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[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po
Date: Sat, 16 Apr 2005 15:07:47 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/04/16 19:07:47

Modified files:
        po/wesnoth     : en_GB.po 

Log message:
        updated British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.21&tr2=1.22&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.21 wesnoth/po/wesnoth/en_GB.po:1.22
--- wesnoth/po/wesnoth/en_GB.po:1.21    Thu Apr 14 08:26:41 2005
+++ wesnoth/po/wesnoth/en_GB.po Sat Apr 16 19:07:46 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-04-14 09:37+0200\n"
-"PO-Revision-Date: 2005-03-29 11:57+0200\n"
+"PO-Revision-Date: 2005-04-16 21:03+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -780,6 +780,10 @@
 "attributes slightly. They are usually randomly assigned to a unit when it is "
 "recruited."
 msgstr ""
+"Most units have two traits, with the exception of Undead units which are "
+"assigned the trait 'Undead'. Traits are modifications that change a unit's "
+"attributes slightly. They are usually randomly assigned to a unit when it is "
+"recruited."
 
 #: data/help.cfg:212
 msgid ""
@@ -787,6 +791,9 @@
 "\n"
 "The traits that are available to all non-Undead units are:"
 msgstr ""
+"\n"
+"\n"
+"The traits that are available to all non-Undead units are:"
 
 #: data/help.cfg:219
 msgid ""
@@ -905,6 +912,10 @@
 "\n"
 "Other special traits that may be assigned to units are:"
 msgstr ""
+"\n"
+"\n"
+"\n"
+"Other special traits that may be assigned to units are:"
 
 #: data/help.cfg:251
 msgid ""
@@ -925,6 +936,22 @@
 "supply. This trait is never given to recruited units, so it may be unwise to "
 "dismiss them or send them to a foolish death."
 msgstr ""
+"\n"
+"\n"
+"\n"
+"<header>text=Loyal</header>\n"
+"\n"
+"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end of 
"
+"every turn, which is equal to their level. Loyal units do not incur this "
+"cost.\n"
+"\n"
+"\n"
+"During campaigns, certain units may opt to join the player's forces of their "
+"own volition.  These units are marked with the Loyal trait.  Although they "
+"may require payment to be recalled, they never incur any upkeep costs. This "
+"can make them invaluable during a long campaign, when gold is in short "
+"supply. This trait is never given to recruited units, so it may be unwise to "
+"dismiss them or send them to a foolish death."
 
 #: data/help.cfg:258
 msgid ""
@@ -940,6 +967,17 @@
 "them. This can make them invaluable in dealing with foes who use poison in "
 "conjunction with their attacks."
 msgstr ""
+"\n"
+"\n"
+"\n"
+"<header>text=Undead</header>\n"
+"\n"
+"Undead units are immune to poison.\n"
+"\n"
+"Undead units generally have Undead as their only trait. Since Undead units "
+"are the bodies of the dead, risen to fight again, poison has no effect upon "
+"them. This can make them invaluable in dealing with foes who use poison in "
+"conjunction with their attacks."
 
 #: data/help.cfg:265
 msgid ""
@@ -955,6 +993,17 @@
 "are gifted with natural talent that exceeds their brethren.  These elves "
 "inflict an additional point of damage with each arrow to reflect this skill."
 msgstr ""
+"\n"
+"\n"
+"\n"
+"<header>text=Dexterous</header>\n"
+"\n"
+"Dexterous units do +1 damage for every successful strike with a bow.\n"
+"\n"
+"Dexterous is a trait possessed only by Elves. The Elven people are known for "
+"their uncanny grace, and their great facility with the bow.  Some, however, "
+"are gifted with natural talent that exceeds their brethren.  These elves "
+"inflict an additional point of damage with each arrow to reflect this skill."
 
 #: data/items.cfg:264
 msgid ""
@@ -2280,7 +2329,6 @@
 msgstr "What do traits do?"
 
