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[Wesnoth-cvs-commits] wesnoth/data/scenarios/The_Rise_of_Wesnoth A_Fi...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/The_Rise_of_Wesnoth A_Fi...
Date: Mon, 20 Sep 2004 02:13:28 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  04/09/20 06:07:10

Modified files:
        data/scenarios/The_Rise_of_Wesnoth: A_Final_Spring.cfg 
                                            A_Harrowing_Escape.cfg 
                                            A_Summer_of_Storms.cfg 
                                            Clearwater_Port.cfg 
                                            Cursed_Isle.cfg 
                                            Fallen_Lich_Point.cfg 
                                            Peoples_in_Decline.cfg 
                                            Rise_of_Wesnoth.cfg 
                                            Rough_Landing.cfg Sewer.cfg 
                                            Temple_of_the_Deep.cfg 
                                            The_Dragon.cfg The_Fall.cfg 
                                            The_Midlands.cfg 
                                            The_Oldwood.cfg 
                                            The_River_Road.cfg 
                                            The_Vanguard.cfg 
                                            Troll_Hole.cfg 

Log message:
        Update for ATTACK_DEPTH

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:1.17 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:1.18
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:1.17  Thu Sep 
16 21:49:55 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg       Mon Sep 
20 06:07:09 2004
@@ -85,6 +85,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -117,6 +118,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -139,6 +141,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter,fighter,scout
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:1.12      
Thu Sep 16 21:46:13 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg   Mon Sep 
20 06:07:09 2004
@@ -60,7 +60,8 @@
                        {NO_SCOUTS}
                        recruitment_pattern=scout,scout,fighter,fighter,archer
                        recruitment_ignore_bad_movement=yes
-                       passive_leader=yes 
+                       passive_leader=yes
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                [ai] 
                        time_of_day=first_watch,second_watch 
@@ -82,7 +83,8 @@
                        {NO_SCOUTS}
                        recruitment_pattern=scout,scout,fighter,fighter,archer
                        recruitment_ignore_bad_movement=yes
-                       passive_leader=yes 
+                       passive_leader=yes
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                [ai] 
                        time_of_day=first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:1.10 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:1.11
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:1.10      
Sat Sep  4 10:20:24 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg   Mon Sep 
20 06:07:09 2004
@@ -63,10 +63,11 @@
                canrecruit=1
                {GOLD 80 130 180}
                recruit=Footpad, Poacher, Thief, Thug
+               team_name=wesfolk
                [ai]
                        {NO_SCOUTS}
                        recruitment_pattern=fighter,fighter,archer,scout
-                       team_name=wesfolk
+                       {ATTACK_DEPTH 2 3 5}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.18 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.19
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.18 Thu Sep 
16 21:49:55 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg      Mon Sep 
20 06:07:09 2004
@@ -102,6 +102,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -135,6 +136,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -169,6 +171,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:1.12     Wed Sep 
 8 19:20:35 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg  Mon Sep 20 
06:07:09 2004
@@ -74,6 +74,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.40
                        recruitment_pattern=scout,scout,fighter
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -108,6 +109,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.40
                        recruitment_pattern=scout,scout,fighter
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:1.12       
Sat Sep 18 05:36:11 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg    Mon Sep 
20 06:07:09 2004
@@ -79,7 +79,8 @@
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
-                       recruitment_pattern=scout,fighter,fighter,archer 
+                       recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6} 
                [/ai]
                [ai]
                        time_of_day=first_watch,second_watch 
@@ -110,7 +111,8 @@
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
-                       recruitment_pattern=scout,fighter,fighter,archer 
+                       recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai]
                        time_of_day=first_watch,second_watch 
@@ -138,6 +140,7 @@
                        aggression=1.0
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                {TURNED_TO_STONE}
                {NO_SCOUTS}
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.14 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.15
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.14      
Mon Sep 20 05:12:35 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg   Mon Sep 
20 06:07:09 2004
@@ -81,6 +81,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer,fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 
@@ -102,6 +103,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer,fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.4 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.5
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.4  Sun Sep 
19 03:53:11 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg      Mon Sep 
20 06:07:09 2004
@@ -77,6 +77,7 @@
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
                        passive_leader=yes
+                       {ATTACK_DEPTH 5 6 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -105,6 +106,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter,fighter,scout
+                       {ATTACK_DEPTH 5 6 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -138,6 +140,7 @@
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
                        grouping=defensive
+                       {ATTACK_DEPTH 5 6 6}
                [/ai]
                [ai]
                        time_of_day=dusk,first_watch,second_watch 
@@ -170,6 +173,7 @@
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
                        grouping=defensive
+                       {ATTACK_DEPTH 5 6 6}
                [/ai]
                [ai]
                        time_of_day=dusk,first_watch,second_watch 
@@ -202,6 +206,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 5 6 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:1.12   Tue Sep 
 7 20:12:13 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg        Mon Sep 
20 06:07:09 2004
@@ -63,6 +63,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.60
                        recruitment_pattern=scout,fighter,fighter,fighter
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 
@@ -84,6 +85,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.60
                        recruitment_pattern=scout,fighter,fighter,fighter
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 
@@ -105,6 +107,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.60
                        recruitment_pattern=scout,fighter,fighter,fighter
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
        
