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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Heir_To_The_Throne A_Cho...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/Heir_To_The_Throne A_Cho...
Date: Sat, 29 Jan 2005 07:02:07 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/01/29 12:02:06

Modified files:
        data/scenarios/Heir_To_The_Throne: A_Choice_Must_Be_Made.cfg 
                                           Battle_for_Wesnoth.cfg 
                                           Bay_of_Pearls.cfg 
                                           Blackwater_Port.cfg 
                                           Crossroads.cfg 
                                           Dwarven_Doors.cfg 
                                           Elves_Besieged.cfg 
                                           Ford_of_Abez.cfg 
                                           Gryphon_Mountain.cfg 
                                           Hasty_Alliance.cfg 
                                           Home_Clan.cfg 
                                           Home_North_Elves.cfg 
                                           Isle_of_Anduin.cfg 
                                           Isle_of_the_Damned.cfg 
                                           Mountain_Pass.cfg 
                                           Muff_Malal_Peninsula.cfg 
                                           Northern_Winter.cfg 
                                           Plunging_Into_the_Darkness.cfg 
                                           Princess_of_Wesnoth.cfg 
                                           Return_to_Wesnoth.cfg 
                                           Sceptre.cfg Snow_Plains.cfg 
                                           Swamp_Of_Dread.cfg 
                                           The_Lost_General.cfg 
                                           The_Siege_of_Elensefar.cfg 
                                           Valley_of_Death.cfg 
                                           Valley_of_Statues.cfg 

Log message:
        The big difficulty update for HttT. Should mirror the system in TRoW, 
Easy should be somewhat easier overall (Despite foes having more gold in some 
cases), Normal should be the same (possibly a bit Easier for the first few 
levels because of attack depth), HARD should still be good and Hard, but less 
impossible.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Home_Clan.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Sceptre.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg
diff -u 
wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:1.15 
wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:1.16
--- wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:1.15    
Tue Jan 11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg Sat Jan 
29 12:02:05 2005
@@ -4,7 +4,7 @@
 
        name= _ "A Choice Must Be Made"
        map_data="{maps/Heir_To_The_Throne/A_Choice_Must_Be_Made}"
-       turns=30
+       {TURNS 33 30 27}
 
        {DAWN}
        {MORNING}
@@ -40,7 +40,10 @@
        description=Urug-Telfar
        side=2
        canrecruit=1
-       {GOLD 140 240 300}
+       {GOLD 180 240 300}
+               [ai]
+               {ATTACK_DEPTH 5 5 6}
+               [/ai]
 #ifdef HARD
        recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman,Goblin Knight
 #else
@@ -55,7 +58,7 @@
        side=3
        controller=ai
        canrecruit=1
-       {GOLD 150 250 400}
+       {GOLD 190 250 310}
 
 #ifdef EASY
        recruit=Skeleton,Revenant,Chocobone,Blood Bat,Ghost,Bone Shooter
@@ -68,6 +71,7 @@
 #endif
 
                [ai]
+               {ATTACK_DEPTH 5 5 6}
 #ifdef EASY
                recruitment_pattern=fighter,fighter,archer,scout
 #endif
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:1.9 
wesnoth/data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:1.10
--- wesnoth/data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:1.9        
Tue Jan 11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg    Sat Jan 
29 12:02:06 2005
@@ -89,6 +89,7 @@
        recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish 
Crossbowman,Orcish Assassin,Troll
        gold=300
                [ai]
+               {ATTACK_DEPTH 5 5 6}
                recruitment_pattern=scout,fighter,archer
                [/ai]
        team_name=evil
@@ -100,6 +101,9 @@
        side=3
        canrecruit=1
        recruit=Horseman,Dragoon,Royal Guard,Longbowman,Heavy Infantryman
+               [ai]
+               {ATTACK_DEPTH 5 5 6}
+               [/ai]
        team_name=evil
        {GOLD 200 300 500}
        [/side]
@@ -112,6 +116,7 @@
        recruit=Horseman,Dragoon,Cavalier,Cavalryman
                [ai]
                recruitment_pattern=scout
+               {ATTACK_DEPTH 5 5 6}
                [/ai]
        team_name=evil
        {GOLD 200 300 500}
@@ -124,6 +129,10 @@
        canrecruit=1
        recruit=Royal Guard,Heavy 
Infantryman,Dragoon,Longbowman,Duelist,Halberdier
        {GOLD 300 400 500}
+               [ai]
+               recruitment_pattern=scout
+               {ATTACK_DEPTH 5 6 6}
+               [/ai]
        team_name=evil
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.20 
wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.21
--- wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.20    Thu Jan 
27 08:16:26 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg Sat Jan 29 
12:02:06 2005
@@ -3,20 +3,18 @@
        textdomain=wesnoth-httt
        name= _ "The Bay of Pearls"
        map_data="{maps/Heir_To_The_Throne/Bay_of_Pearls}"
-       turns=24
-
+       music="wesnoth-1.ogg"
+       {TURNS 27 24 21}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=Muff_Malals_Peninsula
 
