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[Wesnoth-cvs-commits] wesnoth ./changelog data/scenarios/tutorial/Bas...


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth ./changelog data/scenarios/tutorial/Bas...
Date: Mon, 07 Feb 2005 06:52:40 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/02/07 11:52:40

Modified files:
        .              : changelog 
        data/scenarios/tutorial: Basic_Training.cfg 
        data/units     : Orcish_Crossbowman.cfg Pirate_Galleon.cfg 
                         Saurian_Skirmisher.cfg Saurian_Soothsayer.cfg 
                         Saurian_Tribalist.cfg Vampire_Lady.cfg 

Log message:
        English language polishing (Thank you ott)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.481&tr2=1.482&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/tutorial/Basic_Training.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Crossbowman.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pirate_Galleon.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Skirmisher.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Vampire_Lady.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.481 wesnoth/changelog:1.482
--- wesnoth/changelog:1.481     Mon Feb  7 11:47:06 2005
+++ wesnoth/changelog   Mon Feb  7 11:52:39 2005
@@ -3,6 +3,7 @@
   * British English
  * updated translations:
   * catalan
+ * language fixes and polishing (English)
 
 Version 0.8.10:
  * user interface tweaks
Index: wesnoth/data/scenarios/tutorial/Basic_Training.cfg
diff -u wesnoth/data/scenarios/tutorial/Basic_Training.cfg:1.2 
wesnoth/data/scenarios/tutorial/Basic_Training.cfg:1.3
--- wesnoth/data/scenarios/tutorial/Basic_Training.cfg:1.2      Thu Oct 14 
23:07:56 2004
+++ wesnoth/data/scenarios/tutorial/Basic_Training.cfg  Mon Feb  7 11:52:39 2005
@@ -189,7 +189,7 @@
                [/message]
                {QUESTION_OPTIONS_START (_"What do I do next?")}
 #define VILLAGE_QUESTIONS
-{QUESTION_OPTION (_"What happens when a unit moves onto a village?") 
(_"Whenever a unit moves onto a village, he flags the village for his side. 
This action takes all of the unit's remaining movement. Villages flagged for a 
side give the side several benefits, including giving the side a extra gold 
coin every turn, and reducing the total upkeep cost of that side's units by 
one. The total number of villages you control is also displayed on the status 
bar after the picture of a house. In addition to the economic benefit of 
villages, villages can be used in battle. Villages heal the units on them 8 HP 
per turn.")}
+{QUESTION_OPTION (_"What happens when a unit moves onto a village?") 
(_"Whenever a unit moves onto a village, he flags the village for his side. 
This action takes all of the unit's remaining movement. Villages flagged for a 
side give the side several benefits, including giving the side an extra gold 
coin every turn, and reducing the total upkeep cost of that side's units by 
one. The total number of villages you control is also displayed on the status 
bar after the picture of a house. In addition to the economic benefit of 
villages, villages can be used in battle. Villages heal the units on them 8 HP 
per turn.")}
 {QUESTION_OPTION (_"How do I heal when there aren't any villages nearby?") 
(_"There are ways to heal even without villages. If a unit does not move or 
attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks him 
he cannot receive rest-heal. Also, there are some units which heal the units 
surrounding them. The Elvish Shaman is one such unit; units next to an Elvish 
Shaman are healed 4 HP per turn. Finally, whenever you win a level all your 
units are healed fully.")}
 #enddef
                                {VILLAGE_QUESTIONS}
Index: wesnoth/data/units/Orcish_Crossbowman.cfg
diff -u wesnoth/data/units/Orcish_Crossbowman.cfg:1.9 
wesnoth/data/units/Orcish_Crossbowman.cfg:1.10
--- wesnoth/data/units/Orcish_Crossbowman.cfg:1.9       Sat Sep  4 16:53:23 2004
+++ wesnoth/data/units/Orcish_Crossbowman.cfg   Mon Feb  7 11:52:40 2005
@@ -13,7 +13,7 @@
 advanceto=null
 cost=24
 usage=archer
-unit_description= _ "Orcish Crossbowmen try to compensate for their lack of 
skill with the raw power of their weapon. While they are not as effective as 
the Elvish Marksmen in long-range combat, they are sturdier and can handle 
theselves a little better than the Elves in close combat."
+unit_description= _ "Orcish Crossbowmen try to compensate for their lack of 
skill with the raw power of their weapon. While they are not as effective as 
the Elvish Marksmen in long-range combat, they are sturdier and can handle 
