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[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Assassin.cf...


From: Joseph Simmons
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Assassin.cf...
Date: Sun, 26 Sep 2004 17:15:19 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Joseph Simmons <address@hidden> 04/09/26 21:08:57

Modified files:
        data/units     : Ancient_Wose.cfg Assassin.cfg Bandit.cfg 
                         Battle_Princess.cfg Blood_Bat.cfg Bowman.cfg 
                         Cavalier.cfg Cavalryman.cfg Chocobone.cfg 
                         Cockatrice.cfg Commander.cfg Dark_Adept.cfg 
                         Dark_Queen.cfg Death_Knight.cfg Dragoon.cfg 
                         Saurian_Tribalist.cfg 

Log message:
        Changed unit descriptions

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Commander.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.8 
wesnoth/data/units/Ancient_Wose.cfg:1.9
--- wesnoth/data/units/Ancient_Wose.cfg:1.8     Sat Sep 18 19:11:53 2004
+++ wesnoth/data/units/Ancient_Wose.cfg Sun Sep 26 21:08:57 2004
@@ -12,7 +12,7 @@
 alignment=lawful
 advanceto=null
 cost=120
-unit_description= _ "Terrible and awe-inspiring, Ancient Woses are majestic 
treefolk not to be trifled with. Fearsome fighters, they resist many attacks 
while delivering devastating blows to their enemies. They are slow and 
flammable, but can hide in forest and regenerate wounds, drawing strength from 
the environment."
+unit_description= _ "Terrible and awe-inspiring, Ancient Woses are majestic 
treefolk not to be trifled with. Fearsome fighters, they resist many attacks 
while delivering devastating blows to their enemies. Resembling trees, they 
blend in with the forest until they make their attack."
 usage=fighter
        [attack]
        name=crush
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.11 
wesnoth/data/units/Assassin.cfg:1.12
--- wesnoth/data/units/Assassin.cfg:1.11        Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Assassin.cfg     Sun Sep 26 21:08:57 2004
@@ -14,7 +14,7 @@
 cost=50
 usage=fighter
 ability=skirmisher
-unit_description= _ "Assassins are masters of the night. Like Rogues, they can 
backstab and ignore enemy zones of control. They can also throw poison-tipped 
knives at their enemies from long range."
+unit_description= _ "Assassins are masters of the night. Like Rogues, they can 
surround an opponent and backstab him, doing double damage. They can also throw 
poison-tipped knives at their enemies from long range."
 get_hit_sound=groan.wav
        [attack]
        name=dagger
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.6 wesnoth/data/units/Bandit.cfg:1.7
--- wesnoth/data/units/Bandit.cfg:1.6   Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Bandit.cfg       Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
 advanceto=null
 cost=33
 usage=fighter
-unit_description= _ "Armed with heavy mace, Bandits are adept at robbing and 
killing at night."
+unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and 
killing at night. Wearing brown cloaks and black hoods, they steal from the 
peasants who live near them when not fighting against invaders."
 get_hit_sound=groan.wav
        [attack]
        name=mace
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.11 
wesnoth/data/units/Battle_Princess.cfg:1.12
--- wesnoth/data/units/Battle_Princess.cfg:1.11 Sun Aug 29 20:33:01 2004
+++ wesnoth/data/units/Battle_Princess.cfg      Sun Sep 26 21:08:57 2004
@@ -16,7 +16,7 @@
 cost=110
 ability=leadership,skirmisher
 usage=fighter
-unit_description= _ "A noble at birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. The units of lower level around the Princess 
will fight better due to her presence. The Princess is a skilled skirmisher, 
and ignores enemy zones of control."
+unit_description= _ "A noble at birth, the Princess has learnt swordplay with 
the greatest generals, and battle tactics with the greatest sages, making her 
both a great combatant and leader. Now battle-hardened and strong of will, they 
can now aid those around them in the art of combat."
 get_hit_sound=female-hit.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.9 
wesnoth/data/units/Blood_Bat.cfg:1.10
--- wesnoth/data/units/Blood_Bat.cfg:1.9        Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Blood_Bat.cfg    Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
 advanceto=null
 cost=24
 usage=scout
-unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle! Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims." 
+unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle. Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims." 
 get_hit_sound=groan.wav
        [attack]
        name=fangs
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.5 wesnoth/data/units/Bowman.cfg:1.6
--- wesnoth/data/units/Bowman.cfg:1.5   Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Bowman.cfg       Sun Sep 26 21:08:57 2004
@@ -14,7 +14,7 @@
 advanceto=Longbowman
 cost=15
 usage=archer
-unit_description= _ "Immersed from childhood in the ways of archery, the young 
Bowmen are the most common ranged combatants in Wesnothian armies."
+unit_description= _ "Immersed from childhood in the ways of archery, the young 
Bowmen are the most common ranged combatants in Wesnothian armies. They do not 
undergo as rigorous a training as the spearman or heavy infantry, because their 
battle tactic requires more finess than brute strength."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.4 wesnoth/data/units/Cavalier.cfg:1.5
--- wesnoth/data/units/Cavalier.cfg:1.4 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Cavalier.cfg     Sun Sep 26 21:08:57 2004
@@ -21,7 +21,7 @@
        [/resistance]
 