-       music="wesnoth-1.ogg"
-
        objectives= _ "
 Victory:
 @Defeat both enemy leaders
@@ -46,9 +44,10 @@
        recruit=Vampire Bat,Naga
                [ai]
                recruitment_pattern=scout,fighter
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
        team_name=orcs
-       {GOLD 60 90 170}
+       {GOLD 60 90 150}
        [/side]
 
        [side]
@@ -58,7 +57,10 @@
        recruit=Wolf Rider,Orcish Warrior,Troll Whelp,Orcish Archer
        side=3
        canrecruit=1
-       {GOLD 130 180 250}
+       {GOLD 120 180 240}
+               [ai]
+               {ATTACK_DEPTH 3 4 5}
+               [/ai]
        team_name=orcs
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.23 
wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.24
--- wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.23  Sat Jan 
22 11:46:02 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg       Sat Jan 
29 12:02:06 2005
@@ -4,6 +4,7 @@
        name= _ "Blackwater Port"
        map_data="{maps/Heir_To_The_Throne/Blackwater_Port}"
        music=wesnoth-4.ogg
+       {TURNS 12 12 9}
 
     {DAWN}
     {MORNING}
@@ -14,8 +15,6 @@
 
        {BIGMAP_BLACKWATER_PORT}
 
-       turns=12
-
        next_scenario=The_Isle_of_Anduin
 
        objectives= _ "
@@ -61,11 +60,7 @@
                        aggression=0.45
                        grouping=defensive
                [/ai]
-#ifdef EASY
-       gold=200
-#else
-       gold=125
-#endif
+               {GOLD 185 125 100}
        [/side]
 
        [side]
@@ -77,8 +72,11 @@
        canrecruit=1
        team_name=orcs
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
-       {GOLD 70 160 200}
-       {INCOME 7 15 20}
+       {GOLD 100 160 220}
+       {INCOME 8 16 20}
+               [ai]
+               {ATTACK_DEPTH 3 4 5}
+               [/ai]
        [/side]
 
        [event]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.26 
wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.27
--- wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.26       Thu Jan 
20 01:31:09 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg    Sat Jan 29 
12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Crossroads"
        map_data="{maps/Heir_To_The_Throne/Crossroads}"
-       {TURNS 42 36 30}
+       {TURNS 39 36 33}
 
        next_scenario=The_Princess_of_Wesnoth
 
@@ -39,6 +39,7 @@
                caution=1.0
                aggression=0.3
                passive_leader=yes
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
                [ai]
                time_of_day=dusk
@@ -62,7 +63,7 @@
        controller=ai
        canrecruit=1
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
-       {GOLD 100 160 250}
+       {GOLD 100 160 220}
        team_name=orcs
        {CROSSROADS_AI_PARAMS}
        [/side]
@@ -75,7 +76,7 @@
        controller=ai
        canrecruit=1
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
-       {GOLD 60 120 210}
+       {GOLD 60 120 180}
        team_name=orcs
        {CROSSROADS_AI_PARAMS}
        [/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:1.18 
wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:1.19
--- wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:1.18    Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg Sat Jan 29 
12:02:06 2005
@@ -3,14 +3,14 @@
        textdomain=wesnoth-httt
        name= _ "The Dwarven Doors"
        map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
-       turns=18
+       {TURNS 21 18 15}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=Plunging_into_the_Darkness
 
@@ -77,9 +77,10 @@
        side=2
        canrecruit=1
        recruit=Troll Whelp,Orcish Grunt,Orcish Crossbowman
-       {GOLD 200 300 400}
-       {INCOME 10 20 30}
+       {GOLD 200 240 280}
+       {INCOME 4 8 12}
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                aggression=1.0
                grouping=no
                caution=-5.0
@@ -93,10 +94,11 @@
        side=3
        canrecruit=1
        recruit=Troll Whelp,Orcish Grunt,Orcish Crossbowman
-       {GOLD 200 250 350}
-       {INCOME 5 16 20}
+       {GOLD 150 190 230}
+       {INCOME 2 4 8}
 
