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[Wesnoth-cvs-commits] wesnoth/data units/Elvish_Fighter.cfg units/Elv...
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data units/Elvish_Fighter.cfg units/Elv... |
Date: |
Wed, 10 Nov 2004 19:06:53 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 04/11/11 00:00:36
Modified files:
data/units : Elvish_Fighter.cfg Elvish_Captain.cfg
Elvish_Marshal.cfg Elvish_Hero.cfg
Elvish_Champion.cfg Elvish_Scout.cfg
Elvish_Rider.cfg Elvish_Outrider.cfg
data : game.cfg
Log message:
tweaked Elvish stats
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Fighter.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Captain.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Hero.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Champion.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Scout.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.130&tr2=1.131&r1=text&r2=text
Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.130 wesnoth/data/game.cfg:1.131
--- wesnoth/data/game.cfg:1.130 Mon Nov 1 20:14:58 2004
+++ wesnoth/data/game.cfg Thu Nov 11 00:00:36 2004
@@ -424,6 +424,14 @@
[/hotkey]
#endif
+# a special macro to define slightly less nimble elves such
+# as fighters, who don't do quite so well in forest
+#define LESS_NIMBLE_ELF
+ [defense]
+ forest=40
+ [/defense]
+#enddef
+
[+units]
{units}
{~units}
Index: wesnoth/data/units/Elvish_Captain.cfg
diff -u wesnoth/data/units/Elvish_Captain.cfg:1.13
wesnoth/data/units/Elvish_Captain.cfg:1.14
--- wesnoth/data/units/Elvish_Captain.cfg:1.13 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Elvish_Captain.cfg Thu Nov 11 00:00:36 2004
@@ -11,6 +11,7 @@
ability=leadership
movement_type=woodland
movement=5
+{LESS_NIMBLE_ELF}
experience=90
level=2
alignment=neutral
Index: wesnoth/data/units/Elvish_Champion.cfg
diff -u wesnoth/data/units/Elvish_Champion.cfg:1.12
wesnoth/data/units/Elvish_Champion.cfg:1.13
--- wesnoth/data/units/Elvish_Champion.cfg:1.12 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Elvish_Champion.cfg Thu Nov 11 00:00:36 2004
@@ -9,6 +9,7 @@
hitpoints=70
movement_type=woodland
movement=5
+{LESS_NIMBLE_ELF}
experience=500
level=3
alignment=neutral
Index: wesnoth/data/units/Elvish_Fighter.cfg
diff -u wesnoth/data/units/Elvish_Fighter.cfg:1.11
wesnoth/data/units/Elvish_Fighter.cfg:1.12
--- wesnoth/data/units/Elvish_Fighter.cfg:1.11 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Elvish_Fighter.cfg Thu Nov 11 00:00:36 2004
@@ -8,6 +8,7 @@
image_defensive_long=elvish-fighter-bow-defend.png
hitpoints=32
movement_type=woodland
+{LESS_NIMBLE_ELF}
movement=5
experience=38
level=1
Index: wesnoth/data/units/Elvish_Hero.cfg
diff -u wesnoth/data/units/Elvish_Hero.cfg:1.11
wesnoth/data/units/Elvish_Hero.cfg:1.12
--- wesnoth/data/units/Elvish_Hero.cfg:1.11 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Elvish_Hero.cfg Thu Nov 11 00:00:36 2004
@@ -9,6 +9,7 @@
hitpoints=48
movement_type=woodland
movement=5
+{LESS_NIMBLE_ELF}
experience=80
level=2
alignment=neutral
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.15
wesnoth/data/units/Elvish_Marshal.cfg:1.16
--- wesnoth/data/units/Elvish_Marshal.cfg:1.15 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Elvish_Marshal.cfg Thu Nov 11 00:00:36 2004
@@ -12,6 +12,7 @@
ability=leadership
movement_type=woodland
movement=5
+{LESS_NIMBLE_ELF}
experience=500
level=3
alignment=neutral
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.16
wesnoth/data/units/Elvish_Outrider.cfg:1.17
--- wesnoth/data/units/Elvish_Outrider.cfg:1.16 Sat Sep 4 16:49:01 2004
+++ wesnoth/data/units/Elvish_Outrider.cfg Thu Nov 11 00:00:36 2004
@@ -13,6 +13,10 @@
advanceto=null
cost=36
usage=scout
+ [defense]
+ forest=40
+ [/defense]
+
#they are weak against piercing attacks
[resistance]
pierce=120
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.5
wesnoth/data/units/Elvish_Rider.cfg:1.6
--- wesnoth/data/units/Elvish_Rider.cfg:1.5 Sat Sep 4 16:49:01 2004
+++ wesnoth/data/units/Elvish_Rider.cfg Thu Nov 11 00:00:36 2004
@@ -18,6 +18,7 @@
#aren't good at defending in villages
[defense]
village=50
+ forest=40
[/defense]
#they are weak against piercing attacks
Index: wesnoth/data/units/Elvish_Scout.cfg
diff -u wesnoth/data/units/Elvish_Scout.cfg:1.15
wesnoth/data/units/Elvish_Scout.cfg:1.16
--- wesnoth/data/units/Elvish_Scout.cfg:1.15 Sat Sep 4 16:49:01 2004
+++ wesnoth/data/units/Elvish_Scout.cfg Thu Nov 11 00:00:36 2004
@@ -12,6 +12,7 @@
#are bad at defending in villages
[defense]
village=60
+ forest=40
[/defense]
#they are weak against piercing attacks
@@ -52,7 +53,7 @@
name=bow
type=pierce
range=long
- damage=4
+ damage=5
number=2
[frame]
begin=-300
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