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[Wesnoth-cvs-commits] wesnoth/src game.cpp show_dialog.cpp show_dialo...
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src game.cpp show_dialog.cpp show_dialo... |
Date: |
Sun, 19 Dec 2004 17:40:59 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <address@hidden> 04/12/19 22:06:37
Modified files:
src : game.cpp show_dialog.cpp show_dialog.hpp
Log message:
Add a show_error_message function to simplify error handling, and fix
some untranslatable strings along the way.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game.cpp.diff?tr1=1.175&tr2=1.176&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/show_dialog.cpp.diff?tr1=1.104&tr2=1.105&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/show_dialog.hpp.diff?tr1=1.41&tr2=1.42&r1=text&r2=text
Patches:
Index: wesnoth/src/game.cpp
diff -u wesnoth/src/game.cpp:1.175 wesnoth/src/game.cpp:1.176
--- wesnoth/src/game.cpp:1.175 Wed Dec 8 02:09:56 2004
+++ wesnoth/src/game.cpp Sun Dec 19 22:06:32 2004
@@ -1,4 +1,4 @@
-/* $Id: game.cpp,v 1.175 2004/12/08 02:09:56 Sirp Exp $ */
+/* $Id: game.cpp,v 1.176 2004/12/19 22:06:32 silene Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -141,7 +141,7 @@
recorder.save_game(label, snapshot, state.starting_pos);
}
catch(gamestatus::save_game_failed&) {
-
gui::show_dialog(disp,NULL,"",_("The game could not be saved"),gui::MESSAGE);
+
gui::show_error_message(disp, _("The game could not be saved"));
retry = true;
};
}
@@ -163,17 +163,13 @@
return res;
}
} catch(gamestatus::load_game_failed& e) {
- gui::show_dialog(disp,NULL,"","The game could not be
loaded: " + e.message,gui::OK_ONLY);
- std::cerr << "The game could not be loaded: " <<
e.message << "\n";
+ gui::show_error_message(disp, _("The game could not be
loaded: ") + e.message);
return QUIT;
} catch(gamestatus::game_error& e) {
- gui::show_dialog(disp,NULL,"","An error occurred while
playing the game: " + e.message,gui::OK_ONLY);
- std::cerr << "An error occurred while playing the game:
"
- << e.message << "\n";
+ gui::show_error_message(disp, _("Error while playing
the game: ") + e.message);
return QUIT;
} catch(gamemap::incorrect_format_exception& e) {
- gui::show_dialog(disp,NULL,"",e.msg_,gui::OK_ONLY);
- std::cerr << "The game map could not be loaded: " <<
e.msg_ << "\n";
+ gui::show_error_message(disp, std::string(_("The game
map could not be loaded: ")) + e.msg_);
return QUIT;
}
@@ -202,7 +198,7 @@
try {
save_game(state);
} catch(gamestatus::save_game_failed&) {
-
gui::show_dialog(disp,NULL,"",_("The game could not be saved"),gui::MESSAGE);
+ gui::show_error_message(disp,
_("The game could not be saved"));
retry = true;
}
}
@@ -214,9 +210,8 @@
recorder.set_save_info(state);
}
- if(state.scenario != "" && state.scenario != "null") {
- gui::show_dialog(disp,NULL,"",
- "Error - Unknown scenario: '" + state.scenario
+ "'");
+ if (!state.scenario.empty() && state.scenario != "null") {
+ gui::show_error_message(disp, _("Unknown scenario: '") +
state.scenario + '\'');
return QUIT;
}
@@ -830,18 +825,13 @@
}
} catch(gamestatus::error& e) {
- std::cerr << "caught load_game_failed\n";
- gui::show_dialog(disp(),NULL,"",
- _("The file you have tried to load is corrupt") +
std::string(": '") + e.message + "'",gui::OK_ONLY);
+ gui::show_error_message(disp(), _("The file you have tried to
load is corrupt: '") + e.message + '\'');
return false;
} catch(config::error& e) {
- std::cerr << "caught config::error\n";
- gui::show_dialog(disp(),NULL,"",
- _("The file you have tried to load is corrupt") +
std::string(": '") + e.message + "'",
- gui::OK_ONLY);
+ gui::show_error_message(disp(), _("The file you have tried to
load is corrupt: '") + e.message + '\'');
return false;
} catch(io_exception&) {
- gui::show_dialog(disp(),NULL,"",_("File I/O Error while reading
the game"),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("File I/O Error while reading
the game"));
return false;
}
@@ -895,13 +885,9 @@
play_level(units_data_,game_config_,&starting_pos,video_,state_,story);
recorder.clear();
} catch(gamestatus::load_game_failed& e) {