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                aggression=1.0
                grouping=no
                caution=-5.0
@@ -110,10 +112,11 @@
        side=4
        canrecruit=1
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
-       {GOLD 100 150 250}
-       {INCOME 5 15 20}
+       {GOLD 60 100 140}
+       {INCOME 2 4 8}
        team_name=orcs
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                aggression=1.0
                grouping=no
                caution=-5.0
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.26 
wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.27
--- wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.26   Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg        Sat Jan 
29 12:02:06 2005
@@ -112,6 +112,7 @@
        gold=400
                [ai]
                recruitment_pattern=scout,fighter,archer
+               {ATTACK_DEPTH 3 4 5}
 #ifdef HARD
                {HIGH_PRIORITY_TARGETS}
 #endif
@@ -129,11 +130,12 @@
        {EBESIEGED_RECRUITMENT}
        team_name=orcs
        {GOLD 200 300 500}
-#ifdef HARD
                [ai]
+               {ATTACK_DEPTH 3 4 5}
+#ifdef HARD
                {HIGH_PRIORITY_TARGETS}
-               [/ai]
 #endif
+               [/ai]
        [/side]
 
        [side]
@@ -146,11 +148,12 @@
        {EBESIEGED_RECRUITMENT}
        team_name=orcs
        {GOLD 200 300 500}
-#ifdef HARD
                [ai]
+               {ATTACK_DEPTH 3 4 5}
+#ifdef HARD
                {HIGH_PRIORITY_TARGETS}
-               [/ai]
 #endif
+               [/ai]
 
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:1.18 
wesnoth/data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:1.19
--- wesnoth/data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:1.18     Fri Jan 
28 10:33:31 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg  Sat Jan 29 
12:02:06 2005
@@ -3,14 +3,14 @@
        textdomain=wesnoth-httt
        name= _ "The Ford of Abez"
        map_data="{maps/Heir_To_The_Throne/Ford_of_Abez}"
-       turns=24
+       {TURNS 27 24 21}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=Northern_Winter
 
@@ -43,6 +43,7 @@
        canrecruit=1
        recruit=Cavalryman,Swordsman,Spearman,Red Mage,Ogre,Duelist
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                recruitment_pattern=scout,fighter,fighter,fighter,mixed fighter
                aggression=1.0
                caution=-5.0
@@ -71,9 +72,10 @@
 #ifdef HARD
        recruit=Orcish Warrior,Orcish Crossbowman,Blood Bat
 #endif
-       
-       gold=200
+
+       {GOLD 140 200 260}
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                aggression=1.0
                caution=-4.0
                grouping=no
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.17 
wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.18
--- wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.17 Fri Jan 
28 10:33:31 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg      Sat Jan 
29 12:02:06 2005
@@ -3,14 +3,14 @@
        textdomain=wesnoth-httt
        name= _ "Gryphon Mountain"
        map_data="{maps/Heir_To_The_Throne/Gryphon_Mountain}"
-       turns=24
+       {TURNS 27 24 21}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=The_Ford_of_Abez
 
@@ -68,9 +68,10 @@
        canrecruit=1
        recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed 
fighter
                [/ai]
-       {GOLD 200 300 500}
+       {GOLD 180 300 420}
        [/side]
 
        [side]
@@ -81,6 +82,7 @@
        recruit=Gryphon
        gold=0
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                passive_leader=yes
                [/ai]
        [/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:1.16 
wesnoth/data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:1.17
--- wesnoth/data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:1.16   Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg        Sat Jan 
29 12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Hasty Alliance"
        map_data="{maps/Heir_To_The_Throne/Hasty_Alliance}"
-       turns=30
+       {TURNS 33 30 27}
 
        {UNDERGROUND}
 
@@ -32,6 +32,7 @@
        shroud=yes
        team_name=good
        [/side]
+
        [side]
        type=Princess
        description=Li'sar
@@ -47,6 +48,7 @@
        team_name=good
        experience=62
        [/side]
+
        [side]
        type=Troll Warrior
        description=Haaf-Garga
@@ -58,8 +60,11 @@
 #else
        recruit=Troll,Troll Warrior,Blood Bat,Wolf Rider
 #endif
-       gold=150
-       {INCOME 0 10 15}
+       {GOLD 100 160 220}
+       {INCOME 4 8 12}
+               [ai]
+               {ATTACK_DEPTH 4 5 5}
+               [/ai]
        [/side]
 
        [event]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Home_Clan.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:1.19 
wesnoth/data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:1.20
--- wesnoth/data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:1.19        Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Home_Clan.cfg     Sat Jan 29 
12:02:06 2005
@@ -12,7 +12,7 @@
        {FIRST_WATCH}
        {SECOND_WATCH}
 
-       turns=50
+       {TURNS 53 50 47}
        next_scenario=battle_for_wesnoth
        victory_when_enemies_defeated=no
 
@@ -48,6 +48,7 @@
                recruit=Horseman,Knight,Bowman,Lancer
                [ai]
                        recruitment_pattern=fighter,fighter,archer
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=morning,afternoon
@@ -59,7 +60,7 @@
                        aggression=0.4
                        grouping=defensive
                [/ai]
-               {GOLD 130 150 190}
+               {GOLD 120 150 180}
                {INCOME 2 4 8}
        [/side]
        
