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[Wesnoth-cvs-commits] wesnoth data/help.cfg data/translations/english...


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth data/help.cfg data/translations/english...
Date: Sun, 02 Jan 2005 08:33:10 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    05/01/02 13:21:10

Modified files:
        data           : help.cfg 
        data/translations: english.cfg 
        .              : changelog 

Log message:
        EP's fixes to the descriptions of abilities.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/translations/english.cfg.diff?tr1=1.174&tr2=1.175&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.429&tr2=1.430&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.429 wesnoth/changelog:1.430
--- wesnoth/changelog:1.429     Wed Dec 29 19:19:32 2004
+++ wesnoth/changelog   Sun Jan  2 13:21:10 2005
@@ -43,6 +43,7 @@
  * updated unix manpages
  * "," is no longer the column separator, it does not have to be escaped
    anymore in some translations, "=" is the new separator
+ * clarify some ability descriptions
  * fix pathfinding bug (#11196)
  * fix untranslatable strings
  * fix "damage inflicted" statistic (incorrectly computed when defending)
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.20 wesnoth/data/help.cfg:1.21
--- wesnoth/data/help.cfg:1.20  Thu Nov 25 22:15:58 2004
+++ wesnoth/data/help.cfg       Sun Jan  2 13:21:10 2005
@@ -169,12 +169,12 @@
 title= _ "Healing"
 text= _ "In combat, your units will inevitably take damage. Wesnoth offers 
several ways for your units to heal, all of which take place at the beginning 
of your turn, before you take action." + _"
 
-Resting: A unit which neither moves nor attacks will heal 2HP in its next 
turn." + _"
+Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP in 
its next turn." + _"
 Villages: A unit which starts a turn in a village will heal 8HP." + _"
 <ref>dst=ability_regeneration text=Regeneration</ref>: Certain units (such as 
trolls) will automatically heal 8HP every turn." + _"
-Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> ability 
will heal all friendly units immediately beside them for 4HP each turn, or 
prevent Poison from dealing damage." + _"
+Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> ability 
will heal all friendly units immediately beside them for 4HP each turn, to a 
total maximum of 8 points healed, or prevent Poison from dealing damage." + _"
 
-Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability 
will heal all friendly units immediately beside them for 8HP each turn, or cure 
a unit of Poison." + _"
+Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability 
will heal all friendly units immediately beside them for 8HP each turn, to a 
total maximum of 18 points healed, or cure a unit of Poison." + _"
 
 Keep in mind that while Resting can be combined with other forms of healing, 
villages, regeneration, and healing/curing cannot combine with each other. 
Also, units heal fully between scenarios."
 [/topic]
Index: wesnoth/data/translations/english.cfg
diff -u wesnoth/data/translations/english.cfg:1.174 
wesnoth/data/translations/english.cfg:1.175
--- wesnoth/data/translations/english.cfg:1.174 Sun Oct 31 00:41:45 2004
+++ wesnoth/data/translations/english.cfg       Sun Jan  2 13:21:10 2005
@@ -51,7 +51,7 @@
 leadership_description= _ "Leadership:
 This unit can lead friendly units that are next to it, making them fight 
better.
 
-Adjacent friendly units of lower level will do more damage in battle."
+Adjacent friendly units of lower level will do more damage in battle. When a 
unit adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
 
 ability_leadership= _ "leadership"
 
@@ -61,7 +61,9 @@
 ability_loyal= _ "loyal"
 
 nightstalk_description= _ "Nightstalk:
-The unit becomes invisible during night."
+The unit becomes invisible during night.
+
+Enemy units cannot see or attack this unit at night, except for any turn 
immediately after this unit has attacked, or if there are enemy units next to 
this unit."
 
 ability_nightstalk= _ "nightstalk"
 
@@ -81,14 +83,14 @@
 ability_steadfast= _ "steadfast"
 
 teleport_description= _ "Teleport:
-This unit may teleport between any two friendly villages instantly."
+This unit may teleport between any two friendly villages using one of its 
moves."
 
 ability_teleport= _ "teleport"
 
 # Weapon special effect descriptions
 
 weapon_special_backstab_description= _ "Backstab:
-This attack deals double damage if a friendly unit is on the opposite side of 
the target."
+This attack deals double damage if a friendly unit is on the opposite side of 
the target. (This doesn't work with allied units.)"
 
 weapon_special_berserk_description= _ "Berserk:
 Whether used offensively or defensively, this attack presses the engagement 
until one of the combatants is slain."
@@ -109,13 +111,13 @@
 When used offensively, this attack always has at least a 60% chance to hit."
 
 weapon_special_plague_description= _ "Plague:
-If this unit kills a living target and that unit was not stationed in a 
village, the dead target's corpse will rise up and fight for you."
+When a unit is killed by a Plague attack, that unit is replaced with a unit 
identical to and on the same side as the unit with the Plague attack. (This 
doesn't work on Undead or units in villages.)"
 
 weapon_special_poison_description= _ "Poison:
 This attack poisons the target. Poisoned units lose 8 HP every turn until they 
are cured or are reduced to 1 HP."
 
 weapon_special_slow_description= _ "Slow:
-This attack slows the target. Slowed units move at half normal speed and 
receive one less attack than normal in combat for the duration of one turn."
+This attack slows the target. Slowed units move at half normal speed and 
receive one less attack than normal in combat until the end of their 
controllers' turn."
 
 weapon_special_stone_description= _ "Stone:
 This attack turns the target to stone. Units that have been turned to stone 
may not move or attack."




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