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[Wesnoth-cvs-commits] wesnoth/src actions.cpp actions.hpp ai.cpp ai_a...


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/src actions.cpp actions.hpp ai.cpp ai_a...
Date: Sat, 27 Nov 2004 03:48:15 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/11/27 08:41:50

Modified files:
        src            : actions.cpp actions.hpp ai.cpp ai_attack.cpp 
                         playturn.cpp replay.cpp 

Log message:
        Remove two unused parameters from actions.cpp.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/actions.cpp.diff?tr1=1.168&tr2=1.169&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/actions.hpp.diff?tr1=1.45&tr2=1.46&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/ai.cpp.diff?tr1=1.125&tr2=1.126&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/ai_attack.cpp.diff?tr1=1.54&tr2=1.55&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.299&tr2=1.300&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/replay.cpp.diff?tr1=1.86&tr2=1.87&r1=text&r2=text

Patches:
Index: wesnoth/src/actions.cpp
diff -u wesnoth/src/actions.cpp:1.168 wesnoth/src/actions.cpp:1.169
--- wesnoth/src/actions.cpp:1.168       Thu Nov 25 19:50:51 2004
+++ wesnoth/src/actions.cpp     Sat Nov 27 08:41:49 2004
@@ -1,4 +1,4 @@
-/* $Id: actions.cpp,v 1.168 2004/11/25 19:50:51 ydirson Exp $ */
+/* $Id: actions.cpp,v 1.169 2004/11/27 08:41:49 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -191,7 +191,6 @@
                                   int attack_with,
                                   std::map<gamemap::location,unit>& units,
                                   const gamestatus& state,
-                                  const game_data& info,
                                   gamemap::TERRAIN attacker_terrain_override,
                                   bool include_strings)
 {
@@ -561,13 +560,13 @@
 }
 
 void attack(display& gui, const gamemap& map, 
-                               std::vector<team>& teams,
+            std::vector<team>& teams,
             gamemap::location attacker,
             gamemap::location defender,
-                       int attack_with,
-                       std::map<gamemap::location,unit>& units,
-                       const gamestatus& state,
-                       const game_data& info, bool player_is_attacker)
+            int attack_with,
+            std::map<gamemap::location,unit>& units,
+            const gamestatus& state,
+            const game_data& info)
 {
        //stop the user from issuing any commands while the units are fighting
        const command_disabler disable_commands;
@@ -591,8 +590,8 @@
        static const std::string night_invisible("nightstalk");
        a->second.remove_flag(night_invisible);
 
-       battle_stats stats = evaluate_battle_stats(map,attacker,defender,
-                                                  
attack_with,units,state,info);
+       battle_stats stats = evaluate_battle_stats(map, attacker, defender,
+                                                  attack_with, units, state);
 
        statistics::attack_context attack_stats(a->second,d->second,stats);
 
Index: wesnoth/src/actions.hpp
diff -u wesnoth/src/actions.hpp:1.45 wesnoth/src/actions.hpp:1.46
--- wesnoth/src/actions.hpp:1.45        Wed Aug 25 02:59:50 2004
+++ wesnoth/src/actions.hpp     Sat Nov 27 08:41:49 2004
@@ -1,4 +1,4 @@
-/* $Id: actions.hpp,v 1.45 2004/08/25 02:59:50 Sirp Exp $ */
+/* $Id: actions.hpp,v 1.46 2004/11/27 08:41:49 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -83,19 +83,18 @@
                                   int attack_with,
                                   std::map<gamemap::location,unit>& units,
                                   const gamestatus& state,
-                                  const game_data& info,
                                   gamemap::TERRAIN attacker_terrain_override=0,
                                   bool include_strings=true);
 
 //attack: executes an attack.
 void attack(display& gui, const gamemap& map,
-                               std::vector<team>& teams,
+            std::vector<team>& teams,
             gamemap::location attacker,
             gamemap::location defender,
             int attack_with,
             std::map<gamemap::location,unit>& units,
             const gamestatus& state,
-            const game_data& info, bool player_is_attacker);
+            const game_data& info);
 
