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[Wesnoth-cvs-commits] wesnoth/src game.cpp map.cpp map.hpp pathutils....


From: Isaac Clerencia
Subject: [Wesnoth-cvs-commits] wesnoth/src game.cpp map.cpp map.hpp pathutils....
Date: Sat, 19 Feb 2005 04:26:31 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Isaac Clerencia <address@hidden>        05/02/19 09:26:31

Modified files:
        src            : game.cpp map.cpp map.hpp pathutils.cpp 
                         pathutils.hpp unit_types.cpp unit_types.hpp 

Log message:
        Removed some CRLF's

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game.cpp.diff?tr1=1.190&tr2=1.191&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/map.cpp.diff?tr1=1.48&tr2=1.49&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/map.hpp.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/pathutils.cpp.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/pathutils.hpp.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/unit_types.cpp.diff?tr1=1.78&tr2=1.79&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/unit_types.hpp.diff?tr1=1.58&tr2=1.59&r1=text&r2=text

Patches:
Index: wesnoth/src/game.cpp
diff -u wesnoth/src/game.cpp:1.190 wesnoth/src/game.cpp:1.191
--- wesnoth/src/game.cpp:1.190  Sat Feb 12 21:42:06 2005
+++ wesnoth/src/game.cpp        Sat Feb 19 09:26:31 2005
@@ -1,4 +1,4 @@
-/* $Id: game.cpp,v 1.190 2005/02/12 21:42:06 Sirp Exp $ */
+/* $Id: game.cpp,v 1.191 2005/02/19 09:26:31 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1649,8 +1649,8 @@
                //just means the game should quit
        } catch(end_level_exception&) {
                std::cerr << "caught end_level_exception (quitting)\n";
-       } catch(std::bad_alloc&) {
-               std::cerr << "ran out of memory: game aborted\n";
+       } catch(std::bad_alloc&) {
+               std::cerr << "ran out of memory: game aborted\n";
        } /*catch(...) {
                std::cerr << "Unhandled exception. Exiting\n";
        }*/
Index: wesnoth/src/map.cpp
diff -u wesnoth/src/map.cpp:1.48 wesnoth/src/map.cpp:1.49
--- wesnoth/src/map.cpp:1.48    Mon Feb  7 03:44:37 2005
+++ wesnoth/src/map.cpp Sat Feb 19 09:26:31 2005
@@ -1,4 +1,4 @@
-/* $Id: map.cpp,v 1.48 2005/02/07 03:44:37 Sirp Exp $ */
+/* $Id: map.cpp,v 1.49 2005/02/19 09:26:31 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -83,25 +83,25 @@
 {
        return on_board(loc) && is_keep(get_terrain(loc));
 }
-
-gamemap::location::DIRECTION gamemap::location::parse_direction(const 
std::string& str)
-{
-       if(str == "n") {
-               return NORTH;
-       } else if(str == "ne") {
-               return NORTH_EAST;
-       } else if(str == "se") {
-               return SOUTH_EAST;
-       } else if(str == "s") {
-               return SOUTH;
-       } else if(str == "sw") {
-               return SOUTH_WEST;
-       } else if(str == "nw") {
-               return NORTH_WEST;
-       } else {
-               return NDIRECTIONS;
-       }
-}
+
+gamemap::location::DIRECTION gamemap::location::parse_direction(const 
std::string& str)
+{
+       if(str == "n") {
+               return NORTH;
+       } else if(str == "ne") {
+               return NORTH_EAST;
+       } else if(str == "se") {
+               return SOUTH_EAST;
+       } else if(str == "s") {
+               return SOUTH;
+       } else if(str == "sw") {
+               return SOUTH_WEST;
+       } else if(str == "nw") {
+               return NORTH_WEST;
+       } else {
+               return NDIRECTIONS;
+       }
+}
 