themselves a little better than the Elves in close combat."
 get_hit_sound=orc-small-hit.wav
        [attack]
        name=short sword
Index: wesnoth/data/units/Pirate_Galleon.cfg
diff -u wesnoth/data/units/Pirate_Galleon.cfg:1.6 
wesnoth/data/units/Pirate_Galleon.cfg:1.7
--- wesnoth/data/units/Pirate_Galleon.cfg:1.6   Sun Dec 19 22:20:54 2004
+++ wesnoth/data/units/Pirate_Galleon.cfg       Mon Feb  7 11:52:40 2005
@@ -11,7 +11,7 @@
 advanceto=null
 cost=10
 usage=null
-unit_description= _ "Pirate galleons are to transport ships what wolves are to 
sheeps. Ships full of goods shouldn't be lonely, far away from any land, better 
to help them to avoid it being sunk from overloading..."
+unit_description= _ "Pirate galleons are to transport ships what wolves are to 
sheep. Ships full of goods shouldn't be lonely, far away from any land, better 
to help them to avoid it being sunk from overloading..."
        [attack]
        name=ballista
        type=pierce
Index: wesnoth/data/units/Saurian_Skirmisher.cfg
diff -u wesnoth/data/units/Saurian_Skirmisher.cfg:1.2 
wesnoth/data/units/Saurian_Skirmisher.cfg:1.3
--- wesnoth/data/units/Saurian_Skirmisher.cfg:1.2       Mon Jan 17 20:56:44 2005
+++ wesnoth/data/units/Saurian_Skirmisher.cfg   Mon Feb  7 11:52:40 2005
@@ -14,7 +14,7 @@
 advanceto=Saurian Ambusher
 cost=14
 usage=scout
-unit_description= _ "Saurians Skirmishers are skilled in the use of the spear. 
Despite their lethargic cold blooded heritage, and their relative frailty, they 
are highly valued as scouts as the can navigate through rough terrain and 
around opponents. The best Skirmishers go on to become Saurian Ambushers."
+unit_description= _ "Saurian Skirmishers are skilled in the use of the spear. 
Despite their lethargic cold blooded heritage, and their relative frailty, they 
are highly valued as scouts as they can navigate through rough terrain and 
around opponents. The best Skirmishers go on to become Saurian Ambushers."
 get_hit_sound=hiss.wav
 ability=skirmisher
        [attack]
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.8 
wesnoth/data/units/Saurian_Soothsayer.cfg:1.9
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.8       Sun Jan  9 17:13:08 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg   Mon Feb  7 11:52:40 2005
@@ -15,7 +15,7 @@
 advanceto=null
 cost=29
 usage=healer
-unit_description= _ "Saurian Soothsayers are highly valued as healers because 
they can provide aide to their friends regardless of terrain or opposition. In 
addition to cure their allies they possess knowledge of cold magic."
+unit_description= _ "Saurian Soothsayers are highly valued as healers because 
they can provide aid to their friends regardless of terrain or opposition. In 
addition to curing their allies they possess knowledge of cold magic."
 get_hit_sound=hiss.wav
 ability=cures
        [attack]
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.9 
wesnoth/data/units/Saurian_Tribalist.cfg:1.10
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.9        Sun Jan  9 17:13:08 2005
+++ wesnoth/data/units/Saurian_Tribalist.cfg    Mon Feb  7 11:52:40 2005
@@ -15,7 +15,7 @@
 advanceto=Saurian Icecaster,Saurian Soothsayer
 cost=16
 usage=healer
-unit_description= _ "Despite their lethargic cold blooded heritage, and their 
relative frailty, Saurian Tribalists are valued as healers because they can 
provide aide to their allies regardless of terrain or opposition. In addition 
to healing they possess knowledge of cold magic."
+unit_description= _ "Despite their lethargic cold blooded heritage, and their 
relative frailty, Saurian Tribalists are valued as healers because they can 
provide aid to their allies regardless of terrain or opposition. In addition to 
healing they possess knowledge of cold magic."
 get_hit_sound=hiss.wav
 ability=heals
        [attack]
Index: wesnoth/data/units/Vampire_Lady.cfg
diff -u wesnoth/data/units/Vampire_Lady.cfg:1.6 
wesnoth/data/units/Vampire_Lady.cfg:1.7
--- wesnoth/data/units/Vampire_Lady.cfg:1.6     Wed Oct 20 14:40:17 2004
+++ wesnoth/data/units/Vampire_Lady.cfg Mon Feb  7 11:52:40 2005
@@ -14,7 +14,7 @@
 advanceto=null
 cost=44
 usage=mixed fighter
-unit_description= _ "Cold and beautiful, she maintains her eternal youthful 
appeareance drinking the blood of the living."
+unit_description= _ "Cold and beautiful, she maintains her eternal youthful 
appearance drinking the blood of the living."
 get_hit_sound=female-groan.wav
        [attack]
        name=blood kiss




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