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[Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer scenarios.cf...


From: Bartek Waresiak
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer scenarios.cf...
Date: Sat, 04 Jun 2005 16:32:28 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Bartek Waresiak <address@hidden>        05/06/04 20:32:25

Modified files:
        data/scenarios/multiplayer: scenarios.cfg 
Added files:
        data/scenarios/multiplayer: 2p - Blitz.cfg 2p - Charge.cfg 2p - 
                                    Den of Onis.cfg 2p - Divide and 
                                    Conquer.cfg 2p - Hamlets.cfg 2p - 
                                    Hornshark Island.cfg 2p - 
                                    IcyWaters.cfg 2p - Meteor Lake.cfg 
                                    2p - Silverhead Crossing.cfg 2p - 
                                    Sullas Ruins.cfg 2p - Wesbowl.cfg 3p 
                                    - 1v1v1Hex.cfg 3p - Morituri.cfg 3p 
                                    - Triple Blitz.cfg 4p - 
                                    An_Island.cfg 4p - 
                                    CastleHoppingIsle.cfg 4p - Clash.cfg 
                                    4p - King of the Hill.cfg 4p - 
                                    Lagoon.cfg 4p - Siege Castles.cfg 4p 
                                    - The Valley of Death.cfg 4p - The 
                                    Wilderlands.cfg 5p - 
                                    battleworld.cfg~ 5p - 
                                    ForestOfFear.cfg 6p - Hexcake.cfg 7p 
                                    - battleworld.cfg 

Log message:
        Multiplayer maps files changes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Blitz.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Charge.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Den.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/of.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Onis.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Divide.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/and.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Conquer.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hamlets.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hornshark.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Island.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/IcyWaters.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Meteor.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Lake.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Silverhead.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Crossing.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Sullas.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Ruins.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Wesbowl.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/3p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/1v1v1Hex.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/3p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Morituri.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/3p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Triple.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Blitz.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/An_Island.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Clash.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/King.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/of.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/the.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hill.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Lagoon.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Siege.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Castles.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/The.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Valley.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/of.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Death.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/The.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Wilderlands.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/5p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/battleworld.cfg~?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/5p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/6p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hexcake.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/7p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/battleworld.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/scenarios.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/multiplayer/An_Island.cfg
diff -u wesnoth/data/scenarios/multiplayer/An_Island.cfg:1.3 
wesnoth/data/scenarios/multiplayer/An_Island.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/An_Island.cfg:1.3        Wed Jan 12 
06:04:04 2005
+++ wesnoth/data/scenarios/multiplayer/An_Island.cfg    Tue Mar 22 23:43:40 2005
@@ -5,47 +5,7 @@
 [multiplayer]
        id=An_Island
        name= _ "An Island"
-       map_data="fffghhhfffgfgFFFHHmHgSgHHHHgHHmmHSgSSgHH
-fCCrggthfffVffgFggHFFFSgFFgggHmHVSSCCCSH
-fC1CrrggfgfwfffgggggFfFgFFVgggHHgSSr2CSF
-fgCgggrrggwwfgffffggfffhggggSSgggggrCggF
-fggfgffgrggffgffffwggghhgggSSSFggrrggSgH
-fffffftgrgfffffftggwgggggFFFgggggrVgSSgH
-fffgfrgrrrgfffffgffwwgtgggFggrrrrgrrgggg
-ffgrrgrfggrrfggggfwwwggggggggrwgggggrrgg
-fgrggwffftggrgggfffwgggfggggrggggSSFgVrg
-ftrrwwfffgggrvffggwgwgfgggvrrggggHFHggrg
-fffrggffgfffrgffgcwcwcgggrrggSSgHmHHggrg
-ffgrghgggffgrrgcccccccccw|ggSiSSghmwgrrg
-ffgrhhffggfggc\\cfcfcfccc|cgSSSggghwwrSS
-wwgrffffffgccccc\rfwwwwwc|ccgggggggggrSh
-wggrffwfffgccffggrggggggfrccwggfgtgfgrgm
-fggrgffgfgcccwwgtrhmmhtrrgcccgffgggggrgh
-fgrgvfgdgcccgwghhrhWmrrfgwwcccfwgggggrvg
-gCrCgggccccffggmmuWDWuhmgYwfccccgggggrgg
-gdrcgccccwwYfghmWWuuuWWmggwffgccccggCrCg
-cc|scsscwwwgghhmWDucuDWmhgfwfwgcssccw|cc
-ss|cssccwgwfghmmWWuuuWWmhhggwwgccsssc|ss
-cc|wccscwfwwgghmWuuDuuWmmhgYwwwcscccs|cc
-gCrCgcccgffwwghhmrWWWrhmmhggwfwccgdgcrdg
-ggrgggccccwfwYgghrhmmrhhhggfwccccgggCrCg
-dvrffgddccccfwwgrthgmgrrtgfccccgdghhgrgh
-ggrrfgggggccfwfgrggwgfgrgfcccggdgghfvrgh
-hmgrggfffgccccc/rfwwwwfrwcccdgdhghggrghm
-mhrgdgggfgggc//cwffgwff|cccgggghmhggrghh
-mgrtghhvggggrgccccfcccc|cwwgffthmmhhrvhh
-ggrwwhmggggvrrddcccccccrggggfhmmmmmhrrgf
-fgrgwffgddgggrggdgcgwgghrvggfhhmmhtggrgf
-fgrgftfgdggrrgfffgghghhhrrwrghhmhhwwgrgg
-ggrrgggrgrrggggtfggfghmmggrgrrhgggwrrhgg
-hhddrrrgrggddgghgggwfghhhgghggrrgrrthmhh
-mhdggrgfgfggghhmhhwwwgtgghghhggwrrggfhmm
-hggrrgggffgggdhmmhgwwgghhmhhgfwwhhrrhgmh
-gCCrgdgtwgggddhmmhfgggghhmmmffwhhvgCrCgh
-gC3CddhhggdgghhhhggggggghmmmhhhmmggC4Cgh
-ddCgghmmgggwgghghdggffgghhmmmhmmhwggCggm
-ddghhmmmhhvwwwggdddgfffggghhhgmmhmwmgmhm
-"
+       map_data="{maps/multiplayer/An_Island}"
 
