wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Cavalier.cf...


From: John McNabb
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Cavalier.cf...
Date: Tue, 05 Apr 2005 12:22:24 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     John McNabb <address@hidden>    05/04/05 16:22:24

Modified files:
        data/units     : Ancient_Wose.cfg Cavalier.cfg Cavalryman.cfg 
                         Dark_Adept.cfg Direwolf_Rider.cfg Dragoon.cfg 
                         Drake_Burner.cfg Drake_Clasher.cfg 
                         Drake_Fighter.cfg Drake_Fire.cfg 
                         Drake_Flameheart.cfg Drake_Flare.cfg 
                         Drake_Gladiator.cfg Drake_Glider.cfg 
                         Drake_Inferno.cfg Drake_Sky.cfg 
                         Drake_Slasher.cfg Drake_Warrior.cfg 
                         Elder_Wose.cfg Goblin_Knight.cfg 
                         Goblin_Pillager.cfg Grand_Knight.cfg 
                         Great_Troll.cfg Gryphon_Rider.cfg 
                         Horse_Lord.cfg Horseman.cfg Knight.cfg 
                         Lancer.cfg Mermaid_Diviner.cfg 
                         Mermaid_Enchantress.cfg Mermaid_Initiate.cfg 
                         Mermaid_Priestess.cfg Mermaid_Siren.cfg 
                         Merman.cfg Merman_Entangler.cfg 
                         Merman_Fighter.cfg Merman_Hoplite.cfg 
                         Merman_Hunter.cfg Merman_Javelineer.cfg 
                         Merman_Netcaster.cfg Merman_Spearman.cfg 
                         Merman_Triton.cfg Merman_Warrior.cfg 
                         Mounted_Captain.cfg Mounted_Commander.cfg 
                         Mounted_Fighter.cfg Mounted_Warrior.cfg 
                         Naga-Fighter.cfg Naga-Myrmidon.cfg 
                         Naga-Warrior.cfg Naga.cfg Paladin.cfg 
                         Saurian.cfg Saurian_Ambusher.cfg 
                         Saurian_Flanker.cfg Saurian_Icecaster.cfg 
                         Saurian_Skirmisher.cfg Saurian_Soothsayer.cfg 
                         Saurian_Tribalist.cfg Saurian_Warrior.cfg 
                         Troll.cfg Troll_Hero.cfg Troll_Rocklobber.cfg 
                         Troll_Warrior.cfg Troll_Whelp.cfg 
                         Walking_Corpse.cfg Wolf_Rider.cfg Wose.cfg 

Log message:
        added undead-zombie variations

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fire.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flare.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Glider.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Sky.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Slasher.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warrior.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Wose.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Knight.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Pillager.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Knight.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Troll.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gryphon_Rider.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Horse_Lord.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Horseman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Knight.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lancer.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Enchantress.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Initiate.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Priestess.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Siren.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Entangler.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Fighter.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hunter.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Javelineer.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Netcaster.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Spearman.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Triton.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Warrior.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Captain.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Commander.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Fighter.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Warrior.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Fighter.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Myrmidon.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Warrior.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Ambusher.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Flanker.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Icecaster.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Skirmisher.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Warrior.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Hero.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wolf_Rider.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wose.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.12 
wesnoth/data/units/Ancient_Wose.cfg:1.13
--- wesnoth/data/units/Ancient_Wose.cfg:1.12    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=wose
 cost=120
 unit_description= _ "Terrible and awe-inspiring, the most ancient of woses 
grow to a tremendous size.  They are a thing rarely seen outside of legend, 
wherein they are said to kick aside their enemies like sticks and feathers, and 
to possess an unearthly strength, crushing the greatest of boulders into 
powder, as though all the strength of a tree to grow and split through stone 
over the course of years was brought to bear in a mere moment.  These same 
legends speak of their tireless stewardship of the forests of the world, the 
desecration of which is often the only thing which could incur the wrath of 
these otherwise kind and curious beings."
 usage=fighter
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.7 wesnoth/data/units/Cavalier.cfg:1.8
--- wesnoth/data/units/Cavalier.cfg:1.7 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Cavalier.cfg     Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=mounted
 cost=90
        #extra resistance for these units
        [resistance]
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.5 
wesnoth/data/units/Cavalryman.cfg:1.6
--- wesnoth/data/units/Cavalryman.cfg:1.5       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Cavalryman.cfg   Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Dragoon
+undead_variation=mounted
 cost=17
 usage=scout
 
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.18 
wesnoth/data/units/Dark_Adept.cfg:1.19
--- wesnoth/data/units/Dark_Adept.cfg:1.18      Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Dark_Adept.cfg   Tue Apr  5 16:22:24 2005
@@ -13,7 +13,7 @@
 experience=48
 level=1
 alignment=chaotic
-advanceto=Necromancer
+advanceto=Sorceror
 cost=16
 usage=archer
 unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black 
magic, using its power to cause death and destruction. They devote themselves 
completely to the study of this magic, not bothering to learn how to defend 
themselves in close combat."
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.7 
wesnoth/data/units/Direwolf_Rider.cfg:1.8
--- wesnoth/data/units/Direwolf_Rider.cfg:1.7   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg       Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=3
 alignment=chaotic
 advanceto=null
+undead_variation=mounted
 cost=40
 usage=scout
 unit_description= _ "Direwolf Riders ride the fastest mounts to be found in 
Wesnoth, dreadful giant wolves with poisoned claws. These Goblins are fearsome 
and merciless enemies." 
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.20 wesnoth/data/units/Dragoon.cfg:1.21
--- wesnoth/data/units/Dragoon.cfg:1.20 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Dragoon.cfg      Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=lawful
 advanceto=Cavalier
+undead_variation=mounted
 cost=40
        #extra resistance for these units
        [resistance]
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.24 
wesnoth/data/units/Drake_Burner.cfg:1.25
--- wesnoth/data/units/Drake_Burner.cfg:1.24    Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Burner.cfg Tue Apr  5 16:22:24 2005
@@ -12,7 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Fire Drake,Drake Flare
-undead_variation=winged
+undead_variation=drake
 cost=21
 usage=archer
 unit_description= _ "Not only can a Drake Burner wield its claws with deadly 
skill, but it still possesses the fire-breathing abilities of its remote 
ancestors. Enemies would be well advised to keep their distance. The most 
skilled Burners will often go on to become Fire Drakes who seek to master their 
internal fire, or Drake Flares who aspire to be leaders of their kind."
