wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth changelog


From: Isaac Clerencia
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sun, 24 Apr 2005 17:51:29 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Isaac Clerencia <address@hidden>        05/04/24 21:51:29

Modified files:
        .              : changelog 

Log message:
        Update changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.617&tr2=1.618&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.617 wesnoth/changelog:1.618
--- wesnoth/changelog:1.617     Sun Apr 24 19:45:12 2005
+++ wesnoth/changelog   Sun Apr 24 21:51:29 2005
@@ -18,6 +18,7 @@
    * fixed the multiplayer "wait" lobby screen not correctly displaying empty 
and vacant slots.
    * made renaming units visible on replays and on multiplayer games
    * fixed bug #12759: "number of turns" not being remembered when creating 
multiplayer games
+   * fixed bug #12791: Statistics doesn't reset in multiplayer games.
  * terrain improvements:
    * new forest tiles
  * unit balancing:
@@ -55,6 +56,7 @@
      the normal space, instead of twice that width.
  * added support for num_traits in individual unit_types overriding race 
num_traits
  * fixed the missing 'elder-mage-halo7.png' in the Elder Mage
+ * fixed the advanceto field in Dark_Adept.cfg
  * fixed some OoS errors when chatting while a fight is taking place
  * fixed the spurious "statistics verification failed" messages
  * fixed bug #12611: modifying villages with [terrain] interacting badly with 
capturing them.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]