        description= _ "A 4 player map that is suitable for individual or team 
play, victory rests of dominating the centre island. North-West: Forest 
dominated area, North-East: Mixed snow plains, South-West: Mixed desert plains, 
South-East: Mountain dominated area."
 
Index: wesnoth/data/scenarios/multiplayer/Blitz.cfg
diff -u wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1 
wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1    Fri Oct  1 17:49:27 2004
+++ wesnoth/data/scenarios/multiplayer/Blitz.cfg        Sun Oct 31 03:08:33 2004
@@ -6,6 +6,7 @@
        id=multiplayer_Blitz
        name= _ "Blitz"
        map_data="{maps/multiplayer/Blitz}"
+       description= _ "A duel map for super fast play. Recommended setting of 
2g per village."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/Blitz.cfg
diff -u wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1 
wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1    Fri Oct  1 17:49:27 2004
+++ wesnoth/data/scenarios/multiplayer/Blitz.cfg        Sun Oct 31 03:08:33 2004
@@ -6,6 +6,7 @@
        id=multiplayer_Blitz
        name= _ "Blitz"
        map_data="{maps/multiplayer/Blitz}"
+       description= _ "A duel map for super fast play. Recommended setting of 
2g per village."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg
diff -u wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg:1.3 
wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg:1.3        Sun Oct 
31 03:08:33 2004
+++ wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg    Wed Nov 17 
00:23:19 2004
@@ -8,7 +8,7 @@
        id=multiplayer_castles
        name= _ "Castle Hopping Isle"
        map_data="{maps/multiplayer/CastleHoppingIsle}"
-       description= _ "Many closely placed and strategically located castles. 
Small map for fast play. Recommended setting of 2 gold per village."
+       description= _ "Many closely placed and strategically located castles. 
Small map for fast play. Recommended setting of 2 gold per village, and players 
1, 3 vs players 2, 4 for 2v2."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/Clash.cfg
diff -u wesnoth/data/scenarios/multiplayer/Clash.cfg:1.1 
wesnoth/data/scenarios/multiplayer/Clash.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Clash.cfg:1.1    Tue Mar 22 23:43:40 2005
+++ wesnoth/data/scenarios/multiplayer/Clash.cfg        Wed Apr 13 11:55:33 2005
@@ -2,7 +2,7 @@
        id=multiplayer_clash
        name= _ "Clash"
        map_data="{maps/multiplayer/Clash}"
-       description= _ "Small map for 2v2.   Teams should be player 1 and 3, vs 
player 2 and 4.  Recommended setting of 2 gold per village."
+       description= _ "Small map for 2v2. Teams should be player 1 and 3, vs 
player 2 and 4. Recommended setting of 2 gold per village."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg
diff -u wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg:1.3 
wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg:1.3     Sun Aug  8 
00:40:41 2004
+++ wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg Sun Aug 22 17:46:12 2004
@@ -1,7 +1,7 @@
 [multiplayer]
        id=forest_fear
        name= _ "Forest of Fear"
-       map_data="{maps/Multiplayer/ForestofFear}"
+       map_data="{maps/multiplayer/ForestofFear}"
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/Wesbowl.cfg
diff -u wesnoth/data/scenarios/multiplayer/Wesbowl.cfg:1.10 
wesnoth/data/scenarios/multiplayer/Wesbowl.cfg:1.11
--- wesnoth/data/scenarios/multiplayer/Wesbowl.cfg:1.10 Thu Nov 25 05:10:21 2004
+++ wesnoth/data/scenarios/multiplayer/Wesbowl.cfg      Wed Feb 16 01:02:03 2005
@@ -63,11 +63,11 @@
 #enddef
 