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.18 
wesnoth/data/units/Drake_Clasher.cfg:1.19
--- wesnoth/data/units/Drake_Clasher.cfg:1.18   Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Clasher.cfg        Tue Apr  5 16:22:24 2005
@@ -12,7 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Drake Gladiator,Drake Slasher
-undead_variation=winged
+undead_variation=drake
 cost=19
 usage=fighter
 unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged; they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. 
The Clashers' weapons of choice are the sword and spear, which they use to 
great effect. The greatest Clashers can become Drake Gladiators or Slashers."
Index: wesnoth/data/units/Drake_Fighter.cfg
diff -u wesnoth/data/units/Drake_Fighter.cfg:1.21 
wesnoth/data/units/Drake_Fighter.cfg:1.22
--- wesnoth/data/units/Drake_Fighter.cfg:1.21   Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Fighter.cfg        Tue Apr  5 16:22:24 2005
@@ -12,7 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Drake Warrior
-undead_variation=winged
+undead_variation=drake
 cost=17
 usage=fighter
 unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, 
and possess the fire breathing skills of their ancestors. The most skilled 
Fighters go on to join the ranks of the elite Drake Warriors."
Index: wesnoth/data/units/Drake_Fire.cfg
diff -u wesnoth/data/units/Drake_Fire.cfg:1.20 
wesnoth/data/units/Drake_Fire.cfg:1.21
--- wesnoth/data/units/Drake_Fire.cfg:1.20      Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Fire.cfg   Tue Apr  5 16:22:24 2005
@@ -12,7 +12,7 @@
 level=2
 alignment=lawful
 advanceto=Inferno Drake
-undead_variation=winged
+undead_variation=drake
 cost=37
 usage=archer
 unit_description= _ "The great fire drakes equip themselves with silver plated 
armour to defend themselves from serious injuries. Although their melee 
technique is primitive, they have mastered their internal fire and are to be 
feared. The most ferocious Fire Drakes become the flying configurations known 
as Drake Infernos."
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.20 
wesnoth/data/units/Drake_Flameheart.cfg:1.21
--- wesnoth/data/units/Drake_Flameheart.cfg:1.20        Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg     Tue Apr  5 16:22:24 2005
@@ -14,7 +14,7 @@
 alignment=lawful
 ability=leadership
 advanceto=null
-undead_variation=winged
+undead_variation=drake
 cost=65
 usage=mixed fighter
 unit_description= _ "There is an old saying that, 'The generals in Drake 
armies have fire in their veins instead of blood'. Nobody would doubt the truth 
in that saying after facing these towering creatures of sheer devastation... 
However, between their crackling flames and their wicked swords, few who meet 
them survive to confirm this saying."
Index: wesnoth/data/units/Drake_Flare.cfg
diff -u wesnoth/data/units/Drake_Flare.cfg:1.18 
wesnoth/data/units/Drake_Flare.cfg:1.19
--- wesnoth/data/units/Drake_Flare.cfg:1.18     Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Flare.cfg  Tue Apr  5 16:22:24 2005
@@ -14,7 +14,7 @@
 level=2
 alignment=lawful
 advanceto=Drake Flameheart
-undead_variation=winged
+undead_variation=drake
 cost=37
 usage=mixed fighter
 unit_description= _ "Drake Flares aspire to be leaders of their kind. While 
their mastery of their internal fire is not as great as some of their kin these 
Drakes have broader aspirations. They are skilled with swords, and they aspire 
to be the greatest of their kind."
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.14 
wesnoth/data/units/Drake_Gladiator.cfg:1.15
--- wesnoth/data/units/Drake_Gladiator.cfg:1.14 Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg      Tue Apr  5 16:22:24 2005
@@ -13,7 +13,7 @@
 alignment=lawful
 advanceto=null
 #advanceto=Drake Omnirage
-undead_variation=winged
+undead_variation=drake
 cost=35
 usage=fighter
 unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. Drakes Gladiators protect their 
vulnerable hides with thick brass armour and they arm themselves with as many 
emerald edged weapons as possible to fend off whatever opponents may await 
them."
Index: wesnoth/data/units/Drake_Glider.cfg
diff -u wesnoth/data/units/Drake_Glider.cfg:1.19 
wesnoth/data/units/Drake_Glider.cfg:1.20
--- wesnoth/data/units/Drake_Glider.cfg:1.19    Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Glider.cfg Tue Apr  5 16:22:24 2005
@@ -12,7 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Sky Drake
-undead_variation=winged
+undead_variation=drake
 cost=16
 usage=scout
 unit_description= _ "Drake Gliders wear as little armour as possible so they 
can quickly escape their foes when they leave their caves. These Drakes are 
competent fighters, possessing the internal fire common to many of their kin. 
Gliders can also effectively use their speed to viciously slam their opponents 
into submission. The best gliders can look forward to being accepted into the 
ranks of the high flying Sky Drakes."
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.16 
wesnoth/data/units/Drake_Inferno.cfg:1.17
--- wesnoth/data/units/Drake_Inferno.cfg:1.16   Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Inferno.cfg        Tue Apr  5 16:22:24 2005
@@ -12,7 +12,7 @@
 level=3
 alignment=lawful
 advanceto=null
-undead_variation=winged
+undead_variation=drake
 cost=65
 usage=archer
 unit_description= _ "The flying configurations known as Drake Infernos wear 
massive gold armour that is almost impenetrable. These drakes are also 
practically immune to fire as they have adjusted to hiding in the cones of 
volcanoes. Drake Infernos have utterly mastered their internal fire, and rival 
their predecessors the Dragons in their ability to use it."
