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[Wesnoth-cvs-commits] wesnoth/data/units Drake_Glider.cfg Drake_Sky.c...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Drake_Glider.cfg Drake_Sky.c...
Date: Sun, 26 Sep 2004 17:41:16 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  04/09/26 21:34:46

Modified files:
        data/units     : Drake_Glider.cfg Drake_Sky.cfg 
Added files:
        data/units     : Drake_Fighter.cfg Drake_Warrior.cfg 

Log message:
        Make the Glider the scout- Fighter the light fighter- Remove much hated 
Petit- Data

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warrior.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Glider.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Sky.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Drake_Glider.cfg
diff -u wesnoth/data/units/Drake_Glider.cfg:1.4 
wesnoth/data/units/Drake_Glider.cfg:1.5
--- wesnoth/data/units/Drake_Glider.cfg:1.4     Sat Sep 25 06:28:58 2004
+++ wesnoth/data/units/Drake_Glider.cfg Sun Sep 26 21:34:46 2004
@@ -6,24 +6,24 @@
 image=drake-glider.png
 image_defensive=drake-glider-defend.png
 image_moving=drake-glider-flying.png
-hitpoints=39
+hitpoints=32
 movement_type=drakefly
-movement=6
-experience=42
+movement=8
+experience=35
 level=1
 alignment=neutral
 advanceto=Sky Drake
 #advanceto=null
-cost=18
-usage=fighter
-unit_description= _ "Drake gliders wear as little armour as possible so they 
can quickly escape their foes when they leave their caves. These Drakes are 
compotent fighters, possesing the internal fire common to many of their kin. 
Gliders can also effectively use their speed to viciously slam their opponents 
into submission. The best gliders can look forward to being accepted into the 
ranks of the high flying Sky Drakes."
+cost=15
+usage=scout
+unit_description= _ "Drake Gliders wear as little armour as possible so they 
can quickly escape their foes when they leave their caves. These Drakes are 
compotent fighters, possesing the internal fire common to many of their kin. 
Gliders can also effectively use their speed to viciously slam their opponents 
into submission. The best gliders can look forward to being accepted into the 
ranks of the high flying Sky Drakes."
 get_hit_sound=groan.wav
 [attack]
        name=slam
        type=impact
        range=short
-       damage=7
-       number=3
+       damage=6
+       number=2
        #icon=attacks/fist.png
        [frame]
                begin=-200
@@ -46,7 +46,7 @@
        icon=attacks/fireball.png
        type=fire
        range=long
-       damage=9
+       damage=7
        number=1
        [frame]
                begin=-200
Index: wesnoth/data/units/Drake_Sky.cfg
diff -u wesnoth/data/units/Drake_Sky.cfg:1.5 
wesnoth/data/units/Drake_Sky.cfg:1.6
--- wesnoth/data/units/Drake_Sky.cfg:1.5        Sat Sep 25 06:28:58 2004
+++ wesnoth/data/units/Drake_Sky.cfg    Sun Sep 26 21:34:46 2004
@@ -5,17 +5,17 @@
 image=drake-sky.png
 image_defensive=drake-sky-defend.png
 image_moving=drake-sky-defend.png
-hitpoints=49
+hitpoints=40
 movement_type=fly
-movement=7
+movement=9
 experience=500
 level=2
 alignment=neutral
 #advanceto=Hurricane Drake,Tornado drake
 advanceto=null
-cost=30
-usage=fighter
-unit_description="Sky drakes truely are the kings of the sky. Using very air 
they fly in as a weapon these drakes are the bane of many. They can swiftly 
swoop down in a wave of destruction, and are usually long gone before anyone 
can stop them."
+cost=27
+usage=scout
+unit_description="Sky drakes are truly the kings of the sky. Using their 
momentum and fire breath as weapons these drakes are the bane of many. They can 
swiftly swoop down on prey, and are usually long gone before anyone can stop 
them."
 get_hit_sound=groan.wav
 [resistance]
        fire=50
@@ -27,7 +27,7 @@
        type=impact
        range=short
        damage=8
-       number=3
+       number=2
        #icon=attacks/fist.png
        [frame]
                begin=-200
@@ -50,8 +50,8 @@
        icon=attacks/fireball.png
        type=fire
        range=long
-       damage=18
-       number=1
+       damage=7
+       number=2
        [frame]
                begin=-200
                end=-100




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