 #define WESBOWL_SIDE_DEFS SIDE FACING X
-       {WESBOWL_SIDE (Elvish Captain,Elvish Hero,Elvish Ranger,Elvish 
Marksman,Elvish Druid,Elvish Sorceress,Elvish Marshal,Elvish Champion,Elvish 
Avenger,Elvish Sharpshooter,Elvish Shyde,Elvish Enchantress) {SIDE} {FACING} 
{X} Merman (Elvish Fighter) (Elvish Fighter) (Elvish Archer) (Elvish Archer) 
Mage Mage (Elvish Shaman) (Elvish Shaman) (Elvish Scout) (Elvish Scout)}
-       {WESBOWL_SIDE (Orcish Warrior,Troll,Troll Rocklobber,Orcish 
Crossbowman,Orcish Slayer,Orcish Warlord,Troll Warrior) {SIDE} {FACING} {X} 
Naga (Orcish Grunt) (Orcish Grunt) (Orcish Archer) (Orcish Archer) (Goblin 
Spearman) (Goblin Spearman) (Troll Whelp) (Troll Whelp) (Wolf Rider) (Wolf 
Rider)}
+       {WESBOWL_SIDE (Elvish Captain,Elvish Hero,Elvish Ranger,Elvish 
Marksman,Elvish Druid,Elvish Sorceress,Elvish Marshal,Elvish Champion,Elvish 
Avenger,Elvish Sharpshooter,Elvish Shyde,Elvish Enchantress) {SIDE} {FACING} 
{X} (Merman Fighter) (Elvish Fighter) (Elvish Fighter) (Elvish Archer) (Elvish 
Archer) Mage Mage (Elvish Shaman) (Elvish Shaman) (Elvish Scout) (Elvish Scout)}
+       {WESBOWL_SIDE (Orcish Warrior,Troll,Troll Rocklobber,Orcish 
Crossbowman,Orcish Slayer,Orcish Warlord,Troll Warrior) {SIDE} {FACING} {X} 
(Naga Fighter) (Orcish Grunt) (Orcish Grunt) (Orcish Archer) (Orcish Archer) 
(Goblin Spearman) (Goblin Spearman) (Troll Whelp) (Troll Whelp) (Wolf Rider) 
(Wolf Rider)}
        {WESBOWL_SIDE (Necromancer,Revenant,Bone Shooter,Lich,Soul Shooter) 
{SIDE} {FACING} {X} (Vampire Bat) Skeleton Skeleton (Skeleton Archer) (Skeleton 
Archer) Skeleton Skeleton (Dark Adept) (Dark Adept) Ghost Ghost}
        {WESBOWL_SIDE (Dwarvish Steelclad,Dwarvish Stalwart,Dwarvish 
Thunderguard,Rogue,Trapper,Bandit,Dwarvish Lord,Dwarvish Sentinel,Dwarvish 
Dragonguard,Assassin) {SIDE} {FACING} {X} Poacher (Dwarvish Fighter) (Dwarvish 
Fighter) (Dwarvish Thunderer) (Dwarvish Thunderer) Footpad Footpad Thief Thief 
(Gryphon Rider) (Gryphon Rider)}
-       {WESBOWL_SIDE (Lieutenant,Swordsman,Pikeman,Shock 
Trooper,Longbowman,White Mage,Red Mage,General,Royal Guard,Halbardier,Iron 
Mauler,Master Bowman,Mage of Light,Arch Mage,Silver Mage) {SIDE} {FACING} {X} 
Naga Spearman Spearman Fencer Fencer Horseman Horseman (Heavy Infantryman) 
(Heavy Infantryman) Cavalryman Cavalryman}
+       {WESBOWL_SIDE (Lieutenant,Swordsman,Pikeman,Shock 
Trooper,Longbowman,White Mage,Red Mage,General,Royal Guard,Halbardier,Iron 
Mauler,Master Bowman,Mage of Light,Arch Mage,Silver Mage) {SIDE} {FACING} {X} 
(Naga Fighter) Spearman Spearman Fencer Fencer Horseman Horseman (Heavy 
Infantryman) (Heavy Infantryman) Cavalryman Cavalryman}
        {WESBOWL_SIDE (Drake Flare,Fire Drake,Drake Slasher,Drake 
Gladiator,Drake Warrior,Saurian Soothsayer,Saurian Icecaster,Drake 
Flameheart,Inferno Drake) {SIDE} {FACING} {X} (Saurian Tribalist) (Drake 
Fighter) (Drake Fighter) (Drake Burner) (Drake Burner) (Saurian Skirmisher) 
(Saurian Skirmisher) (Drake Clasher) (Drake Clasher) (Drake Glider) (Drake 
Glider)}
 #enddef
 
