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[Wesnoth-cvs-commits] wesnoth/data game.cfg


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/data game.cfg
Date: Sat, 22 Jan 2005 06:02:09 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    05/01/22 11:02:09

Modified files:
        data           : game.cfg 

Log message:
        Patch #3623 from InvPhi to add defense over canyons. Also for 
undeadfoot since corpses can be raised here, but maybe we should simply 
disallow it?

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.141&tr2=1.142&r1=text&r2=text

Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.141 wesnoth/data/game.cfg:1.142
--- wesnoth/data/game.cfg:1.141 Mon Dec 13 21:51:34 2004
+++ wesnoth/data/game.cfg       Sat Jan 22 11:02:09 2005
@@ -998,6 +998,7 @@
                village=50
                castle=50
                tundra=50
+               canyon=50
                cave=80
                [/defense]
 
@@ -1307,6 +1308,7 @@
                village=40
                castle=40
                cave=60
+               canyon=80
                tundra=60
                [/defense]
 
@@ -1352,6 +1354,7 @@
                village=50
                castle=50
                cave=60
+               canyon=50
                tundra=50
                [/defense]
 
@@ -1397,6 +1400,7 @@
                village=50
                castle=50
                cave=60
+               canyon=50
                tundra=50
                [/defense]
 
@@ -1442,6 +1446,7 @@
                village=50
                castle=50
                cave=60
+               canyon=50
                tundra=50
                [/defense]
 
@@ -1626,6 +1631,7 @@
                village=60
                castle=60
                cave=60
+               canyon=60
                tundra=70
                [/defense]
 




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