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[Wesnoth-cvs-commits] wesnoth data/units/Ancient_Lich.cfg data/units/...


From: John McNabb
Subject: [Wesnoth-cvs-commits] wesnoth data/units/Ancient_Lich.cfg data/units/...
Date: Mon, 25 Apr 2005 14:39:32 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     John McNabb <address@hidden>    05/04/25 18:39:32

Modified files:
        data/units     : Ancient_Lich.cfg Ancient_Wose.cfg Arch_Mage.cfg 
                         Assassin.cfg Bandit.cfg Battle_Princess.cfg 
                         Blood_Bat.cfg Bone_Shooter.cfg Bowman.cfg 
                         Cavalier.cfg Cavalryman.cfg 
        .              : changelog 
Added files:
        images         : arch-mage-die-1.png arch-mage-die-2.png 
                         arch-mage+female-die-1.png 
                         arch-mage+female-die-2.png assassin-die-1.png 
                         assassin-die-2.png 
                         human-battleprincess-die-1.png 
                         human-battleprincess-die-2.png 
                         human-bowman-die-1.png human-bowman-die-2.png 
                         human-cavalier-die-1.png 
                         human-cavalier-die-2.png human-scout-die-1.png 
                         human-scout-die-2.png neutral-bandit-die-1.png 
                         neutral-bandit-die-2.png 
                         undead-ancient-lich-die-1.png 
                         undead-ancient-lich-die-2.png 
                         undead-ancient-lich-die-3.png 
                         undead-bloodbat-die-1.png 
                         undead-bloodbat-die-2.png 
                         undead-boneshooter-die-1.png 
                         undead-boneshooter-die-2.png 
                         wose-ancient-die-1.png wose-ancient-die-2.png 
                         wose-ancient-die-3.png 

Log message:
        added death animations

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage+female-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage+female-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/assassin-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/assassin-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-battleprincess-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-battleprincess-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-bowman-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-bowman-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-cavalier-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-cavalier-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-scout-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-scout-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/neutral-bandit-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/neutral-bandit-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-ancient-lich-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-ancient-lich-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-ancient-lich-die-3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-bloodbat-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-bloodbat-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-boneshooter-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-boneshooter-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/wose-ancient-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/wose-ancient-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/wose-ancient-die-3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bone_Shooter.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.620&tr2=1.621&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.620 wesnoth/changelog:1.621
--- wesnoth/changelog:1.620     Mon Apr 25 17:26:40 2005
+++ wesnoth/changelog   Mon Apr 25 18:39:32 2005
@@ -2,6 +2,9 @@
  * language and i18n:
    * updated translations:
      * Slovenian
+ * new death animations for:
+   * Ancient_Lich.cfg, Ancient_Wose.cfg, Arch_Mage.cfg, Assassin.cfg, 
Bandit.cfg, Battle_Princess.cfg, Blood_Bat.cfg, Bone_Shooter.cfg, Bowman.cfg, 
Cavalier.cfg, Cavalryman.cfg
+
 