 gamemap::location::location(const config& cfg) : x(-1), y(-1)
 {
Index: wesnoth/src/map.hpp
diff -u wesnoth/src/map.hpp:1.31 wesnoth/src/map.hpp:1.32
--- wesnoth/src/map.hpp:1.31    Mon Feb  7 03:44:37 2005
+++ wesnoth/src/map.hpp Sat Feb 19 09:26:31 2005
@@ -1,4 +1,4 @@
-/* $Id: map.hpp,v 1.31 2005/02/07 03:44:37 Sirp Exp $ */
+/* $Id: map.hpp,v 1.32 2005/02/19 09:26:31 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -52,8 +52,8 @@
        struct location {
                //any valid direction which can be moved in in our hexagonal 
world.
                enum DIRECTION { NORTH, NORTH_EAST, SOUTH_EAST, SOUTH,
-                                SOUTH_WEST, NORTH_WEST, NDIRECTIONS };
-
+                                SOUTH_WEST, NORTH_WEST, NDIRECTIONS };
+
                static DIRECTION parse_direction(const std::string& str);
 
                location() : x(-1), y(-1) {}
Index: wesnoth/src/pathutils.cpp
diff -u wesnoth/src/pathutils.cpp:1.3 wesnoth/src/pathutils.cpp:1.4
--- wesnoth/src/pathutils.cpp:1.3       Mon Feb  7 03:44:37 2005
+++ wesnoth/src/pathutils.cpp   Sat Feb 19 09:26:31 2005
@@ -34,19 +34,19 @@
        ++res;
        res->x = a.x-1;
        res->y = a.y - (is_even(a.x) ? 1:0);
-}
-
-gamemap::location::DIRECTION get_adjacent_direction(const gamemap::location& 
from, const gamemap::location& to)
-{
-       gamemap::location adj[6];
-       get_adjacent_tiles(from,adj);
-       for(size_t n = 0; n != 6; ++n) {
-               if(adj[n] == to) {
-                       return static_cast<gamemap::location::DIRECTION>(n);
-               }
-       }
-
-       return gamemap::location::NDIRECTIONS;
+}
+
+gamemap::location::DIRECTION get_adjacent_direction(const gamemap::location& 
from, const gamemap::location& to)
+{
+       gamemap::location adj[6];
+       get_adjacent_tiles(from,adj);
+       for(size_t n = 0; n != 6; ++n) {
+               if(adj[n] == to) {
+                       return static_cast<gamemap::location::DIRECTION>(n);
+               }
+       }
+
+       return gamemap::location::NDIRECTIONS;
 }
 
 bool tiles_adjacent(const gamemap::location& a, const gamemap::location& b)
Index: wesnoth/src/pathutils.hpp
diff -u wesnoth/src/pathutils.hpp:1.3 wesnoth/src/pathutils.hpp:1.4
--- wesnoth/src/pathutils.hpp:1.3       Mon Feb  7 03:44:37 2005
+++ wesnoth/src/pathutils.hpp   Sat Feb 19 09:26:31 2005
@@ -1,4 +1,4 @@
-/* $Id: pathutils.hpp,v 1.3 2005/02/07 03:44:37 Sirp Exp $ */
+/* $Id: pathutils.hpp,v 1.4 2005/02/19 09:26:31 isaaccp Exp $ */
 /*
 Copyright (C) 2003 by David White <address@hidden>
 Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -22,10 +22,10 @@
 
 //function which, given a location, will place all adjacent locations in
 //res. res must point to an array of 6 location objects.
-void get_adjacent_tiles(const gamemap::location& a, gamemap::location* res);
-
-//function which returns the direction from 'from' to 'to'. If 'from' and 'to' 
are not adjacent, then
-//the function will return 'NDIRECTIONS'.
+void get_adjacent_tiles(const gamemap::location& a, gamemap::location* res);
+
+//function which returns the direction from 'from' to 'to'. If 'from' and 'to' 
are not adjacent, then
+//the function will return 'NDIRECTIONS'.
 gamemap::location::DIRECTION get_adjacent_direction(const gamemap::location& 
from, const gamemap::location& to);
 
