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[Wesnoth-cvs-commits] wesnoth ./changelog data/scenarios/multiplayer/...
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth ./changelog data/scenarios/multiplayer/... |
Date: |
Thu, 20 Jan 2005 05:23:36 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/01/20 10:23:36
Modified files:
. : changelog
data/scenarios/multiplayer: Random_Scenario_Desert.cfg
Log message:
Changed Random Map (Desert) to use new desert environment, and tweaked
distribution of terrains.
Some reordering of entries in changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.447&tr2=1.448&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.447 wesnoth/changelog:1.448
--- wesnoth/changelog:1.447 Wed Jan 19 10:05:42 2005
+++ wesnoth/changelog Thu Jan 20 10:23:36 2005
@@ -39,9 +39,11 @@
* Elvish High Lord
* take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files
- * fixed missing Deathblade in multiplayer
* downloaded campaigns no longer require a restart to be able to play them
- * multiplayer game settings (map name, gold per village, ...) are saved now
+ * multiplayer improvements
+ * multiplayer game settings (map name, gold per village, ...) are saved now
+ * fixed missing Deathblade in multiplayer
+ * Random Map (Desert) uses new desert environment; also tweaked
* new units:
* Javelineer
* unit balancing:
@@ -54,9 +56,13 @@
* Saurian Skirmisher: Increase cost to 14 gold
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
increase HP by 10%
- * Tentacle of the Deep: Change movement type to 'float'
* Poacher: Reduce cost to 14
+ * Tentacle of the Deep: Change movement type to 'float'
+ * Flying creatures can now cross canyons
* Scenario revisions in Heir to the Throne:
+ * fixed typo in HttT's Mountain Pass
+ * fixed misspelled description in 'Return to Wesnoth'
+ * fixed sign glitch in The Rise of Wesnoth
* Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the
@@ -70,13 +76,14 @@
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
the Orcs
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
+ * Set passive_leader=yes in 'The Princess of Wesnoth'
+ * Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty slightly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
- * flying creatures can now cross canyons
* updated unix manpages
* "," is no longer the column separator, it does not have to be escaped
anymore in some translations, "=" is the new separator
@@ -87,13 +94,8 @@
* fixed untranslatable strings
* fixed "damage inflicted" statistic (incorrectly computed when defending)
* fixed missing diagonal projectiles on many units
- * fixed sign glitch in The Rise of Wesnoth
- * fixed typo in HttT's Mountain Pass
* fixed {CROSS} in 'Temple of the Deep'
* fixed the description of the 'Ghost'
- * fixed misspelled description in 'Return to Wesnoth'
- * Set passive_leader=yes in 'The Princess of Wesnoth'
- * Set result=continue in 'Plunging into the Darkness'
* remove obsolete tools: make_translation merge_translations
* remove obsolete id= for messages in TRoW & HttT
* remove old unused images:
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.4
wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.5
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.4 Thu Nov
18 13:07:35 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg Thu Jan
20 10:23:36 2005
@@ -40,7 +40,7 @@
temperature_iterations=2000
temperature_size=4
- default_convert=d
+ default_convert=I
roads=3
road_windiness=3
@@ -49,19 +49,19 @@
#different heights, from highest to lowest
[height]
height=600
- terrain=m
+ terrain=M
[/height]
[height]
- height=500
- terrain=h
+ height=450
+ terrain=J
[/height]
[height]
- height=100
- terrain=g
+ height=150
+ terrain=G
[/height]
[height]
- height=30
- terrain=d
+ height=120
+ terrain=I
[/height]
[height]
height=5
@@ -72,45 +72,38 @@
terrain=s
[/height]
- #swamp appears on low land, at moderate temperatures
- #[convert]
- #min_temperature=300
- #max_temperature=700
- #max_height=300
- #from=g
- #to=w
- #[/convert]
[convert]
- min_temperature=100
- max_temperature=600
- from=g
- to=d
+ min_temperature=150
+ max_temperature=200
+ from=G
+ to=T
[/convert]
-
+
[convert]
- min_temperature=400
- from=g
- to=f
+ min_temperature=150
+ max_temperature=600
+ from=G
+ to=I
[/convert]
#road costs
[road_cost]
- terrain=g
+ terrain=G
cost=10
convert_to=r
[/road_cost]
[road_cost]
- terrain=d
+ terrain=I
cost=15
- convert_to=r
+ convert_to=E
[/road_cost]
[road_cost]
- terrain=f
+ terrain=T
cost=20
- convert_to=r
+ convert_to=E
[/road_cost]
[road_cost]
@@ -121,15 +114,15 @@
[/road_cost]
[road_cost]
- terrain=h
+ terrain=J
cost=30
- convert_to=r
+ convert_to=E
[/road_cost]
[road_cost]
- terrain=m
+ terrain=M
cost=50
- convert_to=r
+ convert_to=E
[/road_cost]
#define MIN_COST_ROAD X
@@ -148,42 +141,42 @@
[village]
- terrain=g
+ terrain=G
convert_to=v
- adjacent_liked=gccccccc|/\RRrrtvhf
+ adjacent_liked=Gccccccc|/\RRrrEEtvJT
rating=8
[/village]
#villages in desert
[village]
- terrain=d
+ terrain=I
convert_to=B
rating=5
- adjacent_liked=dgccc|/\RRrrtvhf
+ adjacent_liked=IIGccc|/\RRrrEEtvJT
[/village]
- #villages in forest are Elvish
+ #villages in forest are Elvish - and still in Tropical forest
awaiting a Jungle hut terrain
[village]
- terrain=f
+ terrain=T
convert_to=t
rating=4
- adjacent_liked=gccc|/\RRrrtvhfff
+ adjacent_liked=GIccc|/\RRrrEEtvJTTT
[/village]
#villages in hills
[village]
- terrain=h
- convert_to=a
+ terrain=J
+ convert_to=U
rating=4
- adjacent_liked=gccc|/\RRrrtvhf
+ adjacent_liked=GIccc|/\RRrrEEtvJT
[/village]
#villages in mountains
[village]
terrain=m
- convert_to=b
+ convert_to=U
rating=3
- adjacent_liked=gccc|/\RRrrtvhf
+ adjacent_liked=GIccc|/\RRrrEEtvJT
[/village]
#mermen villages - give them low chance of appearing
@@ -195,7 +188,7 @@
[/village]
[castle]
- valid_terrain=dgfh
+ valid_terrain=IGTJ
min_distance=12
[/castle]
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