@@ -72,6 +73,7 @@
                recruit=Horseman,Knight,Bowman,Lancer
                [ai]
                        recruitment_pattern=fighter,fighter,archer
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=morning,afternoon
@@ -83,7 +85,7 @@
                        aggression=0.4
                        grouping=defensive
                [/ai]
-               {GOLD 130 150 190}
+               {GOLD 120 150 180}
                {INCOME 2 4 8}
        [/side]
 
@@ -96,6 +98,7 @@
                recruit=Horseman,Knight,Bowman,Lancer
                [ai]
                        recruitment_pattern=fighter,fighter,archer
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=morning,afternoon
@@ -107,7 +110,7 @@
                        aggression=0.4
                        grouping=defensive
                [/ai]
-               {GOLD 130 150 190}
+               {GOLD 120 150 180}
                {INCOME 2 4 8}
        [/side]
 
@@ -120,6 +123,7 @@
                recruit=Knight,Longbowman
                [ai]
                        recruitment_pattern=fighter,fighter,archer
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=morning,afternoon
@@ -131,7 +135,7 @@
                        aggression=0.4
                        grouping=defensive
                [/ai]
-               {GOLD 150 170 210}
+               {GOLD 140 170 200}
                {INCOME 4 8 12}
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:1.14 
wesnoth/data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:1.15
--- wesnoth/data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:1.14 Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg      Sat Jan 
29 12:02:06 2005
@@ -3,6 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Home of the North Elves"
        map_data="{maps/Heir_To_The_Throne/Home_North_Elves}"
+       {TURNS 21 18 15}
        music=wesnoth-1.ogg
 
        {DAWN}
@@ -12,7 +13,6 @@
        {FIRST_WATCH}
        {SECOND_WATCH}
 
-       turns=18
        next_scenario=Elven_Council
 
        objectives= _ "
@@ -47,6 +47,7 @@
        canrecruit=1
        recruit=Orcish Warrior,Goblin Knight,Wolf Rider,Orcish Grunt,Orcish 
Archer,Troll Whelp,Troll,Orcish Assassin
                [ai]
+               {ATTACK_DEPTH 5 5 6}
                recruitment_pattern=scout,scout,fighter,fighter,archer
                [/ai]
                [ai]
@@ -59,8 +60,8 @@
                aggression=1.0
                caution=0.0
                [/ai]
-       {GOLD 200 300 400}
-       {INCOME 20 20 30}
+       {GOLD 240 300 360}
+       {INCOME 8 12 16}
        [/side]
 
        [side]
@@ -70,6 +71,7 @@
        canrecruit=1
        recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage
                [ai]
+               {ATTACK_DEPTH 5 5 6}
                recruitment_pattern=scout,scout,fighter,fighter,mixed fighter
                villages_per_scout=0
                village_value=0
@@ -97,8 +99,8 @@
                aggression=1.0
                caution=0.0
                [/ai]
-       {GOLD 200 300 400}
-       {INCOME 15 30 40}
+       {GOLD 240 300 360}
+       {INCOME 12 16 20}
 
                #the humans focus on targetting the player
        [/side]
@@ -111,7 +113,7 @@
        canrecruit=1
        recruit=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Scout,Elvish 
Hero,Elvish Marksman
        gold=200
-       income=20
+       income=16
                [ai]
                        #the Elves focus on getting to Konrad so they can
                        #protect him
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.21 
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.22
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.21   Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg        Sat Jan 
29 12:02:06 2005
@@ -4,23 +4,15 @@
        name= _ "The Isle of Anduin"
        map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
        music=wesnoth-8.ogg
+       {TURNS 27 24 21}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
-#ifdef EASY
-       turns=28
-#endif
-#ifdef NORMAL
-       turns=24
-#endif
-#ifdef HARD
-       turns=20
-#endif
        next_scenario=The_Bay_of_Pearls
 
        objectives= _ "
@@ -56,10 +48,11 @@
        side=2
        canrecruit=1
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Goblin 
Spearman
-       {GOLD 40 100 180}
+       {GOLD 60 120 180}
        enemy=1
                [ai]
                recruitment_pattern=scout,scout,fighter,fighter,archer
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
 
                #make the AI alot more aggressive at night
@@ -72,7 +65,15 @@
        [/side]
 
        #make the orcs start with a whole slew of villages
+#ifdef EASY
+       {STARTING_VILLAGES 2 10}
+#endif
+#ifdef NORMAL
+       {STARTING_VILLAGES 2 15}
+#endif
+#ifdef HARD
        {STARTING_VILLAGES 2 20}
+#endif
 
