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[Wesnoth-cvs-commits] wesnoth data/units/Ancient_Lich.cfg data/units/...
From: |
John McNabb |
Subject: |
[Wesnoth-cvs-commits] wesnoth data/units/Ancient_Lich.cfg data/units/... |
Date: |
Mon, 25 Apr 2005 14:39:32 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <address@hidden> 05/04/25 18:39:32
Modified files:
data/units : Ancient_Lich.cfg Ancient_Wose.cfg Arch_Mage.cfg
Assassin.cfg Bandit.cfg Battle_Princess.cfg
Blood_Bat.cfg Bone_Shooter.cfg Bowman.cfg
Cavalier.cfg Cavalryman.cfg
. : changelog
Added files:
images : arch-mage-die-1.png arch-mage-die-2.png
arch-mage+female-die-1.png
arch-mage+female-die-2.png assassin-die-1.png
assassin-die-2.png
human-battleprincess-die-1.png
human-battleprincess-die-2.png
human-bowman-die-1.png human-bowman-die-2.png
human-cavalier-die-1.png
human-cavalier-die-2.png human-scout-die-1.png
human-scout-die-2.png neutral-bandit-die-1.png
neutral-bandit-die-2.png
undead-ancient-lich-die-1.png
undead-ancient-lich-die-2.png
undead-ancient-lich-die-3.png
undead-bloodbat-die-1.png
undead-bloodbat-die-2.png
undead-boneshooter-die-1.png
undead-boneshooter-die-2.png
wose-ancient-die-1.png wose-ancient-die-2.png
wose-ancient-die-3.png
Log message:
added death animations
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage+female-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/arch-mage+female-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/assassin-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/assassin-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-battleprincess-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-battleprincess-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-bowman-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-bowman-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-cavalier-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-cavalier-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-scout-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-scout-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/neutral-bandit-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/neutral-bandit-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-ancient-lich-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-ancient-lich-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-ancient-lich-die-3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-bloodbat-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-bloodbat-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-boneshooter-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-boneshooter-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/wose-ancient-die-1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/wose-ancient-die-2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/wose-ancient-die-3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bone_Shooter.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.620&tr2=1.621&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.620 wesnoth/changelog:1.621
--- wesnoth/changelog:1.620 Mon Apr 25 17:26:40 2005
+++ wesnoth/changelog Mon Apr 25 18:39:32 2005
@@ -2,6 +2,9 @@
* language and i18n:
* updated translations:
* Slovenian
+ * new death animations for:
+ * Ancient_Lich.cfg, Ancient_Wose.cfg, Arch_Mage.cfg, Assassin.cfg,
Bandit.cfg, Battle_Princess.cfg, Blood_Bat.cfg, Bone_Shooter.cfg, Bowman.cfg,
Cavalier.cfg, Cavalryman.cfg
+
Version 0.9.1:
* user interface improvements:
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.19
wesnoth/data/units/Ancient_Lich.cfg:1.20
--- wesnoth/data/units/Ancient_Lich.cfg:1.19 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Mon Apr 25 18:39:32 2005
@@ -18,6 +18,25 @@
usage=mixed fighter
unit_description= _ "The final form that mages of the undead can achieve,
Ancient Liches strike terror into the hearts of those who see them. Not only is
their touch that of death, but their spells are powerful enough to freeze even
the bravest where they stand. Should you ever come across one of these, flee
fast and far, for they move faster than most undead."
get_hit_sound=groan.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-ancient-lich-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-ancient-lich-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-ancient-lich-die-3.png"
+ [/frame]
+ [/death]
+
[attack]
name=touch
type=cold
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.14
wesnoth/data/units/Ancient_Wose.cfg:1.15
--- wesnoth/data/units/Ancient_Wose.cfg:1.14 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Mon Apr 25 18:39:32 2005
@@ -16,6 +16,24 @@
cost=120
unit_description= _ "Terrible and awe-inspiring, the most ancient of woses
grow to a tremendous size. They are a thing rarely seen outside of legend,
wherein they are said to kick aside their enemies like sticks and feathers, and
to possess an unearthly strength, crushing the greatest of boulders into
powder, as though all the strength of a tree to grow and split through stone
over the course of years was brought to bear in a mere moment. These same
legends speak of their tireless stewardship of the forests of the world, the
desecration of which is often the only thing which could incur the wrath of
these otherwise kind and curious beings."