Index: wesnoth/data/units/Drake_Sky.cfg
diff -u wesnoth/data/units/Drake_Sky.cfg:1.20 
wesnoth/data/units/Drake_Sky.cfg:1.21
--- wesnoth/data/units/Drake_Sky.cfg:1.20       Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Sky.cfg    Tue Apr  5 16:22:24 2005
@@ -13,7 +13,7 @@
 alignment=lawful
 #advanceto=Hurricane Drake,Tornado drake
 advanceto=null
-undead_variation=winged
+undead_variation=drake
 cost=27
 usage=scout
 unit_description= _ "Sky drakes are truly the kings of the sky. Using their 
momentum and fire breath as weapons these drakes are the bane of many. They can 
swiftly swoop down on prey, and are usually long gone before anyone can stop 
them."
Index: wesnoth/data/units/Drake_Slasher.cfg
diff -u wesnoth/data/units/Drake_Slasher.cfg:1.16 
wesnoth/data/units/Drake_Slasher.cfg:1.17
--- wesnoth/data/units/Drake_Slasher.cfg:1.16   Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Slasher.cfg        Tue Apr  5 16:22:24 2005
@@ -13,7 +13,7 @@
 level=2 
 alignment=lawful
 advanceto=null 
-undead_variation=winged
+undead_variation=drake
 cost=35
 usage=fighter 
 unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. 
The Slashers' weapon of choice is the halberd, which they use to great effect."
Index: wesnoth/data/units/Drake_Warrior.cfg
diff -u wesnoth/data/units/Drake_Warrior.cfg:1.25 
wesnoth/data/units/Drake_Warrior.cfg:1.26
--- wesnoth/data/units/Drake_Warrior.cfg:1.25   Tue Apr  5 00:15:10 2005
+++ wesnoth/data/units/Drake_Warrior.cfg        Tue Apr  5 16:22:24 2005
@@ -13,7 +13,7 @@
 level=2
 alignment=lawful
 advanceto=null
-undead_variation=winged
+undead_variation=drake
 cost=31
 usage=fighter
 unit_description= _ "Drake Warriors wield swords with great skill, and possess 
the fire breathing skills of their ancestors."
Index: wesnoth/data/units/Elder_Wose.cfg
diff -u wesnoth/data/units/Elder_Wose.cfg:1.6 
wesnoth/data/units/Elder_Wose.cfg:1.7
--- wesnoth/data/units/Elder_Wose.cfg:1.6       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elder_Wose.cfg   Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=lawful
 advanceto=Ancient Wose
+undead_variation=wose
 cost=40
 unit_description= _ "Elder Woses have grown great and tall. Towering over most 
enemies, they can deliver crushing blows, while resisting the enemy's 
counterattacks. Watching one unexpectedly come stalking towards you out of a 
forest is a terrifying sight. They are still very slow and stiff, being nearly 
immune to arrows but still quite flammable. Drawing energy from nature around 
them, Elder Woses can quickly heal themselves in the face of tremendous 
injuries."
 usage=fighter
Index: wesnoth/data/units/Goblin_Knight.cfg
diff -u wesnoth/data/units/Goblin_Knight.cfg:1.17 
wesnoth/data/units/Goblin_Knight.cfg:1.18
--- wesnoth/data/units/Goblin_Knight.cfg:1.17   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Goblin_Knight.cfg        Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=2
 alignment=chaotic
 advanceto=Direwolf Rider
+undead_variation=mounted
 cost=28
 usage=scout
 unit_description= _ "The Goblin Knights are the elite of the Goblin Wolf 
Riders. They travel with great speed, yet can inflict substantial damage in 
battle."
Index: wesnoth/data/units/Goblin_Pillager.cfg
diff -u wesnoth/data/units/Goblin_Pillager.cfg:1.15 
wesnoth/data/units/Goblin_Pillager.cfg:1.16
--- wesnoth/data/units/Goblin_Pillager.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Goblin_Pillager.cfg      Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=2
 alignment=chaotic
 advanceto=null
+undead_variation=mounted
 cost=28
 usage=scout
 unit_description= _ "Some Goblins train their wolves to overcome their fear of 
fire. These Goblin Pillagers cause havoc among their enemies by attacking with 
torches and nets."
Index: wesnoth/data/units/Grand_Knight.cfg
diff -u wesnoth/data/units/Grand_Knight.cfg:1.9 
wesnoth/data/units/Grand_Knight.cfg:1.10
--- wesnoth/data/units/Grand_Knight.cfg:1.9     Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Grand_Knight.cfg Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=mounted
 cost=100
 usage=fighter
 unit_description= _ "The most powerful mounted warriors of any race, Grand 
Knights have reached the acme of skill with sword and lance."
Index: wesnoth/data/units/Great_Troll.cfg
diff -u wesnoth/data/units/Great_Troll.cfg:1.4 
wesnoth/data/units/Great_Troll.cfg:1.5
--- wesnoth/data/units/Great_Troll.cfg:1.4      Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Great_Troll.cfg  Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=chaotic
 advanceto=null
+undead_variation=troll
 cost=38
 unit_description= _ "Great Trolls are strong and brutal humanoid monsters with 
the amazing ability to regenerate themselves, so that they recover from wounds 
on their own, even during battle."
 get_hit_sound=ugg.wav
Index: wesnoth/data/units/Gryphon_Rider.cfg
diff -u wesnoth/data/units/Gryphon_Rider.cfg:1.18 
wesnoth/data/units/Gryphon_Rider.cfg:1.19
--- wesnoth/data/units/Gryphon_Rider.cfg:1.18   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Gryphon_Rider.cfg        Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=1
 alignment=neutral
 advanceto=Gryphon Master
+undead_variation=mounted
 cost=25
 usage=scout
 unit_description= _ "Only a few are able to bond with the mighty Gryphons. 
Those who do may become Gryphon Riders, and discover the world of the skies 
upon the backs of these flying beasts."
Index: wesnoth/data/units/Horse_Lord.cfg
diff -u wesnoth/data/units/Horse_Lord.cfg:1.3 
wesnoth/data/units/Horse_Lord.cfg:1.4
--- wesnoth/data/units/Horse_Lord.cfg:1.3       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Horse_Lord.cfg   Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=lawful
 advanceto=
+undead_variation=mounted
 cost=100
 usage=fighter
 unit_description= _ "The greatest of the the men of the plains, these Horse 
Lords are heads of their houses and are respected by all, friend or foe. Their 
sword can kill most ordinary enemies, and their morning star crushes those who 
are left."