        #if anyone moves next to the ship, they get a rebuke from Konrad
        [event]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.24 
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.25
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.24       
Thu Jan 20 02:25:38 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg    Sat Jan 
29 12:02:06 2005
@@ -1,4 +1,11 @@
 [scenario]
+       id=Isle_of_the_Damned
+       textdomain=wesnoth-httt
+       next_scenario=The_Siege_of_Elensefar
+       name= _ "Isle of the Damned"
+       map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
+       {TURNS 27 24 21}
+
        {DAWN}
        {MORNING}
        {AFTERNOON}
@@ -6,13 +13,6 @@
        {FIRST_WATCH}
        {SECOND_WATCH}
 
-       id=Isle_of_the_Damned
-       textdomain=wesnoth-httt
-       next_scenario=The_Siege_of_Elensefar
-       name= _ "Isle of the Damned"
-       map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
-       turns=24
-
        music="wesnoth-3.ogg"
 
        objectives= _ "
@@ -58,8 +58,9 @@
        recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
                [ai]
                recruitment_pattern=scout,scout,fighter
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
-       {GOLD 80 140 200}
+       {GOLD 95 140 185}
        [/side]
 
        [side]
@@ -69,7 +70,10 @@
        canrecruit=1
        team_name=undead
        recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark 
Adept
-       {GOLD 80 140 200}
+               [ai]
+               {ATTACK_DEPTH 3 4 5}
+               [/ai]
+       {GOLD 95 140 185}
        [/side]
 
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:1.15 
wesnoth/data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:1.16
--- wesnoth/data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:1.15    Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg Sat Jan 29 
12:02:06 2005
@@ -2,15 +2,15 @@
        id=Mountain_Pass
        textdomain=wesnoth-httt
        name= _ "Mountain Pass"
-       turns=24
+       {TURNS 27 24 21}
        map_data="{maps/Heir_To_The_Throne/Mountain_Pass}"
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=The_Dwarven_Doors
 
@@ -52,6 +52,7 @@
        recruit=Troll Warrior
 #endif
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                recruitment_pattern=fighter
                villages_per_scout=0
                [/ai]
@@ -63,8 +64,8 @@
                grouping=no
                [/ai]
 
-       {GOLD 150 200 280}
-       {INCOME 8 15 20}
+       {GOLD 160 220 280}
+       {INCOME 4 8 12}
 
        team_name=mages
        [/side]
@@ -82,14 +83,15 @@
        recruit=Ogre,Red Mage,Gryphon
 #endif
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                recruitment_pattern=fighter,scout,scout,mixed fighter
                villages_per_scout=0
                village_value=0
                leader_value=10
                aggression=1.0
                [/ai]
-       {GOLD 50 150 250}
-       {INCOME 15 30 50}
+       {GOLD 110 170 230}
+       {INCOME 4 8 12}
        team_name=mages
        [/side]
        [event]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:1.18 
wesnoth/data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:1.19
--- wesnoth/data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:1.18     
Fri Jan 28 09:10:20 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg  Sat Jan 
29 12:02:06 2005
@@ -3,14 +3,14 @@
        textdomain=wesnoth-httt
        name= _ "Muff Malal's Peninsula"
        map_data="{maps/Heir_To_The_Throne/Muff_Malal_Peninsula}"
-       turns=24
+       {TURNS 27 24 21}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=The_Siege_of_Elensefar
 
@@ -50,8 +50,9 @@
                aggression=1.0
                caution=-1.0
                simple_targetting=yes
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
-       {GOLD 240 300 400}
+       {GOLD 210 300 390}
        enemy=1
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:1.15 
wesnoth/data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:1.16
--- wesnoth/data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:1.15  Fri Jan 
28 10:33:31 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg       Sat Jan 
29 12:02:06 2005
@@ -4,6 +4,7 @@
        name= _ "Northern Winter"
        map_data="{maps/Heir_To_The_Throne/Northern_Winter}"
        music=wesnoth-1.ogg
+       {TURNS 33 30 27}
 
        {DAWN}
        {MORNING}
@@ -12,7 +13,6 @@
        {FIRST_WATCH}
        {SECOND_WATCH}
 
-       turns=30
        next_scenario=Mountain_Pass
 
        objectives= _ "
@@ -47,6 +47,7 @@
        canrecruit=1
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Ogre
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                recruitment_pattern=scout,scout,fighter,fighter,archer
                [/ai]
                [ai]
@@ -54,8 +55,8 @@
                aggression=0.75
                caution=-1.0
                [/ai]
-       {GOLD 80 150 200}
-       {INCOME 8 12 15}
+       {GOLD 90 150 210}
+       {INCOME 2 4 8}
        team_name=orcs
        [/side]
 
