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[Wesnoth-cvs-commits] wesnoth/doc/man wesnoth.6


From: Isaac Clerencia
Subject: [Wesnoth-cvs-commits] wesnoth/doc/man wesnoth.6
Date: Fri, 25 Feb 2005 06:33:11 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Isaac Clerencia <address@hidden>        05/02/25 11:33:11

Modified files:
        doc/man        : wesnoth.6 

Log message:
        Added --decompress option to man page (by Ivanovic)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/doc/man/wesnoth.6.diff?tr1=1.7&tr2=1.8&r1=text&r2=text

Patches:
Index: wesnoth/doc/man/wesnoth.6
diff -u wesnoth/doc/man/wesnoth.6:1.7 wesnoth/doc/man/wesnoth.6:1.8
--- wesnoth/doc/man/wesnoth.6:1.7       Sun Feb  6 10:33:14 2005
+++ wesnoth/doc/man/wesnoth.6   Fri Feb 25 11:33:11 2005
@@ -43,6 +43,10 @@
 shows some extra debugging informations and options in-game.
 
 .TP
+.BR --decompress <infile> <outfile>
+decompresses a savefile (infile) that is a WML-Binary into a normal textfile 
(outfile).
+
+.TP
 .BR -f , \ --fullscreen
 runs the game in full screen mode.
 
@@ -120,7 +124,7 @@
 .B --controller 
 and
 .B --algorithm.
-It should only be usefull for people designing their own AI. (not yet 
documented completely)
+It should only be useful for people designing their own AI. (not yet 
documented completely)
 
 .TP
 .BR --side<number>=value




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