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.15 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.16
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.15   Thu Sep 16 
21:46:13 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg        Mon Sep 20 
06:07:09 2004
@@ -59,6 +59,7 @@
                        aggression=0.75
                        recruitment_ignore_bad_movement=yes
                        recruitment_ignore_bad_combat=yes
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
 
        [/side]
@@ -78,6 +79,7 @@
                        aggression=0.75
                        recruitment_ignore_bad_movement=yes
                        recruitment_ignore_bad_combat=yes
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.17 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.18
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.17      
Sat Sep 18 05:55:41 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg   Mon Sep 
20 06:07:09 2004
@@ -57,6 +57,7 @@
                aggression=1.0
                recruitment_pattern=fighter,archer
                {NO_SCOUTS}
+               {ATTACK_DEPTH 4 5 6}
        [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.12      Thu Sep 
16 21:46:13 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg   Mon Sep 20 
06:07:09 2004
@@ -68,6 +68,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        [protect_location]
@@ -96,6 +97,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        [protect_location]
@@ -125,6 +127,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        [protect_location]
@@ -153,7 +156,8 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout
-                       
+                       {ATTACK_DEPTH 4 5 6}
+
                        [target]
                                description=Prince Haldric
                                value=15
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:1.12        Thu Sep 
16 21:46:13 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg     Mon Sep 20 
06:07:09 2004
@@ -59,6 +59,7 @@
                        aggression=-0.35 
                        passive_leader=yes
                        grouping=defensive
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                {GOLD 90 150 240}
                team_name=wesfolk
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:1.13 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:1.14
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:1.13    Thu Sep 
16 21:46:13 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg Mon Sep 20 
06:07:10 2004
@@ -62,6 +62,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                {GOLD 70 110 180}
                team_name=orcs
@@ -77,6 +78,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                [ai] 
                        time_of_day=first_watch,second_watch 
@@ -108,6 +110,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                [ai] 
                        time_of_day=first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:1.15 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:1.16
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:1.15     Thu Sep 
16 21:49:55 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg  Mon Sep 20 
06:07:10 2004
@@ -80,6 +80,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_ignore_bad_combat=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
 #ifdef EASY
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Goblin 
Pillager
@@ -106,6 +107,7 @@
                        recruitment_pattern=scout,fighter,fighter,archer
                        recruitment_ignore_bad_movement=yes
                        recruitment_ignore_bad_combat=yes
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
 #ifdef EASY
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Goblin 
Pillager
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:1.10 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:1.11
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:1.10  Thu Sep 
16 21:46:14 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg       Mon Sep 
20 06:07:10 2004
@@ -64,6 +64,7 @@
                        {NO_SCOUTS}
                        recruitment_pattern=scout,fighter,fighter,fighter,archer
                        recruitment_ignore_bad_movement=yes
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
                {GOLD 80 120 180}
                team_name=cult
@@ -79,6 +80,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_combat=yes
                        recruitment_pattern=scout,fighter,mixed 
fighter,fighter,fighter,archer
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
 #ifdef EASY
                recruit=Dark Adept, Thief, Thug, Skeleton, Skeleton Archer, 
Vampire Bat, Walking Corpse
@@ -102,6 +104,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,mixed 
fighter,fighter,fighter,archer
+                       {ATTACK_DEPTH 3 4 5}
                [/ai]
 
 #ifdef EASY
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.13 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.14
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.13    Sun Sep 
19 03:53:11 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg Mon Sep 20 
06:07:10 2004
@@ -72,6 +72,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -104,6 +105,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -138,6 +140,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter,fighter,scout
                        grouping=no
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
 
                {INCOME 4 8 12}
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:1.12 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:1.12      Sun Sep 
19 03:53:11 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg   Mon Sep 20 
06:07:10 2004
@@ -66,6 +66,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 
@@ -87,6 +88,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
        
@@ -108,6 +110,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
        
@@ -129,6 +132,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 6}
                [/ai]
        [/side]
 




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