Index: wesnoth/data/units/Horseman.cfg
diff -u wesnoth/data/units/Horseman.cfg:1.15 
wesnoth/data/units/Horseman.cfg:1.16
--- wesnoth/data/units/Horseman.cfg:1.15        Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Horseman.cfg     Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Knight,Lancer
+undead_variation=mounted
 cost=23
 usage=fighter
 unit_description= _ "Trained from childhood to ride and to follow a strict 
code of honor, Horsemen are both fast and powerful attackers. Charging at their 
enemies, they do double damage, but also receive double damage when struck. 
Rebels against Asheviere's tyranny often use Horsemen against her."
Index: wesnoth/data/units/Knight.cfg
diff -u wesnoth/data/units/Knight.cfg:1.11 wesnoth/data/units/Knight.cfg:1.12
--- wesnoth/data/units/Knight.cfg:1.11  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Knight.cfg       Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=lawful
 advanceto=Paladin,Grand Knight
+undead_variation=mounted
 cost=40
 usage=fighter
 unit_description= _ "Knights are skilled in the use of both lance and sword. 
With the lance, they charge at enemies, inflicting and receiving double damage."
Index: wesnoth/data/units/Lancer.cfg
diff -u wesnoth/data/units/Lancer.cfg:1.6 wesnoth/data/units/Lancer.cfg:1.7
--- wesnoth/data/units/Lancer.cfg:1.6   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Lancer.cfg       Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=lawful
 advanceto=null
+undead_variation=mounted
 cost=40
 usage=fighter
 unit_description= _ "Lancers are some of the bravest and most feared riders in 
all of Wesnoth. They wear very little armor, and thus ride swiftly and are 
ideal for offensive use. While their charges inflict large amounts of damage, 
they also expose the Lancers to great risk."
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.6 
wesnoth/data/units/Mermaid_Diviner.cfg:1.7
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.6  Tue Mar 29 09:08:29 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg      Tue Apr  5 16:22:24 2005
@@ -21,6 +21,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=swimmer
 cost=120
 usage=healer
 unit_description= _ "The most devout and pious amongst the mermaids gain the 
striking power of illumination, which prevents their surroundings from ever 
seeing true night.  Their power is a stalwart counter to the forces of 
darkness."
Index: wesnoth/data/units/Mermaid_Enchantress.cfg
diff -u wesnoth/data/units/Mermaid_Enchantress.cfg:1.7 
wesnoth/data/units/Mermaid_Enchantress.cfg:1.8
--- wesnoth/data/units/Mermaid_Enchantress.cfg:1.7      Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mermaid_Enchantress.cfg  Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=lawful
 advanceto=Mermaid Siren
+undead_variation=swimmer
 cost=60
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Mermaid_Initiate.cfg
diff -u wesnoth/data/units/Mermaid_Initiate.cfg:1.8 
wesnoth/data/units/Mermaid_Initiate.cfg:1.9
--- wesnoth/data/units/Mermaid_Initiate.cfg:1.8 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mermaid_Initiate.cfg     Tue Apr  5 16:22:24 2005
@@ -12,7 +12,8 @@
 level=1
 alignment=lawful
 advanceto=Mermaid Priestess,Mermaid Enchantress
-cost=19
+undead_variation=swimmer
+xcost=19
 usage=mixed fighter
 unit_description= _ "Young Mermaids are often initiated in the water magics of 
their people.  Despite their frailty, this makes them formidable opponents, as 
they can call upon the very water about them to smite their enemies."
 get_hit_sound=mermen-hit.wav
Index: wesnoth/data/units/Mermaid_Priestess.cfg
diff -u wesnoth/data/units/Mermaid_Priestess.cfg:1.5 
wesnoth/data/units/Mermaid_Priestess.cfg:1.6
--- wesnoth/data/units/Mermaid_Priestess.cfg:1.5        Tue Mar 29 09:08:29 2005
+++ wesnoth/data/units/Mermaid_Priestess.cfg    Tue Apr  5 16:22:24 2005
@@ -19,6 +19,7 @@
 level=2
 alignment=lawful
 advanceto=Mermaid Diviner
+undead_variation=swimmer
 cost=80
 usage=healer
 unit_description= _ "The more learned among the mermaids often take a path of 
holy study.  This leaves them quite capable of ministering to the wounds of 
their comrades, as well as being a potent defense against the unworldly."
Index: wesnoth/data/units/Mermaid_Siren.cfg
diff -u wesnoth/data/units/Mermaid_Siren.cfg:1.9 
wesnoth/data/units/Mermaid_Siren.cfg:1.10
--- wesnoth/data/units/Mermaid_Siren.cfg:1.9    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mermaid_Siren.cfg        Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=swimmer
 cost=110
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman.cfg
diff -u wesnoth/data/units/Merman.cfg:1.15 wesnoth/data/units/Merman.cfg:1.16
--- wesnoth/data/units/Merman.cfg:1.15  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman.cfg       Tue Apr  5 16:22:24 2005
@@ -14,6 +14,7 @@
 level=1
 alignment=lawful
 advanceto=Triton
+undead_variation=swimmer
 cost=12
 usage=fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Entangler.cfg
diff -u wesnoth/data/units/Merman_Entangler.cfg:1.3 
wesnoth/data/units/Merman_Entangler.cfg:1.4
--- wesnoth/data/units/Merman_Entangler.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Entangler.cfg     Tue Apr  5 16:22:24 2005
@@ -10,6 +10,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=swimmer
 cost=80
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Fighter.cfg
diff -u wesnoth/data/units/Merman_Fighter.cfg:1.3 
wesnoth/data/units/Merman_Fighter.cfg:1.4
--- wesnoth/data/units/Merman_Fighter.cfg:1.3   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Fighter.cfg       Tue Apr  5 16:22:24 2005
@@ -14,6 +14,7 @@
 level=1
 alignment=lawful
 advanceto=Merman Warrior
+undead_variation=swimmer
 cost=14
 usage=fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.6 
wesnoth/data/units/Merman_Hoplite.cfg:1.7
--- wesnoth/data/units/Merman_Hoplite.cfg:1.6   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg       Tue Apr  5 16:22:24 2005
@@ -27,6 +27,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=swimmer
 cost=100
 usage=fighter
 unit_description= _ "With their towering shields, the Merman Hoplites form the 
elite guard of the watery realm.  Their powerful armor and rigid discipline 
allow them to hold a steadfast line against the rages of battle.  In times of 
desperation, they can even do so on land, though not nearly as well as a 
creature with legs."