 usage=scout
-unit_description= _ "Only the most experienced and heroic Dragoons can achieve 
to ride the battlefield as Cavaliers. Armed with magic pistol artifacts, keen 
swords and fine armours are one of the best troops mounted in all know world."
+unit_description= _ "Only the most experienced and heroic Dragoons can achieve 
to ride the battlefield as Cavaliers. Armed with magical artifacts, keen swords 
and fine armours, they are one of the best mounted troops in all know world."
 get_hit_sound=groan.wav
     [attack]
     name=sword
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.3 
wesnoth/data/units/Cavalryman.cfg:1.4
--- wesnoth/data/units/Cavalryman.cfg:1.3       Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Cavalryman.cfg   Sun Sep 26 21:08:57 2004
@@ -22,7 +22,7 @@
        cold=80
        [/resistance]
 
-unit_description= _ "The best riders in Wesnoth are recruited into the 
military to become Cavalrymen. This strictly disciplined force is especially 
suited to capturing and holding villages."
+unit_description= _ "The best riders in Wesnoth are recruited into the 
military to become Cavalrymen. A Cavalryman, strictly disciplined, does not 
charge across the field of battle like a horseman, but makes more of an effort 
to hold his position."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.7 
wesnoth/data/units/Chocobone.cfg:1.8
--- wesnoth/data/units/Chocobone.cfg:1.7        Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Chocobone.cfg    Sun Sep 26 21:08:57 2004
@@ -14,7 +14,7 @@
 advanceto=null
 cost=38
 usage=scout
-unit_description= _ "Riding the bones of ostrich-like large birds once used as 
mounts by a lost civilization, the skeleton Chocobones can move faster than 
most cavalry units."
+unit_description= _ "Riding the bones of ostrich-like large birds once used as 
mounts by a lost civilization, the skeletal Chocobones can move faster than 
most cavalry units."
 get_hit_sound=skeleton-hit.wav
        [attack]
        name=spear
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.7 
wesnoth/data/units/Cockatrice.cfg:1.8
--- wesnoth/data/units/Cockatrice.cfg:1.7       Sat Sep  4 16:59:21 2004
+++ wesnoth/data/units/Cockatrice.cfg   Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
 advanceto=null
 cost=25
 usage=fighter
-unit_description= _ "At first sight, these mystical snake-like creatures 
appear weak, but looks are deceiving. With just a glance at their enemies, 
Cockatrices can turn them into stone!"
+unit_description= _ "At first sight, these mystical snake-like creatures 
appear weak, but looks are deceiving. With just a glance at their enemies, 
Cockatrices can turn them into stone until the source of their power is 
destroyed."
 
