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[Wesnoth-cvs-commits] wesnoth changelog


From: Yann Dirson
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Tue, 05 Apr 2005 07:40:10 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Yann Dirson <address@hidden>    05/04/05 11:40:10

Modified files:
        .              : changelog 

Log message:
        320x200 update

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.558&tr2=1.559&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.558 wesnoth/changelog:1.559
--- wesnoth/changelog:1.558     Tue Apr  5 00:15:10 2005
+++ wesnoth/changelog   Tue Apr  5 11:40:10 2005
@@ -104,7 +104,8 @@
    * split the map and scenario file for 'An Island'
    * disabled debug mode for multiplayer games
    * made it possible to join games using eras which only are on the host-side
- * changed plague to allow plague(unit_type) as well as undead_variation 
+ * changed plague to allow plague(unit_type) as well as undead_variation
+ * more progress towards a completely-usable 320x240 PDA port (campaigns 
should now be playable)
  * rewrote WML parser with stricter grammar and better error handling
  * added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
  * fixed bug that made the ai recruit badly




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