Index: wesnoth/data/units/Merman_Hunter.cfg
diff -u wesnoth/data/units/Merman_Hunter.cfg:1.5 
wesnoth/data/units/Merman_Hunter.cfg:1.6
--- wesnoth/data/units/Merman_Hunter.cfg:1.5    Mon Mar 28 08:10:56 2005
+++ wesnoth/data/units/Merman_Hunter.cfg        Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=1
 alignment=lawful
 advanceto=Merman Spearman,Merman Netcaster
+undead_variation=swimmer
 cost=15
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Javelineer.cfg
diff -u wesnoth/data/units/Merman_Javelineer.cfg:1.3 
wesnoth/data/units/Merman_Javelineer.cfg:1.4
--- wesnoth/data/units/Merman_Javelineer.cfg:1.3        Mon Mar 28 09:11:05 2005
+++ wesnoth/data/units/Merman_Javelineer.cfg    Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=swimmer
 cost=85
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Netcaster.cfg
diff -u wesnoth/data/units/Merman_Netcaster.cfg:1.3 
wesnoth/data/units/Merman_Netcaster.cfg:1.4
--- wesnoth/data/units/Merman_Netcaster.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Netcaster.cfg     Tue Apr  5 16:22:24 2005
@@ -10,6 +10,7 @@
 level=2
 alignment=lawful
 advanceto=Merman Entangler
+undead_variation=swimmer
 cost=40
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Spearman.cfg
diff -u wesnoth/data/units/Merman_Spearman.cfg:1.3 
wesnoth/data/units/Merman_Spearman.cfg:1.4
--- wesnoth/data/units/Merman_Spearman.cfg:1.3  Mon Mar 28 08:10:56 2005
+++ wesnoth/data/units/Merman_Spearman.cfg      Tue Apr  5 16:22:24 2005
@@ -11,6 +11,7 @@
 level=2
 alignment=lawful
 advanceto=Merman Javelineer
+undead_variation=swimmer
 cost=42
 usage=mixed fighter
 unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Triton.cfg
diff -u wesnoth/data/units/Merman_Triton.cfg:1.4 
wesnoth/data/units/Merman_Triton.cfg:1.5
--- wesnoth/data/units/Merman_Triton.cfg:1.4    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Triton.cfg        Tue Apr  5 16:22:24 2005
@@ -14,6 +14,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=swimmer
 cost=100
 usage=fighter
 unit_description= _ "Tritons are masters of the sea. Skilled in use of the 
trident, Tritons easily defeat any enemy foolish enough to wander into their 
preferred environment."
Index: wesnoth/data/units/Merman_Warrior.cfg
diff -u wesnoth/data/units/Merman_Warrior.cfg:1.5 
wesnoth/data/units/Merman_Warrior.cfg:1.6
--- wesnoth/data/units/Merman_Warrior.cfg:1.5   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Warrior.cfg       Tue Apr  5 16:22:24 2005
@@ -14,6 +14,7 @@
 level=2
 alignment=lawful
 advanceto=Merman Triton,Merman Hoplite
+undead_variation=swimmer
 cost=40
 usage=fighter
 unit_description= _ "The Mermen Warriors form the core of the mermen armies.  
Wielding powerful tridents, they are a bane to any who dare enter their waters."
Index: wesnoth/data/units/Mounted_Captain.cfg
diff -u wesnoth/data/units/Mounted_Captain.cfg:1.5 
wesnoth/data/units/Mounted_Captain.cfg:1.6
--- wesnoth/data/units/Mounted_Captain.cfg:1.5  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Captain.cfg      Tue Apr  5 16:22:24 2005
@@ -15,6 +15,7 @@
 level=1
 alignment=lawful
 advanceto=Mounted Commander
+undead_variation=mounted
 cost=100
 usage=fighter
 unit_description= _ "The nobles of the men of the plains are trained with the 
rest of the horsemen to become great warriors. However, they are also trained 
in commanding their comrades, and they are the ones that become the captains of 
the armies of the Clans."
Index: wesnoth/data/units/Mounted_Commander.cfg
diff -u wesnoth/data/units/Mounted_Commander.cfg:1.5 
wesnoth/data/units/Mounted_Commander.cfg:1.6
--- wesnoth/data/units/Mounted_Commander.cfg:1.5        Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Commander.cfg    Tue Apr  5 16:22:24 2005
@@ -15,6 +15,7 @@
 level=2
 alignment=lawful
 advanceto=Horse Lord
+undead_variation=mounted
 cost=100
 usage=fighter
 unit_description= _ "Leaders of the plains, the Mounted Commanders are skilled 
with the use of the sword and the morning star. Riding horses, they are able to 
move around the battlefield with great speed, and can provide much needed 
assistance to different fronts."
Index: wesnoth/data/units/Mounted_Fighter.cfg
diff -u wesnoth/data/units/Mounted_Fighter.cfg:1.3 
wesnoth/data/units/Mounted_Fighter.cfg:1.4
--- wesnoth/data/units/Mounted_Fighter.cfg:1.3  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Fighter.cfg      Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Mounted Warrior
+undead_variation=mounted
 cost=100
 usage=fighter
 unit_description= _ "The nobles of the men of the plains are trained with the 
rest of the horsemen to become great warriors. However, they are also trained 
in commanding their comrades, and they are the ones that become the captains of 
the armies of the Clans."
Index: wesnoth/data/units/Mounted_Warrior.cfg
diff -u wesnoth/data/units/Mounted_Warrior.cfg:1.2 
wesnoth/data/units/Mounted_Warrior.cfg:1.3
--- wesnoth/data/units/Mounted_Warrior.cfg:1.2  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Warrior.cfg      Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=lawful
 advanceto=Horse Lord
+undead_variation=mounted
 cost=100
 usage=fighter
 unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with 
the use of the sword and the morning star. Riding horses, they are able to move 
around the battlefield with great speed, and can provide much needed assistance 
to different fronts."
