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[Wesnoth-cvs-commits] wesnoth/src game.cpp show_dialog.cpp show_dialo...


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/src game.cpp show_dialog.cpp show_dialo...
Date: Sun, 19 Dec 2004 17:40:59 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/12/19 22:06:37

Modified files:
        src            : game.cpp show_dialog.cpp show_dialog.hpp 

Log message:
        Add a show_error_message function to simplify error handling, and fix 
some untranslatable strings along the way.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game.cpp.diff?tr1=1.175&tr2=1.176&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/show_dialog.cpp.diff?tr1=1.104&tr2=1.105&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/show_dialog.hpp.diff?tr1=1.41&tr2=1.42&r1=text&r2=text

Patches:
Index: wesnoth/src/game.cpp
diff -u wesnoth/src/game.cpp:1.175 wesnoth/src/game.cpp:1.176
--- wesnoth/src/game.cpp:1.175  Wed Dec  8 02:09:56 2004
+++ wesnoth/src/game.cpp        Sun Dec 19 22:06:32 2004
@@ -1,4 +1,4 @@
-/* $Id: game.cpp,v 1.175 2004/12/08 02:09:56 Sirp Exp $ */
+/* $Id: game.cpp,v 1.176 2004/12/19 22:06:32 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -141,7 +141,7 @@
 
                                                        
recorder.save_game(label, snapshot, state.starting_pos);
                                                } 
catch(gamestatus::save_game_failed&) {
-                                                       
gui::show_dialog(disp,NULL,"",_("The game could not be saved"),gui::MESSAGE);
+                                                       
gui::show_error_message(disp, _("The game could not be saved"));
                                                        retry = true;
                                                };
                                        }
@@ -163,17 +163,13 @@
                                return res;
                        }
                } catch(gamestatus::load_game_failed& e) {
-                       gui::show_dialog(disp,NULL,"","The game could not be 
loaded: " + e.message,gui::OK_ONLY);
-                       std::cerr << "The game could not be loaded: " << 
e.message << "\n";
+                       gui::show_error_message(disp, _("The game could not be 
loaded: ") + e.message);
                        return QUIT;
                } catch(gamestatus::game_error& e) {
-                       gui::show_dialog(disp,NULL,"","An error occurred while 
playing the game: " + e.message,gui::OK_ONLY);
-                       std::cerr << "An error occurred while playing the game: 
"
-                                 << e.message << "\n";
+                       gui::show_error_message(disp, _("Error while playing 
the game: ") + e.message);
                        return QUIT;
                } catch(gamemap::incorrect_format_exception& e) {
-                       gui::show_dialog(disp,NULL,"",e.msg_,gui::OK_ONLY);
-                       std::cerr << "The game map could not be loaded: " << 
e.msg_ << "\n";
+                       gui::show_error_message(disp, std::string(_("The game 
map could not be loaded: ")) + e.msg_);
                        return QUIT;
                }
 
@@ -202,7 +198,7 @@
                                        try {
                                                save_game(state);
                                        } catch(gamestatus::save_game_failed&) {
-                                               
gui::show_dialog(disp,NULL,"",_("The game could not be saved"),gui::MESSAGE);
+                                               gui::show_error_message(disp, 
_("The game could not be saved"));
                                                retry = true;
                                        }
                                }
@@ -214,9 +210,8 @@
                recorder.set_save_info(state);
        }
 
-       if(state.scenario != "" && state.scenario != "null") {
-               gui::show_dialog(disp,NULL,"",
-                                "Error - Unknown scenario: '" + state.scenario 
+ "'");
+       if (!state.scenario.empty() && state.scenario != "null") {
+               gui::show_error_message(disp, _("Unknown scenario: '") + 
state.scenario + '\'');
                return QUIT;
        }
 
@@ -830,18 +825,13 @@
                }
 
        } catch(gamestatus::error& e) {
-               std::cerr << "caught load_game_failed\n";
-               gui::show_dialog(disp(),NULL,"",
-                          _("The file you have tried to load is corrupt") + 
std::string(": '") + e.message + "'",gui::OK_ONLY);
+               gui::show_error_message(disp(), _("The file you have tried to 
load is corrupt: '") + e.message + '\'');
                return false;
        } catch(config::error& e) {
-               std::cerr << "caught config::error\n";
-               gui::show_dialog(disp(),NULL,"",
-                   _("The file you have tried to load is corrupt") + 
std::string(": '") + e.message + "'",
-                   gui::OK_ONLY);
+               gui::show_error_message(disp(), _("The file you have tried to 
load is corrupt: '") + e.message + '\'');
                return false;
        } catch(io_exception&) {
-               gui::show_dialog(disp(),NULL,"",_("File I/O Error while reading 
the game"),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("File I/O Error while reading 
the game"));
                return false;
        }
 