@@ -68,6 +69,7 @@
        canrecruit=1
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                recruitment_pattern=scout,scout,fighter,fighter,archer
                [/ai]
                [ai]
@@ -76,8 +78,8 @@
                caution=-1.0
                [/ai]
        team_name=orcs
-       {GOLD 80 170 300}
-       {INCOME 10 14 20}
+       {GOLD 110 170 230}
+       {INCOME 2 4 8}
        team_name=orcs
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg
diff -u 
wesnoth/data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:1.15 
wesnoth/data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:1.16
--- 
wesnoth/data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:1.15   
    Tue Jan 11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg    
Sat Jan 29 12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Plunging into the Darkness"
        map_data="{maps/Heir_To_The_Throne/Plunging_Into_the_Darkness}"
-       turns=16
+       {TURNS 19 16 13}
 
        {UNDERGROUND}
 
@@ -39,6 +39,7 @@
        recruit=Orcish Warrior
        gold=0
                [ai]
+               {ATTACK_DEPTH 4 5 5}
                aggression=1.0
                [/ai]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.28 
wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.29
--- wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.28      
Mon Jan 24 04:23:30 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg   Sat Jan 
29 12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "The Princess of Wesnoth"
        map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
-       turns=28
+       {TURNS 31 28 25}
 
        [story]
                [part]
@@ -67,8 +67,8 @@
        canrecruit=1
        facing=reverse
 
-       {GOLD 140 200 260}
-       {INCOME 5 12 20}
+       {GOLD 140 200 320}
+       {INCOME 4 8 12}
 
 #ifdef EASY
        recruit=Cavalryman,Spearman,Swordsman,Mage,Ogre,Bowman
@@ -82,6 +82,7 @@
 
                [ai]
                passive_leader=yes
+               {ATTACK_DEPTH 4 5 5}
 #ifdef EASY
                recruitment_pattern=scout,mixed fighter,fighter,fighter
 #endif
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:1.15 
wesnoth/data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:1.16
--- wesnoth/data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:1.15        
Wed Jan 19 09:56:30 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg     Sat Jan 
29 12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Return to Wesnoth"
        map_data="{maps/Heir_To_The_Throne/Return_to_Wesnoth}"
-       turns=28
+       {TURNS 31 28 25}
        next_scenario=trial_clans
        bonus=yes
 
@@ -48,10 +48,12 @@
        recruit=Royal Guard
                [ai]
                recruitment_pattern=fighter
+               {ATTACK_DEPTH 5 5 6}
                [/ai]
-       {GOLD 100 150 200}
+       {GOLD 100 140 180}
        team_name=evil
        [/side]
+
        [side]
        type=Orcish Warlord
        description=Dwar-Ni
@@ -59,11 +61,10 @@
        canrecruit=1
        controller=ai
        recruit=Goblin Pillager,Goblin Knight,Orcish Warrior,Orcish Crossbowman
-#ifdef HARD
-       gold=250
-#else
-       gold=150
-#endif
+       {GOLD 110 150 190}
+               [ai]
+               {ATTACK_DEPTH 5 5 6}
+               [/ai]
        team_name=evil
        [/side]
 
@@ -74,7 +75,10 @@
        canrecruit=1
        controller=ai
        recruit=Royal Guard,Pikeman,Master Bowman,Shock Trooper,Duelist
-       {GOLD 150 200 300}
+       {GOLD 120 180 220}
+               [ai]
+               {ATTACK_DEPTH 5 5 6}
+               [/ai]
        team_name=evil
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Sceptre.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Sceptre.cfg:1.19 
wesnoth/data/scenarios/Heir_To_The_Throne/Sceptre.cfg:1.20
--- wesnoth/data/scenarios/Heir_To_The_Throne/Sceptre.cfg:1.19  Tue Jan 11 
08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Sceptre.cfg       Sat Jan 29 
12:02:06 2005
@@ -12,7 +12,7 @@
                id=Sceptre
                name= _ "The Sceptre of Fire"
                map_data="{maps/Heir_To_The_Throne/Sceptre}"
-               turns=40
+               {TURNS 43 40 37}
                victory_when_enemies_defeated=no
 
                {UNDERGROUND}
@@ -102,12 +102,13 @@
                        controller=ai
                                [ai]
                                leader_value=10
+                               {ATTACK_DEPTH 5 5 6}
                                [/ai]
                        recruit=Goblin Knight,Wolf Rider,Troll,Orcish 
Warrior,Orcish Crossbowman
                        team_name=orcs
 
-                       {GOLD 30 50 90}
-                       {INCOME 5 10 20}
+                       {GOLD 30 60 90}
+                       {INCOME 4 8 12}
                        [/side]
                [/items]
        [/chamber]
@@ -133,6 +134,7 @@
                        canrecruit=1
                        controller=ai
                                [ai]
+                               {ATTACK_DEPTH 5 5 6}
                                leader_value=10
                                recruitment_pattern=fighter
                                [/ai]
@@ -142,8 +144,8 @@
                        recruit=Troll,Troll Warrior,Ogre
 #endif
                        team_name=orcs
-                       {GOLD 30 50 80}
-                       {INCOME 5 10 20}
+                       {GOLD 30 60 90}
+                       {INCOME 4 8 12}
                        [/side]
                [/items]
        [/chamber]
@@ -183,6 +185,7 @@
                        canrecruit=1
                        controller=ai
                                [ai]
+                               {ATTACK_DEPTH 5 5 6}
                                leader_value=10
                                recruitment_pattern=fighter,fighter,scout
                                [/ai]
@@ -193,8 +196,8 @@
 #endif
                        team_name=orcs
 
