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[Wesnoth-cvs-commits] wesnoth changelog


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sat, 19 Feb 2005 05:18:03 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/02/19 10:18:02

Modified files:
        .              : changelog 

Log message:
        Updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.494&tr2=1.495&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.494 wesnoth/changelog:1.495
--- wesnoth/changelog:1.494     Sat Feb 19 10:02:27 2005
+++ wesnoth/changelog   Sat Feb 19 10:18:02 2005
@@ -15,13 +15,23 @@
    for those that cannot be displayed in the default font (russian,
    bulgarian, greek)
  * language fixes and polishing (English)
- * fixed Delfador appearing in the water when turns run out in 'The Bay of 
Pearls'
- * fixed the talking tentacle in 'Temple of the Deep'
- * updated all uses of the 'old fireball' to use the 'new fireballs'
+ * fixed Delfador appearing in the water when turns run out in 'The Bay of 
Pearls' (HttT)
+ * updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
+ * updated 'Evacuation' & 'Captured' (EI)
+ * fixed the talking tentacle in 'Temple of the Deep' (TroW)
  * fixed several units using non-existing sound files
+ * added sounds (existing) to several attacks
+ * updated all uses of the 'old fireball' to use the 'new fireballs'
+ * added new images and animations for all mages
  * updated the attack frame sequences for the Drakes
  * added attack icons for 'slam' and 'ballista'
  * switch to the new Merfolk and Nagas in TRoW and HttT
+ * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
+ * modified defense weight for Drake Slasher
+ * decreased hitpoints for Gate
+ * renamed 'Elvish Lady Parandra' 'Elvish Lady'
+ * mada all mages use staff (impact) as melee attack
+ * added support for directional attack animations
  * fixed slovene being wrongly localized as sl_SL insteof sl_SI
  * fixed zipios support so that user campaigns custom images and sounds can be 
loaded
  * fixed locale-dependent numeric input/output bug,
@@ -30,9 +40,9 @@
  * use fixed-point arithmetics in critical functions, so that wesnoth
    can reasonably run on an FPU-less machine (eg. ipaq PDA)
  * fixed the width of 'HP' and 'XP' in the right side panel
+ * fixed some multiplayer connect bugs
  * fixed the AI not going through the no-ZoC of lv0 units when it should have
- * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
- * updated maps for: 'Northern Winter' & 'Mountain Pass' 
+ * code cleanups and bug fixes
 
 Version 0.8.10:
  * user interface tweaks




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