 Version 0.9.1:
  * user interface improvements:
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.19 
wesnoth/data/units/Ancient_Lich.cfg:1.20
--- wesnoth/data/units/Ancient_Lich.cfg:1.19    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Mon Apr 25 18:39:32 2005
@@ -18,6 +18,25 @@
 usage=mixed fighter
 unit_description= _ "The final form that mages of the undead can achieve, 
Ancient Liches strike terror into the hearts of those who see them. Not only is 
their touch that of death, but their spells are powerful enough to freeze even 
the bravest where they stand. Should you ever come across one of these, flee 
fast and far, for they move faster than most undead."
 get_hit_sound=groan.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-ancient-lich-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-ancient-lich-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-ancient-lich-die-3.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=touch
        type=cold
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.14 
wesnoth/data/units/Ancient_Wose.cfg:1.15
--- wesnoth/data/units/Ancient_Wose.cfg:1.14    Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Mon Apr 25 18:39:32 2005
@@ -16,6 +16,24 @@
 cost=120
 unit_description= _ "Terrible and awe-inspiring, the most ancient of woses 
grow to a tremendous size. They are a thing rarely seen outside of legend, 
wherein they are said to kick aside their enemies like sticks and feathers, and 
to possess an unearthly strength, crushing the greatest of boulders into 
powder, as though all the strength of a tree to grow and split through stone 
over the course of years was brought to bear in a mere moment. These same 
legends speak of their tireless stewardship of the forests of the world, the 
desecration of which is often the only thing which could incur the wrath of 
these otherwise kind and curious beings."
 usage=fighter
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="wose-ancient-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="wose-ancient-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="wose-ancient-die-3.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=crush
        type=impact
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.31 
wesnoth/data/units/Arch_Mage.cfg:1.32
--- wesnoth/data/units/Arch_Mage.cfg:1.31       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Arch_Mage.cfg    Mon Apr 25 18:39:32 2005
@@ -19,6 +19,19 @@
 usage=mixed fighter
 unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls 
of fire at their enemies."
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="arch-mage-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="arch-mage-die-2.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=staff
        type=impact
@@ -112,6 +125,21 @@
        usage=mixed fighter
        unit_description= _ "Leaders among the mages, the Arch Mages hurl huge 
balls of fire at their enemies."
        get_hit_sound=female-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="arch-mage+female-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="arch-mage+female-die-2.png"
+                [/frame]
+        [/death]
+
+
                [attack]
                name=staff
                type=impact
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.16 
wesnoth/data/units/Assassin.cfg:1.17
--- wesnoth/data/units/Assassin.cfg:1.16        Tue Apr  5 20:37:12 2005
+++ wesnoth/data/units/Assassin.cfg     Mon Apr 25 18:39:32 2005
@@ -17,6 +17,19 @@
 ability=skirmisher
 unit_description= _ "Assassins are masters of the night. Like Rogues, they can 
surround an opponent and backstab him, doing double damage. They can also throw 
poison-tipped knives at their enemies from long range."
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="assassin-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="assassin-die-2.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=dagger
        type=blade
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.8 wesnoth/data/units/Bandit.cfg:1.9
--- wesnoth/data/units/Bandit.cfg:1.8   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Bandit.cfg       Mon Apr 25 18:39:32 2005
@@ -15,6 +15,19 @@
 usage=fighter
 unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and 
killing at night. Wearing brown cloaks and black hoods, they steal from the 
peasants who live near them when not fighting against invaders."
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="neutral-bandit-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="neutral-bandit-die-2.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=mace
        type=impact
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.17 
wesnoth/data/units/Battle_Princess.cfg:1.18
--- wesnoth/data/units/Battle_Princess.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Battle_Princess.cfg      Mon Apr 25 18:39:32 2005
@@ -19,6 +19,18 @@
 usage=fighter
 unit_description= _ "A noble at birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. Now battle-hardened and strong of will, she 
can now aid those around her in the art of combat."
 get_hit_sound=female-hit.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="human-battleprincess-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="human-battleprincess-die-2.png"
+                [/frame]
+        [/death]
        [attack]
        name=sword
        type=blade
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.12 
wesnoth/data/units/Blood_Bat.cfg:1.13
--- wesnoth/data/units/Blood_Bat.cfg:1.12       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Blood_Bat.cfg    Mon Apr 25 18:39:32 2005
@@ -15,6 +15,19 @@
 usage=scout
 unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle. Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims." 
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-bloodbat-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-bloodbat-die-2.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=fangs
        type=blade
Index: wesnoth/data/units/Bone_Shooter.cfg
diff -u wesnoth/data/units/Bone_Shooter.cfg:1.20 
wesnoth/data/units/Bone_Shooter.cfg:1.21
--- wesnoth/data/units/Bone_Shooter.cfg:1.20    Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Bone_Shooter.cfg Mon Apr 25 18:39:32 2005
@@ -15,6 +15,18 @@
 unit_description= _ "These, whose masters have found to be more potent 
creations, have been outfitted with a truly vile arsenal. Their quivers are 
filled with shafts made not of wood, but of the bones of their victims. Dubbed 
simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a 
terror to all who live."
 usage=archer
 get_hit_sound=skeleton-hit.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-boneshooter-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-boneshooter-die-2.png"
+                [/frame]
+        [/death]
        [resistance]
        blade=60
        pierce=40
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.8 wesnoth/data/units/Bowman.cfg:1.9
--- wesnoth/data/units/Bowman.cfg:1.8   Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Bowman.cfg       Mon Apr 25 18:39:32 2005
@@ -17,6 +17,18 @@
 usage=archer
 unit_description= _ "Immersed from childhood in the ways of archery, the young 
Bowmen are the most common ranged combatants in Wesnothian armies. They do not 
undergo as rigorous a training as the spearman or heavy infantry, because their 
battle tactic requires more finess than brute strength."
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="human-bowman-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="human-bowman-die-2.png"
+                [/frame]
+        [/death]
        [attack]
        name=sword
        type=blade
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.8 wesnoth/data/units/Cavalier.cfg:1.9
--- wesnoth/data/units/Cavalier.cfg:1.8 Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Cavalier.cfg     Mon Apr 25 18:39:32 2005
@@ -24,6 +24,18 @@
 usage=scout
 unit_description= _ "A triumphant sight on the battlefield, cavaliers are 
masters at the use of both sword and crossbow from horseback. Their facility 
with ranged weapons allows them to strike at many a foe with impunity, and 
their mettle has turned the tide of some of the greatest battles in known 
history."
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="human-cavalier-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="human-cavalier-die-2.png"
+                [/frame]
+        [/death]
     [attack]
     name=sword
     type=blade
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.6 
wesnoth/data/units/Cavalryman.cfg:1.7
--- wesnoth/data/units/Cavalryman.cfg:1.6       Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Cavalryman.cfg   Mon Apr 25 18:39:32 2005
@@ -25,6 +25,18 @@
 
 unit_description= _ "The best riders in Wesnoth are recruited into the 
military to become Cavalrymen. A Cavalryman, strictly disciplined, does not 
charge across the field of battle like a horseman, but makes more of an effort 
to hold his position."
 get_hit_sound=groan.wav
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="human-scout-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="human-scout-die-2.png"
+                [/frame]
+        [/death]
        [attack]
        name=sword
        type=blade




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