-                       {GOLD 30 60 120}
-                       {INCOME 5 10 20}
+                       {GOLD 30 60 90}
+                       {INCOME 4 8 12}
                        [/side]
                [/items]
        [/chamber]
@@ -212,6 +215,7 @@
                        canrecruit=1
                        controller=ai
                                [ai]
+                               {ATTACK_DEPTH 5 5 6}
                                leader_value=10
                                recruitment_pattern=fighter,fighter,scout
                                [/ai]
@@ -221,8 +225,8 @@
                        recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf 
Rider,Troll Whelp,Saurian Skirmisher
 #endif
                        team_name=orcs
-                       {GOLD 40 70 150}
-                       {INCOME 5 10 20}
+                       {GOLD 40 70 100}
+                       {INCOME 4 8 12}
                        [/side]
                [/items]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:1.13 
wesnoth/data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:1.14
--- wesnoth/data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:1.13      Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg   Sat Jan 29 
12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Snow Plains"
        map_data="{maps/Heir_To_The_Throne/Snow_Plains}"
-       turns=40
+       {TURNS 43 40 37}
 
        next_scenario="North_Elves"
 
@@ -42,7 +42,10 @@
        side=2
        controller=ai
        canrecruit=1
-       {GOLD 100 150 300}
+       {GOLD 100 160 220}
+               [ai]
+               {ATTACK_DEPTH 5 5 6}
+               [/ai]
 #ifdef EASY
        recruit=Troll,Wolf Rider
 #endif
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:1.12 
wesnoth/data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:1.13
--- wesnoth/data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:1.12   Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg        Sat Jan 
29 12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "Swamp Of Dread"
        map_data="{maps/Heir_To_The_Throne/Swamp_Of_Dread}"
-       turns=30
+       {TURNS 33 30 27}
 
        next_scenario="North_Elves"
 
@@ -39,6 +39,9 @@
 
 #define SWAMP_DREAD_AI_PARAMS
        [ai]
+       {ATTACK_DEPTH 5 5 6}
+       [/ai]
+       [ai]
        time_of_day=dusk
        turns=8-100
        caution=0.25
@@ -58,7 +61,7 @@
        controller=ai
        canrecruit=1
        recruit=Walking Corpse
-       {GOLD 100 200 300}
+       {GOLD 140 200 260}
                [ai]
                {NO_SCOUTS}
                [/ai]
@@ -73,7 +76,7 @@
        controller=ai
        canrecruit=1
        recruit=Ghost,Skeleton,Walking Corpse
-       {GOLD 100 200 300}
+       {GOLD 140 200 260}
        {SWAMP_DREAD_AI_PARAMS}
        team_name=undead
        [/side]
@@ -85,7 +88,7 @@
        controller=ai
        canrecruit=1
        recruit=Wraith,Vampire Bat,Skeleton
-       {GOLD 100 200 300}
+       {GOLD 140 200 260}
        team_name=undead
        {SWAMP_DREAD_AI_PARAMS}
        [/side]
@@ -101,7 +104,7 @@
                {NO_SCOUTS}
                [/ai]
        {SWAMP_DREAD_AI_PARAMS}
-       {GOLD 80 150 200}
+       {GOLD 90 150 210}
        team_name=undead
        [/side]
 
@@ -112,7 +115,7 @@
        controller=ai
        canrecruit=1
        recruit=Skeleton Archer,Walking Corpse,Ghost
-       {GOLD 80 150 200}
+       {GOLD 90 150 210}
        team_name=undead
        {SWAMP_DREAD_AI_PARAMS}
        [/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:1.13 
wesnoth/data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:1.14
--- wesnoth/data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:1.13 Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg      Sat Jan 
29 12:02:06 2005
@@ -3,7 +3,7 @@
        textdomain=wesnoth-httt
        name= _ "The Lost General"
        map_data="{maps/Heir_To_The_Throne/The_Lost_General}"
-       turns=64
+       {TURNS 67 64 61}
 
        {UNDERGROUND}
 
@@ -49,11 +49,10 @@
        side=3
        canrecruit=1
        recruit=Orcish Warrior,Wolf Rider,Troll,Troll Whelp,Goblin Pillager
-#ifdef HARD
-       gold=500
-#else
-       gold=350
-#endif
+       {GOLD 290 350 410}
+               [ai]
+               {ATTACK_DEPTH 4 5 5}
+               [/ai]
        team_name=evil
        [/side]
 
