
        Fixed small buglet in Sorcerer images.. defend frame were missing as 
the old one has not-standard naming.
        Also added plaguestaff image, small changes in the animation and change 
the necromancer to use the dark staff attack icon.
        Minor edit in the unit images still pending.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-sorcerer-defend.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/attacks/plaguestaff.png?rev=1.1

Patches:
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.7 
wesnoth/data/units/Dark_Sorcerer.cfg:1.8
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.7    Mon Jun 27 19:46:26 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg        Fri Jul  1 23:30:22 2005
@@ -3,7 +3,7 @@
 name= _ "Dark Sorcerer"
 race=human
 image="undead-sorcerer.png"
-image_defensive="undead-sorcerer-defence.png"
+image_defensive="undead-sorcerer-defend.png"
 hitpoints=75
 movement_type=smallfoot
 movement=5
@@ -13,7 +13,7 @@
 advanceto=null
 cost=60
 usage=mixed fighter
-unit_description= _ "Dark Sorcerers did not fully embrace the power of the 
undead by becoming undead themselves. Instead, their advanced studies of the 
dark arts have made them stronger, but not nearly as powerful as they would 
have been as Liches. Because they retain their humanity, they do not fear holy 
magic. "
+unit_description= _ "Dark Sorcerers did not fully embrace the power of the 
undead by becoming undead themselves. Instead, their advanced studies of the 
dark arts have made them stronger, but not nearly as powerful as they would 
have been as Liches. Because they retain their humanity, they do not fear holy 
magic. They wield plague staves carved from the bones of still animated victims 
of the plague."
 get_hit_sound=groan.wav
        [attack]
        name=staff
@@ -21,6 +21,8 @@
        range=short
        damage=6
        number=3
+       special=plague(Walking Corpse)
+       icon=attacks/plaguestaff.png
                [frame]
                begin=-100
                end=100
@@ -46,12 +48,12 @@
        icon=attacks/dark-missile.png
                [frame]
                begin=-400
-               end=-300
+               end=-200
                image="undead-sorcerer-ranged1.png"
                [/frame]
                [frame]
-               begin=-300
-               end=-200
+               begin=-200
+               end=0
                image="undead-sorcerer-ranged2.png"
                [/frame]
 
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.21 
wesnoth/data/units/Necromancer.cfg:1.22
--- wesnoth/data/units/Necromancer.cfg:1.21     Mon Jun 27 18:12:34 2005
+++ wesnoth/data/units/Necromancer.cfg  Fri Jul  1 23:30:22 2005
@@ -21,6 +21,7 @@
        range=short
        damage=4
        number=3
+       icon=attacks/darkstaff.png
                [frame]
                begin=-100
                end=100




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