Index: wesnoth/data/units/Naga-Fighter.cfg
diff -u wesnoth/data/units/Naga-Fighter.cfg:1.5 
wesnoth/data/units/Naga-Fighter.cfg:1.6
--- wesnoth/data/units/Naga-Fighter.cfg:1.5     Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga-Fighter.cfg Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=neutral
 advanceto=Naga Warrior
+undead_variation=swimmer
 cost=14
 usage=fighter
 unit_description= _ "The serpentine naga are one of the few races capable of 
any meaningful mobility in water, giving them a whole world forbidden to land 
dwellers.  Still, they are not true creatures of the sea, and their inability 
to breathe water leaves them in trepidation of the abyss.  They are small, and 
somewhat frail in form, but often much more nimble than their opponents."
Index: wesnoth/data/units/Naga-Myrmidon.cfg
diff -u wesnoth/data/units/Naga-Myrmidon.cfg:1.3 
wesnoth/data/units/Naga-Myrmidon.cfg:1.4
--- wesnoth/data/units/Naga-Myrmidon.cfg:1.3    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga-Myrmidon.cfg        Tue Apr  5 16:22:24 2005
@@ -16,6 +16,7 @@
 level=3
 alignment=neutral
 advanceto=null
+undead_variation=swimmer
 cost=90
 usage=fighter
 unit_description= _ "The most practiced of the naga blademasters are initiated 
into the caste of the Myrmidon, masters of their twin-bladed art.  They strike 
as fast as the snakes which they resemble, and dance away from attacks with 
grace.  Not only are they potent enemies on any open terrain, but their ability 
to swim allows them a deadly mobility."
Index: wesnoth/data/units/Naga-Warrior.cfg
diff -u wesnoth/data/units/Naga-Warrior.cfg:1.3 
wesnoth/data/units/Naga-Warrior.cfg:1.4
--- wesnoth/data/units/Naga-Warrior.cfg:1.3     Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga-Warrior.cfg Tue Apr  5 16:22:24 2005
@@ -16,6 +16,7 @@
 level=2
 alignment=neutral
 advanceto=Naga Myrmidon
+undead_variation=swimmer
 cost=40
 usage=fighter
 unit_description= _ "Many of the young warriors of the naga aspire for the day 
when they merit their second blade.  Their martial practice of using twin 
blades is wholly unlike that of the Orcs and other races, for they have begun 
to learn the art of using their serpentine form to best effect, twisting and 
turning to dodge from blows.  This makes them potent on land, but the friction 
of water greatly impedes their ability to do this."
Index: wesnoth/data/units/Naga.cfg
diff -u wesnoth/data/units/Naga.cfg:1.15 wesnoth/data/units/Naga.cfg:1.16
--- wesnoth/data/units/Naga.cfg:1.15    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga.cfg Tue Apr  5 16:22:24 2005
@@ -15,6 +15,7 @@
 level=1
 alignment=neutral
 advanceto=Sea Hag
+undead_variation=swimmer
 cost=11
 usage=fighter
 unit_description= _ "Like the Mermen, Nagas are inhabitants of the seas. 
Smaller and more nimble than their counterparts, they share a distaste for dry 
land."
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.15 wesnoth/data/units/Paladin.cfg:1.16
--- wesnoth/data/units/Paladin.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Paladin.cfg      Tue Apr  5 16:22:24 2005
@@ -15,6 +15,7 @@
 level=3
 alignment=lawful
 advanceto=null
+undead_variation=mounted
 cost=100
 usage=fighter
 ability=heals
Index: wesnoth/data/units/Saurian.cfg
diff -u wesnoth/data/units/Saurian.cfg:1.11 wesnoth/data/units/Saurian.cfg:1.12
--- wesnoth/data/units/Saurian.cfg:1.11 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian.cfg      Tue Apr  5 16:22:24 2005
@@ -14,6 +14,7 @@
 level=1
 alignment=chaotic
 advanceto=Saurian Warrior
+undead_variation=saurian
 cost=13 
 usage=scout
 unit_description= _ "Saurians are skilled in the use of the spear. Despite 
their lethargic cold blooded heritage, and their relative frailty, they are 
highly valued as scouts as the can navigate through rough terrain and around 
opponents. The best Saurians go on to become Saurian Warriors."
Index: wesnoth/data/units/Saurian_Ambusher.cfg
diff -u wesnoth/data/units/Saurian_Ambusher.cfg:1.4 
wesnoth/data/units/Saurian_Ambusher.cfg:1.5
--- wesnoth/data/units/Saurian_Ambusher.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Ambusher.cfg     Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=chaotic 
 advanceto=Saurian Flanker
+undead_variation=saurian
 cost=28 
 usage=scout
 unit_description= _ "Saurian Ambushers are highly skilled in the use of the 
spear. Despite their lethargic cold blooded heritage, and their relative 
frailty, they are highly valued as scouts as they can navigate through rough 
terrain and around opponents. Saurian Ambushers possess the strength to take 
full advantage of this fact. The best Ambushers go on to become Saurian 
Flankers"
Index: wesnoth/data/units/Saurian_Flanker.cfg
diff -u wesnoth/data/units/Saurian_Flanker.cfg:1.4 
wesnoth/data/units/Saurian_Flanker.cfg:1.5
--- wesnoth/data/units/Saurian_Flanker.cfg:1.4  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Flanker.cfg      Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=chaotic
 advanceto=null
+undead_variation=saurian
 cost=45
 usage=scout
 get_hit_sound=hiss.wav
Index: wesnoth/data/units/Saurian_Icecaster.cfg
diff -u wesnoth/data/units/Saurian_Icecaster.cfg:1.11 
wesnoth/data/units/Saurian_Icecaster.cfg:1.12
--- wesnoth/data/units/Saurian_Icecaster.cfg:1.11       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Icecaster.cfg    Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=chaotic
 advanceto=null
+undead_variation=saurian
 cost=29
 usage=archer
 unit_description= _ "Saurian Icecasters have eschewed any further training in 
healing and curing in order to refine their skills with the dark arts. While 
frail, they can call forth the magic of the cold north, and the do retain their 
basic healing ability."