@@ -63,11 +62,10 @@
        side=4
        canrecruit=1
        recruit=Skeleton,Ghost,Revenant,Skeleton Archer,Boneshooter
-#ifdef EASY
-       gold=200
-#else
-       gold=300
-#endif
+       {GOLD 240 300 360}
+               [ai]
+               {ATTACK_DEPTH 4 5 5}
+               [/ai]
        team_name=evil
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg
diff -u 
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.24 
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.25
--- wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.24   
Wed Jan 19 07:47:32 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg        
Sat Jan 29 12:02:06 2005
@@ -3,14 +3,14 @@
        textdomain=wesnoth-httt
        name= _ "The Siege of Elensefar"
        map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
-       turns=32
+       {TURNS 35 32 29}
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=Crossroads
 
@@ -48,7 +48,7 @@
        canrecruit=1
        recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman
 
-       {GOLD 100 200 300}
+       {GOLD 120 180 240}
        team_name=orcs
 
                [ai]
@@ -57,6 +57,7 @@
                aggression=0.0
                caution=1.0
                grouping=defensive
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
 
                [ai]
@@ -80,13 +81,14 @@
 
        recruit=Skeleton Archer,Skeleton
 
-       {GOLD 100 180 280}
+       {GOLD 100 160 220}
 
        team_name=orcs
 
                [ai]
                recruitment_pattern=fighter,fighter,archer
                leader_value=10.0
+               {ATTACK_DEPTH 3 4 5}
                [/ai]
 
                [ai]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.21 
wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.22
--- wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.21  Fri Jan 
28 10:33:31 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg       Sat Jan 
29 12:02:06 2005
@@ -5,12 +5,12 @@
        map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
        turns=12
 
-    {DAWN}
-    {MORNING}
-    {AFTERNOON}
-    {DUSK}
-    {FIRST_WATCH}
-    {SECOND_WATCH}
+       {DAWN}
+       {MORNING}
+       {AFTERNOON}
+       {DUSK}
+       {FIRST_WATCH}
+       {SECOND_WATCH}
 
        next_scenario=Gryphon_Mountain
 
@@ -55,7 +55,7 @@
        
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
 
        {VOD_AI_PARMS}
-       {GOLD 200 300 500}
+       {GOLD 200 320 440}
 
 #ifdef EASY
        recruit=Skeleton,Revenant,Blood Bat,Ghost,Bone Shooter
@@ -68,6 +68,7 @@
 #endif
 
                [ai]
+               {ATTACK_DEPTH 4 5 5}
 #ifdef EASY
                recruitment_pattern=fighter,fighter,archer,scout
 #endif
@@ -95,8 +96,9 @@
        recruit=Wraith,Walking Corpse
        
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
        {VOD_AI_PARMS}
-       {GOLD 200 500 500}
+       {GOLD 200 400 600}
                [ai]
+               {ATTACK_DEPTH 4 5 5}
 #ifdef EASY
                recruitment_pattern=fighter
 #endif
@@ -123,7 +125,7 @@
        canrecruit=1
        
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
        {VOD_AI_PARMS}
-       {GOLD 150 300 500}
+       {GOLD 160 280 400}
 
 #ifdef EASY
        recruit=Walking Corpse,Wraith,Bone Shooter,Revenant,Skeleton
@@ -136,6 +138,7 @@
 #endif
 
                [ai]
+               {ATTACK_DEPTH 4 5 5}
 #ifdef EASY
                recruitment_pattern=fighter,fighter,archer,scout
 #endif
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:1.12 
wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:1.13
--- wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:1.12        
Tue Jan 11 08:38:19 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg     Sat Jan 
29 12:02:06 2005
@@ -163,6 +163,7 @@
        controller=ai
        canrecruit=1
                [ai]
+               {ATTACK_DEPTH 5 5 6}
                recruitment_pattern=fighter,scout
                {NO_SCOUTS}
                recruitment_ignore_bad_combat=yes
@@ -171,8 +172,8 @@
                aggression=0.75
                [/ai]
        recruit=Cockatrice,Gryphon
-       gold=200
-       {INCOME 10 20 30}
+       {GOLD 160 220 280}
+       {INCOME 8 12 16}
        team_name=bad
        [/side]
 
@@ -188,6 +189,7 @@
        side=4
        controller=ai
        canrecruit=1
+       {GOLD 60 120 180}
        team=orcs
        {TURNED_TO_STONE}
 
@@ -242,7 +244,10 @@
        {STONE_GRUNT 7 15}
        {STONE_TROLL 12 25}
        {STONE_GOBLIN_KNIGHT 14 51}
-               
+       
+               [ai]
+               {ATTACK_DEPTH 5 5 6}
+               [/ai]
        [/side]
 
 




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