@@ -895,13 +885,9 @@
                        
play_level(units_data_,game_config_,&starting_pos,video_,state_,story);
                        recorder.clear();
                } catch(gamestatus::load_game_failed& e) {
-                       gui::show_dialog(disp(),NULL,"","error loading the 
game: " + e.message,gui::OK_ONLY);
-                       std::cerr << "error loading the game: " << e.message
-                                 << "\n";
+                       gui::show_error_message(disp(), _("The game could not 
be loaded: ") + e.message);
                } catch(gamestatus::game_error& e) {
-                       gui::show_dialog(disp(),NULL,"","error while playing 
the game: " + e.message,gui::OK_ONLY);
-                       std::cerr << "error while playing the game: "
-                                 << e.message << "\n";
+                       gui::show_error_message(disp(), _("Error while playing 
the game: ") + e.message);
                } catch(gamestatus::load_game_exception& e) {
                        //this will make it so next time through the title 
screen loop, this game is loaded
                        loaded_game_ = e.game;
@@ -1024,7 +1010,7 @@
                const network::manager net_manager;
                const network::connection sock = 
network::connect(items.front(),lexical_cast_default<int>(items.back(),15002));
                if(!sock) {
-                       gui::show_dialog(disp(),NULL,_("Error"),_("Could not 
connect to host."),gui::OK_ONLY);
+                       gui::show_error_message(disp(), _("Could not connect to 
host."));
                        return;
                }
 
@@ -1039,13 +1025,13 @@
 
                const config* const error = cfg.child("error");
                if(error != NULL) {
-                       
gui::show_dialog(disp(),NULL,_("Error"),(*error)["message"],gui::OK_ONLY);
+                       gui::show_error_message(disp(), (*error)["message"]);
                        return;
                }
 
                const config* const campaigns_cfg = cfg.child("campaigns");
                if(campaigns_cfg == NULL) {
-                       gui::show_dialog(disp(),NULL,_("Error"),_("Error 
communicating with the server."),gui::OK_ONLY);
+                       gui::show_error_message(disp(), _("Error communicating 
with the server."));
                        return;
                }
 
@@ -1105,7 +1091,7 @@
                }
 
                if(campaigns.empty() && publish_options.empty()) {
-                       gui::show_dialog(disp(),NULL,_("Error"),_("There are no 
campaigns available for download from this server."),gui::OK_ONLY);
+                       gui::show_error_message(disp(), _("There are no 
campaigns available for download from this server."));
                        return;
                }
 
@@ -1134,7 +1120,7 @@
                }
 
                if(cfg.child("error") != NULL) {
-                       
gui::show_dialog(disp(),NULL,_("Error"),(*cfg.child("error"))["message"],gui::OK_ONLY);
+                       gui::show_error_message(disp(), 
(*cfg.child("error"))["message"]);
                        return;
                }
 
@@ -1149,11 +1135,11 @@
 
                gui::show_dialog(disp(),NULL,_("Campaign Installed"),_("The 
campaign has been installed."),gui::OK_ONLY);
        } catch(config::error&) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("Network 
communication error."),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("Network communication 
error."));
        } catch(network::error&) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("Remote host 
disconnected."),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("Remote host disconnected."));
        } catch(io_exception&) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("There was a problem 
creating the files necessary to install this campaign."),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("There was a problem creating 
the files necessary to install this campaign."));
        }
 }
 
@@ -1165,10 +1151,11 @@
        config data;
        sock = network::receive_data(data,sock,60000);
        if(!sock) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("Connection timed 
out"),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("Connection timed out"));
                return;
        } else if(data.child("error")) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("The server responded 
with an error: \"") + (*data.child("error"))["message"] + "\"",gui::OK_ONLY);
+               gui::show_error_message(disp(), _("The server responded with an 
error: \"") +
+                                       (*data.child("error"))["message"] + 
'"');
                return;
        } else if(data.child("message")) {
                const int res = 
gui::show_dialog(disp(),NULL,_("Terms"),(*data.child("message"))["message"],gui::OK_CANCEL);
@@ -1203,9 +1190,10 @@
        
        sock = network::receive_data(data,sock,60000);
        if(!sock) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("Connection timed 
out"),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("Connection timed out"));
        } else if(data.child("error")) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("The server responded 
with an error: \"") + (*data.child("error"))["message"] + "\"",gui::OK_ONLY);
+               gui::show_error_message(disp(), _("The server responded with an 
error: \"") +
+                                       (*data.child("error"))["message"] + 
'"');
        } else if(data.child("message")) {
                
gui::show_dialog(disp(),NULL,_("Response"),(*data.child("message"))["message"],gui::OK_ONLY);
        }
@@ -1227,9 +1215,10 @@
 