 //function which gives the number of hexes between two tiles (i.e. the minimum
Index: wesnoth/src/unit_types.cpp
diff -u wesnoth/src/unit_types.cpp:1.78 wesnoth/src/unit_types.cpp:1.79
--- wesnoth/src/unit_types.cpp:1.78     Wed Feb  9 23:32:01 2005
+++ wesnoth/src/unit_types.cpp  Sat Feb 19 09:26:31 2005
@@ -1,4 +1,4 @@
-/* $Id: unit_types.cpp,v 1.78 2005/02/09 23:32:01 ydirson Exp $ */
+/* $Id: unit_types.cpp,v 1.79 2005/02/19 09:26:31 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -141,18 +141,18 @@
 attack_type::attack_type(const config& cfg)
 {
        const config::child_list& animations = cfg.get_children("animation");
-       for(config::child_list::const_iterator an = animations.begin(); an != 
animations.end(); ++an) {
-               const std::string& dir = (**an)["direction"];
+       for(config::child_list::const_iterator an = animations.begin(); an != 
animations.end(); ++an) {
+               const std::string& dir = (**an)["direction"];
                if(dir == "") {
-                       animation_.push_back(unit_animation(**an));
-               } else {
-                       const std::vector<std::string>& directions = 
config::split(dir);
-                       for(std::vector<std::string>::const_iterator i = 
directions.begin(); i != directions.end(); ++i) {
-                               const gamemap::location::DIRECTION d = 
gamemap::location::parse_direction(*i);
-                               if(d != gamemap::location::NDIRECTIONS) {
-                                       
direction_animation_[d].push_back(unit_animation(**an));
-                               }
-                       }
+                       animation_.push_back(unit_animation(**an));
+               } else {
+                       const std::vector<std::string>& directions = 
config::split(dir);
+                       for(std::vector<std::string>::const_iterator i = 
directions.begin(); i != directions.end(); ++i) {
+                               const gamemap::location::DIRECTION d = 
gamemap::location::parse_direction(*i);
+                               if(d != gamemap::location::NDIRECTIONS) {
+                                       
direction_animation_[d].push_back(unit_animation(**an));
+                               }
+                       }
                }
        }
 
@@ -237,12 +237,12 @@
 }
 
 const unit_animation& attack_type::animation(const 
gamemap::location::DIRECTION dir) const
-{
-       const std::vector<unit_animation>* animation = &animation_;
-       if(dir < sizeof(direction_animation_)/sizeof(*direction_animation_) &&
-          direction_animation_[dir].empty() == false) {
-               animation = &direction_animation_[dir];
-       }
+{
+       const std::vector<unit_animation>* animation = &animation_;
+       if(dir < sizeof(direction_animation_)/sizeof(*direction_animation_) &&
+          direction_animation_[dir].empty() == false) {
+               animation = &direction_animation_[dir];
+       }
 
        wassert(animation->empty() == false);
        return (*animation)[rand()%animation->size()];
Index: wesnoth/src/unit_types.hpp
diff -u wesnoth/src/unit_types.hpp:1.58 wesnoth/src/unit_types.hpp:1.59
--- wesnoth/src/unit_types.hpp:1.58     Wed Feb  9 23:32:01 2005
+++ wesnoth/src/unit_types.hpp  Sat Feb 19 09:26:31 2005
@@ -1,4 +1,4 @@
-/* $Id: unit_types.hpp,v 1.58 2005/02/09 23:32:01 ydirson Exp $ */
+/* $Id: unit_types.hpp,v 1.59 2005/02/19 09:26:31 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -99,7 +99,7 @@
        bool matches_filter(const config& cfg) const;
        bool apply_modification(const config& cfg,std::string* description);
 private:
-       std::vector<unit_animation> animation_;
+       std::vector<unit_animation> animation_;
        std::vector<unit_animation> direction_animation_[6];
        std::string name_;
        std::string type_;




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