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[Wesnoth-cvs-commits] wesnoth/data/units Troll_Whelp.cfg Troll.cfg Tr...
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Troll_Whelp.cfg Troll.cfg Tr... |
Date: |
Thu, 14 Apr 2005 09:13:28 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/04/14 13:13:28
Modified files:
data/units : Troll_Whelp.cfg Troll.cfg Troll_Warrior.cfg
Troll_Rocklobber.cfg
Log message:
New, 2-part descriptions for the trolls.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.18 wesnoth/data/units/Troll.cfg:1.19
--- wesnoth/data/units/Troll.cfg:1.18 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Troll.cfg Thu Apr 14 13:13:27 2005
@@ -14,7 +14,10 @@
advanceto=Troll Warrior
undead_variation=troll
cost=32
-unit_description= _ "Trolls are strong and brutal humanoid monsters with the
amazing ability to regenerate themselves, so that they recover from wounds on
their own, even during battle."
+unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome
strength. Their stone-like bodies have grown to a size much taller than a man,
and their terrifying ability to recover from wounds make them a formidable foe
even far from the mountainous ground they prefer to fight in. An adult troll
is smarter, faster, stronger, and though one would dare not say it to their
face, uglier than any of their children. Their wield heavy clubs with brutal
proficiency, and form a bulwark of strength in any battle they participate in -
the only weakness they have, if such can be said, is their inability to fight
at a distance.
+
+Usage:
+Trolls fight well on rough, rocky terrain, especially at night. They are
vulnerable to archers, especially in open terrain, and should always have a
healthy fear of spellcasters in all terrain. They are quite powerful against
brittle foes, like skeletons, and quite weak against well armored or naturally
resilient enemies, such as their woodland counterpart, the wose. Their
regeneration allows them to cure poison and heal wounds without the aid of a
nearby village. Their relatively slow speed is a liability, as is their
weakness during daylight hours."
get_hit_sound=ugg.wav
usage=fighter
[attack]
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.4
wesnoth/data/units/Troll_Rocklobber.cfg:1.5
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.4 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg Thu Apr 14 13:13:27 2005
@@ -15,7 +15,10 @@
undead_variation=troll
cost=32
usage=fighter
-unit_description= _ "Trolls are humanoid monsters that have the amazing
ability to regenerate, recovering from their wounds during battle. These trolls
have armed themselves with large rocks they hurl at their opponents."
+unit_description= _ "Given the monstrous strength of their race, trolls can
turn rather mundane weapons into implements of deadly force. Some trolls piece
together crude slings, little different from what a child would use, save for
the fact they hurl boulders instead of pebbles. Though not especially
accurate, a rock thrown by one of these monsters can cripple a man if it hits
him. Despite being burdened by their heavy ammunition, and lacking in any sort
of melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps
even uglier than the whelp it once was, and a troll's fist serves as well as a
man's hammer in combat. Furthermore, their ability to strike back at an enemy
archer makes fighting them a dicey proposition at any range, unless one can
attack under heavy cover of terrain.
+
+Usage:
+Troll whelps fight well on rough, rocky terrain, especially at night. Unlike
most others of their race, a Troll Rocklobber will make many archers think
twice about attacking, and is quite dangerous for an enemy spellcaster to
attack. They are quite powerful against brittle foes, like skeletons, and
quite weak against well armored or naturally resilient enemies, such as their
woodland counterpart, the wose. Their regeneration allows them to cure poison
and heal wounds without the aid of a nearby village. Their relatively slow
speed is a liability, as is their weakness during daylight hours. The greatest
danger to a Troll Rocklobber is a powerful melee unit attacking them in open
terrain during the day, when they are weakest."
get_hit_sound=ugg.wav
[attack]
name=fist
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.14
wesnoth/data/units/Troll_Warrior.cfg:1.15
--- wesnoth/data/units/Troll_Warrior.cfg:1.14 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Troll_Warrior.cfg Thu Apr 14 13:13:27 2005
@@ -15,10 +15,13 @@
undead_variation=troll
cost=36
usage=fighter
-unit_description= _ "Hardened by battle, Troll Warriors can deliver deadly
blows with a mace, and are able to regenerate, healing their own wounds during
combat."
+unit_description= _ "A terrifying, monstrous bastion of strength, a Troll
Warrior brings to fore all the tales that have been told of their race's
terrifying power. Wielding massive hammers that could knock a house off its
foundation, and able to absorb a seemingly endless rash of punishment, Troll
Warriors are capable of singlehandedly changing the strategies of an enemy
commander they face. A troll warrior is not something brought down by one man,
but by a whole group of them, fighting desperately against this hideous
strength borne before them. That which causes the most terror about a troll
warrior, is not their appearance, or their power, but the fact that one brought
even within an inch of its life will shortly return to its full strength if it
is not truly sent to death.
+
+Usage:
+Troll Warriors fight well on rough, rocky terrain, especially at night.
Though vulnerable to archers and spellcasters, especially in open terrain, the
raw power of a Troll Warrior makes them a foe that generally must be brought
down by several enemies. There are few enemies which can engage them in
one-on-one combat without a great danger of being killed on the same turn.
Their regeneration allows them to cure poison, and heal wounds without the aid
of a nearby village. Their relative weakness during daylight hours is a
liability, though a Troll Warrior is still very powerful during the day."
get_hit_sound=ugg.wav
[attack]
- name=mace
+ name=hammer
type=impact
range=short
damage=20
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.14
wesnoth/data/units/Troll_Whelp.cfg:1.15
--- wesnoth/data/units/Troll_Whelp.cfg:1.14 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Troll_Whelp.cfg Thu Apr 14 13:13:27 2005
@@ -15,7 +15,10 @@
undead_variation=troll
cost=13
usage=fighter
-unit_description= _ "Trolls are humanoid monsters that have the amazing
ability to regenerate, recovering from their wounds during battle. Although
these Trolls are still weak whelps, their race is known for developing
amazingly fast."
+unit_description= _ "The word 'whelp,' applied even to fearsome animals like
wolves and lions, brings to mind images of frail, helpless, and even 'cute'
creatures, so young they can hardly stand on their own feet. Given the nature
of Trolls, however, a Troll 'whelp' already possesses the terrifying strength
native to their race. Troll whelps stumble about with bodies bigger than grown
men, and with strength to match. Their uncanny regeneration, and stone-like
skin, make them monstrous opponents, especially on their favored ground in the
mountains and hills from whence they came. The only reassurance one has in
fighting a troll whelp is their slow speed, and the fact that they have not
grown to their full strength ... yet.
+
+Usage:
+Troll Whelps fight well on rough, rocky terrain, especially at night. They
are vulnerable to archers, especially in open terrain, and should always have a
healthy fear of spellcasters in all terrain. They are quite powerful against
brittle foes, like skeletons, and quite weak against well armored or naturally
resilient enemies, such as their woodland counterpart, the wose. Their
regeneration allows them to cure poison and heal wounds without the aid of a
nearby village. Their relatively slow speed is a liability, as is their
weakness during daylight hours."
get_hit_sound=ugg.wav
[attack]
name=fist
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