 get_hit_sound=hiss.wav
 
Index: wesnoth/data/units/Commander.cfg
diff -u wesnoth/data/units/Commander.cfg:1.14 
wesnoth/data/units/Commander.cfg:1.15
--- wesnoth/data/units/Commander.cfg:1.14       Sun Aug 29 20:33:01 2004
+++ wesnoth/data/units/Commander.cfg    Sun Sep 26 21:08:57 2004
@@ -17,7 +17,7 @@
 advanceto=Lord
 cost=42
 usage=mixed fighter
-unit_description= _ "The rank of Commander is held by those who lead battle 
groups into combat. Possessing leadership skills, they give lower-level units 
in adjacent hexes improved performance in combat. Commanders are best skilled 
with the sword, although they also carry a bow to use when necessary. If the 
Commander is lost, so is the battle."
+unit_description= _ "The rank of Commander is held by those who lead battle 
groups into combat. Possessing leadership skills, they give lower-level units 
improved performance in combat. Commanders are best skilled with the sword, 
although they also carry a bow to use when necessary. If the Commander is lost, 
so is the battle."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.15 
wesnoth/data/units/Dark_Adept.cfg:1.16
--- wesnoth/data/units/Dark_Adept.cfg:1.15      Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Dark_Adept.cfg   Sun Sep 26 21:08:57 2004
@@ -16,7 +16,7 @@
 advanceto=Necromancer
 cost=16
 usage=archer
-unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black 
magic, using its power to cause death and destruction."
+unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black 
magic, using its power to cause death and destruction. They devote themselves 
completely to the study of this magic, not bothering to learn how to defend 
themselves in close combat."
 get_hit_sound=groan.wav
        [attack]
        name=chill wave
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.1 
wesnoth/data/units/Dark_Queen.cfg:1.2
--- wesnoth/data/units/Dark_Queen.cfg:1.1       Sat Aug 28 23:00:13 2004
+++ wesnoth/data/units/Dark_Queen.cfg   Sun Sep 26 21:08:57 2004
@@ -12,7 +12,7 @@
 advanceto=null
 cost=14
 usage=fighter
-unit_description= _ "Asheviere, the evil queen mother has terrorized Wesnoth 
for many years. Her knowledge of magic makes her a worthy foe in combat, 
although her power is mostly derived from those she commands."
+unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth 
for many years. Her knowledge of magic makes her a worthy foe in combat, 
although her power is mostly derived from those she commands."
 
 get_hit_sound=female-hit.wav
 
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.12 
wesnoth/data/units/Death_Knight.cfg:1.13
--- wesnoth/data/units/Death_Knight.cfg:1.12    Thu Aug 26 23:51:31 2004
+++ wesnoth/data/units/Death_Knight.cfg Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
 cost=39
 ability=leadership
 usage=fighter
-unit_description= _ "Sometimes the mightiest warriors and generals, cursed 
with hate and angst, came back to this world as Death Knights."
+unit_description= _ "Sometimes the mightiest warriors and generals, cursed 
with hate and a sense of betrayal, came back to this world as Death Knights. 
Wielding the same weapons as they did before, they command the Undead in their 
quest for revenge."
 get_hit_sound=skeleton-hit.wav
        [attack]
        name=battle axe
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.16 wesnoth/data/units/Dragoon.cfg:1.17
--- wesnoth/data/units/Dragoon.cfg:1.16 Wed Aug 25 21:57:04 2004
+++ wesnoth/data/units/Dragoon.cfg      Sun Sep 26 21:08:57 2004
@@ -21,7 +21,7 @@
        [/resistance]
 
 usage=scout
-unit_description= _ "Riding fast horses and armed with sword and magical 
pistol artifacts, Dragoons make versatile troops."
+unit_description= _ "Riding a fast horse and armed with sword and a magical 
artifact, a Dragoon make a versatile enemy."
 get_hit_sound=groan.wav
     [attack]
     name=sword
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.5 
wesnoth/data/units/Saurian_Tribalist.cfg:1.6
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.5        Sat Sep 25 11:35:25 2004
+++ wesnoth/data/units/Saurian_Tribalist.cfg    Sun Sep 26 21:08:57 2004
@@ -15,7 +15,7 @@
 advanceto=Saurian Icecaster,Saurian Soothsayer
 cost=16
 usage=healer
-unit_description= _ "Despite their lethargic cold blooded heritage, and their 
relative frailty, Saurian Tribalists are valued as healers because they can 
provide aide to their friends regardless of terrain or opposition. In addition 
to healing they posses knowledge of cold magic. The wisest of the tribalists 
are confronted with the choice of continuing down the path of the healer as a 
Soothsayer, or refining their dark magic as Icecasters."
+unit_description= _ "Despite their lethargic cold blooded heritage, and their 
relative frailty, Saurian Tribalists are valued as healers because they can 
provide aide to their allies regardless of terrain or opposition. In addition 
to healing they posses knowledge of cold magic."
 get_hit_sound=hiss.wav
 ability=skirmisher,heals
        [attack]




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