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[Wesnoth-cvs-commits] wesnoth/src playturn.cpp


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/src playturn.cpp
Date: Sun, 26 Sep 2004 18:21:19 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/09/26 22:14:52

Modified files:
        src            : playturn.cpp 

Log message:
        Hopefully it should fix the gold and loadgame problem

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.271&tr2=1.272&r1=text&r2=text

Patches:
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.271 wesnoth/src/playturn.cpp:1.272
--- wesnoth/src/playturn.cpp:1.271      Sun Sep 26 18:58:18 2004
+++ wesnoth/src/playturn.cpp    Sun Sep 26 22:14:52 2004
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.271 2004/09/26 18:58:18 ettin Exp $ */
+/* $Id: playturn.cpp,v 1.272 2004/09/26 22:14:52 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1504,7 +1504,13 @@
 
        write_game(state_of_game_,start,WRITE_SNAPSHOT_ONLY);
 
-       start["gold"] = "-1000000"; //just make sure gold is read in from the 
teams
+       // Clobber gold values to make sure the snapshot uses the values
+       // in [side] instead.
+       const config::child_list& players=start.get_children("player");
+       for(config::child_list::const_iterator pi=players.begin();
+           pi!=players.end(); ++pi) {
+               (**pi)["gold"] = "-1000000";
+       }
 
        //write out the current state of the map
        start["map_data"] = map_.write();




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