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[Wesnoth-cvs-commits] wesnoth/data game.cfg


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data game.cfg
Date: Mon, 30 May 2005 07:17:15 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/05/30 11:17:15

Modified files:
        data           : game.cfg 

Log message:
        Changes to saurian and drakefoot movetypes.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.157&tr2=1.158&r1=text&r2=text

Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.157 wesnoth/data/game.cfg:1.158
--- wesnoth/data/game.cfg:1.157 Mon May 30 07:47:54 2005
+++ wesnoth/data/game.cfg       Mon May 30 11:17:14 2005
@@ -1470,24 +1470,28 @@
                [/resistance]
        [/movetype]
 
-       [movetype] 
+       [movetype]
                name=lizard
                flies=false
+       # Saurians do alright on, but not especially well on rough terrain like 
hills
+       # They are very bad at scaling ridges and climbing in general, 
preferring to jump over obstacles
+       # They prefer soft, unstable ground like sand, or swamp - their wide 
feet handle that better than others
+       # Terrain with a ground plane that is not interrupted by obstacles over 
1.5meters tall is best for them
                [movement_costs] 
                deep_water=100 
-               shallow_water=3 
+               shallow_water=2 
                swamp_water=1 
                grassland=1 
                sand=1 
                forest=2 
-               hills=1 
-               mountains=2 
+               hills=2 
+               mountains=3 
                village=1 
                castle=1 
                cave=1 
                canyon=100
                cavewall=100 
-               tundra=4 
+               tundra=3 
                [/movement_costs] 
                
                [defense] 
@@ -1497,8 +1501,8 @@
                grassland=60 
                sand=40 
                forest=40 
-               hills=40 
-               mountains=40 
+               hills=50 
+               mountains=60 
                village=50 
                castle=40 
                cave=40 
@@ -1609,7 +1613,7 @@
        [movetype]
        name=drakefly
        flies=true
-       # Drakes are huge (easy targets) flying beast, but are different
+       # Drakes are huge (easy targets) flying beasts, but are different
        # from the classical flying unit: to fight they have to land
        # They love caves and mountains, and above all: warmth
                [movement_costs]
@@ -1647,7 +1651,7 @@
 
                [resistance]
                blade=90
-               pierce=110
+               pierce=120
                impact=80
                fire=50
                cold=150
@@ -1657,8 +1661,8 @@
 
        [movetype]
        name=drakefoot
-       # These Drakes have crippled wings - they don't fly
-       # But they have thicker hides
+       # These Drakes wear heavy armor - they don't fly
+       # But the armor makes them a good bit tougher
        # Do a bit worse in Swamps as they can't hop to dry spots
                [movement_costs]
                deep_water=100




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