Index: wesnoth/data/scenarios/multiplayer/battleworld.cfg
diff -u wesnoth/data/scenarios/multiplayer/battleworld.cfg:1.3 
wesnoth/data/scenarios/multiplayer/battleworld.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/battleworld.cfg:1.3      Sun Aug  8 
00:40:41 2004
+++ wesnoth/data/scenarios/multiplayer/battleworld.cfg  Sun Aug 22 17:46:12 2004
@@ -5,7 +5,7 @@
 [multiplayer]
        id=multiplayer_battleworld
        name= _ "Battle World"
-       map_data="{maps/Multiplayer/BattleWorld}"
+       map_data="{maps/multiplayer/BattleWorld}"
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/scenarios.cfg
diff -u wesnoth/data/scenarios/multiplayer/scenarios.cfg:1.11 
wesnoth/data/scenarios/multiplayer/scenarios.cfg:1.12
--- wesnoth/data/scenarios/multiplayer/scenarios.cfg:1.11       Sat Jun  4 
11:08:23 2005
+++ wesnoth/data/scenarios/multiplayer/scenarios.cfg    Sat Jun  4 20:32:25 2005
@@ -1,6 +1,6 @@
 [multiplayer]
    id=multiplayer_test
-   name= _ "Across The River"
+   name= _ "2p - Across The River"
    description= _ "This map is a convenient way to do some testing with two 
factions, as it is pretty well balanced towards both sides.
 You can use it AI vs AI to see how well a faction fares against another."
    map_data="ffffffffffffffgggggggggggggggggggggggg
@@ -104,499 +104,3 @@
    [/event]
 
