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[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po
Date: Tue, 08 Feb 2005 17:03:58 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/02/08 22:03:58

Modified files:
        po/wesnoth     : en_GB.po 

Log message:
        Updated British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.1&tr2=1.2&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.1 wesnoth/po/wesnoth/en_GB.po:1.2
--- wesnoth/po/wesnoth/en_GB.po:1.1     Mon Feb  7 11:47:07 2005
+++ wesnoth/po/wesnoth/en_GB.po Tue Feb  8 22:03:58 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-02-07 12:10+0100\n"
-"PO-Revision-Date: 2005-02-07 13:17+0200\n"
+"PO-Revision-Date: 2005-02-08 23:24+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -366,8 +366,8 @@
 "rating in the <ref>dst=terrain text=Terrain</ref> it is currently standing "
 "in. This may be found by right-clicking a unit, selecting Unit Description, "
 "and then look at <italic>text='Terrain Modifiers'</italic>. For instance, "
-"elves have a defence rating of 70% in forest, meaning a unit attacking them "
-"has only a 30% chance of hitting them. Conversely, the elf's chance of "
+"most elves have a defence rating of 70% in forest, meaning a unit attacking "
+"them has only a 30% chance of hitting them. Conversely, the elf's chance of "
 "hitting the attacker in return depends on what terrain the attacker is in."
 
 #: data/help.cfg:112
@@ -1469,7 +1469,7 @@
 msgstr ""
 "Before entering any battle, you need to recruit units. To recruit a unit, "
 "right click on the castle tile on which you wish to recruit the unit. Then "
-"select Recruit, and select 'Ok'. You can only recruit units on castle tiles "
+"select Recruit, and select 'OK'. You can only recruit units on castle tiles "
 "connected to the keep your leader is on."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:53
@@ -1962,8 +1962,8 @@
 "the level is over. Hopefully, it was a victory condition that was met."
 msgstr ""
 "Sometimes it is not clear how to win a scenario just by listening to the "
-"dialog. In this case you need to look at the scenario objectives, which "
-"appear after the opening dialog. It can also be accessed by clicking "
+"dialogue. In this case you need to look at the scenario objectives, which "
+"appear after the opening dialogue. It can also be accessed by clicking "
 "'Objectives' on the menu. The scenario objectives are a list of victory "
 "conditions and defeat conditions, and when any of the conditions are met, "
 "the scenario is over. Hopefully, it was a victory condition that was met."
@@ -2035,7 +2035,7 @@
 "You can win most scenarios simply by defeating all enemy leaders. Win this "
 "scenario by defeating me. Your fighter from the previous scenario can help "
 "you in this battle. To recall him, right-click on a castle tile, select "
-"Recall, select your fighter, then select 'Ok'. You should also recruit "
+"Recall, select your fighter, then select 'OK'. You should also recruit "
 "Elvish Fighters and Elvish Archers."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:64
@@ -2265,7 +2265,6 @@
 msgstr "Each hex has a terrain, which gives the hex distinctive properties."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
-#, fuzzy
 msgid ""
 "Two terrains have properties which have already been described; namely "
 "villages and castle. However the properties of most terrains are more "
@@ -2284,8 +2283,8 @@
 "of move points it takes each unit to move through the hex. The second "
 "property is the defence that the terrain gives units standing on it. This is "
 "a percentage which determines the unit's chance to be hit on that terrain. "
-"For example; Elvish Archers have 70% defense in woods, and are therefore hit "
-"on average 30% of the time."
+"For example, many elves have 70% defence in forest, and are therefore hit on "
+"average 30% of the time."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
 msgid "What are the different properties that terrains have?"
@@ -2468,7 +2467,6 @@
 msgstr "How long do these objects last?"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
-#, fuzzy
 msgid ""
 "Most objects are permanent changes to the unit that receives them. However a "
 "few objects, such as holy water, last only until the remainder of the level."
@@ -4237,9 +4235,10 @@
 "with strong tentacles, or spit a poisonous black ink from a distance. The "
 "best way to survive an encounter with these monsters is to remain ashore."
 msgstr ""
-"Cuttle Fish are giantic creatures of the seas. They can grab their opponents "
-"with strong tentacles, or spit a poisonous black ink from a distance. The "
-"best way to survive an encounter with these monsters is to remain ashore."
+"Cuttle Fish are gigantic creatures of the seas. They can grab their "
+"opponents with strong tentacles, or spit a poisonous black ink from a "
+"distance. The best way to survive an encounter with these monsters is to "
+"remain ashore."
 
 #: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20
 msgid "tentacle"
@@ -4569,7 +4568,7 @@
 msgstr ""
 "Drake Gliders wear as little armour as possible so they can quickly escape "
 "their foes when they leave their caves. These Drakes are competent fighters, "
-"possesing the internal fire common to many of their kin. Gliders can also "
+"possessing the internal fire common to many of their kin. Gliders can also "
 "effectively use their speed to viciously slam their opponents into "
 "submission. The best gliders can look forward to being accepted into the "
 "ranks of the high flying Sky Drakes."
@@ -4754,7 +4753,7 @@
 "Slow and without a strong attack, they guard the Army's flank, soaking up "
 "alot of damage, and hurling their heavy spears into the enemy."
 msgstr ""
-"The most resiliant dwarves sometimes join the Dwarvish army as Guardsmen. "
+"The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. "
 "Slow and without a strong attack, they guard the Army's flank, soaking up a "
 "lot of damage, and hurling their heavy spears into the enemy."
 




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