 #: data/scenarios/tutorial/utils.cfg:111
-#, fuzzy
 msgid ""
 "There are four distinct traits, which have effects ranging from increasing a "
 "unit's hit points to decreasing the amount of XP required to advance. "
@@ -2293,7 +2341,8 @@
 "unit's hit points to decreasing the amount of XP required to advance. "
 "However all traits are designed to improve a unit's power; there are no "
 "'negative' traits. Most units have an equal chance to obtain any two "
-"different traits when they are recruited."
+"different traits when they are recruited. Also, some races and units "
+"may have traits that are unique to them."
 
 #: data/scenarios/tutorial/utils.cfg:111
 msgid "What kind of traits can my units get?"
@@ -2734,19 +2783,16 @@
 msgstr "Canyon"
 
 #: data/terrain.cfg:438
-#, fuzzy
 msgid "Ruin"
-msgstr "ruin"
+msgstr "Ruin"
 
 #: data/terrain.cfg:448
-#, fuzzy
 msgid "Sunken Ruin"
-msgstr "sunken ruin"
+msgstr "Sunken Ruin"
 
 #: data/terrain.cfg:459
-#, fuzzy
 msgid "Swamp Ruin"
-msgstr "swamp ruin"
+msgstr "Swamp Ruin"
 
 #: data/terrain.cfg:470
 msgid "River Ford"
@@ -7727,9 +7773,8 @@
 msgstr "+Internationalization Managers"
 
 #: src/about.cpp:146
-#, fuzzy
 msgid "+Afrikaans Translation"
-msgstr "+Danish Translation"
+msgstr "+Afrikaans Translation"
 
 #: src/about.cpp:151
 msgid "+Basque Translation"
@@ -7792,9 +7837,8 @@
 msgstr "+Italian Translation"
 
 #: src/about.cpp:258
-#, fuzzy
 msgid "+Japanese Translation"
-msgstr "+Chinese Translation"
+msgstr "+Japanese Translation"
 
 #: src/about.cpp:264
 msgid "+Latin Translation"
@@ -7833,9 +7877,8 @@
 msgstr "+Swedish Translation"
 
 #: src/about.cpp:324
-#, fuzzy
 msgid "+Turkish Translation"
-msgstr "+Danish Translation"
+msgstr "+Turkish Translation"
 
 #: src/about.cpp:328
 msgid "+Contributors"
@@ -8146,9 +8189,8 @@
 msgstr "The Battle for Wesnoth"
 
 #: src/game.cpp:752
-#, fuzzy
 msgid "Warning: The file you have tried to load is corrupt. Loading anyway.\n"
-msgstr "The file you have tried to load is corrupt"
+msgstr "Warning: The file you have tried to load is corrupt. Loading anyway.\n"
 
 #: src/game.cpp:774 src/multiplayer_connect.cpp:899
 msgid ""
@@ -8362,9 +8404,8 @@
 msgstr "Choose your preferred language:"
 
 #: src/game.cpp:1394
-#, fuzzy
 msgid "Warning: Errors occurred while loading game configuration files: '"
-msgstr "Error loading game configuration files: '"
+msgstr "Warning: Errors occurred while loading game configuration files: '"
 
 #: src/game.cpp:1438
 msgid "Error loading game configuration files: '"
@@ -8587,10 +8628,12 @@
 "The server requires version '$version1' while you are using version "
 "'$version2'"
 msgstr ""
+"The server requires version '$version1' while you are using version "
+"'$version2'"
 
 #: src/multiplayer.cpp:153
 msgid "Server-side redirect loop"
-msgstr ""
+msgstr "Server-side redirect loop"
 
 #: src/multiplayer.cpp:185
 msgid "You must log in to this server"
@@ -9010,7 +9053,6 @@
 msgstr "Choose weapon:"
 
 #: src/playturn.cpp:1269
-#, fuzzy
 msgid ""
 "You have not started your turn yet.  Do you really want to end your turn?"
 msgstr ""
@@ -9473,13 +9515,12 @@
 msgstr "-- The Tome of Wesnoth"
 
 #: src/unit.cpp:1144
-#, fuzzy
 msgid ": "
-msgstr "HP: "
+msgstr ": "
 
 #: src/unit.cpp:1156
 msgid "; "
-msgstr ""
+msgstr "; "
 
 #: src/unit_types.cpp:324
 msgid "strikes"




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