usage=fighter
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="wose-ancient-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="wose-ancient-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="wose-ancient-die-3.png"
+ [/frame]
+ [/death]
+
[attack]
name=crush
type=impact
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.31
wesnoth/data/units/Arch_Mage.cfg:1.32
--- wesnoth/data/units/Arch_Mage.cfg:1.31 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Arch_Mage.cfg Mon Apr 25 18:39:32 2005
@@ -19,6 +19,19 @@
usage=mixed fighter
unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls
of fire at their enemies."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="arch-mage-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="arch-mage-die-2.png"
+ [/frame]
+ [/death]
+
[attack]
name=staff
type=impact
@@ -112,6 +125,21 @@
usage=mixed fighter
unit_description= _ "Leaders among the mages, the Arch Mages hurl huge
balls of fire at their enemies."
get_hit_sound=female-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="arch-mage+female-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="arch-mage+female-die-2.png"
+ [/frame]
+ [/death]
+
+
[attack]
name=staff
type=impact
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.16
wesnoth/data/units/Assassin.cfg:1.17
--- wesnoth/data/units/Assassin.cfg:1.16 Tue Apr 5 20:37:12 2005
+++ wesnoth/data/units/Assassin.cfg Mon Apr 25 18:39:32 2005
@@ -17,6 +17,19 @@
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can
surround an opponent and backstab him, doing double damage. They can also throw
poison-tipped knives at their enemies from long range."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="assassin-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="assassin-die-2.png"
+ [/frame]
+ [/death]
+
[attack]
name=dagger
type=blade
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.8 wesnoth/data/units/Bandit.cfg:1.9
--- wesnoth/data/units/Bandit.cfg:1.8 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Bandit.cfg Mon Apr 25 18:39:32 2005
@@ -15,6 +15,19 @@
usage=fighter
unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and
killing at night. Wearing brown cloaks and black hoods, they steal from the
peasants who live near them when not fighting against invaders."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="neutral-bandit-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="neutral-bandit-die-2.png"
+ [/frame]
+ [/death]
+
[attack]
name=mace
type=impact
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.17
wesnoth/data/units/Battle_Princess.cfg:1.18
--- wesnoth/data/units/Battle_Princess.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Battle_Princess.cfg Mon Apr 25 18:39:32 2005
@@ -19,6 +19,18 @@
usage=fighter
unit_description= _ "A noble at birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. Now battle-hardened and strong of will, she
can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-battleprincess-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-battleprincess-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.12
wesnoth/data/units/Blood_Bat.cfg:1.13
--- wesnoth/data/units/Blood_Bat.cfg:1.12 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Blood_Bat.cfg Mon Apr 25 18:39:32 2005
@@ -15,6 +15,19 @@
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle. Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-bloodbat-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-bloodbat-die-2.png"
+ [/frame]
+ [/death]
+
[attack]
name=fangs
type=blade
Index: wesnoth/data/units/Bone_Shooter.cfg
diff -u wesnoth/data/units/Bone_Shooter.cfg:1.20
wesnoth/data/units/Bone_Shooter.cfg:1.21
--- wesnoth/data/units/Bone_Shooter.cfg:1.20 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Bone_Shooter.cfg Mon Apr 25 18:39:32 2005
@@ -15,6 +15,18 @@
unit_description= _ "These, whose masters have found to be more potent
creations, have been outfitted with a truly vile arsenal. Their quivers are
filled with shafts made not of wood, but of the bones of their victims. Dubbed
simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a
terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-boneshooter-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-boneshooter-die-2.png"
+ [/frame]
+ [/death]
[resistance]
blade=60
pierce=40
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.8 wesnoth/data/units/Bowman.cfg:1.9
--- wesnoth/data/units/Bowman.cfg:1.8 Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Bowman.cfg Mon Apr 25 18:39:32 2005
@@ -17,6 +17,18 @@
usage=archer
unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies. They do not
undergo as rigorous a training as the spearman or heavy infantry, because their
battle tactic requires more finess than brute strength."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-bowman-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-bowman-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.8 wesnoth/data/units/Cavalier.cfg:1.9
--- wesnoth/data/units/Cavalier.cfg:1.8 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Cavalier.cfg Mon Apr 25 18:39:32 2005
@@ -24,6 +24,18 @@
usage=scout
unit_description= _ "A triumphant sight on the battlefield, cavaliers are
masters at the use of both sword and crossbow from horseback. Their facility
with ranged weapons allows them to strike at many a foe with impunity, and
their mettle has turned the tide of some of the greatest battles in known
history."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-cavalier-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-cavalier-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.6
wesnoth/data/units/Cavalryman.cfg:1.7
--- wesnoth/data/units/Cavalryman.cfg:1.6 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Cavalryman.cfg Mon Apr 25 18:39:32 2005
@@ -25,6 +25,18 @@
unit_description= _ "The best riders in Wesnoth are recruited into the
military to become Cavalrymen. A Cavalryman, strictly disciplined, does not
charge across the field of battle like a horseman, but makes more of an effort
to hold his position."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-scout-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-scout-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
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