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[Wesnoth-cvs-commits] wesnoth/src multiplayer_lobby.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/src multiplayer_lobby.cpp
Date: Sat, 07 May 2005 20:45:27 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    05/05/08 00:45:27

Modified files:
        src            : multiplayer_lobby.cpp 

Log message:
        made the game list in the multiplayer lobby not scroll to the top every 
time it is changed

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_lobby.cpp.diff?tr1=1.70&tr2=1.71&r1=text&r2=text

Patches:
Index: wesnoth/src/multiplayer_lobby.cpp
diff -u wesnoth/src/multiplayer_lobby.cpp:1.70 
wesnoth/src/multiplayer_lobby.cpp:1.71
--- wesnoth/src/multiplayer_lobby.cpp:1.70      Wed Mar 23 19:41:09 2005
+++ wesnoth/src/multiplayer_lobby.cpp   Sun May  8 00:45:26 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_lobby.cpp,v 1.70 2005/03/23 19:41:09 j_daniel Exp $ */
+/* $Id: multiplayer_lobby.cpp,v 1.71 2005/05/08 00:45:26 Sirp Exp $ */
 /*
    Copyright (C) 
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -127,8 +127,9 @@
        if(game_strings.empty()) {
                game_strings.push_back(_("<no games open>"));
        }
-
-       games_menu_.set_items(game_strings);
+
+       //set the items, retaining the menu positioning if possible
+       games_menu_.set_items(game_strings,true,true);
 
        if(games_menu_.selection() >= 0 && games_menu_.selection() < 
int(game_vacant_slots_.size())) {
                wassert(game_vacant_slots_.size() == game_observers_.size());




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