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[Wesnoth-cvs-commits] wesnoth/data maps/Heir_To_The_Throne/Blackwater...
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data maps/Heir_To_The_Throne/Blackwater... |
Date: |
Mon, 20 Dec 2004 21:10:39 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 04/12/21 01:59:21
Modified files:
data/maps/Heir_To_The_Throne: Blackwater_Port
data/scenarios/Heir_To_The_Throne: Blackwater_Port.cfg
Log message:
Make Blackwater Port look more like a Port, widen the map, Make Sir
Kaylan's forces be more defensive after dark, add a couple of turn- The WML /
map changes should mute each other out
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/maps/Heir_To_The_Throne/Blackwater_Port.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
Patches:
Index: wesnoth/data/maps/Heir_To_The_Throne/Blackwater_Port
diff -u wesnoth/data/maps/Heir_To_The_Throne/Blackwater_Port:1.3
wesnoth/data/maps/Heir_To_The_Throne/Blackwater_Port:1.4
--- wesnoth/data/maps/Heir_To_The_Throne/Blackwater_Port:1.3 Fri Oct 15
01:18:52 2004
+++ wesnoth/data/maps/Heir_To_The_Throne/Blackwater_Port Tue Dec 21
01:59:20 2004
@@ -1,31 +1,30 @@
-sssssssssssssssssssssssssccss
-sssssssssssscsssssssssssc\gds
-ssssssssssccccssssssssssc\gds
-ssssssssscgddcsssssssssscggds
-ssssssssscggccssssssssscgggdc
-sssssscsscggcssssssssccgggCgd
-ssssscccsccgcssssssscggggC2gg
-ssssscgcsssccssssssccgggggCtg
-ssssscgcssssccsssccdgtggggggg
-ssssscccsssscsssccccggggggggg
-cssssscssssscssscddcggggggggg
-cccssssssssscssccdcgggggggggg
-dccssscssssccsscddcgggggggggg
-dddcsccsssscccccctdgggggtgggg
-tgdccccssscgcccccgggggggggggg
-ggdcgdgcsgcgggggggggggggggggg
-gggdgdgccdfgggggggggggggggggg
-gCgtgdddddgggggggggffggghghgg
-C3Cgggdhgggggggggffffghhhhhgg
-gCCgggghhfgggggggffgfghghhhgg
-gfgggggthfgggggggtfggghgghggg
-gggggggffffggfggggfggggggghhh
-ggggggggffhgfffggggggngggghhh
-ggggggggghhhfffgggggn1nhhgghh
-ffgggggggghhfffgggggnnnhghhhh
-ffgggfgggggggffgggggggghhmmmh
-ffffgfgggggggftggffggggghhmmh
-fffffffffggggggggfffggggghhmm
-ffffffffggtgggggggffgggtgghmm
-fffffffffffgggggggfffgggggghh
-ffffffftffgfgggggggftgggggthh
+sssssssssssssssssssssssssccccgggfff
+sssssssssssccsssssssssssccffcCgggff
+ssssssssscccccssssssssscc\dgggggggg
+sssssssccffdccsssssssscccddtggCgggg
+ssssssssccft/ccssssssccc\dgggggCggg
+sssssscsscggccsssssssc\ddgCgctgRrrr
+sssssccccccgcsssssscc\cdgC2CgRRCrgg
+ssssscfcsscccssssssccCdtgRRRRgggggg
+ssssscgcssccccsssccddggRRgtgggCgggg
+ssssscccsssscssscccdggCRggggCgggggg
+cssssscssssscsssccddggrrCgCggggggfg
+cccsssccssssccscccdgggrggggggggggff
+dcccscccsssccccccddggrrgggggffggfff
+dddcccccssscccccctdggrggggggfgfgggg
+tggcccccsscgcccddgggrgggggggggggggg
+ggwwgdcccccggwgggggrrgggggtgggggffh
+gggwgdgccdfgwwgrrrrgggggggggggggfhh
+gCCCtgdddddggggrwwggggggggggggghgth
+gC3Cgggdhggggggrwggwggggffgfghhhhhh