Index: wesnoth/data/units/Saurian_Skirmisher.cfg
diff -u wesnoth/data/units/Saurian_Skirmisher.cfg:1.4 
wesnoth/data/units/Saurian_Skirmisher.cfg:1.5
--- wesnoth/data/units/Saurian_Skirmisher.cfg:1.4       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Skirmisher.cfg   Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=chaotic
 advanceto=Saurian Ambusher
+undead_variation=saurian
 cost=14
 usage=scout
 unit_description= _ "Saurian Skirmishers are skilled in the use of the spear. 
Despite their lethargic cold blooded heritage, and their relative frailty, they 
are highly valued as scouts as they can navigate through rough terrain and 
around opponents. The best Skirmishers go on to become Saurian Ambushers."
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.11 
wesnoth/data/units/Saurian_Soothsayer.cfg:1.12
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.11      Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg   Tue Apr  5 16:22:24 2005
@@ -13,6 +13,7 @@
 level=2
 alignment=chaotic
 advanceto=null
+undead_variation=saurian
 cost=29
 usage=healer
 unit_description= _ "Saurian Soothsayers are highly valued as healers because 
they can provide aid to their friends regardless of terrain or opposition. In 
addition to curing their allies they possess knowledge of cold magic."
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.12 
wesnoth/data/units/Saurian_Tribalist.cfg:1.13
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.12       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Tribalist.cfg    Tue Apr  5 16:22:24 2005
@@ -13,6 +13,7 @@
 level=1
 alignment=chaotic
 advanceto=Saurian Icecaster,Saurian Soothsayer
+undead_variation=saurian
 cost=16
 usage=healer
 unit_description= _ "Despite their lethargic cold blooded heritage, and their 
relative frailty, Saurian Tribalists are valued as healers because they can 
provide aid to their allies regardless of terrain or opposition. In addition to 
healing they possess knowledge of cold magic."
Index: wesnoth/data/units/Saurian_Warrior.cfg
diff -u wesnoth/data/units/Saurian_Warrior.cfg:1.13 
wesnoth/data/units/Saurian_Warrior.cfg:1.14
--- wesnoth/data/units/Saurian_Warrior.cfg:1.13 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Warrior.cfg      Tue Apr  5 16:22:24 2005
@@ -14,6 +14,7 @@
 level=2
 alignment=chaotic 
 advanceto=null
+undead_variation=saurian
 cost=28 
 usage=scout
 unit_description= _ "Saurian Warriors are highly skilled in the use of the 
spear. Despite their lethargic cold blooded heritage, and their relative 
frailty, they are highly valued as scouts as they can navigate through rough 
terrain and around opponents. Saurian Warriors possess the strength to take 
full advantage of this fact."
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.17 wesnoth/data/units/Troll.cfg:1.18
--- wesnoth/data/units/Troll.cfg:1.17   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll.cfg        Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=chaotic
 advanceto=Troll Warrior
+undead_variation=troll
 cost=32
 unit_description= _ "Trolls are strong and brutal humanoid monsters with the 
amazing ability to regenerate themselves, so that they recover from wounds on 
their own, even during battle."
 get_hit_sound=ugg.wav
Index: wesnoth/data/units/Troll_Hero.cfg
diff -u wesnoth/data/units/Troll_Hero.cfg:1.4 
wesnoth/data/units/Troll_Hero.cfg:1.5
--- wesnoth/data/units/Troll_Hero.cfg:1.4       Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Hero.cfg   Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=chaotic
 advanceto=Great Troll
+undead_variation=troll
 cost=30
 unit_description= _ "Trolls hero are strong and brutal humanoid monsters with 
the amazing ability to regenerate themselves, so that they recover from wounds 
on their own, even during battle."
 get_hit_sound=ugg.wav
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.3 
wesnoth/data/units/Troll_Rocklobber.cfg:1.4
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg     Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=2
 alignment=chaotic
 advanceto=null
+undead_variation=troll
 cost=32
 usage=fighter
 unit_description= _ "Trolls are humanoid monsters that have the amazing 
ability to regenerate, recovering from their wounds during battle. These trolls 
have armed themselves with large rocks they hurl at their opponents."
@@ -69,4 +70,4 @@
                        image_diagonal="projectiles/stone.png"
                [/missile_frame]
        [/attack]
-[/unit] 
\ No newline at end of file
+[/unit] 
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.13 
wesnoth/data/units/Troll_Warrior.cfg:1.14
--- wesnoth/data/units/Troll_Warrior.cfg:1.13   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Warrior.cfg        Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=3
 alignment=chaotic
 advanceto=null
+undead_variation=troll
 cost=36
 usage=fighter
 unit_description= _ "Hardened by battle, Troll Warriors can deliver deadly 
blows with a mace, and are able to regenerate, healing their own wounds during 
combat."
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.13 
wesnoth/data/units/Troll_Whelp.cfg:1.14
--- wesnoth/data/units/Troll_Whelp.cfg:1.13     Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Whelp.cfg  Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=chaotic
 advanceto=Troll,Troll Rocklobber
+undead_variation=troll
 cost=13
 usage=fighter
 unit_description= _ "Trolls are humanoid monsters that have the amazing 
ability to regenerate, recovering from their wounds during battle. Although 
these Trolls are still weak whelps, their race is known for developing 
amazingly fast."