 [/multiplayer] 
-
-[multiplayer]
-       id=multiplayer3
-       name= _ "The Valley of Death"   
-       map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1,3,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=3
-       enemy=1,2,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=4
-       enemy=1,2,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-
-
-[multiplayer]
-       id=multiplayer_kingofthehill
-       name= _ "King of the Hill"
-       map_data="{maps/multiplayer/King_of_the_Hill}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3,4,
-       canrecruit=1
-       controller=human
-       [/side]
-       [side]
-       side=2
-       enemy=1,3,4,
-       canrecruit=1
-       controller=human
-       [/side]
-       [side]
-       side=3
-       enemy=1,2,4,
-       canrecruit=1
-       controller=human
-       [/side]
-       [side]
-       side=4
-       enemy=1,2,3,
-       canrecruit=1
-       controller=human
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerDivideandConquer
-       name= _ "2p - Divide and Conquer"       
-       description= _ "This small duel map divides the field of battle into 
three segments. Recommended settings of 2G per village."
-
-       map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
-       turns=90        
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerSilverheadCrossing
-       name= _ "2p - Silverhead Crossing"
-       description= _ "Players must traverse all manner of terrain in pursuit 
of victory on this multi-fronted duel map. Recommended settings of 2G per 
village."
-       map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerMeteorLake
-       name= _ "2p - Meteor Lake"
-       description= _ "Long ago, a great meteor fell from the heavens, leaving 
its mark on this coniferous region. Recommended settings of 2G per village."
-       map_data="{maps/multiplayer/2p_Meteor_Lake}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerDenofOnis
-       name= _ "2p - Den of Onis"
-       description= _ "Danger lurks around every corner in this underground 
battlefield, a duel map where force and subterfuge meet. Recommended settings 
of 2G per village."
-       map_data="{maps/multiplayer/2p_Den_of_Onis}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerHamlets
-       name= _ "2p - Hamlets"
-       description= _ "Warfare transforms the simple farms and villages of a 
peaceful region into a subtly parceled battlefield. Recommended settings of 2G 
per village."
-       map_data="{maps/multiplayer/2p_Hamlets}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerHornsharkIsland
-       name= _ "2p - Hornshark Island"
-       description= _ "Players must navigate the dispersive terrain of this 
small but topographically dense island. Recommended settings of 2G per village."
-       map_data="{maps/multiplayer/2p_Hornshark_Island}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerSullasRuins
-       name= _ "2p - Sullas Ruins"
-       description= _ "Flooded by the seas and battered by the winter 
elements, only ruins, water and ice now remain in the shadow of this once 
mighty empire. Recommended settings of 2G per village."
-       map_data="{maps/multiplayer/2p_Sullas_Ruins}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayer1v1v1Hex
-       name= _ "3p - 1v1v1Hex"
-       description= _ "Three players do battle in this small, enclosed region. 
Recommended settings of 2G per village." 
-       map_data="{maps/multiplayer/3p_1v1v1Hex}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=3
-       enemy=1,2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerLagoon
-       name= _ "4p - Lagoon"
-       description= _ "Four factions contend for dominance over this watery 
settlement. Recommended settings of 1G per village."
-       map_data="{maps/multiplayer/4p_Lagoon}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1,3,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=3
-       enemy=1,2,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=4
-       enemy=1,2,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayerTheWilderlands
-       name= _ "4p - The Wilderlands"
-       description= _ "A vast region of wild, untamed wilderness, its terrain 
dotted with forests, caves, rivers, and the ruins of ancient fortresses. 
Recommended settings of 1G per village."
-       map_data="{maps/multiplayer/4p_The_Wilderlands}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1,3,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=3
-       enemy=1,2,4
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=4
-       enemy=1,2,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayer3pMorituri
-       name= _ "3p - Morituri"
-       description= _ "Only one faction will emerge victorious from this 
tightly bordered three-player map. Recommended settings of 2G per village."
-       map_data="{maps/multiplayer/3p_Morituri}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=3
-       enemy=1,2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-[multiplayer]
-       id=multiplayer3pTripleBlitz
-       name= _ "3p - Triple Blitz"
-       description= _ "Three players come head to head on this water-cut 
battlefield. Recommended settings of 2G per village."  
-       map_data="{maps/multiplayer/3p_Triple_Blitz}"
-       turns=90
-
-       {DAWN}
-       {MORNING}
-       {AFTERNOON}
-       {DUSK}
-       {FIRST_WATCH}
-       {SECOND_WATCH}
-
-       [side]
-       side=1
-       enemy=2,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=2
-       enemy=1,3
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-       [side]
-       side=3
-       enemy=1,2
-       canrecruit=1
-       controller=human
-       gold=100
-       [/side]
-[/multiplayer]
-
-




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