+ggCggggghhfggrrgggggggggffffgghhhmm
+gggggggthfgggrgggghggggtfggggghhhhm
+wggfgggffffggrggghhhfgggfggggggghhh
+gggffgggffhffrfffhhffggggggngggghhm
+ggggfgggghhhfrfffffgfgggggn1nhhghhm
+ffgggggggghhffrgfgfgggggggnnnhhhhhh
+ffgggfgggggggfrrggggggggggggghhmmmh
+ffgfgfgggggggftrgfgfgggffggggghhmmh
+fftffffffggggggrghffgggfffggggghhmm
+ffffffffggtggrrgghfgggggffgggtgghmm
+fffffffffffrrgghghhgtggffffgggggghh
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.16
wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.17
--- wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.16 Mon Nov
1 19:43:05 2004
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg Tue Dec
21 01:59:21 2004
@@ -14,7 +14,7 @@
{BIGMAP_BLACKWATER_PORT}
- turns=12
+ turns=14
next_scenario=The_Isle_of_Anduin
@@ -28,7 +28,7 @@
#Death of Sir Kaylan"
[label]
- x,y=26,8
+ x,y=27,8
id=blackwater_label
text= _ "Blackwater Port"
[/label]
@@ -57,26 +57,16 @@
recruitment_pattern=fighter
villages_per_scout=0
[/ai]
+ [ai]
+ time_of_day=dusk,first_watch,second_watch
+ aggression=0.45
+ grouping=defensive
+ [/ai]
#ifdef EASY
- gold=250
+ gold=200
#else
- gold=150
+ gold=125
#endif
- [unit]
- type=Swordsman
- x=26
- y=7
- ai_special=guardian
- side=2
- [/unit]
-
- [unit]
- type=Swordsman
- x=27
- y=8
- ai_special=guardian
- side=2
- [/unit]
[/side]
[side]
@@ -93,10 +83,38 @@
[/side]
[event]
- name=start
+ name=prestart
+ {STARTING_VILLAGES 2 5}
+
+ [unit]
+ type=Swordsman
+ x=23
+ y=10
+ ai_special=guardian
+ side=2
+ [/unit]
+ [unit]
+ type=Swordsman
+ x=25
+ y=11
+ ai_special=guardian
+ side=2
+ [/unit]
+ [unit]
+ description=Haldiel
+ type=Horseman
+ x=23
+ y=24
+ side=1
+ [/unit]
+
[recall]
description=Delfador
[/recall]
+ [/event]
+
+ [event]
+ name=start
[message]
id=msg1b_1a
description=Delfador
@@ -122,7 +140,6 @@
description=Sir Kaylan
message= _ "It seems the orcs have come here too, to try to
wrest this port from our hands. Our defenses are still weak, but reinforcements
will arrive soon!"
[/message]
-
[message]
id=msg1b_4
description=Konrad
@@ -164,16 +181,7 @@
message= _ "Recruit troops wisely, Konrad, and remember that
you can recall experienced units from past battles to help you fight again."
[/message]
[/event]
- [event]
- name=start
- [unit]
- description=Haldiel
- type=Horseman
- x=21
- y=24
- side=1
- [/unit]
- [/event]
+
[event]
name=time over
[message]
@@ -231,6 +239,7 @@
result=victory
[/endlevel]
[/event]
+
[event]
name=victory
[message]
@@ -259,6 +268,7 @@
message= _ "Safe voyage to you, friends. Rest assured that we
will never surrender to the forces of the Dark Queen."
[/message]
[/event]
+
[event]
name=die
[filter]
@@ -278,5 +288,6 @@
result=defeat
[/endlevel]
[/event]
+
{scenarios/Heir_To_The_Throne/deaths.cfg}
[/scenario]
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