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[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po |
Date: |
Sat, 16 Apr 2005 15:07:47 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/04/16 19:07:47
Modified files:
po/wesnoth : en_GB.po
Log message:
updated British English translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.21 wesnoth/po/wesnoth/en_GB.po:1.22
--- wesnoth/po/wesnoth/en_GB.po:1.21 Thu Apr 14 08:26:41 2005
+++ wesnoth/po/wesnoth/en_GB.po Sat Apr 16 19:07:46 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-14 09:37+0200\n"
-"PO-Revision-Date: 2005-03-29 11:57+0200\n"
+"PO-Revision-Date: 2005-04-16 21:03+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -780,6 +780,10 @@
"attributes slightly. They are usually randomly assigned to a unit when it is "
"recruited."
msgstr ""
+"Most units have two traits, with the exception of Undead units which are "
+"assigned the trait 'Undead'. Traits are modifications that change a unit's "
+"attributes slightly. They are usually randomly assigned to a unit when it is "
+"recruited."
#: data/help.cfg:212
msgid ""
@@ -787,6 +791,9 @@
"\n"
"The traits that are available to all non-Undead units are:"
msgstr ""
+"\n"
+"\n"
+"The traits that are available to all non-Undead units are:"
#: data/help.cfg:219
msgid ""
@@ -905,6 +912,10 @@
"\n"
"Other special traits that may be assigned to units are:"
msgstr ""
+"\n"
+"\n"
+"\n"
+"Other special traits that may be assigned to units are:"
#: data/help.cfg:251
msgid ""
@@ -925,6 +936,22 @@
"supply. This trait is never given to recruited units, so it may be unwise to "
"dismiss them or send them to a foolish death."
msgstr ""
+"\n"
+"\n"
+"\n"
+"<header>text=Loyal</header>\n"
+"\n"
+"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end of
"
+"every turn, which is equal to their level. Loyal units do not incur this "
+"cost.\n"
+"\n"
+"\n"
+"During campaigns, certain units may opt to join the player's forces of their "
+"own volition. These units are marked with the Loyal trait. Although they "
+"may require payment to be recalled, they never incur any upkeep costs. This "
+"can make them invaluable during a long campaign, when gold is in short "
+"supply. This trait is never given to recruited units, so it may be unwise to "
+"dismiss them or send them to a foolish death."
#: data/help.cfg:258
msgid ""
@@ -940,6 +967,17 @@
"them. This can make them invaluable in dealing with foes who use poison in "
"conjunction with their attacks."
msgstr ""
+"\n"
+"\n"
+"\n"
+"<header>text=Undead</header>\n"
+"\n"
+"Undead units are immune to poison.\n"
+"\n"
+"Undead units generally have Undead as their only trait. Since Undead units "
+"are the bodies of the dead, risen to fight again, poison has no effect upon "
+"them. This can make them invaluable in dealing with foes who use poison in "
+"conjunction with their attacks."
#: data/help.cfg:265
msgid ""
@@ -955,6 +993,17 @@
"are gifted with natural talent that exceeds their brethren. These elves "
"inflict an additional point of damage with each arrow to reflect this skill."
msgstr ""
+"\n"
+"\n"
+"\n"
+"<header>text=Dexterous</header>\n"
+"\n"
+"Dexterous units do +1 damage for every successful strike with a bow.\n"
+"\n"
+"Dexterous is a trait possessed only by Elves. The Elven people are known for "
+"their uncanny grace, and their great facility with the bow. Some, however, "
+"are gifted with natural talent that exceeds their brethren. These elves "
+"inflict an additional point of damage with each arrow to reflect this skill."
#: data/items.cfg:264
msgid ""
@@ -2280,7 +2329,6 @@
msgstr "What do traits do?"
