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[Wesnoth-cvs-commits] wesnoth changelog


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Mon, 30 May 2005 10:56:43 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/05/30 14:56:42

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.693&tr2=1.694&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.693 wesnoth/changelog:1.694
--- wesnoth/changelog:1.693     Mon May 30 14:33:30 2005
+++ wesnoth/changelog   Mon May 30 14:56:42 2005
@@ -93,14 +93,15 @@
    * better diagnostics on parsing: file inclusion sequence
    * added [scroll_to] (patch #3388, forum thread 3235)
    * added [advancefrom] (patch #3625, forum thread 4186)
-   * [recall] now can work if recruiter is not in a keep (#12974)
+   * [recall] now can work if recruiter is not in a keep (#11735, #12974)
    * next_scenario: tentative start of MP campaign support
    * tidied up game.cfg and traits.cfg; game startup should now be faster
  * editor improvements:
    * fixed editor file chooser when starting directory has many files (#11698)
-   * made the starting position in editor start at player 1 (#10625)
+   * the starting position in the editor now starts counting from 1 (#10625)
  * improvements and bug fixes of the logging system
  * fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
+ * saving during an AI unit's turn no longer makes that unit disappear (#13023)
  * various bug fixes and code cleanups
 
 Version 0.9.1:




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