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[Wesnoth-cvs-commits] wesnoth changelog


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sun, 15 May 2005 16:43:55 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    05/05/15 20:43:55

Modified files:
        .              : changelog 

Log message:
        A bit of cleanup.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.672&tr2=1.673&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.672 wesnoth/changelog:1.673
--- wesnoth/changelog:1.672     Sun May 15 20:25:48 2005
+++ wesnoth/changelog   Sun May 15 20:43:55 2005
@@ -8,7 +8,7 @@
    * added visual cue for movement in specific terrain when choosing move
    * added 'Advanced' preferences: 'binary save files', 'show combat'
    * made network dialogs show progress of data transfers again
-   * speeded up help
+   * sped up help
    * fixed female units not appearing in help (broken since 0.9.0)
    * reduced required width of weapon area in help
    * fixed items appearing in traits description (#12603)
@@ -17,8 +17,7 @@
    * made the text of disabled buttons grayed out
    * made room for observers in DFool theme
    * added clock to DFool theme
-   * fixed editor file chooser when starting directory has many files (#11698)
-   * made the starting position in editor start at player 1 (#10625)
+   * tweaked multiplayer lobby
  * campaign improvements:
    * Eastern Invasion:
      * fixed Dacyn not being [recall]-ed in Unexpected Appearance (#10619)
@@ -32,9 +31,6 @@
      * prevented the shamans from being recallable (#11932)
      * killing enemy leader in Siege of Barag Gor is no longer a win
      * increased turn limit in End of Peace 24 -> 26 due to Lieutenant upgrade
- * multiplayer improvements:
-   * next_scenario: tentative start of MP campaign support
-   * tweaked multiplayer lobby
  * unit balancing and modifications: 
    * reduced Dwarvish Fighter cost by 1
    * changed Lieutenant attack from 6-3 to 9-3
@@ -42,19 +38,20 @@
    * changed Soulless attack from plague to plague(Walking Corpse)
    * changed Skeletal Dragon resistances (only used in Eastern Invasion: 
Drowned Plains)
    * slow now affects units with 2 or more attacks (not just 1 remaining)
-   * slow now works with berserk and is cumulative across berserk rounds
+   * slow now works with berserk and is persistent across berserk rounds
    * Elvish Shaman can no longer level up to Elvish Sorceress
    * changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
-* unit graphics and sound improvements 
+ * unit graphics and sound improvements:
    * new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
      Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
      Cavalier, Cavalryman, Cave Spider, Chocobone, Cockatrice,
      Commander, Cuttle Fish, Dark Adept, Dark Queen, Dark Spirit,
-     Deathblade, Death Knight, Deathmaster, Demilich, Direwolf Rider, 
+     Deathblade, Death Knight, Deathmaster, Demilich, Direwolf Rider,
      Dragoon, Duelist, Draug, Drake Burner, Drake Clasher, Drake Fighter,
      Fire Drake
-   * new or modified graphics for Dragoon, Dwarvish Dragonguard, Elvish High 
Lord, Elvish Lord, Halberdier, Lady Parandra, Noble Lord, 
-     Royal Guard, Soulshooter, Swordsman
+   * new or modified graphics for Dragoon, Dwarvish Dragonguard, Elvish High 
Lord,
+     Elvish Lord, Halberdier, Lady Parandra, Noble Lord, Royal Guard, 
Soulshooter,
+     Swordsman
    * fixed several image files being referred to by wrong name
    * new Soulless variation images
  * language and i18n:
@@ -64,27 +61,19 @@
    * new translations:
      * Serbian
    * updated translations:
-     * Afrikaans
-     * Catalan
-     * Chinese
-     * Estonian
-     * French
-     * German
-     * Greek
-     * Hungarian
-     * Italian
-     * Japanese
-     * Russian
-     * Slovenian
-     * Swedish
-     * Turkish
-  * WML modifications
-    * new WML preprocessor, allows for nested parentheses in macros (#10995)
-    * note= attribute for [objectives], shown as footer, eg. for hints (#12927)
-    * increase_attacks= attribute of [effect] now allows percentages (#13033)
-    * new [random] representation allows complex scenario saves (forum thread 
5659)
- * better diagnostics on parsing: file inclusion sequence
+     Afrikaans, Catalan, Chinese, Estonian, French, German, Greek, Hungarian,
+     Italian, Japanese, Russian, Slovenian, Swedish, Turkish
+ * WML improvements:
+   * new WML preprocessor, allows for nested parentheses in macros (#10995)
+   * note= attribute for [objectives], shown as footer, eg. for hints (#12927)
+   * increase_attacks= attribute of [effect] now allows percentages (#13033)
+   * new [random] representation allows complex scenario saves (forum thread 
5659)
+   * better diagnostics on parsing: file inclusion sequence
+ * editor improvements:
+   * fixed editor file chooser when starting directory has many files (#11698)
+   * made the starting position in editor start at player 1 (#10625)
  * improvements and bug fixes of the logging system
+ * next_scenario: tentative start of MP campaign support
  * fix replays with idle_ai, as seen in user scenario Rebellion (#12943)
  * various bug fixes and code cleanups
 




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