#: data/scenarios/tutorial/utils.cfg:111
-#, fuzzy
msgid ""
"There are four distinct traits, which have effects ranging from increasing a "
"unit's hit points to decreasing the amount of XP required to advance. "
@@ -2293,7 +2341,8 @@
"unit's hit points to decreasing the amount of XP required to advance. "
"However all traits are designed to improve a unit's power; there are no "
"'negative' traits. Most units have an equal chance to obtain any two "
-"different traits when they are recruited."
+"different traits when they are recruited. Also, some races and units "
+"may have traits that are unique to them."
#: data/scenarios/tutorial/utils.cfg:111
msgid "What kind of traits can my units get?"
@@ -2734,19 +2783,16 @@
msgstr "Canyon"
#: data/terrain.cfg:438
-#, fuzzy
msgid "Ruin"
-msgstr "ruin"
+msgstr "Ruin"
#: data/terrain.cfg:448
-#, fuzzy
msgid "Sunken Ruin"
-msgstr "sunken ruin"
+msgstr "Sunken Ruin"
#: data/terrain.cfg:459
-#, fuzzy
msgid "Swamp Ruin"
-msgstr "swamp ruin"
+msgstr "Swamp Ruin"
#: data/terrain.cfg:470
msgid "River Ford"
@@ -7727,9 +7773,8 @@
msgstr "+Internationalization Managers"
#: src/about.cpp:146
-#, fuzzy
msgid "+Afrikaans Translation"
-msgstr "+Danish Translation"
+msgstr "+Afrikaans Translation"
#: src/about.cpp:151
msgid "+Basque Translation"
@@ -7792,9 +7837,8 @@
msgstr "+Italian Translation"
#: src/about.cpp:258
-#, fuzzy
msgid "+Japanese Translation"
-msgstr "+Chinese Translation"
+msgstr "+Japanese Translation"
#: src/about.cpp:264
msgid "+Latin Translation"
@@ -7833,9 +7877,8 @@
msgstr "+Swedish Translation"
#: src/about.cpp:324
-#, fuzzy
msgid "+Turkish Translation"
-msgstr "+Danish Translation"
+msgstr "+Turkish Translation"
#: src/about.cpp:328
msgid "+Contributors"
@@ -8146,9 +8189,8 @@
msgstr "The Battle for Wesnoth"
#: src/game.cpp:752
-#, fuzzy
msgid "Warning: The file you have tried to load is corrupt. Loading anyway.\n"
-msgstr "The file you have tried to load is corrupt"
+msgstr "Warning: The file you have tried to load is corrupt. Loading anyway.\n"
#: src/game.cpp:774 src/multiplayer_connect.cpp:899
msgid ""
@@ -8362,9 +8404,8 @@
msgstr "Choose your preferred language:"
#: src/game.cpp:1394
-#, fuzzy
msgid "Warning: Errors occurred while loading game configuration files: '"
-msgstr "Error loading game configuration files: '"
+msgstr "Warning: Errors occurred while loading game configuration files: '"
#: src/game.cpp:1438
msgid "Error loading game configuration files: '"
@@ -8587,10 +8628,12 @@
"The server requires version '$version1' while you are using version "
"'$version2'"
msgstr ""
+"The server requires version '$version1' while you are using version "
+"'$version2'"
#: src/multiplayer.cpp:153
msgid "Server-side redirect loop"
-msgstr ""
+msgstr "Server-side redirect loop"
#: src/multiplayer.cpp:185
msgid "You must log in to this server"
@@ -9010,7 +9053,6 @@
msgstr "Choose weapon:"
#: src/playturn.cpp:1269
-#, fuzzy
msgid ""
"You have not started your turn yet. Do you really want to end your turn?"
msgstr ""
@@ -9473,13 +9515,12 @@
msgstr "-- The Tome of Wesnoth"
#: src/unit.cpp:1144
-#, fuzzy
msgid ": "
-msgstr "HP: "
+msgstr ": "
#: src/unit.cpp:1156
msgid "; "
-msgstr ""
+msgstr "; "
#: src/unit_types.cpp:324
msgid "strikes"
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