- gui::show_dialog(disp(),NULL,"","error loading the
game: " + e.message,gui::OK_ONLY);
- std::cerr << "error loading the game: " << e.message
- << "\n";
+ gui::show_error_message(disp(), _("The game could not
be loaded: ") + e.message);
} catch(gamestatus::game_error& e) {
- gui::show_dialog(disp(),NULL,"","error while playing
the game: " + e.message,gui::OK_ONLY);
- std::cerr << "error while playing the game: "
- << e.message << "\n";
+ gui::show_error_message(disp(), _("Error while playing
the game: ") + e.message);
} catch(gamestatus::load_game_exception& e) {
//this will make it so next time through the title
screen loop, this game is loaded
loaded_game_ = e.game;
@@ -1024,7 +1010,7 @@
const network::manager net_manager;
const network::connection sock =
network::connect(items.front(),lexical_cast_default<int>(items.back(),15002));
if(!sock) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Could not
connect to host."),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Could not connect to
host."));
return;
}
@@ -1039,13 +1025,13 @@
const config* const error = cfg.child("error");
if(error != NULL) {
-
gui::show_dialog(disp(),NULL,_("Error"),(*error)["message"],gui::OK_ONLY);
+ gui::show_error_message(disp(), (*error)["message"]);
return;
}
const config* const campaigns_cfg = cfg.child("campaigns");
if(campaigns_cfg == NULL) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Error
communicating with the server."),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Error communicating
with the server."));
return;
}
@@ -1105,7 +1091,7 @@
}
if(campaigns.empty() && publish_options.empty()) {
- gui::show_dialog(disp(),NULL,_("Error"),_("There are no
campaigns available for download from this server."),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("There are no
campaigns available for download from this server."));
return;
}
@@ -1134,7 +1120,7 @@
}
if(cfg.child("error") != NULL) {
-
gui::show_dialog(disp(),NULL,_("Error"),(*cfg.child("error"))["message"],gui::OK_ONLY);
+ gui::show_error_message(disp(),
(*cfg.child("error"))["message"]);
return;
}
@@ -1149,11 +1135,11 @@
gui::show_dialog(disp(),NULL,_("Campaign Installed"),_("The
campaign has been installed."),gui::OK_ONLY);
} catch(config::error&) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Network
communication error."),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Network communication
error."));
} catch(network::error&) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Remote host
disconnected."),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Remote host disconnected."));
} catch(io_exception&) {
- gui::show_dialog(disp(),NULL,_("Error"),_("There was a problem
creating the files necessary to install this campaign."),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("There was a problem creating
the files necessary to install this campaign."));
}
}
@@ -1165,10 +1151,11 @@
config data;
sock = network::receive_data(data,sock,60000);
if(!sock) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Connection timed
out"),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Connection timed out"));
return;
} else if(data.child("error")) {
- gui::show_dialog(disp(),NULL,_("Error"),_("The server responded
with an error: \"") + (*data.child("error"))["message"] + "\"",gui::OK_ONLY);
+ gui::show_error_message(disp(), _("The server responded with an
error: \"") +
+ (*data.child("error"))["message"] +
'"');
return;
} else if(data.child("message")) {
const int res =
gui::show_dialog(disp(),NULL,_("Terms"),(*data.child("message"))["message"],gui::OK_CANCEL);
@@ -1203,9 +1190,10 @@
sock = network::receive_data(data,sock,60000);
if(!sock) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Connection timed
out"),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Connection timed out"));
} else if(data.child("error")) {
- gui::show_dialog(disp(),NULL,_("Error"),_("The server responded
with an error: \"") + (*data.child("error"))["message"] + "\"",gui::OK_ONLY);
+ gui::show_error_message(disp(), _("The server responded with an
error: \"") +
+ (*data.child("error"))["message"] +
'"');