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.21 
wesnoth/data/units/Walking_Corpse.cfg:1.22
--- wesnoth/data/units/Walking_Corpse.cfg:1.21  Tue Mar 29 20:25:47 2005
+++ wesnoth/data/units/Walking_Corpse.cfg       Tue Apr  5 16:22:24 2005
@@ -15,6 +15,26 @@
 usage=fighter
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-die-3.png"
+                [/frame]
+        [/death]
+
+
        [attack]
        name=fist
        type=impact
@@ -22,11 +42,30 @@
        damage=5
        number=2
        special=plague
-               [frame]
-               begin=-200
-               end=100
-               image="undead-zombie-attack.png"
-               [/frame]
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-attack-s.png"
+                       [/frame]
+               [/animation]
                [sound]
                time=-200
                sound=zombie-attack.wav
@@ -34,13 +73,13 @@
        [/attack]
 
 [variation]
-variation_name=winged
+variation_name=drake
 id=Walking Corpse
 name= _ "Walking Corpse"
 race=undead
 
-image=undead-zombie.png
-image_defensive=undead-zombie-defend.png
+image=undead-zombie-drake.png
+image_defensive=undead-zombie-drake-attack.png
 hitpoints=18
 movement_type=undeadfoot
 movement=4
@@ -52,6 +91,25 @@
 usage=fighter
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-drake-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-drake-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-drake-die-3.png"
+                [/frame]
+        [/death]
+
        [attack]
        name=fist
        type=impact
@@ -59,11 +117,30 @@
        damage=5
        number=2
        special=plague
-               [frame]
-               begin=-200
-               end=100
-               image=undead-zombie-attack.png  
-               [/frame]
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-drake-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-drake-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-drake-attack-s.png"
+                       [/frame]
+               [/animation]
                [sound]
                time=-200
                sound=zombie-attack.wav
@@ -71,5 +148,389 @@
        [/attack]
 [/variation]
 
+[variation]
+variation_name=swimmer
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-swimmer.png
+image_defensive=undead-zombie-swimmer-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-swimmer-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-swimmer-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-swimmer-die-3.png"
+                [/frame]
+        [/death]
+
+       [attack]
+       name=fist
+       type=impact
+       range=short
+       damage=5
+       number=2
+       special=plague
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-swimmer-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-swimmer-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-swimmer-attack-s.png"
+                       [/frame]
+               [/animation]
+               [sound]
+               time=-200
+               sound=zombie-attack.wav
+               [/sound]
+       [/attack]
+[/variation]
+
+
+[variation]
+variation_name=troll
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-troll.png
+image_defensive=undead-zombie-troll-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-troll-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-troll-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-troll-die-3.png"
+                [/frame]
+        [/death]
+
+       [attack]
+       name=fist
+       type=impact
+       range=short
+       damage=5
+       number=2
+       special=plague
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-troll-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-troll-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-troll-attack-s.png"
+                       [/frame]
+               [/animation]
+               [sound]
+               time=-200
+               sound=zombie-attack.wav
+               [/sound]
+       [/attack]
+[/variation]
+
+
+[variation]
+variation_name=wose
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-wose.png
+image_defensive=undead-zombie-wose-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-wose-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-wose-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-wose-die-3.png"
+                [/frame]
+        [/death]
+
+       [attack]
+       name=fist
+       type=impact
+       range=short
+       damage=5
+       number=2
+       special=plague
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-wose-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-wose-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-wose-attack-s.png"
+                       [/frame]
+               [/animation]
+               [sound]
+               time=-200
+               sound=zombie-attack.wav
+               [/sound]
+       [/attack]
+[/variation]
+
+[variation]
+variation_name=saurian
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-saurian.png
+image_defensive=undead-zombie-saurian-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-saurian-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-saurian-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-saurian-die-3.png"
+                [/frame]
+        [/death]
+
+       [attack]
+       name=fist
+       type=impact
+       range=short
+       damage=5
+       number=2
+       special=plague
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-saurian-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-saurian-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-saurian-attack-s.png"
+                       [/frame]
+               [/animation]
+               [sound]
+               time=-200
+               sound=zombie-attack.wav
+               [/sound]
+       [/attack]
+[/variation]
+
+[variation]
+variation_name=mounted
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-mounted.png
+image_defensive=undead-zombie-mounted-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+        [death]
+                [frame]
+                begin=0
+                end=200
+                image="undead-zombie-mounted-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="undead-zombie-mounted-die-2.png"
+                [/frame]
+                [frame]
+                begin=400
+                end=600
+                image="undead-zombie-mounted-die-3.png"
+                [/frame]
+        [/death]
+
+       [attack]
+       name=fist
+       type=impact
+       range=short
+       damage=5
+       number=2
+       special=plague
+               [animation]
+               direction=se,sw,ne,nw
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-mounted-attack.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=n
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-mounted-attack-n.png"
+                       [/frame]
+               [/animation]
+               [animation]
+               direction=s
+                       [frame]
+                       begin=-200
+                       end=100
+                       image="undead-zombie-mounted-attack-s.png"
+                       [/frame]
+               [/animation]
+               [sound]
+               time=-200
+               sound=zombie-attack.wav
+               [/sound]
+       [/attack]
+[/variation]
+
+
 [/unit]
 
+
Index: wesnoth/data/units/Wolf_Rider.cfg
diff -u wesnoth/data/units/Wolf_Rider.cfg:1.16 
wesnoth/data/units/Wolf_Rider.cfg:1.17
--- wesnoth/data/units/Wolf_Rider.cfg:1.16      Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wolf_Rider.cfg   Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=chaotic
 advanceto=Goblin Knight,Goblin Pillager
+undead_variation=mounted
 cost=17
 usage=scout
 unit_description= _ "Smaller and weaker than the orcs, goblins have learned to 
train large wolves to serve as mounts, creating the awesome team of the Wolf 
Riders, who serve as fast scouts for the goblinoid army. Raised in the orcs' 
dark caverns, Wolf Riders can brave even the mountains, unlike most other 
mounted units."
Index: wesnoth/data/units/Wose.cfg
diff -u wesnoth/data/units/Wose.cfg:1.17 wesnoth/data/units/Wose.cfg:1.18
--- wesnoth/data/units/Wose.cfg:1.17    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wose.cfg Tue Apr  5 16:22:24 2005
@@ -12,6 +12,7 @@
 level=1
 alignment=lawful
 advanceto=Elder Wose
+undead_variation=wose
 cost=20
 unit_description= _ "Woses are treelike creatures of legend. They rose from 
the forest, and when in a forest they are indistinguishable from ordinary 
trees. Their form is very slow and stiff, so they cannot avoid attacks very 
well. Their tough bark is highly resistant to cold, crushing attacks, and 
arrows, although blades have no trouble cutting through it, and they are very 
flammable. By drawing nutrients from the ground and energy from the sun, Woses 
can regrow missing limbs after a fight."
 usage=fighter




reply via email to

[Prev in Thread] Current Thread [Next in Thread]