        sock = network::receive_data(data,sock,60000);
        if(!sock) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("Connection timed 
out"),gui::OK_ONLY);
+               gui::show_error_message(disp(), _("Connection timed out"));
        } else if(data.child("error")) {
-               gui::show_dialog(disp(),NULL,_("Error"),_("The server responded 
with an error: \"") + (*data.child("error"))["message"] + "\"",gui::OK_ONLY);
+               gui::show_error_message(disp(), _("The server responded with an 
error: \"") +
+                                       (*data.child("error"))["message"] + 
'"');
        } else if(data.child("message")) {
                
gui::show_dialog(disp(),NULL,_("Response"),(*data.child("message"))["message"],gui::OK_ONLY);
        }
@@ -1286,12 +1275,9 @@
                        
play_multiplayer_client(disp(),units_data_,game_config_,state_,host);
                }
        } catch(gamestatus::load_game_failed& e) {
-               gui::show_dialog(disp(),NULL,"","error loading the game: " + 
e.message,gui::OK_ONLY);
-               std::cerr << "error loading the game: " << e.message << "\n";
+               gui::show_error_message(disp(), _("The game could not be 
loaded: ") + e.message);
        } catch(gamestatus::game_error& e) {
-               gui::show_dialog(disp(),NULL,"","error while playing the game: 
" + e.message,gui::OK_ONLY);
-               std::cerr << "error while playing the game: "
-                         << e.message << "\n";
+               gui::show_error_message(disp(), _("Error while playing the 
game: ") + e.message);
        } catch(network::error& e) {
                std::cerr << "caught network error...\n";
                if(e.message != "") {
@@ -1303,8 +1289,7 @@
                        gui::show_dialog(disp(),NULL,"",e.message,gui::OK_ONLY);
                }
        } catch(gamemap::incorrect_format_exception& e) {
-               gui::show_dialog(disp(),NULL,"",std::string("The game map could 
not be loaded: ") + e.msg_,gui::OK_ONLY);
-               std::cerr << "The game map could not be loaded: " << e.msg_ << 
"\n";
+               gui::show_error_message(disp(), std::string(_("The game map 
could not be loaded: ")) + e.msg_);
        } catch(gamestatus::load_game_exception& e) {
                //this will make it so next time through the title screen loop, 
this game is loaded
                loaded_game_ = e.game;
@@ -1368,7 +1353,8 @@
                        old_defines_map_ = defines_map_;
                }
        } catch(config::error& e) {
-               gui::show_dialog(disp(),NULL,"","Error loading game 
configuration files: '" + e.message + "' (The game will now exit)", 
gui::MESSAGE);
+               gui::show_error_message(disp(), _("Error loading game 
configuration files: '") +
+                                       e.message + _("' (The game will now 
exit)"));
                throw e;
        }
 }
Index: wesnoth/src/show_dialog.cpp
diff -u wesnoth/src/show_dialog.cpp:1.104 wesnoth/src/show_dialog.cpp:1.105
--- wesnoth/src/show_dialog.cpp:1.104   Sat Nov 27 10:24:50 2004
+++ wesnoth/src/show_dialog.cpp Sun Dec 19 22:06:32 2004
@@ -1,4 +1,4 @@
-/* $Id: show_dialog.cpp,v 1.104 2004/11/27 10:24:50 silene Exp $ */
+/* $Id: show_dialog.cpp,v 1.105 2004/12/19 22:06:32 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -39,6 +39,7 @@
 
 #define ERR_DP lg::err(lg::display)
 #define LOG_DP lg::info(lg::display)
+#define ERR_G  lg::err(lg::general)
 
 namespace {
 bool is_in_dialog = false;
@@ -380,6 +381,12 @@
 
 }
 
+void show_error_message(display &disp, std::string const &message)
+{
+       ERR_G << message << std::endl;
+       show_dialog(disp, NULL, _("Error"), message, OK_ONLY);
+}
+
 int show_dialog(display& disp, surface image,
                                const std::string& caption, const std::string& 
msg,
                                DIALOG_TYPE type,
Index: wesnoth/src/show_dialog.hpp
diff -u wesnoth/src/show_dialog.hpp:1.41 wesnoth/src/show_dialog.hpp:1.42
--- wesnoth/src/show_dialog.hpp:1.41    Wed Oct 27 19:28:07 2004
+++ wesnoth/src/show_dialog.hpp Sun Dec 19 22:06:33 2004
@@ -1,4 +1,4 @@
-/* $Id: show_dialog.hpp,v 1.41 2004/10/27 19:28:07 gruikya Exp $ */
+/* $Id: show_dialog.hpp,v 1.42 2004/12/19 22:06:33 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -146,6 +146,8 @@
                                const std::string& help_topic=""
                         );
 
+void show_error_message(display &screen, std::string const &message);
+
 network::connection network_data_dialog(display& disp, const std::string& msg, 
config& cfg, network::connection connection_num=0);
 
 void check_quit(display& screen);




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