} else if(data.child("message")) {
gui::show_dialog(disp(),NULL,_("Response"),(*data.child("message"))["message"],gui::OK_ONLY);
}
@@ -1227,9 +1215,10 @@
sock = network::receive_data(data,sock,60000);
if(!sock) {
- gui::show_dialog(disp(),NULL,_("Error"),_("Connection timed
out"),gui::OK_ONLY);
+ gui::show_error_message(disp(), _("Connection timed out"));
} else if(data.child("error")) {
- gui::show_dialog(disp(),NULL,_("Error"),_("The server responded
with an error: \"") + (*data.child("error"))["message"] + "\"",gui::OK_ONLY);
+ gui::show_error_message(disp(), _("The server responded with an
error: \"") +
+ (*data.child("error"))["message"] +
'"');
} else if(data.child("message")) {
gui::show_dialog(disp(),NULL,_("Response"),(*data.child("message"))["message"],gui::OK_ONLY);
}
@@ -1286,12 +1275,9 @@
play_multiplayer_client(disp(),units_data_,game_config_,state_,host);
}
} catch(gamestatus::load_game_failed& e) {
- gui::show_dialog(disp(),NULL,"","error loading the game: " +
e.message,gui::OK_ONLY);
- std::cerr << "error loading the game: " << e.message << "\n";
+ gui::show_error_message(disp(), _("The game could not be
loaded: ") + e.message);
} catch(gamestatus::game_error& e) {
- gui::show_dialog(disp(),NULL,"","error while playing the game:
" + e.message,gui::OK_ONLY);
- std::cerr << "error while playing the game: "
- << e.message << "\n";
+ gui::show_error_message(disp(), _("Error while playing the
game: ") + e.message);
} catch(network::error& e) {
std::cerr << "caught network error...\n";
if(e.message != "") {
@@ -1303,8 +1289,7 @@
gui::show_dialog(disp(),NULL,"",e.message,gui::OK_ONLY);
}
} catch(gamemap::incorrect_format_exception& e) {
- gui::show_dialog(disp(),NULL,"",std::string("The game map could
not be loaded: ") + e.msg_,gui::OK_ONLY);
- std::cerr << "The game map could not be loaded: " << e.msg_ <<
"\n";
+ gui::show_error_message(disp(), std::string(_("The game map
could not be loaded: ")) + e.msg_);
} catch(gamestatus::load_game_exception& e) {
//this will make it so next time through the title screen loop,
this game is loaded
loaded_game_ = e.game;
@@ -1368,7 +1353,8 @@
old_defines_map_ = defines_map_;
}
} catch(config::error& e) {
- gui::show_dialog(disp(),NULL,"","Error loading game
configuration files: '" + e.message + "' (The game will now exit)",
gui::MESSAGE);
+ gui::show_error_message(disp(), _("Error loading game
configuration files: '") +
+ e.message + _("' (The game will now
exit)"));
throw e;
}
}
Index: wesnoth/src/show_dialog.cpp
diff -u wesnoth/src/show_dialog.cpp:1.104 wesnoth/src/show_dialog.cpp:1.105
--- wesnoth/src/show_dialog.cpp:1.104 Sat Nov 27 10:24:50 2004
+++ wesnoth/src/show_dialog.cpp Sun Dec 19 22:06:32 2004
@@ -1,4 +1,4 @@
-/* $Id: show_dialog.cpp,v 1.104 2004/11/27 10:24:50 silene Exp $ */
+/* $Id: show_dialog.cpp,v 1.105 2004/12/19 22:06:32 silene Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -39,6 +39,7 @@
#define ERR_DP lg::err(lg::display)
#define LOG_DP lg::info(lg::display)
+#define ERR_G lg::err(lg::general)
namespace {
bool is_in_dialog = false;
@@ -380,6 +381,12 @@
}
+void show_error_message(display &disp, std::string const &message)
+{
+ ERR_G << message << std::endl;
+ show_dialog(disp, NULL, _("Error"), message, OK_ONLY);
+}
+
int show_dialog(display& disp, surface image,
const std::string& caption, const std::string&
msg,
DIALOG_TYPE type,
Index: wesnoth/src/show_dialog.hpp
diff -u wesnoth/src/show_dialog.hpp:1.41 wesnoth/src/show_dialog.hpp:1.42
--- wesnoth/src/show_dialog.hpp:1.41 Wed Oct 27 19:28:07 2004
+++ wesnoth/src/show_dialog.hpp Sun Dec 19 22:06:33 2004
@@ -1,4 +1,4 @@
-/* $Id: show_dialog.hpp,v 1.41 2004/10/27 19:28:07 gruikya Exp $ */
+/* $Id: show_dialog.hpp,v 1.42 2004/12/19 22:06:33 silene Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -146,6 +146,8 @@
const std::string& help_topic=""
);
+void show_error_message(display &screen, std::string const &message);
+
network::connection network_data_dialog(display& disp, const std::string& msg,
config& cfg, network::connection connection_num=0);
void check_quit(display& screen);
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