 //given the location of a village, will return the 0-based index of the team
 //that currently owns it, and -1 if it is unowned.
Index: wesnoth/src/ai.cpp
diff -u wesnoth/src/ai.cpp:1.125 wesnoth/src/ai.cpp:1.126
--- wesnoth/src/ai.cpp:1.125    Sun Nov 21 21:15:56 2004
+++ wesnoth/src/ai.cpp  Sat Nov 27 08:41:49 2004
@@ -1,4 +1,4 @@
-/* $Id: ai.cpp,v 1.125 2004/11/21 21:15:56 silene Exp $ */
+/* $Id: ai.cpp,v 1.126 2004/11/27 08:41:49 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -110,7 +110,7 @@
         int best_attack_rating = -1;
         int best_attack = -1;
         for(size_t n = 0; n != attacks.size(); ++n) {
-                       const battle_stats stats = 
evaluate_battle_stats(get_info().map,attacker,defender,n,get_info().units,get_info().state,get_info().gameinfo,0,false);
+                       const battle_stats stats = 
evaluate_battle_stats(get_info().map, attacker, defender, n, get_info().units, 
get_info().state, 0, false);
                        const int attack_rating = 
stats.damage_defender_takes*stats.nattacks*stats.chance_to_hit_defender;
                        if(best_attack == -1 || attack_rating > 
best_attack_rating) {
                  best_attack = n;
@@ -924,7 +924,7 @@
                recorder.add_attack(u,target,weapon);
                game_events::fire("attack",u,target);
 
-               
attack(info_.disp,info_.map,info_.teams,u,target,weapon,info_.units,info_.state,info_.gameinfo,false);
+               attack(info_.disp, info_.map, info_.teams, u, target, weapon, 
info_.units, info_.state, info_.gameinfo);
                check_victory(info_.units,info_.teams);
                
dialogs::advance_unit(info_.gameinfo,info_.map,info_.units,u,info_.disp,true);
 
Index: wesnoth/src/ai_attack.cpp
diff -u wesnoth/src/ai_attack.cpp:1.54 wesnoth/src/ai_attack.cpp:1.55
--- wesnoth/src/ai_attack.cpp:1.54      Thu Nov 18 22:00:12 2004
+++ wesnoth/src/ai_attack.cpp   Sat Nov 27 08:41:49 2004
@@ -1,4 +1,4 @@
-/* $Id: ai_attack.cpp,v 1.54 2004/11/18 22:00:12 ydirson Exp $ */
+/* $Id: ai_attack.cpp,v 1.55 2004/11/27 08:41:49 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -281,8 +281,8 @@
        int a_hitpoints = itor->second.hitpoints();
        
        for(size_t a = 0; a != attacks.size(); ++a) {
-               const battle_stats stats = 
evaluate_battle_stats(map_,att,def,a,units_,
-                                                                
state_,gameinfo_,terrain,false);
+               const battle_stats stats = evaluate_battle_stats(map_, att, 
def, a, units_,
+                                                                state_, 
terrain, false);
 
                //TODO: improve this rating formula!
                const double rating =
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.299 wesnoth/src/playturn.cpp:1.300
--- wesnoth/src/playturn.cpp:1.299      Thu Nov 25 23:10:08 2004
+++ wesnoth/src/playturn.cpp    Sat Nov 27 08:41:49 2004
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.299 2004/11/25 23:10:08 ydirson Exp $ */
+/* $Id: playturn.cpp,v 1.300 2004/11/27 08:41:49 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -578,9 +578,8 @@
 
                        attacks_in_range.push_back(a);
 
-                       stats.push_back(evaluate_battle_stats(
-                                                      map_,selected_hex_,hex,
-                                                                               
   a,units_,status_,gameinfo_));
+                       stats.push_back(evaluate_battle_stats(map_, 
selected_hex_, hex,
+                                                             a, units_, 
status_));
 
                        int weapon_rating = stats.back().chance_to_hit_defender 
*
                                        stats.back().damage_defender_takes * 
stats.back().nattacks;
@@ -680,7 +679,7 @@
                        recorder.add_attack(selected_hex_,hex,res);
 
                        try {
-                               
attack(gui_,map_,teams_,selected_hex_,hex,res,units_,status_,gameinfo_,true);
+                               
attack(gui_,map_,teams_,selected_hex_,hex,res,units_,status_,gameinfo_);
                        } catch(end_level_exception&) {
                                //if the level ends due to a unit being killed, 
still see if
                                //either the attacker or defender should advance
Index: wesnoth/src/replay.cpp
diff -u wesnoth/src/replay.cpp:1.86 wesnoth/src/replay.cpp:1.87
--- wesnoth/src/replay.cpp:1.86 Sun Nov 21 22:00:06 2004
+++ wesnoth/src/replay.cpp      Sat Nov 27 08:41:49 2004
@@ -1,4 +1,4 @@
-/* $Id: replay.cpp,v 1.86 2004/11/21 22:00:06 silene Exp $ */
+/* $Id: replay.cpp,v 1.87 2004/11/27 08:41:49 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -896,7 +896,7 @@
                        tgt = units.find(dst);
 
                        if(u != units.end() && tgt != units.end()) {
-                               
attack(disp,map,teams,src,dst,weapon_num,units,state,gameinfo,false);
+                               attack(disp, map, teams, src, dst, weapon_num, 
units, state, gameinfo);
                        }
 
                        u = units.find(src);




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