wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data tips.cfg


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth/data tips.cfg
Date: Mon, 15 Nov 2004 10:01:04 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      04/11/15 14:55:08

Modified files:
        data           : tips.cfg 

Log message:
        Correction of tip on marksman, re: bug #10999

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/tips.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text

Patches:
Index: wesnoth/data/tips.cfg
diff -u wesnoth/data/tips.cfg:1.1 wesnoth/data/tips.cfg:1.2
--- wesnoth/data/tips.cfg:1.1   Sun Oct 31 00:31:59 2004
+++ wesnoth/data/tips.cfg       Mon Nov 15 14:55:07 2004
@@ -5,7 +5,7 @@
 tip_of_day5= _ "Poisoned units lose 8 hitpoints every turn, but they will not 
die from poison: poison will never reduce them below 1 hitpoint. Poisoned units 
can be cured by moving them to a village, or placing them next to a unit with 
the 'cure' ability."
 tip_of_day6= _ "You can use units from a previous scenario by selecting 
'Recall' by the game menu. By recalling the same units over and over, you can 
build up a powerful and experienced army."
 tip_of_day7= _ "All units have a Zone of Control in each of the hexes next to 
them. If a unit moves into an enemy's Zone of Control, it may not move any 
further that turn."
-tip_of_day8= _ "The chance to hit a unit usually depends on how well that unit 
can defend itself in the terrain it is standing in, however magical attacks 
always have a 70% chance to hit, and marksman attacks have at least 60% chance 
to hit."
+tip_of_day8= _ "The chance to hit a unit usually depends on how well that unit 
can defend itself in the terrain it is standing in, however magical attacks 
have a 70% chance to hit both when attacking and defending, and marksman 
attacks have at least 60% chance to hit when attacking."
 tip_of_day9= _ "Units stationed in villages heal 8 hitpoints at the beginning 
of their turn."
 tip_of_day10= _ "Units that do not move or attack during their turn rest, and 
will recover 2 hitpoints at the beginning of their next turn."
 tip_of_day11= _ "Most foot units defend better in villages and castles than in 
most other terrain, while most mounted units don't get any defensive advantage 
in villages and castles."




reply via email to

[Prev in Thread] Current Thread [Next in Thread]